#include "SDL_internal.h"
#include "SDL_sysrender.h"
#include "SDL_render_debug_font.h"
#include "software/SDL_render_sw_c.h"
#include "../events/SDL_windowevents_c.h"
#include "../video/SDL_pixels_c.h"
#include "../video/SDL_video_c.h"
#ifdef SDL_PLATFORM_ANDROID
#include "../core/android/SDL_android.h"
#include "../video/android/SDL_androidevents.h"
#endif
#if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_ANDROID)
#define DONT_DRAW_WHILE_HIDDEN 1
#else
#define DONT_DRAW_WHILE_HIDDEN 0
#endif
#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"
#define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \
CHECK_PARAM(!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \
SDL_InvalidParamError("renderer"); \
return result; \
}
#define CHECK_RENDERER_MAGIC(renderer, result) \
CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result); \
CHECK_PARAM(renderer->destroyed) { \
SDL_SetError("Renderer's window has been destroyed, can't use further"); \
return result; \
}
#define CHECK_TEXTURE_MAGIC(texture, result) \
CHECK_PARAM(!SDL_ObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE)) { \
SDL_InvalidParamError("texture"); \
return result; \
}
#define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \
srcAlphaFactor, dstAlphaFactor, alphaOperation) \
(SDL_BlendMode)(((Uint32)(colorOperation) << 0) | \
((Uint32)(srcColorFactor) << 4) | \
((Uint32)(dstColorFactor) << 8) | \
((Uint32)(alphaOperation) << 16) | \
((Uint32)(srcAlphaFactor) << 20) | \
((Uint32)(dstAlphaFactor) << 24))
#define SDL_BLENDMODE_NONE_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_BLEND_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_ADD_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_MOD_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#define SDL_BLENDMODE_MUL_FULL \
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#ifndef SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
#ifdef SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D12
&D3D12_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_NGAGE
&NGAGE_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PS2
&PS2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_VITA_GXM
&VITA_GXM_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_VULKAN
&VULKAN_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_GPU
&GPU_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_SW
&SW_RenderDriver,
#endif
NULL
};
#endif
static SDL_Renderer *SDL_renderers;
static const int rect_index_order[] = { 0, 1, 2, 0, 2, 3 };
void SDL_QuitRender(void)
{
while (SDL_renderers) {
SDL_DestroyRenderer(SDL_renderers);
}
}
bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
{
SDL_PixelFormat *texture_formats = (SDL_PixelFormat *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormat));
if (!texture_formats) {
return false;
}
texture_formats[renderer->num_texture_formats++] = format;
texture_formats[renderer->num_texture_formats] = SDL_PIXELFORMAT_UNKNOWN;
renderer->texture_formats = texture_formats;
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats);
return true;
}
void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props)
{
renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
}
bool SDL_RenderingLinearSpace(SDL_Renderer *renderer)
{
SDL_Colorspace colorspace;
if (renderer->target) {
colorspace = renderer->target->colorspace;
} else {
colorspace = renderer->output_colorspace;
}
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return true;
}
return false;
}
void SDL_ConvertToLinear(SDL_FColor *color)
{
color->r = SDL_sRGBtoLinear(color->r);
color->g = SDL_sRGBtoLinear(color->g);
color->b = SDL_sRGBtoLinear(color->b);
}
void SDL_ConvertFromLinear(SDL_FColor *color)
{
color->r = SDL_sRGBfromLinear(color->r);
color->g = SDL_sRGBfromLinear(color->g);
color->b = SDL_sRGBfromLinear(color->b);
}
static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)
{
#if 0#endif
}
static bool FlushRenderCommands(SDL_Renderer *renderer)
{
bool result;
SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
if (!renderer->render_commands) { SDL_assert(renderer->vertex_data_used == 0);
return true;
}
DebugLogRenderCommands(renderer->render_commands);
result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);
if (renderer->render_commands_tail) {
renderer->render_commands_tail->next = renderer->render_commands_pool;
renderer->render_commands_pool = renderer->render_commands;
renderer->render_commands_tail = NULL;
renderer->render_commands = NULL;
}
renderer->vertex_data_used = 0;
renderer->render_command_generation++;
renderer->color_queued = false;
renderer->viewport_queued = false;
renderer->cliprect_queued = false;
return result;
}
static bool FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture)
{
SDL_Renderer *renderer = texture->renderer;
if (texture->last_command_generation == renderer->render_command_generation) {
return FlushRenderCommands(renderer);
}
return true;
}
static bool FlushRenderCommandsIfPaletteNeeded(SDL_Renderer *renderer, SDL_TexturePalette *palette)
{
if (palette->last_command_generation == renderer->render_command_generation) {
return FlushRenderCommands(renderer);
}
return true;
}
static bool FlushRenderCommandsIfGPURenderStateNeeded(SDL_GPURenderState *state)
{
SDL_Renderer *renderer = state->renderer;
if (state->last_command_generation == renderer->render_command_generation) {
return FlushRenderCommands(renderer);
}
return true;
}
bool SDL_FlushRenderer(SDL_Renderer *renderer)
{
if (!FlushRenderCommands(renderer)) {
return false;
}
renderer->InvalidateCachedState(renderer);
return true;
}
void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset)
{
const size_t needed = renderer->vertex_data_used + numbytes + alignment;
const size_t current_offset = renderer->vertex_data_used;
const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0;
const size_t aligned = current_offset + aligner;
if (renderer->vertex_data_allocation < needed) {
const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;
size_t newsize = current_allocation * 2;
void *ptr;
while (newsize < needed) {
newsize *= 2;
}
ptr = SDL_realloc(renderer->vertex_data, newsize);
if (!ptr) {
return NULL;
}
renderer->vertex_data = ptr;
renderer->vertex_data_allocation = newsize;
}
if (offset) {
*offset = aligned;
}
renderer->vertex_data_used += aligner + numbytes;
return ((Uint8 *)renderer->vertex_data) + aligned;
}
static SDL_RenderCommand *AllocateRenderCommand(SDL_Renderer *renderer)
{
SDL_RenderCommand *result = NULL;
result = renderer->render_commands_pool;
if (result) {
renderer->render_commands_pool = result->next;
result->next = NULL;
} else {
result = (SDL_RenderCommand *)SDL_calloc(1, sizeof(*result));
if (!result) {
return NULL;
}
}
SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
if (renderer->render_commands_tail) {
renderer->render_commands_tail->next = result;
} else {
renderer->render_commands = result;
}
renderer->render_commands_tail = result;
return result;
}
static void UpdatePixelViewport(SDL_Renderer *renderer, SDL_RenderViewState *view)
{
view->pixel_viewport.x = (int)SDL_floorf((view->viewport.x * view->current_scale.x) + view->logical_offset.x);
view->pixel_viewport.y = (int)SDL_floorf((view->viewport.y * view->current_scale.y) + view->logical_offset.y);
if (view->viewport.w >= 0) {
view->pixel_viewport.w = (int)SDL_ceilf(view->viewport.w * view->current_scale.x);
} else {
view->pixel_viewport.w = view->pixel_w;
}
if (view->viewport.h >= 0) {
view->pixel_viewport.h = (int)SDL_ceilf(view->viewport.h * view->current_scale.y);
} else {
view->pixel_viewport.h = view->pixel_h;
}
}
static bool QueueCmdSetViewport(SDL_Renderer *renderer)
{
bool result = true;
SDL_Rect viewport = renderer->view->pixel_viewport;
if (!renderer->viewport_queued ||
SDL_memcmp(&viewport, &renderer->last_queued_viewport, sizeof(viewport)) != 0) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd) {
cmd->command = SDL_RENDERCMD_SETVIEWPORT;
cmd->data.viewport.first = 0; SDL_copyp(&cmd->data.viewport.rect, &viewport);
result = renderer->QueueSetViewport(renderer, cmd);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
} else {
SDL_copyp(&renderer->last_queued_viewport, &viewport);
renderer->viewport_queued = true;
}
} else {
result = false;
}
}
return result;
}
static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *view)
{
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x);
view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y);
view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x);
view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y);
}
static bool QueueCmdSetClipRect(SDL_Renderer *renderer)
{
bool result = true;
const SDL_RenderViewState *view = renderer->view;
SDL_Rect clip_rect = view->pixel_clip_rect;
if (!renderer->cliprect_queued ||
view->clipping_enabled != renderer->last_queued_cliprect_enabled ||
SDL_memcmp(&clip_rect, &renderer->last_queued_cliprect, sizeof(clip_rect)) != 0) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd) {
cmd->command = SDL_RENDERCMD_SETCLIPRECT;
cmd->data.cliprect.enabled = view->clipping_enabled;
SDL_copyp(&cmd->data.cliprect.rect, &clip_rect);
SDL_copyp(&renderer->last_queued_cliprect, &clip_rect);
renderer->last_queued_cliprect_enabled = view->clipping_enabled;
renderer->cliprect_queued = true;
} else {
result = false;
}
}
return result;
}
static bool QueueCmdSetDrawColor(SDL_Renderer *renderer, SDL_FColor *color)
{
bool result = true;
if (!renderer->color_queued ||
color->r != renderer->last_queued_color.r ||
color->g != renderer->last_queued_color.g ||
color->b != renderer->last_queued_color.b ||
color->a != renderer->last_queued_color.a) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
result = false;
if (cmd) {
cmd->command = SDL_RENDERCMD_SETDRAWCOLOR;
cmd->data.color.first = 0; cmd->data.color.color_scale = renderer->color_scale;
cmd->data.color.color = *color;
result = renderer->QueueSetDrawColor(renderer, cmd);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
} else {
renderer->last_queued_color = *color;
renderer->color_queued = true;
}
}
}
return result;
}
static bool QueueCmdClear(SDL_Renderer *renderer)
{
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (!cmd) {
return false;
}
cmd->command = SDL_RENDERCMD_CLEAR;
cmd->data.color.first = 0;
cmd->data.color.color_scale = renderer->color_scale;
cmd->data.color.color = renderer->color;
return true;
}
static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype, SDL_Texture *texture)
{
SDL_RenderCommand *cmd = NULL;
bool result = true;
SDL_FColor *color;
SDL_BlendMode blendMode;
if (texture) {
color = &texture->color;
blendMode = texture->blendMode;
} else {
color = &renderer->color;
blendMode = renderer->blendMode;
}
if (cmdtype != SDL_RENDERCMD_GEOMETRY) {
result = QueueCmdSetDrawColor(renderer, color);
}
if (result && !renderer->viewport_queued) {
result = QueueCmdSetViewport(renderer);
}
if (result && !renderer->cliprect_queued) {
result = QueueCmdSetClipRect(renderer);
}
if (result) {
cmd = AllocateRenderCommand(renderer);
if (cmd) {
cmd->command = cmdtype;
