#include "SDL_internal.h"
#ifndef SDL_pixels_c_h_
#define SDL_pixels_c_h_
#include "SDL_blit.h"
extern void SDL_Get8888AlphaMaskAndShift(const SDL_PixelFormatDetails *fmt, Uint32 *mask, Uint32 *shift);
extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat pixel_format);
extern void SDL_QuitPixelFormatDetails(void);
extern float SDL_sRGBtoLinear(float v);
extern float SDL_sRGBfromLinear(float v);
extern float SDL_PQtoNits(float v);
extern float SDL_PQfromNits(float v);
extern const float *SDL_GetYCbCRtoRGBConversionMatrix(SDL_Colorspace colorspace, int w, int h, int bits_per_pixel);
extern const float *SDL_GetColorPrimariesConversionMatrix(SDL_ColorPrimaries src, SDL_ColorPrimaries dst);
extern void SDL_ConvertColorPrimaries(float *fR, float *fG, float *fB, const float *matrix);
extern bool SDL_ValidateMap(SDL_Surface *src, SDL_Surface *dst);
extern void SDL_InvalidateMap(SDL_BlitMap *map);
extern bool SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst);
extern bool SDL_IsSamePalette(const SDL_Palette *src, const SDL_Palette *dst);
extern void SDL_DitherPalette(SDL_Palette *palette);
extern Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixelvalue, const SDL_Palette *pal);
extern void SDL_DetectPalette(const SDL_Palette *pal, bool *is_opaque, bool *has_alpha_channel);
extern SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, void *pixels, int pitch);
#endif