#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_DISK
#include "../SDL_sysaudio.h"
#include "SDL_diskaudio.h"
#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
static bool DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
{
SDL_Delay(device->hidden->io_delay);
return true;
}
static bool DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
{
const int written = (int)SDL_WriteIO(device->hidden->io, buffer, (size_t)buffer_size);
if (written != buffer_size) { return false;
}
#ifdef DEBUG_AUDIO
SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
#endif
return true;
}
static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
return device->hidden->mixbuf;
}
static int DISKAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = device->hidden;
const int origbuflen = buflen;
if (h->io) {
const int br = (int)SDL_ReadIO(h->io, buffer, (size_t)buflen);
buflen -= br;
buffer = ((Uint8 *)buffer) + br;
if (buflen > 0) { SDL_CloseIO(h->io);
h->io = NULL;
}
}
SDL_memset(buffer, device->silence_value, buflen);
return origbuflen;
}
static void DISKAUDIO_FlushRecording(SDL_AudioDevice *device)
{
}
static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
{
if (device->hidden) {
if (device->hidden->io) {
SDL_CloseIO(device->hidden->io);
}
SDL_free(device->hidden->mixbuf);
SDL_free(device->hidden);
device->hidden = NULL;
}
}
static const char *get_filename(const bool recording)
{
const char *devname = SDL_GetHint(recording ? SDL_HINT_AUDIO_DISK_INPUT_FILE : SDL_HINT_AUDIO_DISK_OUTPUT_FILE);
if (!devname) {
devname = recording ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
}
return devname;
}
static const char *AudioFormatString(SDL_AudioFormat fmt)
{
const char *str = SDL_GetAudioFormatName(fmt);
SDL_assert(str);
if (SDL_strncmp(str, "SDL_AUDIO_", 10) == 0) {
str += 10; }
return str;
}
static bool DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
{
bool recording = device->recording;
const char *fname = get_filename(recording);
device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
if (!device->hidden) {
return false;
}
device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DISK_TIMESCALE);
if (hint) {
double scale = SDL_atof(hint);
if (scale >= 0.0) {
device->hidden->io_delay = (Uint32)SDL_round(device->hidden->io_delay * scale);
}
}
device->hidden->io = SDL_IOFromFile(fname, recording ? "rb" : "wb");
if (!device->hidden->io) {
return false;
}
if (!recording) {
device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
if (!device->hidden->mixbuf) {
return false;
}
SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
}
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s], format=%s channels=%d freq=%d.",
recording ? "Reading from" : "Writing to", fname,
AudioFormatString(device->spec.format), device->spec.channels, device->spec.freq);
return true; }
static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
{
*default_playback = SDL_AddAudioDevice(false, DEFAULT_PLAYBACK_DEVNAME, NULL, (void *)0x1);
*default_recording = SDL_AddAudioDevice(true, DEFAULT_RECORDING_DEVNAME, NULL, (void *)0x2);
}
static bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = DISKAUDIO_OpenDevice;
impl->WaitDevice = DISKAUDIO_WaitDevice;
impl->WaitRecordingDevice = DISKAUDIO_WaitDevice;
impl->PlayDevice = DISKAUDIO_PlayDevice;
impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
impl->RecordDevice = DISKAUDIO_RecordDevice;
impl->FlushRecording = DISKAUDIO_FlushRecording;
impl->CloseDevice = DISKAUDIO_CloseDevice;
impl->DetectDevices = DISKAUDIO_DetectDevices;
impl->HasRecordingSupport = true;
return true;
}
AudioBootStrap DISKAUDIO_bootstrap = {
"disk", "direct-to-disk audio", DISKAUDIO_Init, true, false
};
#endif