cmd->data.draw.first = 0; cmd->data.draw.count = 0; cmd->data.draw.color_scale = renderer->color_scale;
cmd->data.draw.color = *color;
cmd->data.draw.blend = blendMode;
cmd->data.draw.texture = texture;
if (texture) {
cmd->data.draw.texture_scale_mode = texture->scaleMode;
}
cmd->data.draw.texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
cmd->data.draw.texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
cmd->data.draw.gpu_render_state = renderer->gpu_render_state;
if (renderer->gpu_render_state) {
renderer->gpu_render_state->last_command_generation = renderer->render_command_generation;
}
}
}
return cmd;
}
static bool QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
{
SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_POINTS, NULL);
bool result = false;
if (cmd) {
result = renderer->QueueDrawPoints(renderer, cmd, points, count);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
return result;
}
static bool QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
{
SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_LINES, NULL);
bool result = false;
if (cmd) {
result = renderer->QueueDrawLines(renderer, cmd, points, count);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
return result;
}
static bool QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, const int count)
{
SDL_RenderCommand *cmd;
bool result = false;
const int use_rendergeometry = (!renderer->QueueFillRects);
cmd = PrepQueueCmdDraw(renderer, (use_rendergeometry ? SDL_RENDERCMD_GEOMETRY : SDL_RENDERCMD_FILL_RECTS), NULL);
if (cmd) {
if (use_rendergeometry) {
bool isstack1;
bool isstack2;
float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
int *indices = SDL_small_alloc(int, 6 * count, &isstack2);
if (xy && indices) {
int i;
float *ptr_xy = xy;
int *ptr_indices = indices;
const int xy_stride = 2 * sizeof(float);
const int num_vertices = 4 * count;
const int num_indices = 6 * count;
const int size_indices = 4;
int cur_index = 0;
for (i = 0; i < count; ++i) {
float minx, miny, maxx, maxy;
minx = rects[i].x;
miny = rects[i].y;
maxx = rects[i].x + rects[i].w;
maxy = rects[i].y + rects[i].h;
*ptr_xy++ = minx;
*ptr_xy++ = miny;
*ptr_xy++ = maxx;
*ptr_xy++ = miny;
*ptr_xy++ = maxx;
*ptr_xy++ = maxy;
*ptr_xy++ = minx;
*ptr_xy++ = maxy;
*ptr_indices++ = cur_index + rect_index_order[0];
*ptr_indices++ = cur_index + rect_index_order[1];
*ptr_indices++ = cur_index + rect_index_order[2];
*ptr_indices++ = cur_index + rect_index_order[3];
*ptr_indices++ = cur_index + rect_index_order[4];
*ptr_indices++ = cur_index + rect_index_order[5];
cur_index += 4;
}
result = renderer->QueueGeometry(renderer, cmd, NULL,
xy, xy_stride, &renderer->color, 0 , NULL, 0,
num_vertices, indices, num_indices, size_indices,
1.0f, 1.0f);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
} else {
result = renderer->QueueFillRects(renderer, cmd, rects, count);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
}
return result;
}
static bool UpdateTexturePalette(SDL_Texture *texture)
{
SDL_Renderer *renderer = texture->renderer;
SDL_Palette *public = texture->public_palette;
if (!SDL_ISPIXELFORMAT_INDEXED(texture->format)) {
return true;
}
if (!public) {
return SDL_SetError("Texture doesn't have a palette");
}
if (texture->native) {
if (texture->palette_version == public->version) {
return true;
}
if (!FlushRenderCommandsIfTextureNeeded(texture->native)) {
return false;
}
SDL_Surface *surface;
bool result = SDL_LockTextureToSurface(texture->native, NULL, &surface);
if (result) {
result = SDL_BlitSurface(texture->palette_surface, NULL, surface, NULL);
SDL_UnlockTexture(texture->native);
}
if (!result) {
return false;
}
texture->palette_version = public->version;
return true;
}
SDL_TexturePalette *palette = texture->palette;
if (palette->version != public->version) {
if (!FlushRenderCommandsIfPaletteNeeded(renderer, palette)) {
return false;
}
if (!renderer->UpdatePalette(renderer, palette, public->ncolors, public->colors)) {
return false;
}
palette->version = public->version;
}
palette->last_command_generation = renderer->render_command_generation;
return true;
}
static bool QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY, texture);
bool result = false;
if (cmd) {
result = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
return result;
}
static bool QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcquad, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
{
SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY_EX, texture);
bool result = false;
if (cmd) {
result = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip, scale_x, scale_y);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
return result;
}
static bool QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y,
SDL_TextureAddressMode texture_address_mode_u, SDL_TextureAddressMode texture_address_mode_v)
{
SDL_RenderCommand *cmd;
bool result = false;
cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_GEOMETRY, texture);
if (cmd) {
cmd->data.draw.texture_address_mode_u = texture_address_mode_u;
cmd->data.draw.texture_address_mode_v = texture_address_mode_v;
result = renderer->QueueGeometry(renderer, cmd, texture,
xy, xy_stride,
color, color_stride, uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
scale_x, scale_y);
if (!result) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
}
return result;
}
static void UpdateMainViewDimensions(SDL_Renderer *renderer)
{
int window_w = 0, window_h = 0;
if (renderer->window) {
SDL_GetWindowSize(renderer->window, &window_w, &window_h);
}
SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h);
if (window_w > 0 && window_h > 0) {
renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w;
renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h;
} else {
renderer->dpi_scale.x = 1.0f;
renderer->dpi_scale.y = 1.0f;
}
UpdatePixelViewport(renderer, &renderer->main_view);
}
static void UpdateColorScale(SDL_Renderer *renderer)
{
float SDR_white_point;
if (renderer->target) {
SDR_white_point = renderer->target->SDR_white_point;
} else {
SDR_white_point = renderer->SDR_white_point;
}
renderer->color_scale = renderer->desired_color_scale * SDR_white_point;
}
static void UpdateHDRProperties(SDL_Renderer *renderer)
{
SDL_PropertiesID window_props;
SDL_PropertiesID renderer_props;
window_props = SDL_GetWindowProperties(renderer->window);
if (!window_props) {
return;
}
renderer_props = SDL_GetRendererProperties(renderer);
if (!renderer_props) {
return;
}
if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
renderer->SDR_white_point = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT, 1.0f);
renderer->HDR_headroom = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, 1.0f);
} else {
renderer->SDR_white_point = 1.0f;
renderer->HDR_headroom = 1.0f;
}
if (renderer->HDR_headroom > 1.0f) {
SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, true);
} else {
SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, false);
}
SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point);
SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, renderer->HDR_headroom);
UpdateColorScale(renderer);
}
static void UpdateLogicalPresentation(SDL_Renderer *renderer);
int SDL_GetNumRenderDrivers(void)
{
#ifndef SDL_RENDER_DISABLED
return SDL_arraysize(render_drivers) - 1;
#else
return 0;
#endif
}
const char *SDL_GetRenderDriver(int index)
{
#ifndef SDL_RENDER_DISABLED
CHECK_PARAM(index < 0 || index >= SDL_GetNumRenderDrivers()) {
SDL_InvalidParamError("index");
return NULL;
}
return render_drivers[index]->name;
#else
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif
}
static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event)
{
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
SDL_Window *window = renderer->window;
if (event->window.windowID != SDL_GetWindowID(window)) {
return true;
}
if (renderer->WindowEvent) {
renderer->WindowEvent(renderer, &event->window);
}
if (event->type == SDL_EVENT_WINDOW_RESIZED ||
event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED ||
event->type == SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) {
SDL_RenderViewState *view = renderer->view;
renderer->view = &renderer->main_view; UpdateLogicalPresentation(renderer);
renderer->view = view; } else if (event->type == SDL_EVENT_WINDOW_HIDDEN) {
renderer->hidden = true;
} else if (event->type == SDL_EVENT_WINDOW_SHOWN) {
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
renderer->hidden = false;
}
} else if (event->type == SDL_EVENT_WINDOW_MINIMIZED) {
renderer->hidden = true;
} else if (event->type == SDL_EVENT_WINDOW_RESTORED ||
event->type == SDL_EVENT_WINDOW_MAXIMIZED) {
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
renderer->hidden = false;
}
} else if (event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED ||
event->type == SDL_EVENT_WINDOW_HDR_STATE_CHANGED) {
UpdateHDRProperties(renderer);
}
return true;
}
bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
{
CHECK_PARAM(!window) {
return SDL_InvalidParamError("window");
}
CHECK_PARAM(!renderer) {
return SDL_InvalidParamError("renderer");
}
bool hidden = (window_flags & SDL_WINDOW_HIDDEN) != 0;
window_flags |= SDL_WINDOW_HIDDEN;
*window = SDL_CreateWindow(title, width, height, window_flags);
if (!*window) {
*renderer = NULL;
return false;
}
*renderer = SDL_CreateRenderer(*window, NULL);
if (!*renderer) {
SDL_DestroyWindow(*window);
*window = NULL;
return false;
}
if (!hidden) {
SDL_ShowWindow(*window);
}
return true;
}
#ifndef SDL_RENDER_DISABLED
static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
{
SDL_assert(renderer->QueueSetViewport != NULL);
SDL_assert(renderer->QueueSetDrawColor != NULL);
SDL_assert(renderer->QueueDrawPoints != NULL);
SDL_assert(renderer->QueueDrawLines != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->QueueFillRects != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->RunCommandQueue != NULL);
}
static SDL_RenderLineMethod SDL_GetRenderLineMethod(void)
{
const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD);
int method = 0;
if (hint) {
method = SDL_atoi(hint);
}
switch (method) {
case 1:
return SDL_RENDERLINEMETHOD_POINTS;
case 2:
return SDL_RENDERLINEMETHOD_LINES;
case 3:
return SDL_RENDERLINEMETHOD_GEOMETRY;
default:
return SDL_RENDERLINEMETHOD_POINTS;
}
}
static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Window *window)
{
SDL_DisplayID displayID = window ? SDL_GetDisplayForWindow(window) : 0;
const SDL_DisplayMode *mode;
int refresh_num, refresh_den;
if (displayID == 0) {
displayID = SDL_GetPrimaryDisplay();
}
mode = SDL_GetDesktopDisplayMode(displayID);
if (mode && mode->refresh_rate_numerator > 0 && mode->refresh_rate_denominator > 0) {
refresh_num = mode->refresh_rate_numerator;
refresh_den = mode->refresh_rate_denominator;
} else {
refresh_num = 60;
refresh_den = 1;
}
renderer->simulate_vsync_interval_ns = (SDL_NS_PER_SECOND * refresh_den) / refresh_num;
}
#endif
SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
{
#ifndef SDL_RENDER_DISABLED
SDL_Window *window = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL);
SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL);
const char *driver_name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL);
const char *hint;
SDL_PropertiesID new_props;
CHECK_PARAM(!window && !surface && (!driver_name || SDL_strcmp(driver_name, SDL_GPU_RENDERER) != 0)) {
SDL_InvalidParamError("window");
return NULL;
}
CHECK_PARAM(window && surface) {
SDL_SetError("A renderer can't target both a window and surface");
return NULL;
}
CHECK_PARAM(window && SDL_WindowHasSurface(window)) {
SDL_SetError("Surface already associated with window");
return NULL;
}
CHECK_PARAM(window && SDL_GetRenderer(window)) {
SDL_SetError("Renderer already associated with window");
return NULL;
}
#ifdef SDL_PLATFORM_ANDROID
if (!Android_WaitActiveAndLockActivity()) {
return NULL;
}
#endif
SDL_Renderer *renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
goto error;
}
SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, true);
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
if (hint && *hint) {
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, true));
}
if (surface) {
#ifdef SDL_VIDEO_RENDER_SW
const bool rc = SW_CreateRendererForSurface(renderer, surface, props);
#else
const bool rc = SDL_SetError("SDL not built with software renderer");
#endif
if (!rc) {
goto error;
}
} else {
char *driver_error = NULL;
bool rc = false;
if (!driver_name) {
driver_name = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
}
if (driver_name && *driver_name != 0) {
const char *driver_attempt = driver_name;
while (driver_attempt && *driver_attempt != 0 && !rc) {
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
const size_t driver_attempt_len = (driver_attempt_end) ? (driver_attempt_end - driver_attempt) : SDL_strlen(driver_attempt);
for (int i = 0; render_drivers[i]; i++) {
const SDL_RenderDriver *driver = render_drivers[i];
if ((driver_attempt_len == SDL_strlen(driver->name)) && (SDL_strncasecmp(driver->name, driver_attempt, driver_attempt_len) == 0)) {
if (driver_error) {
SDL_free(driver_error);
driver_error = NULL;
}
rc = driver->CreateRenderer(renderer, window, props);
if (rc) {
break;
}
driver_error = SDL_strdup(SDL_GetError());
SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Couldn't create renderer %s: %s\n", driver->name, driver_error);
SDL_DestroyRendererWithoutFreeing(renderer);
SDL_zerop(renderer); }
}
driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL;
}
} else {
for (int i = 0; render_drivers[i]; i++) {
const SDL_RenderDriver *driver = render_drivers[i];
rc = driver->CreateRenderer(renderer, window, props);
if (rc) {
break;
}
SDL_DestroyRendererWithoutFreeing(renderer);
SDL_zerop(renderer); }
}
if (rc) {
SDL_DebugLogBackend("render", renderer->name);
SDL_free(driver_error);
} else {
if (driver_name) {
if (driver_error) {
SDL_SetError("%s", driver_error);
} else {
SDL_SetError("%s not available", driver_name);
}
} else {
SDL_SetError("Couldn't find matching render driver");
}
SDL_free(driver_error);
goto error;
}
}
VerifyDrawQueueFunctions(renderer);
renderer->window = window;
renderer->target_mutex = SDL_CreateMutex();
if (surface) {
renderer->main_view.pixel_w = surface->w;
renderer->main_view.pixel_h = surface->h;
}
renderer->main_view.viewport.w = -1;
renderer->main_view.viewport.h = -1;
renderer->main_view.scale.x = 1.0f;
renderer->main_view.scale.y = 1.0f;
renderer->main_view.logical_scale.x = 1.0f;
renderer->main_view.logical_scale.y = 1.0f;
renderer->main_view.current_scale.x = 1.0f;
renderer->main_view.current_scale.y = 1.0f;
renderer->view = &renderer->main_view;
renderer->dpi_scale.x = 1.0f;
renderer->dpi_scale.y = 1.0f;
UpdatePixelViewport(renderer, &renderer->main_view);
UpdatePixelClipRect(renderer, &renderer->main_view);
UpdateMainViewDimensions(renderer);
renderer->palettes = SDL_CreateHashTable(0, false, SDL_HashPointer, SDL_KeyMatchPointer, SDL_DestroyHashValue, NULL);
if (!renderer->palettes) {
goto error;
}
renderer->render_command_generation = 1;
if (renderer->software) {
renderer->line_method = SDL_RENDERLINEMETHOD_LINES;
} else {
renderer->line_method = SDL_GetRenderLineMethod();
}
renderer->scale_mode = SDL_SCALEMODE_LINEAR;
renderer->SDR_white_point = 1.0f;
renderer->HDR_headroom = 1.0f;
renderer->desired_color_scale = 1.0f;
renderer->color_scale = 1.0f;
if (window) {
if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) {
renderer->transparent_window = true;
}
if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) {
renderer->hidden = true;
}
}
new_props = SDL_GetRendererProperties(renderer);
SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->name);
if (window) {
SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window);
}
if (surface) {
SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface);
}
SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace);
SDL_SetBooleanProperty(new_props, SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN, !renderer->npot_texture_wrap_unsupported);
if (window) {
UpdateHDRProperties(renderer);
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer);
SDL_AddWindowRenderer(window, renderer);
}
SDL_SetRenderViewport(renderer, NULL);
if (window) {
SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer);
}
int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0);
SDL_SetRenderVSync(renderer, vsync);
SDL_CalculateSimulatedVSyncInterval(renderer, window);
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
"Created renderer: %s", renderer->name);
renderer->next = SDL_renderers;
SDL_renderers = renderer;
#ifdef SDL_PLATFORM_ANDROID
Android_UnlockActivityMutex();
#endif
SDL_ClearError();
return renderer;
error:
#ifdef SDL_PLATFORM_ANDROID
Android_UnlockActivityMutex();
#endif
if (renderer) {
SDL_DestroyRenderer(renderer);
}
return NULL;
#else
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif
}
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name)
{
SDL_Renderer *renderer;
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name);
renderer = SDL_CreateRendererWithProperties(props);
SDL_DestroyProperties(props);
return renderer;
}
SDL_Renderer *SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window)
{
SDL_Renderer *renderer;
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER, device);
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, SDL_GPU_RENDERER);
renderer = SDL_CreateRendererWithProperties(props);
SDL_DestroyProperties(props);
return renderer;
}
SDL_GPUDevice *SDL_GetGPURendererDevice(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
SDL_GPUDevice *device = SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL);
if (!device) {
SDL_SetError("Renderer isn't a GPU renderer");
return NULL;
}
return device;
}
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
{
#ifdef SDL_VIDEO_RENDER_SW
SDL_Renderer *renderer;
CHECK_PARAM(!surface) {
SDL_InvalidParamError("surface");
return NULL;
}
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface);
renderer = SDL_CreateRendererWithProperties(props);
SDL_DestroyProperties(props);
return renderer;
#else
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif }
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
{
return (SDL_Renderer *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL);
}
SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->window;
}
const char *SDL_GetRendererName(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return SDL_GetPersistentString(renderer->name);
}
SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, 0);
if (renderer->props == 0) {
renderer->props = SDL_CreateProperties();
}
return renderer->props;
}
bool SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (renderer->GetOutputSize) {
return renderer->GetOutputSize(renderer, w, h);
} else if (renderer->window) {
return SDL_GetWindowSizeInPixels(renderer->window, w, h);
} else {
return true;
}
}
bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_RENDERER_MAGIC(renderer, false);
const SDL_RenderViewState *view = renderer->view;
if (w) {
*w = view->pixel_w;
}
if (h) {
*h = view->pixel_h;
}
return true;
}
static bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
case SDL_BLENDMODE_MOD:
case SDL_BLENDMODE_MUL:
return true;
default:
return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode);
}
}
static bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
{
int i;
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == format) {
return true;
}
}
return false;
}
static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
{
int i;
if (format == SDL_PIXELFORMAT_MJPG) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == SDL_PIXELFORMAT_NV12) {
return renderer->texture_formats[i];
}
}
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == SDL_PIXELFORMAT_RGBA32) {
return renderer->texture_formats[i];
}
}
} else if (SDL_ISPIXELFORMAT_FOURCC(format)) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == format) {
return renderer->texture_formats[i];
}
}
} else if (SDL_ISPIXELFORMAT_10BIT(format) || SDL_ISPIXELFORMAT_FLOAT(format)) {
if (SDL_ISPIXELFORMAT_10BIT(format)) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) {
return renderer->texture_formats[i];
}
}
}
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) {
return renderer->texture_formats[i];
}
}
} else {
bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
bool isIndexed = SDL_ISPIXELFORMAT_INDEXED(format);
int size = SDL_BYTESPERPIXEL(format);
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
SDL_BYTESPERPIXEL(renderer->texture_formats[i]) == size &&
SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha &&
SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == isIndexed) {
return renderer->texture_formats[i];
}
}
}
return renderer->texture_formats[0];
}
SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props)
{
SDL_Texture *texture;
SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
SDL_TextureAccess access = (SDL_TextureAccess)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0);
int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
SDL_Palette *palette = (SDL_Palette *)SDL_GetPointerProperty(props, SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER, NULL);
SDL_Colorspace default_colorspace;
bool texture_is_fourcc_and_target;
CHECK_RENDERER_MAGIC(renderer, NULL);
if (!format) {
format = renderer->texture_formats[0];
}
CHECK_PARAM(SDL_BYTESPERPIXEL(format) == 0) {
SDL_SetError("Invalid texture format");
return NULL;
}
CHECK_PARAM(SDL_ISPIXELFORMAT_INDEXED(format) && access == SDL_TEXTUREACCESS_TARGET) {
SDL_SetError("Palettized textures can't be render targets");
return NULL;
}
CHECK_PARAM(w <= 0 || h <= 0) {
SDL_SetError("Texture dimensions can't be 0");
return NULL;
}
int max_texture_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0);
CHECK_PARAM(max_texture_size && (w > max_texture_size || h > max_texture_size)) {
SDL_SetError("Texture dimensions are limited to %dx%d", max_texture_size, max_texture_size);
return NULL;
}
default_colorspace = SDL_GetDefaultColorspaceForFormat(format);
texture = (SDL_Texture *)SDL_calloc(1, sizeof(*texture));
if (!texture) {
return NULL;
}
