#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_N3DS
#include "../SDL_sysaudio.h"
#include "SDL_n3dsaudio.h"
#define N3DSAUDIO_DRIVER_NAME "n3ds"
static dspHookCookie dsp_hook;
static SDL_AudioDevice *audio_device;
static SDL_INLINE void contextLock(SDL_AudioDevice *device)
{
LightLock_Lock(&device->hidden->lock);
}
static SDL_INLINE void contextUnlock(SDL_AudioDevice *device)
{
LightLock_Unlock(&device->hidden->lock);
}
static void N3DSAUD_DspHook(DSP_HookType hook)
{
if (hook == DSPHOOK_ONCANCEL) {
contextLock(audio_device);
audio_device->hidden->isCancelled = true;
SDL_AudioDeviceDisconnected(audio_device);
CondVar_Broadcast(&audio_device->hidden->cv);
contextUnlock(audio_device);
}
}
static void AudioFrameFinished(void *vdevice)
{
bool shouldBroadcast = false;
unsigned i;
SDL_AudioDevice *device = (SDL_AudioDevice *)vdevice;
contextLock(device);
for (i = 0; i < NUM_BUFFERS; i++) {
if (device->hidden->waveBuf[i].status == NDSP_WBUF_DONE) {
device->hidden->waveBuf[i].status = NDSP_WBUF_FREE;
shouldBroadcast = true;
}
}
if (shouldBroadcast) {
CondVar_Broadcast(&device->hidden->cv);
}
contextUnlock(device);
}
static bool N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
{
Result ndsp_init_res;
Uint8 *data_vaddr;
float mix[12];
device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
if (!device->hidden) {
return false;
}
ndsp_init_res = ndspInit();
if (R_FAILED(ndsp_init_res)) {
if ((R_SUMMARY(ndsp_init_res) == RS_NOTFOUND) && (R_MODULE(ndsp_init_res) == RM_DSP)) {
return SDL_SetError("DSP init failed: dspfirm.cdc missing!");
} else {
return SDL_SetError("DSP init failed. Error code: 0x%lX", ndsp_init_res);
}
}
LightLock_Init(&device->hidden->lock);
CondVar_Init(&device->hidden->cv);
if (device->spec.channels > 2) {
device->spec.channels = 2;
}
Uint32 format = 0;
SDL_AudioFormat test_format;
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
while ((test_format = *(closefmts++)) != 0) {
if (test_format == SDL_AUDIO_S8) { format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8;
break;
} else if (test_format == SDL_AUDIO_S16) { format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16;
break;
}
}
if (!test_format) { return SDL_SetError("No supported audio format found.");
}
device->spec.format = test_format;
SDL_UpdatedAudioDeviceFormat(device);
if (device->buffer_size >= SDL_MAX_UINT32 / 2) {
return SDL_SetError("Mixing buffer is too large.");
}
device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
if (!device->hidden->mixbuf) {
return false;
}
SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
data_vaddr = (Uint8 *)linearAlloc(device->buffer_size * NUM_BUFFERS);
if (!data_vaddr) {
return SDL_OutOfMemory();
}
SDL_memset(data_vaddr, 0, device->buffer_size * NUM_BUFFERS);
DSP_FlushDataCache(data_vaddr, device->buffer_size * NUM_BUFFERS);
device->hidden->nextbuf = 0;
ndspChnReset(0);
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
ndspChnSetRate(0, device->spec.freq);
ndspChnSetFormat(0, format);
SDL_zeroa(mix);
mix[0] = mix[1] = 1.0f;
ndspChnSetMix(0, mix);
SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
const int sample_frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
for (unsigned i = 0; i < NUM_BUFFERS; i++) {
device->hidden->waveBuf[i].data_vaddr = data_vaddr;
device->hidden->waveBuf[i].nsamples = device->buffer_size / sample_frame_size;
data_vaddr += device->buffer_size;
}
audio_device = device;
ndspSetCallback(AudioFrameFinished, device);
dspHook(&dsp_hook, N3DSAUD_DspHook);
return true;
}
static bool N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
{
contextLock(device);
const size_t nextbuf = device->hidden->nextbuf;
if (device->hidden->isCancelled ||
device->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) {
contextUnlock(device);
return true; }
device->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS;
contextUnlock(device);
SDL_memcpy((void *)device->hidden->waveBuf[nextbuf].data_vaddr, buffer, buflen);
DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, buflen);
ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]);
return true;
}
static bool N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
{
contextLock(device);
while (!device->hidden->isCancelled && !SDL_GetAtomicInt(&device->shutdown) &&
device->hidden->waveBuf[device->hidden->nextbuf].status != NDSP_WBUF_FREE) {
CondVar_Wait(&device->hidden->cv, &device->hidden->lock);
}
contextUnlock(device);
return true;
}
static Uint8 *N3DSAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
return device->hidden->mixbuf;
}
static void N3DSAUDIO_CloseDevice(SDL_AudioDevice *device)
{
if (!device->hidden) {
return;
}
contextLock(device);
dspUnhook(&dsp_hook);
ndspSetCallback(NULL, NULL);
if (!device->hidden->isCancelled) {
ndspChnReset(0);
SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
CondVar_Broadcast(&device->hidden->cv);
}
contextUnlock(device);
ndspExit();
if (device->hidden->waveBuf[0].data_vaddr) {
linearFree((void *)device->hidden->waveBuf[0].data_vaddr);
}
if (device->hidden->mixbuf) {
SDL_free(device->hidden->mixbuf);
device->hidden->mixbuf = NULL;
}
SDL_free(device->hidden);
device->hidden = NULL;
}
static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *device)
{
s32 current_priority = 0x30;
svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE);
current_priority--;
current_priority = SDL_clamp(current_priority, 0x19, 0x2F);
svcSetThreadPriority(CUR_THREAD_HANDLE, current_priority);
}
static bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = N3DSAUDIO_OpenDevice;
impl->PlayDevice = N3DSAUDIO_PlayDevice;
impl->WaitDevice = N3DSAUDIO_WaitDevice;
impl->GetDeviceBuf = N3DSAUDIO_GetDeviceBuf;
impl->CloseDevice = N3DSAUDIO_CloseDevice;
impl->ThreadInit = N3DSAUDIO_ThreadInit;
impl->OnlyHasDefaultPlaybackDevice = true;
impl->HasRecordingSupport = false;
return true;
}
AudioBootStrap N3DSAUDIO_bootstrap = {
N3DSAUDIO_DRIVER_NAME,
"SDL N3DS audio driver",
N3DSAUDIO_Init,
false,
false
};
#endif