#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_PSP
#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_pspgl_c.h"
#include "../../render/psp/SDL_render_psp_c.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <vram.h>
static void PSP_Destroy(SDL_VideoDevice *device)
{
SDL_free(device->internal);
SDL_free(device);
}
static SDL_VideoDevice *PSP_Create(void)
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
SDL_GLDriverData *gldata;
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
return NULL;
}
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
if (!phdata) {
SDL_free(device);
return NULL;
}
gldata = (SDL_GLDriverData *)SDL_calloc(1, sizeof(SDL_GLDriverData));
if (!gldata) {
SDL_free(device);
SDL_free(phdata);
return NULL;
}
device->gl_data = gldata;
device->internal = phdata;
phdata->egl_initialized = true;
device->num_displays = 0;
device->free = PSP_Destroy;
device->VideoInit = PSP_VideoInit;
device->VideoQuit = PSP_VideoQuit;
device->GetDisplayModes = PSP_GetDisplayModes;
device->SetDisplayMode = PSP_SetDisplayMode;
device->CreateSDLWindow = PSP_CreateWindow;
device->SetWindowTitle = PSP_SetWindowTitle;
device->SetWindowPosition = PSP_SetWindowPosition;
device->SetWindowSize = PSP_SetWindowSize;
device->ShowWindow = PSP_ShowWindow;
device->HideWindow = PSP_HideWindow;
device->RaiseWindow = PSP_RaiseWindow;
device->MaximizeWindow = PSP_MaximizeWindow;
device->MinimizeWindow = PSP_MinimizeWindow;
device->RestoreWindow = PSP_RestoreWindow;
device->DestroyWindow = PSP_DestroyWindow;
device->GL_LoadLibrary = PSP_GL_LoadLibrary;
device->GL_GetProcAddress = PSP_GL_GetProcAddress;
device->GL_UnloadLibrary = PSP_GL_UnloadLibrary;
device->GL_CreateContext = PSP_GL_CreateContext;
device->GL_MakeCurrent = PSP_GL_MakeCurrent;
device->GL_SetSwapInterval = PSP_GL_SetSwapInterval;
device->GL_GetSwapInterval = PSP_GL_GetSwapInterval;
device->GL_SwapWindow = PSP_GL_SwapWindow;
device->GL_DestroyContext = PSP_GL_DestroyContext;
device->HasScreenKeyboardSupport = PSP_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = PSP_ShowScreenKeyboard;
device->HideScreenKeyboard = PSP_HideScreenKeyboard;
device->PumpEvents = PSP_PumpEvents;
device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
return device;
}
static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
{
SDL_memset(dialog, 0, dialog_size);
dialog->base.size = dialog_size;
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
dialog->base.soundThread = 0x10;
dialog->base.graphicsThread = 0x11;
dialog->base.fontThread = 0x12;
dialog->base.accessThread = 0x13;
}
static void *setup_temporal_gu(void *list)
{
int bpp = 4;
void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
void *backbuffer = doublebuffer;
void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDisable(GU_DEPTH_TEST);
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
return doublebuffer;
}
static void term_temporal_gu(void *guBuffer)
{
sceGuTerm();
vfree(guBuffer);
sceDisplayWaitVblankStart();
}
bool PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
unsigned char list[64] __attribute__((aligned(64)));
pspUtilityMsgDialogParams dialog;
int status;
void *guBuffer = NULL;
if (SDL_GetKeyboardFocus() == NULL) {
guBuffer = setup_temporal_gu(list);
}
configure_dialog(&dialog, sizeof(dialog));
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
if (messageboxdata->numbuttons > 2)
return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
if (messageboxdata->numbuttons == 2)
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
if (sceUtilityMsgDialogInitStart(&dialog) != 0)
return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
status = PSP_UTILITY_DIALOG_NONE;
do
{
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
status = sceUtilityMsgDialogGetStatus();
switch (status)
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityMsgDialogUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityMsgDialogShutdownStart();
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
} while (status != PSP_UTILITY_DIALOG_NONE);