texture->refcount = 1;
SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, true);
texture->colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);
texture->format = format;
texture->access = access;
texture->w = w;
texture->h = h;
texture->color.r = 1.0f;
texture->color.g = 1.0f;
texture->color.b = 1.0f;
texture->color.a = 1.0f;
texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE;
texture->scaleMode = renderer->scale_mode;
texture->view.pixel_w = w;
texture->view.pixel_h = h;
texture->view.viewport.w = -1;
texture->view.viewport.h = -1;
texture->view.scale.x = 1.0f;
texture->view.scale.y = 1.0f;
texture->view.logical_scale.x = 1.0f;
texture->view.logical_scale.y = 1.0f;
texture->view.current_scale.x = 1.0f;
texture->view.current_scale.y = 1.0f;
texture->renderer = renderer;
texture->next = renderer->textures;
if (renderer->textures) {
renderer->textures->prev = texture;
}
renderer->textures = texture;
UpdatePixelViewport(renderer, &texture->view);
UpdatePixelClipRect(renderer, &texture->view);
texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDL_GetDefaultSDRWhitePoint(texture->colorspace));
texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, SDL_GetDefaultHDRHeadroom(texture->colorspace));
texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(format));
if (!texture_is_fourcc_and_target && IsSupportedFormat(renderer, format)) {
if (!renderer->CreateTexture(renderer, texture, props)) {
SDL_DestroyTexture(texture);
return NULL;
}
} else {
SDL_PixelFormat closest_format;
SDL_PropertiesID native_props = SDL_CreateProperties();
if (!texture_is_fourcc_and_target) {
closest_format = GetClosestSupportedFormat(renderer, format);
} else {
closest_format = renderer->texture_formats[0];
}
if (format == SDL_PIXELFORMAT_MJPG && closest_format == SDL_PIXELFORMAT_NV12) {
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG);
} else {
default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format);
if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace) &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_COLORSPACETRANSFER(default_colorspace)) {
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace);
} else {
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);
}
}
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, closest_format);
if (SDL_ISPIXELFORMAT_INDEXED(texture->format)) {
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
} else {
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, texture->access);
}
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, texture->w);
SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, texture->h);
texture->native = SDL_CreateTextureWithProperties(renderer, native_props);
SDL_DestroyProperties(native_props);
if (!texture->native) {
SDL_DestroyTexture(texture);
return NULL;
}
SDL_SetPointerProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture);
texture->native->next = texture->next;
if (texture->native->next) {
texture->native->next->prev = texture->native;
}
texture->prev = texture->native->prev;
if (texture->prev) {
texture->prev->next = texture;
}
texture->native->prev = texture;
texture->next = texture->native;
renderer->textures = texture;
SDL_SetTextureScaleMode(texture->native, texture->scaleMode);
if (texture->format == SDL_PIXELFORMAT_MJPG) {
} else if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
#ifdef SDL_HAVE_YUV
texture->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->colorspace, w, h);
#else
SDL_SetError("SDL not built with YUV support");
#endif
if (!texture->yuv) {
SDL_DestroyTexture(texture);
return NULL;
}
} else if (SDL_ISPIXELFORMAT_INDEXED(texture->format)) {
texture->palette_surface = SDL_CreateSurface(w, h, texture->format);
if (!texture->palette_surface) {
SDL_DestroyTexture(texture);
return NULL;
}
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
texture->pixels = SDL_calloc(1, (size_t)texture->pitch * h);
if (!texture->pixels) {
SDL_DestroyTexture(texture);
return NULL;
}
}
}
if (SDL_ISPIXELFORMAT_INDEXED(texture->format) && palette) {
SDL_SetTexturePalette(texture, palette);
}
props = SDL_GetTextureProperties(texture);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, texture->colorspace);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, texture->format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, texture->access);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, texture->w);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, texture->h);
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT, texture->SDR_white_point);
if (texture->HDR_headroom > 0.0f) {
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT, texture->HDR_headroom);
}
return texture;
}
SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h)
{
SDL_Texture *texture;
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h);
texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
return texture;
}
static bool SDL_UpdateTextureFromSurface(SDL_Texture *texture, SDL_Rect *rect, SDL_Surface *surface)
{
bool direct_update;
if (surface->format == texture->format &&
SDL_GetSurfaceColorspace(surface) == texture->colorspace) {
if (SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) {
direct_update = false;
} else {
direct_update = true;
}
} else {
direct_update = false;
}
if (direct_update) {
if (SDL_MUSTLOCK(surface)) {
if (SDL_LockSurface(surface)) {
SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch);
SDL_UnlockSurface(surface);
}
} else {
SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch);
}
} else {
SDL_Surface *temp = SDL_ConvertSurfaceAndColorspace(surface, texture->format, texture->public_palette, texture->colorspace, SDL_GetSurfaceProperties(surface));
if (temp) {
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
SDL_DestroySurface(temp);
} else {
return false;
}
}
if (texture->format == surface->format && surface->palette) {
SDL_Palette *existing = surface->palette;
SDL_Palette *palette = SDL_CreatePalette(existing->ncolors);
if (palette &&
SDL_SetPaletteColors(palette, existing->colors, 0, existing->ncolors) &&
SDL_SetTexturePalette(texture, palette)) {
SDL_DestroyPalette(palette);
} else {
SDL_DestroyPalette(palette);
return false;
}
}
{
Uint8 r, g, b, a;
SDL_BlendMode blendMode;
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
SDL_SetTextureColorMod(texture, r, g, b);
SDL_GetSurfaceAlphaMod(surface, &a);
SDL_SetTextureAlphaMod(texture, a);
if (SDL_SurfaceHasColorKey(surface)) {
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
} else {
SDL_GetSurfaceBlendMode(surface, &blendMode);
SDL_SetTextureBlendMode(texture, blendMode);
}
}
return true;
}
SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
{
int i;
SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN;
SDL_Texture *texture;
SDL_PropertiesID props;
SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN;
SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN;
CHECK_RENDERER_MAGIC(renderer, NULL);
CHECK_PARAM(!SDL_SurfaceValid(surface)) {
SDL_InvalidParamError("SDL_CreateTextureFromSurface(): surface");
return NULL;
}
if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) {
if (surface->format == SDL_PIXELFORMAT_XRGB8888) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
format = SDL_PIXELFORMAT_ARGB8888;
break;
}
}
} else if (surface->format == SDL_PIXELFORMAT_XBGR8888) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
format = SDL_PIXELFORMAT_ABGR8888;
break;
}
}
}
} else {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == surface->format) {
format = surface->format;
break;
}
}
}
if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(surface->format)) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) {
format = renderer->texture_formats[i];
break;
}
}
}
if (format == SDL_PIXELFORMAT_UNKNOWN &&
(SDL_ISPIXELFORMAT_10BIT(surface->format) || SDL_ISPIXELFORMAT_FLOAT(surface->format))) {
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) {
format = renderer->texture_formats[i];
break;
}
}
}
if (format == SDL_PIXELFORMAT_UNKNOWN) {
format = renderer->texture_formats[0];
bool needAlpha;
if (SDL_ISPIXELFORMAT_ALPHA(surface->format) || SDL_SurfaceHasColorKey(surface)) {
needAlpha = true;
} else {
needAlpha = false;
}
if (surface->palette) {
bool is_opaque, has_alpha_channel;
SDL_DetectPalette(surface->palette, &is_opaque, &has_alpha_channel);
if (!is_opaque) {
needAlpha = true;
}
}
bool preferIndexed = SDL_ISPIXELFORMAT_INDEXED(surface->format) && !needAlpha;
int size = SDL_BYTESPERPIXEL(format);
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
SDL_BYTESPERPIXEL(renderer->texture_formats[i]) == size &&
SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha &&
SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == preferIndexed) {
format = renderer->texture_formats[i];
break;
}
}
}
surface_colorspace = SDL_GetSurfaceColorspace(surface);
texture_colorspace = surface_colorspace;
if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR ||
SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
if (SDL_ISPIXELFORMAT_FLOAT(format)) {
texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR;
} else if (SDL_ISPIXELFORMAT_10BIT(format)) {
texture_colorspace = SDL_COLORSPACE_HDR10;
} else {
texture_colorspace = SDL_COLORSPACE_SRGB;
}
}
props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture_colorspace);
if (surface_colorspace == texture_colorspace) {
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT,
SDL_GetSurfaceSDRWhitePoint(surface, surface_colorspace));
}
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT,
SDL_GetSurfaceHDRHeadroom(surface, surface_colorspace));
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, surface->w);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, surface->h);
texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
return NULL;
}
if (!SDL_UpdateTextureFromSurface(texture, NULL, surface)) {
SDL_DestroyTexture(texture);
return NULL;
}
return texture;
}
SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, NULL);
return texture->renderer;
}
SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, 0);
if (texture->props == 0) {
texture->props = SDL_CreateProperties();
}
return texture->props;
}
bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)
{
if (w) {
*w = 0;
}
if (h) {
*h = 0;
}
CHECK_TEXTURE_MAGIC(texture, false);
if (w) {
*w = (float)texture->w;
}
if (h) {
*h = (float)texture->h;
}
return true;
}
bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette)
{
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(!SDL_ISPIXELFORMAT_INDEXED(texture->format)) {
return SDL_SetError("Texture isn't palettized format");
}
CHECK_PARAM(palette && palette->ncolors > (1 << SDL_BITSPERPIXEL(texture->format))) {
return SDL_SetError("Palette doesn't match surface format");
}
if (palette != texture->public_palette) {
SDL_Renderer *renderer = texture->renderer;
if (texture->public_palette) {
SDL_DestroyPalette(texture->public_palette);
if (!texture->native) {
--texture->palette->refcount;
if (texture->palette->refcount == 0) {
FlushRenderCommandsIfPaletteNeeded(renderer, texture->palette);
renderer->DestroyPalette(renderer, texture->palette);
SDL_RemoveFromHashTable(renderer->palettes, texture->public_palette);
}
texture->palette = NULL;
}
}
texture->public_palette = palette;
texture->palette_version = 0;
if (texture->public_palette) {
++texture->public_palette->refcount;
if (!texture->native) {
if (SDL_FindInHashTable(renderer->palettes, palette, (const void **)&texture->palette)) {
++texture->palette->refcount;
} else {
SDL_TexturePalette *texture_palette = (SDL_TexturePalette *)SDL_calloc(1, sizeof(*texture_palette));
if (!texture_palette) {
SDL_SetTexturePalette(texture, NULL);
return false;
}
if (!renderer->CreatePalette(renderer, texture_palette)) {
renderer->DestroyPalette(renderer, texture_palette);
SDL_SetTexturePalette(texture, NULL);
return false;
}
texture->palette = texture_palette;
texture->palette->refcount = 1;
if (!SDL_InsertIntoHashTable(renderer->palettes, palette, texture->palette, false)) {
SDL_SetTexturePalette(texture, NULL);
return false;
}
}
}
if (!texture->native && renderer->ChangeTexturePalette) {
renderer->ChangeTexturePalette(renderer, texture);
}
}
if (texture->palette_surface) {
SDL_SetSurfacePalette(texture->palette_surface, palette);
}
}
return true;
}
SDL_Palette *SDL_GetTexturePalette(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, NULL);
return texture->public_palette;
}
bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
{
const float fR = (float)r / 255.0f;
const float fG = (float)g / 255.0f;
const float fB = (float)b / 255.0f;
return SDL_SetTextureColorModFloat(texture, fR, fG, fB);
}
bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b)
{
CHECK_TEXTURE_MAGIC(texture, false);
texture->color.r = r;
texture->color.g = g;
texture->color.b = b;
if (texture->native) {
return SDL_SetTextureColorModFloat(texture->native, r, g, b);
}
return true;
}
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
{
float fR = 1.0f, fG = 1.0f, fB = 1.0f;
if (!SDL_GetTextureColorModFloat(texture, &fR, &fG, &fB)) {
if (r) {
*r = 255;
}
if (g) {
*g = 255;
}
if (b) {
*b = 255;
}
return false;
}
if (r) {
*r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
}
if (g) {
*g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
}
if (b) {
*b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
}
return true;
}
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b)
{
SDL_FColor color;
if (r) {
*r = 1.0f;
}
if (g) {
*g = 1.0f;
}
if (b) {
*b = 1.0f;
}
CHECK_TEXTURE_MAGIC(texture, false);
color = texture->color;
if (r) {
*r = color.r;
}
if (g) {
*g = color.g;
}
if (b) {
*b = color.b;
}
return true;
}
bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
{
const float fA = (float)alpha / 255.0f;
return SDL_SetTextureAlphaModFloat(texture, fA);
}
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha)
{
CHECK_TEXTURE_MAGIC(texture, false);
texture->color.a = alpha;
if (texture->native) {
return SDL_SetTextureAlphaModFloat(texture->native, alpha);
}
return true;
}
bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
{
float fA = 1.0f;
if (!SDL_GetTextureAlphaModFloat(texture, &fA)) {
if (alpha) {
*alpha = 255;
}
return false;
}
if (alpha) {
*alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f);
}
return true;
}
bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha)
{
if (alpha) {
*alpha = 1.0f;
}
CHECK_TEXTURE_MAGIC(texture, false);
if (alpha) {
*alpha = texture->color.a;
}
return true;
}
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(blendMode == SDL_BLENDMODE_INVALID) {
return SDL_InvalidParamError("blendMode");
}
renderer = texture->renderer;
if (!IsSupportedBlendMode(renderer, blendMode)) {
return SDL_Unsupported();
}
texture->blendMode = blendMode;
if (texture->native) {
return SDL_SetTextureBlendMode(texture->native, blendMode);
}
return true;
}
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
{
if (blendMode) {
*blendMode = SDL_BLENDMODE_INVALID;
}
CHECK_TEXTURE_MAGIC(texture, false);
if (blendMode) {
*blendMode = texture->blendMode;
}
return true;
}
bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
{
CHECK_TEXTURE_MAGIC(texture, false);
switch (scaleMode) {
case SDL_SCALEMODE_NEAREST:
case SDL_SCALEMODE_PIXELART:
case SDL_SCALEMODE_LINEAR:
break;
default:
return SDL_InvalidParamError("scaleMode");
}
texture->scaleMode = scaleMode;
if (texture->native) {
return SDL_SetTextureScaleMode(texture->native, scaleMode);
}
return true;
}
bool SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
{
if (scaleMode) {
*scaleMode = SDL_SCALEMODE_INVALID;
}
CHECK_TEXTURE_MAGIC(texture, false);
if (scaleMode) {
*scaleMode = texture->scaleMode;
}
return true;
}
#ifdef SDL_HAVE_YUV
static bool SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect,
const void *pixels, int pitch)
{
SDL_Texture *native = texture->native;
SDL_Rect full_rect;
bool result = true;
if (!SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch)) {
return false;
}
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
void *native_pixels = NULL;
int native_pitch = 0;
if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = (size_t)rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch);
if (result) {
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
}
SDL_free(temp_pixels);
}
}
return result;
}
#endif
static bool SDL_UpdateTexturePaletteSurface(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
{
SDL_Surface *surface = texture->palette_surface;
const Uint8 *src = (const Uint8 *)pixels;
Uint8 *dst = ((Uint8 *)surface->pixels) + rect->y * surface->pitch + (rect->x * SDL_BITSPERPIXEL(texture->format)) / 8;
int w = ((rect->w * SDL_BITSPERPIXEL(texture->format)) + 7) / 8;
int h = rect->h;
while (h--) {
SDL_memcpy(dst, src, w);
src += pitch;
dst += surface->pitch;
}
texture->palette_version = 0;
return true;
}
static bool SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
{
SDL_Texture *native = texture->native;
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
void *native_pixels = NULL;
int native_pitch = 0;
if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) {
return false;
}
SDL_ConvertPixelsAndColorspace(rect->w, rect->h,
texture->format, texture->colorspace, 0, pixels, pitch,
native->format, native->colorspace, 0, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = (size_t)rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return false;
}
SDL_ConvertPixelsAndColorspace(rect->w, rect->h,
texture->format, texture->colorspace, 0, pixels, pitch,
native->format, native->colorspace, 0, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
}
return true;
}
bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
{
SDL_Rect real_rect;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(!pixels) {
return SDL_InvalidParamError("pixels");
}
CHECK_PARAM(!pitch) {
return SDL_InvalidParamError("pitch");
}
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = texture->w;
real_rect.h = texture->h;
if (rect) {
if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) {
return true;
}
}
if (real_rect.w == 0 || real_rect.h == 0) {
return true; #ifdef SDL_HAVE_YUV
} else if (texture->yuv) {
return SDL_UpdateTextureYUV(texture, &real_rect, pixels, pitch);
#endif
} else if (texture->palette_surface) {
return SDL_UpdateTexturePaletteSurface(texture, &real_rect, pixels, pitch);
} else if (texture->native) {
return SDL_UpdateTextureNative(texture, &real_rect, pixels, pitch);
} else {
SDL_Renderer *renderer = texture->renderer;
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
return false;
}
return renderer->UpdateTexture(renderer, texture, &real_rect, pixels, pitch);
}
}
#ifdef SDL_HAVE_YUV
static bool SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
SDL_Texture *native = texture->native;
SDL_Rect full_rect;
bool result = true;
if (!SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch)) {
return false;
}
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
if (!rect->w || !rect->h) {
return true; }
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
void *native_pixels = NULL;
int native_pitch = 0;
if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = (size_t)rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch);
if (result) {
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
}
SDL_free(temp_pixels);
}
}
return result;
}
static bool SDL_UpdateTextureNVPlanar(SDL_Texture *texture, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
SDL_Texture *native = texture->native;
SDL_Rect full_rect;
bool result = true;
if (!SDL_SW_UpdateNVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, UVplane, UVpitch)) {
return false;
}
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
if (!rect->w || !rect->h) {
return true; }
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
void *native_pixels = NULL;
int native_pitch = 0;
if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = (size_t)rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return false;
}
result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch);
if (result) {
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
}
SDL_free(temp_pixels);
}
}
return result;
}
#endif
bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
#ifdef SDL_HAVE_YUV
SDL_Renderer *renderer;
SDL_Rect real_rect;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(!Yplane) {
return SDL_InvalidParamError("Yplane");
}
CHECK_PARAM(!Ypitch) {
return SDL_InvalidParamError("Ypitch");
}
CHECK_PARAM(!Uplane) {
return SDL_InvalidParamError("Uplane");
}
CHECK_PARAM(!Upitch) {
return SDL_InvalidParamError("Upitch");
}
CHECK_PARAM(!Vplane) {
return SDL_InvalidParamError("Vplane");
}
CHECK_PARAM(!Vpitch) {
return SDL_InvalidParamError("Vpitch");
}
CHECK_PARAM(texture->format != SDL_PIXELFORMAT_YV12 &&
texture->format != SDL_PIXELFORMAT_IYUV) {
return SDL_SetError("Texture format must be YV12 or IYUV");
}
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = texture->w;
real_rect.h = texture->h;
if (rect) {
SDL_GetRectIntersection(rect, &real_rect, &real_rect);
}
if (real_rect.w == 0 || real_rect.h == 0) {
return true; }
if (texture->yuv) {
return SDL_UpdateTextureYUVPlanar(texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
} else {
SDL_assert(!texture->native);
renderer = texture->renderer;
SDL_assert(renderer->UpdateTextureYUV);
if (renderer->UpdateTextureYUV) {
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
return false;
}
return renderer->UpdateTextureYUV(renderer, texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
} else {
return SDL_Unsupported();
}
}
#else
return false;
#endif
}
bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
#ifdef SDL_HAVE_YUV
SDL_Renderer *renderer;
SDL_Rect real_rect;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(!Yplane) {
return SDL_InvalidParamError("Yplane");
}
CHECK_PARAM(!Ypitch) {
return SDL_InvalidParamError("Ypitch");
}
CHECK_PARAM(!UVplane) {
return SDL_InvalidParamError("UVplane");
}
CHECK_PARAM(!UVpitch) {
return SDL_InvalidParamError("UVpitch");
}
CHECK_PARAM(texture->format != SDL_PIXELFORMAT_NV12 &&
texture->format != SDL_PIXELFORMAT_NV21 &&
texture->format != SDL_PIXELFORMAT_P010) {