if (guBuffer)
{
term_temporal_gu(guBuffer);
}
if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
*buttonID = messageboxdata->buttons[0].buttonID;
else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
*buttonID = messageboxdata->buttons[1].buttonID;
else
*buttonID = messageboxdata->buttons[0].buttonID;
return true;
}
VideoBootStrap PSP_bootstrap = {
"psp",
"PSP Video Driver",
PSP_Create,
PSP_ShowMessageBox,
false
};
bool PSP_VideoInit(SDL_VideoDevice *_this)
{
SDL_DisplayMode mode;
if (!PSP_EventInit(_this)) {
return false; }
SDL_zero(mode);
mode.w = PSP_SCREEN_WIDTH;
mode.h = PSP_SCREEN_HEIGHT;
mode.refresh_rate = 60.0f;
mode.format = SDL_PIXELFORMAT_ABGR8888;
if (SDL_AddBasicVideoDisplay(&mode) == 0) {
return false;
}
return true;
}
void PSP_VideoQuit(SDL_VideoDevice *_this)
{
PSP_EventQuit(_this);
}
bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
{
SDL_DisplayMode mode;
SDL_zero(mode);
mode.w = PSP_SCREEN_WIDTH;
mode.h = PSP_SCREEN_HEIGHT;
mode.refresh_rate = 60.0f;
mode.format = SDL_PIXELFORMAT_ABGR8888;
SDL_AddFullscreenDisplayMode(display, &mode);
mode.format = SDL_PIXELFORMAT_BGR565;
SDL_AddFullscreenDisplayMode(display, &mode);
return true;
}
bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
return true;
}
#define EGLCHK(stmt) \
do { \
EGLint err; \
\
stmt; \
err = eglGetError(); \
if (err != EGL_SUCCESS) { \
SDL_SetError("EGL error %d", err); \
return true; \
} \
} while (0)
bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
{
SDL_WindowData *wdata;
wdata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (!wdata) {
return false;
}
window->internal = wdata;
SDL_SetKeyboardFocus(window);
return true;
}
void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
{
}
bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
{
return SDL_Unsupported();
}
void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
}
bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
{
return true;
}
void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
char list[0x20000] __attribute__((aligned(64))); int i;
int done = 0;
int input_text_length = 32; unsigned short outtext[input_text_length];
char text_string[input_text_length];
SceUtilityOskData data;
SceUtilityOskParams params;
SDL_memset(outtext, 0, input_text_length * sizeof(unsigned short));
data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT;
data.lines = 1;
data.unk_24 = 1;
switch (SDL_GetTextInputType(props)) {
default:
case SDL_TEXTINPUT_TYPE_TEXT:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_TEXT_NAME:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_TEXT_EMAIL:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_TEXT_USERNAME:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
break;
case SDL_TEXTINPUT_TYPE_NUMBER:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE:
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
break;
}
data.desc = NULL;
data.intext = NULL;
data.outtextlength = input_text_length;
data.outtextlimit = input_text_length;
data.outtext = outtext;
params.base.size = sizeof(params);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, ¶ms.base.language);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, ¶ms.base.buttonSwap);
params.base.graphicsThread = 17;
params.base.accessThread = 19;
params.base.fontThread = 18;
params.base.soundThread = 16;
params.datacount = 1;
params.data = &data;
sceUtilityOskInitStart(¶ms);
SDL_SendScreenKeyboardShown();
while(!done) {
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
switch(sceUtilityOskGetStatus())
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityOskUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityOskShutdownStart();
break;
case PSP_UTILITY_DIALOG_NONE:
done = 1;
break;
default :
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
}
for (i = 0; i < input_text_length; i++) {
text_string[i] = outtext[i];
}
SDL_SendKeyboardText((const char *) text_string);
SDL_SendScreenKeyboardHidden();
}
void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
{
}
#endif