return SDL_SetError("Texture format must be NV12, NV21, or P010");
}
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = texture->w;
real_rect.h = texture->h;
if (rect) {
SDL_GetRectIntersection(rect, &real_rect, &real_rect);
}
if (real_rect.w == 0 || real_rect.h == 0) {
return true; }
if (texture->yuv) {
return SDL_UpdateTextureNVPlanar(texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch);
} else {
SDL_assert(!texture->native);
renderer = texture->renderer;
SDL_assert(renderer->UpdateTextureNV);
if (renderer->UpdateTextureNV) {
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
return false;
}
return renderer->UpdateTextureNV(renderer, texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch);
} else {
return SDL_Unsupported();
}
}
#else
return false;
#endif
}
#ifdef SDL_HAVE_YUV
static bool SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect,
void **pixels, int *pitch)
{
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
}
#endif
static bool SDL_LockTexturePaletteSurface(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
{
SDL_Surface *surface = texture->palette_surface;
*pixels = ((Uint8 *)surface->pixels) + rect->y * surface->pitch + (rect->x * SDL_BITSPERPIXEL(texture->format)) / 8;
*pitch = surface->pitch;
return true;
}
static bool SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
{
texture->locked_rect = *rect;
*pixels = (void *)((Uint8 *)texture->pixels +
rect->y * texture->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texture->pitch;
return true;
}
bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
{
SDL_Rect full_rect;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(texture->access != SDL_TEXTUREACCESS_STREAMING) {
return SDL_SetError("SDL_LockTexture(): texture must be streaming");
}
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
}
#ifdef SDL_HAVE_YUV
if (texture->yuv) {
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
return false;
}
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
} else
#endif
if (texture->palette_surface) {
return SDL_LockTexturePaletteSurface(texture, rect, pixels, pitch);
} else if (texture->native) {
return SDL_LockTextureNative(texture, rect, pixels, pitch);
} else {
SDL_Renderer *renderer = texture->renderer;
if (!FlushRenderCommandsIfTextureNeeded(texture)) {
return false;
}
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
}
}
bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)
{
SDL_Rect real_rect;
void *pixels = NULL;
int pitch = 0;
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(!surface) {
return SDL_InvalidParamError("surface");
}
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = texture->w;
real_rect.h = texture->h;
if (rect) {
SDL_GetRectIntersection(rect, &real_rect, &real_rect);
}
if (!SDL_LockTexture(texture, &real_rect, &pixels, &pitch)) {
return false;
}
texture->locked_surface = SDL_CreateSurfaceFrom(real_rect.w, real_rect.h, texture->format, pixels, pitch);
if (!texture->locked_surface) {
SDL_UnlockTexture(texture);
return false;
}
if (texture->public_palette) {
SDL_SetSurfacePalette(texture->locked_surface, texture->public_palette);
}
*surface = texture->locked_surface;
return true;
}
#ifdef SDL_HAVE_YUV
static void SDL_UnlockTextureYUV(SDL_Texture *texture)
{
SDL_Texture *native = texture->native;
void *native_pixels = NULL;
int native_pitch = 0;
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
if (!SDL_LockTexture(native, &rect, &native_pixels, &native_pitch)) {
return;
}
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
rect.w, rect.h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
}
#endif
static void SDL_UnlockTexturePaletteSurface(SDL_Texture *texture)
{
texture->palette_version = 0;
}
static void SDL_UnlockTextureNative(SDL_Texture *texture)
{
SDL_Texture *native = texture->native;
void *native_pixels = NULL;
int native_pitch = 0;
const SDL_Rect *rect = &texture->locked_rect;
const void *pixels = (void *)((Uint8 *)texture->pixels +
rect->y * texture->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
int pitch = texture->pitch;
if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) {
return;
}
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, native_pixels, native_pitch);
SDL_UnlockTexture(native);
}
void SDL_UnlockTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture,);
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
return;
}
#ifdef SDL_HAVE_YUV
if (texture->yuv) {
SDL_UnlockTextureYUV(texture);
} else
#endif
if (texture->palette_surface) {
SDL_UnlockTexturePaletteSurface(texture);
} else if (texture->native) {
SDL_UnlockTextureNative(texture);
} else {
SDL_Renderer *renderer = texture->renderer;
renderer->UnlockTexture(renderer, texture);
}
if (texture->locked_surface) {
SDL_DestroySurface(texture->locked_surface);
texture->locked_surface = NULL;
}
}
bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
CHECK_RENDERER_MAGIC(renderer, false);
if (texture) {
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
CHECK_PARAM(texture->access != SDL_TEXTUREACCESS_TARGET) {
return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
}
if (texture->native) {
texture = texture->native;
}
}
if (texture == renderer->target) {
return true;
}
FlushRenderCommands(renderer);
SDL_LockMutex(renderer->target_mutex);
renderer->target = texture;
if (texture) {
renderer->view = &texture->view;
} else {
renderer->view = &renderer->main_view;
}
UpdateColorScale(renderer);
if (!renderer->SetRenderTarget(renderer, texture)) {
SDL_UnlockMutex(renderer->target_mutex);
return false;
}
SDL_UnlockMutex(renderer->target_mutex);
if (!QueueCmdSetViewport(renderer)) {
return false;
}
if (!QueueCmdSetClipRect(renderer)) {
return false;
}
return true;
}
SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
if (!renderer->target) {
return NULL;
}
return (SDL_Texture *) SDL_GetPointerProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target);
}
static void UpdateLogicalPresentation(SDL_Renderer *renderer)
{
SDL_RenderViewState *view = renderer->view;
const bool is_main_view = (view == &renderer->main_view);
const float logical_w = view->logical_w;
const float logical_h = view->logical_h;
int iwidth, iheight;
if (is_main_view) {
SDL_GetRenderOutputSize(renderer, &iwidth, &iheight);
} else {
SDL_assert(renderer->target != NULL);
iwidth = (int)renderer->target->w;
iheight = (int)renderer->target->h;
}
view->logical_src_rect.x = 0.0f;
view->logical_src_rect.y = 0.0f;
view->logical_src_rect.w = logical_w;
view->logical_src_rect.h = logical_h;
if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
view->logical_dst_rect.x = 0.0f;
view->logical_dst_rect.y = 0.0f;
view->logical_dst_rect.w = iwidth;
view->logical_dst_rect.h = iheight;
view->logical_offset.x = view->logical_offset.y = 0.0f;
view->logical_scale.x = view->logical_scale.y = 1.0f;
view->current_scale.x = view->scale.x; view->current_scale.y = view->scale.y;
} else {
const float output_w = (float)iwidth;
const float output_h = (float)iheight;
const float want_aspect = logical_w / logical_h;
const float real_aspect = output_w / output_h;
if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) {
view->logical_dst_rect.x = 0.0f;
view->logical_dst_rect.y = 0.0f;
view->logical_dst_rect.w = output_w;
view->logical_dst_rect.h = output_h;
} else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) {
float scale;
if (want_aspect > real_aspect) {
scale = (float)((int)output_w / (int)logical_w); } else {
scale = (float)((int)output_h / (int)logical_h); }
if (scale < 1.0f) {
scale = 1.0f;
}
view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
} else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH || SDL_fabsf(want_aspect - real_aspect) < 0.0001f) {
view->logical_dst_rect.x = 0.0f;
view->logical_dst_rect.y = 0.0f;
view->logical_dst_rect.w = output_w;
view->logical_dst_rect.h = output_h;
} else if (want_aspect > real_aspect) {
if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
const float scale = output_w / logical_w;
view->logical_dst_rect.x = 0.0f;
view->logical_dst_rect.w = output_w;
view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
} else {
const float scale = output_h / logical_h;
view->logical_dst_rect.y = 0.0f;
view->logical_dst_rect.h = output_h;
view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
}
} else {
if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
const float scale = output_h / logical_h;
view->logical_dst_rect.y = 0.0f;
view->logical_dst_rect.h = output_h;
view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
} else {
const float scale = output_w / logical_w;
view->logical_dst_rect.x = 0.0f;
view->logical_dst_rect.w = output_w;
view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
}
}
view->logical_scale.x = (logical_w > 0.0f) ? view->logical_dst_rect.w / logical_w : 0.0f;
view->logical_scale.y = (logical_h > 0.0f) ? view->logical_dst_rect.h / logical_h : 0.0f;
view->current_scale.x = view->scale.x * view->logical_scale.x;
view->current_scale.y = view->scale.y * view->logical_scale.y;
view->logical_offset.x = view->logical_dst_rect.x;
view->logical_offset.y = view->logical_dst_rect.y;
}
if (is_main_view) {
UpdateMainViewDimensions(renderer);
}
view->pixel_w = (int) view->logical_dst_rect.w;
view->pixel_h = (int) view->logical_dst_rect.h;
UpdatePixelViewport(renderer, view);
UpdatePixelClipRect(renderer, view);
QueueCmdSetViewport(renderer);
QueueCmdSetClipRect(renderer);
}
bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode)
{
CHECK_RENDERER_MAGIC(renderer, false);
SDL_RenderViewState *view = renderer->view;
if (mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
view->logical_w = 0;
view->logical_h = 0;
} else {
view->logical_w = w;
view->logical_h = h;
}
view->logical_presentation_mode = mode;
UpdateLogicalPresentation(renderer);
return true;
}
bool SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode)
{
#define SETVAL(ptr, val) if (ptr) { *ptr = val; }
SETVAL(w, 0);
SETVAL(h, 0);
SETVAL(mode, SDL_LOGICAL_PRESENTATION_DISABLED);
CHECK_RENDERER_MAGIC(renderer, false);
const SDL_RenderViewState *view = renderer->view;
SETVAL(w, view->logical_w);
SETVAL(h, view->logical_h);
SETVAL(mode, view->logical_presentation_mode);
#undef SETVAL
return true;
}
bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, false);
if (rect) {
SDL_copyp(rect, &renderer->view->logical_dst_rect);
}
return true;
}
static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy)
{
window_dx *= renderer->dpi_scale.x;
window_dy *= renderer->dpi_scale.y;
const SDL_RenderViewState *view = &renderer->main_view;
if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
const SDL_FRect *src = &view->logical_src_rect;
const SDL_FRect *dst = &view->logical_dst_rect;
window_dx = (window_dx * src->w) / dst->w;
window_dy = (window_dy * src->h) / dst->h;
}
window_dx /= view->scale.x;
window_dy /= view->scale.y;
*dx = window_dx;
*dy = window_dy;
return true;
}
bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y)
{
float render_x, render_y;
CHECK_RENDERER_MAGIC(renderer, false);
render_x = window_x * renderer->dpi_scale.x;
render_y = window_y * renderer->dpi_scale.y;
const SDL_RenderViewState *view = &renderer->main_view;
if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
const SDL_FRect *src = &view->logical_src_rect;
const SDL_FRect *dst = &view->logical_dst_rect;
render_x = ((render_x - dst->x) * src->w) / dst->w;
render_y = ((render_y - dst->y) * src->h) / dst->h;
}
render_x = (render_x / view->scale.x) - view->viewport.x;
render_y = (render_y / view->scale.y) - view->viewport.y;
if (x) {
*x = render_x;
}
if (y) {
*y = render_y;
}
return true;
}
bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y)
{
CHECK_RENDERER_MAGIC(renderer, false);
const SDL_RenderViewState *view = &renderer->main_view;
x = (view->viewport.x + x) * view->scale.x;
y = (view->viewport.y + y) * view->scale.y;
if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
const SDL_FRect *src = &view->logical_src_rect;
const SDL_FRect *dst = &view->logical_dst_rect;
x = dst->x + ((x * dst->w) / src->w);
y = dst->y + ((y * dst->h) / src->h);
}
x /= renderer->dpi_scale.x;
y /= renderer->dpi_scale.y;
if (window_x) {
*window_x = x;
}
if (window_y) {
*window_y = y;
}
return true;
}
bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event)
{
CHECK_RENDERER_MAGIC(renderer, false);
if (event->type == SDL_EVENT_MOUSE_MOTION) {
SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y);
SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel);
}
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->button.x, event->button.y, &event->button.x, &event->button.y);
}
} else if (event->type == SDL_EVENT_MOUSE_WHEEL) {
SDL_Window *window = SDL_GetWindowFromID(event->wheel.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->wheel.mouse_x,
event->wheel.mouse_y,
&event->wheel.mouse_x,
&event->wheel.mouse_y);
}
} else if (event->type == SDL_EVENT_FINGER_DOWN ||
event->type == SDL_EVENT_FINGER_UP ||
event->type == SDL_EVENT_FINGER_CANCELED ||
event->type == SDL_EVENT_FINGER_MOTION) {
if (renderer->window) {
int w, h;
if (!SDL_GetWindowSize(renderer->window, &w, &h)) {
return false;
}
SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y);
SDL_RenderVectorFromWindow(renderer, event->tfinger.dx * w, event->tfinger.dy * h, &event->tfinger.dx, &event->tfinger.dy);
}
} else if (event->type == SDL_EVENT_PEN_MOTION) {
SDL_Window *window = SDL_GetWindowFromID(event->pmotion.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->pmotion.x, event->pmotion.y, &event->pmotion.x, &event->pmotion.y);
}
} else if ((event->type == SDL_EVENT_PEN_DOWN) || (event->type == SDL_EVENT_PEN_UP)) {
SDL_Window *window = SDL_GetWindowFromID(event->ptouch.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->ptouch.x, event->ptouch.y, &event->ptouch.x, &event->ptouch.y);
}
} else if ((event->type == SDL_EVENT_PEN_BUTTON_DOWN) || (event->type == SDL_EVENT_PEN_BUTTON_UP)) {
SDL_Window *window = SDL_GetWindowFromID(event->pbutton.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->pbutton.x, event->pbutton.y, &event->pbutton.x, &event->pbutton.y);
}
} else if (event->type == SDL_EVENT_PEN_AXIS) {
SDL_Window *window = SDL_GetWindowFromID(event->paxis.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->paxis.x, event->paxis.y, &event->paxis.x, &event->paxis.y);
}
} else if (event->type == SDL_EVENT_DROP_POSITION ||
event->type == SDL_EVENT_DROP_FILE ||
event->type == SDL_EVENT_DROP_TEXT ||
event->type == SDL_EVENT_DROP_COMPLETE) {
SDL_Window *window = SDL_GetWindowFromID(event->drop.windowID);
if (window == renderer->window) {
SDL_RenderCoordinatesFromWindow(renderer, event->drop.x, event->drop.y, &event->drop.x, &event->drop.y);
}
}
return true;
}
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
{
CHECK_RENDERER_MAGIC(renderer, false);
SDL_RenderViewState *view = renderer->view;
if (rect) {
if ((rect->w < 0) || (rect->h < 0)) {
return SDL_SetError("rect has a negative size");
}
SDL_copyp(&view->viewport, rect);
} else {
view->viewport.x = view->viewport.y = 0;
view->viewport.w = view->viewport.h = -1;
}
UpdatePixelViewport(renderer, view);
return QueueCmdSetViewport(renderer);
}
bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, false);
if (rect) {
const SDL_RenderViewState *view = renderer->view;
rect->x = view->viewport.x;
rect->y = view->viewport.y;
if (view->viewport.w >= 0) {
rect->w = view->viewport.w;
} else {
rect->w = (int)SDL_ceilf(view->pixel_w / view->current_scale.x);
}
if (view->viewport.h >= 0) {
rect->h = view->viewport.h;
} else {
rect->h = (int)SDL_ceilf(view->pixel_h / view->current_scale.y);
}
}
return true;
}
bool SDL_RenderViewportSet(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, false);
const SDL_RenderViewState *view = renderer->view;
return (view->viewport.w >= 0 && view->viewport.h >= 0);
}
static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
{
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
rect->x = 0.0f;
rect->y = 0.0f;
if (view->viewport.w >= 0) {
rect->w = (float)view->viewport.w;
} else {
rect->w = view->pixel_w / scale_x;
}
if (view->viewport.h >= 0) {
rect->h = (float)view->viewport.h;
} else {
rect->h = view->pixel_h / scale_y;
}
}
bool SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, false);
if (renderer->target || !renderer->window) {
return SDL_GetRenderViewport(renderer, rect);
}
if (rect) {
SDL_Rect safe;
if (!SDL_GetWindowSafeArea(renderer->window, &safe)) {
return false;
}
float minx = (float)safe.x;
float miny = (float)safe.y;
float maxx = (float)safe.x + safe.w;
float maxy = (float)safe.y + safe.h;
if (!SDL_RenderCoordinatesFromWindow(renderer, minx, miny, &minx, &miny) ||
!SDL_RenderCoordinatesFromWindow(renderer, maxx, maxy, &maxx, &maxy)) {
return false;
}
rect->x = (int)SDL_ceilf(minx);
rect->y = (int)SDL_ceilf(miny);
rect->w = (int)SDL_ceilf(maxx - minx);
rect->h = (int)SDL_ceilf(maxy - miny);
SDL_Rect viewport;
if (!SDL_GetRenderViewport(renderer, &viewport)) {
return false;
}
if (!SDL_GetRectIntersection(rect, &viewport, rect)) {
return SDL_SetError("No safe area within viewport");
}
}
return true;
}
bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
CHECK_RENDERER_MAGIC(renderer, false)
SDL_RenderViewState *view = renderer->view;
if (rect && rect->w >= 0 && rect->h >= 0) {
view->clipping_enabled = true;
SDL_copyp(&view->clip_rect, rect);
} else {
view->clipping_enabled = false;
SDL_zero(view->clip_rect);
}
UpdatePixelClipRect(renderer, view);
return QueueCmdSetClipRect(renderer);
}
bool SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
{
if (rect) {
SDL_zerop(rect);
}
CHECK_RENDERER_MAGIC(renderer, false)
if (rect) {
SDL_copyp(rect, &renderer->view->clip_rect);
}
return true;
}
bool SDL_RenderClipEnabled(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, false)
return renderer->view->clipping_enabled;
}
bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY)
{
bool result = true;
CHECK_RENDERER_MAGIC(renderer, false);
SDL_RenderViewState *view = renderer->view;
if ((view->scale.x == scaleX) && (view->scale.y == scaleY)) {
return true;
}
view->scale.x = scaleX;
view->scale.y = scaleY;
view->current_scale.x = scaleX * view->logical_scale.x;
view->current_scale.y = scaleY * view->logical_scale.y;
UpdatePixelViewport(renderer, view);
UpdatePixelClipRect(renderer, view);
result &= QueueCmdSetViewport(renderer);
result &= QueueCmdSetClipRect(renderer);
return result;
}
bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
{
if (scaleX) {
*scaleX = 1.0f;
}
if (scaleY) {
*scaleY = 1.0f;
}
CHECK_RENDERER_MAGIC(renderer, false);
const SDL_RenderViewState *view = renderer->view;
if (scaleX) {
*scaleX = view->scale.x;
}
if (scaleY) {
*scaleY = view->scale.y;
}
return true;
}
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
const float fR = (float)r / 255.0f;
const float fG = (float)g / 255.0f;
const float fB = (float)b / 255.0f;
const float fA = (float)a / 255.0f;
return SDL_SetRenderDrawColorFloat(renderer, fR, fG, fB, fA);
}
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->color.r = r;
renderer->color.g = g;
renderer->color.b = b;
renderer->color.a = a;
return true;
}
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
{
float fR, fG, fB, fA;
if (!SDL_GetRenderDrawColorFloat(renderer, &fR, &fG, &fB, &fA)) {
if (r) {
*r = 0;
}
if (g) {
*g = 0;
}
if (b) {
*b = 0;
}
if (a) {
*a = 0;
}
return false;
}
if (r) {
*r = (Uint8)(fR * 255.0f);
}
if (g) {
*g = (Uint8)(fG * 255.0f);
}
if (b) {
*b = (Uint8)(fB * 255.0f);
}
if (a) {
*a = (Uint8)(fA * 255.0f);
}
return true;
}
bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a)
{
SDL_FColor color;
if (r) {
*r = 0.0f;
}
if (g) {
*g = 0.0f;
}
if (b) {
*b = 0.0f;
}
if (a) {
*a = 0.0f;
}
CHECK_RENDERER_MAGIC(renderer, false);
color = renderer->color;
if (r) {
*r = color.r;
}
if (g) {
*g = color.g;
}
if (b) {
*b = color.b;
}
if (a) {
*a = color.a;
}
return true;
}
bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->desired_color_scale = scale;
UpdateColorScale(renderer);
return true;
}
bool SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)
{
if (scale) {
*scale = 1.0f;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (scale) {
*scale = renderer->desired_color_scale;
}
return true;
}
bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
{
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(blendMode == SDL_BLENDMODE_INVALID) {
return SDL_InvalidParamError("blendMode");
}
if (!IsSupportedBlendMode(renderer, blendMode)) {
return SDL_Unsupported();
}
renderer->blendMode = blendMode;
return true;
}
bool SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
{
if (blendMode) {
*blendMode = SDL_BLENDMODE_INVALID;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (blendMode) {
*blendMode = renderer->blendMode;
}
return true;
}
bool SDL_RenderClear(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, false);
return QueueCmdClear(renderer);
}
bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)
{
SDL_FPoint fpoint;
fpoint.x = x;
fpoint.y = y;
return SDL_RenderPoints(renderer, &fpoint, 1);
}
static bool RenderPointsWithRects(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count)
{
bool result;
bool isstack;
SDL_FRect *frects;
int i;
if (count < 1) {
return true;
}
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return false;
}
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
for (i = 0; i < count; ++i) {
frects[i].x = fpoints[i].x * scale_x;
frects[i].y = fpoints[i].y * scale_y;
frects[i].w = scale_x;
frects[i].h = scale_y;
}
result = QueueCmdFillRects(renderer, frects, count);
SDL_small_free(frects, isstack);
return result;
}
bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
{
bool result;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(!points) {
return SDL_InvalidParamError("SDL_RenderPoints(): points");
}
if (count < 1) {
return true;
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
const SDL_RenderViewState *view = renderer->view;
if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) {
result = RenderPointsWithRects(renderer, points, count);
} else {
result = QueueCmdDrawPoints(renderer, points, count);
}
return result;
}
bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
{
SDL_FPoint points[2];
points[0].x = x1;
points[0].y = y1;
points[1].x = x2;
points[1].y = y2;
return SDL_RenderLines(renderer, points, 2);
}
static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, bool draw_last)
{
const SDL_RenderViewState *view = renderer->view;
const int MAX_PIXELS = SDL_max(view->pixel_w, view->pixel_h) * 4;
int i, deltax, deltay, numpixels;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
bool result;
bool isstack;
SDL_FPoint *points;
SDL_Rect viewport;
viewport = view->pixel_viewport;
viewport.x = 0;
viewport.y = 0;
if (!SDL_GetRectAndLineIntersection(&viewport, &x1, &y1, &x2, &y2)) {
return true;
}
deltax = SDL_abs(x2 - x1);
deltay = SDL_abs(y2 - y1);
if (deltax >= deltay) {
numpixels = deltax + 1;
d = (2 * deltay) - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
xinc2 = 1;
yinc1 = 0;
yinc2 = 1;
} else {
numpixels = deltay + 1;
d = (2 * deltax) - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
xinc2 = 1;
yinc1 = 1;
yinc2 = 1;
}
if (x1 > x2) {
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if (y1 > y2) {
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
if (!draw_last) {
--numpixels;
}
if (numpixels > MAX_PIXELS) {
return SDL_SetError("Line too long (tried to draw %d pixels, max %d)", numpixels, MAX_PIXELS);
}
points = SDL_small_alloc(SDL_FPoint, numpixels, &isstack);
if (!points) {
return false;
}
for (i = 0; i < numpixels; ++i) {
points[i].x = (float)x;
points[i].y = (float)y;
if (d < 0) {
d += dinc1;
x += xinc1;
y += yinc1;
} else {
d += dinc2;
x += xinc2;
y += yinc2;
}
}
if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) {
result = RenderPointsWithRects(renderer, points, numpixels);
} else {
result = QueueCmdDrawPoints(renderer, points, numpixels);
}
SDL_small_free(points, isstack);
return result;
}
static bool RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
{
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
SDL_FRect *frect;
SDL_FRect *frects;
int i, nrects = 0;
bool result = true;
bool isstack;
bool drew_line = false;
bool draw_last = false;
frects = SDL_small_alloc(SDL_FRect, count - 1, &isstack);
if (!frects) {
return false;
}
for (i = 0; i < count - 1; ++i) {
bool same_x = (points[i].x == points[i + 1].x);
bool same_y = (points[i].y == points[i + 1].y);
if (i == (count - 2)) {
if (!drew_line || points[i + 1].x != points[0].x || points[i + 1].y != points[0].y) {
draw_last = true;
}
} else {
if (same_x && same_y) {
continue;
}
}
if (same_x) {
const float minY = SDL_min(points[i].y, points[i + 1].y);
const float maxY = SDL_max(points[i].y, points[i + 1].y);
frect = &frects[nrects++];
frect->x = points[i].x * scale_x;
frect->y = minY * scale_y;
frect->w = scale_x;
frect->h = (maxY - minY + draw_last) * scale_y;
if (!draw_last && points[i + 1].y < points[i].y) {
frect->y += scale_y;
}
} else if (same_y) {
const float minX = SDL_min(points[i].x, points[i + 1].x);
const float maxX = SDL_max(points[i].x, points[i + 1].x);
frect = &frects[nrects++];
frect->x = minX * scale_x;
frect->y = points[i].y * scale_y;
frect->w = (maxX - minX + draw_last) * scale_x;
frect->h = scale_y;
if (!draw_last && points[i + 1].x < points[i].x) {
frect->x += scale_x;
}
} else {
result &= RenderLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y),
(int)SDL_roundf(points[i + 1].x), (int)SDL_roundf(points[i + 1].y), draw_last);
}
drew_line = true;
}
if (nrects) {
result &= QueueCmdFillRects(renderer, frects, nrects);
}
SDL_small_free(frects, isstack);
return result;
}
bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
{
bool result = true;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(!points) {
return SDL_InvalidParamError("SDL_RenderLines(): points");
}
if (count < 2) {
return true;
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
SDL_RenderViewState *view = renderer->view;
const bool islogical = (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED);
if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) {
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
bool isstack1;
bool isstack2;
float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
int *indices = SDL_small_alloc(int, (4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2);
if (xy && indices) {
int i;
float *ptr_xy = xy;
int *ptr_indices = indices;
const int xy_stride = 2 * sizeof(float);
int num_vertices = 4 * count;
int num_indices = 0;
const int size_indices = 4;
int cur_index = -4;
const bool is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y);
SDL_FPoint p; p.x = p.y = 0.0f;
for (i = 0; i < count; ++i) {
SDL_FPoint q = points[i];
q.x *= scale_x;
q.y *= scale_y;
*ptr_xy++ = q.x;
*ptr_xy++ = q.y;
*ptr_xy++ = q.x + scale_x;
*ptr_xy++ = q.y;
*ptr_xy++ = q.x + scale_x;
*ptr_xy++ = q.y + scale_y;
*ptr_xy++ = q.x;
*ptr_xy++ = q.y + scale_y;
#define ADD_TRIANGLE(i1, i2, i3) \
*ptr_indices++ = cur_index + (i1); \
*ptr_indices++ = cur_index + (i2); \
*ptr_indices++ = cur_index + (i3); \
num_indices += 3;
if (i || !is_looping) {
ADD_TRIANGLE(4, 5, 6)
ADD_TRIANGLE(4, 6, 7)
}
if (i == 0) {
p = q;
cur_index += 4;
continue;
}
if (p.y == q.y) {
if (p.x < q.x) {
ADD_TRIANGLE(1, 4, 7)
ADD_TRIANGLE(1, 7, 2)
} else {
ADD_TRIANGLE(5, 0, 3)
ADD_TRIANGLE(5, 3, 6)
}
} else if (p.x == q.x) {
if (p.y < q.y) {
ADD_TRIANGLE(2, 5, 4)
ADD_TRIANGLE(2, 4, 3)
} else {
ADD_TRIANGLE(6, 1, 0)
ADD_TRIANGLE(6, 0, 7)
}
} else {
if (p.y < q.y) {
if (p.x < q.x) {
ADD_TRIANGLE(1, 5, 4)
ADD_TRIANGLE(1, 4, 2)
ADD_TRIANGLE(2, 4, 7)
ADD_TRIANGLE(2, 7, 3)
} else {
ADD_TRIANGLE(4, 0, 5)
ADD_TRIANGLE(5, 0, 3)
ADD_TRIANGLE(5, 3, 6)
ADD_TRIANGLE(6, 3, 2)
}
} else {
if (p.x < q.x) {
ADD_TRIANGLE(0, 4, 7)
ADD_TRIANGLE(0, 7, 1)
ADD_TRIANGLE(1, 7, 6)
ADD_TRIANGLE(1, 6, 2)
} else {
ADD_TRIANGLE(6, 5, 1)
ADD_TRIANGLE(6, 1, 0)
ADD_TRIANGLE(7, 6, 0)
ADD_TRIANGLE(7, 0, 3)
}
}
}
p = q;
cur_index += 4;
}
result = QueueCmdGeometry(renderer, NULL,
xy, xy_stride, &renderer->color, 0 , NULL, 0,
num_vertices, indices, num_indices, size_indices,
1.0f, 1.0f, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
}
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
} else if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) {
result = RenderLinesWithRectsF(renderer, points, count);
} else if (view->scale.x != 1.0f || view->scale.y != 1.0f) {
result = RenderLinesWithRectsF(renderer, points, count);
} else {
result = QueueCmdDrawLines(renderer, points, count);
}
return result;
}
bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect)
{
SDL_FRect frect;
SDL_FPoint points[5];
CHECK_RENDERER_MAGIC(renderer, false);
if (!rect) {
GetRenderViewportSize(renderer, &frect);
rect = &frect;
}
points[0].x = rect->x;
points[0].y = rect->y;
points[1].x = rect->x + rect->w - 1;
points[1].y = rect->y;
points[2].x = rect->x + rect->w - 1;
points[2].y = rect->y + rect->h - 1;
points[3].x = rect->x;
points[3].y = rect->y + rect->h - 1;
points[4].x = rect->x;
points[4].y = rect->y;
return SDL_RenderLines(renderer, points, 5);
}
bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
{
int i;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(!rects) {
return SDL_InvalidParamError("SDL_RenderRects(): rects");
}
if (count < 1) {
return true;
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
for (i = 0; i < count; ++i) {
if (!SDL_RenderRect(renderer, &rects[i])) {
return false;
}
}
return true;
}
bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect)
{
SDL_FRect frect;
CHECK_RENDERER_MAGIC(renderer, false);
if (!rect) {
GetRenderViewportSize(renderer, &frect);
rect = &frect;
}
return SDL_RenderFillRects(renderer, rect, 1);
}
bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
{
SDL_FRect *frects;
int i;
bool result;
bool isstack;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(!rects) {
return SDL_InvalidParamError("SDL_RenderFillRects(): rects");
}
if (count < 1) {
return true;
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return false;
}
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
for (i = 0; i < count; ++i) {
frects[i].x = rects[i].x * scale_x;
frects[i].y = rects[i].y * scale_y;
frects[i].w = rects[i].w * scale_x;
frects[i].h = rects[i].h * scale_y;
}
result = QueueCmdFillRects(renderer, frects, count);
SDL_small_free(frects, isstack);
return result;
}
static bool SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
const bool use_rendergeometry = (!renderer->QueueCopy);
bool result;
if (use_rendergeometry) {
float xy[8];
const int xy_stride = 2 * sizeof(float);
float uv[8];
const int uv_stride = 2 * sizeof(float);
const int num_vertices = 4;
const int *indices = rect_index_order;
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
minu = srcrect->x / texture->w;
minv = srcrect->y / texture->h;
maxu = (srcrect->x + srcrect->w) / texture->w;
maxv = (srcrect->y + srcrect->h) / texture->h;
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;
xy[0] = minx;
xy[1] = miny;
xy[2] = maxx;
xy[3] = miny;
xy[4] = maxx;
xy[5] = maxy;
xy[6] = minx;
xy[7] = maxy;
result = QueueCmdGeometry(renderer, texture,
xy, xy_stride, &texture->color, 0 , uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
} else {
const SDL_FRect rect = { dstrect->x * scale_x, dstrect->y * scale_y, dstrect->w * scale_x, dstrect->h * scale_y };
result = QueueCmdCopy(renderer, texture, srcrect, &rect);
}
return result;
}
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
SDL_FRect real_srcrect;
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return true;
}
}
SDL_FRect full_dstrect;
if (!dstrect) {
GetRenderViewportSize(renderer, &full_dstrect);
dstrect = &full_dstrect;
}
if (!UpdateTexturePalette(texture)) {
return false;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, dstrect);
}
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down)
{
SDL_FRect real_srcrect;
SDL_FRect real_dstrect;
bool result;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (!renderer->QueueCopyEx && !renderer->QueueGeometry) {
return SDL_SetError("Renderer does not support RenderCopyEx");
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return true;
}
}
GetRenderViewportSize(renderer, &real_dstrect);
if (!UpdateTexturePalette(texture)) {
return false;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
{
float xy[8];
const int xy_stride = 2 * sizeof(float);
float uv[8];
const int uv_stride = 2 * sizeof(float);
const int num_vertices = 4;
const int *indices = rect_index_order;
const int num_indices = 6;
const int size_indices = 4;
float minu = real_srcrect.x / texture->w;
float minv = real_srcrect.y / texture->h;
float maxu = (real_srcrect.x + real_srcrect.w) / texture->w;
float maxv = (real_srcrect.y + real_srcrect.h) / texture->h;
uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;
if (origin) {
xy[0] = origin->x;
xy[1] = origin->y;
} else {
xy[0] = real_dstrect.x;
xy[1] = real_dstrect.y;
}
if (right) {
xy[2] = right->x;
xy[3] = right->y;
} else {
xy[2] = real_dstrect.x + real_dstrect.w;
xy[3] = real_dstrect.y;
}
if (down) {
xy[6] = down->x;
xy[7] = down->y;
} else {
xy[6] = real_dstrect.x;
xy[7] = real_dstrect.y + real_dstrect.h;
}
if (origin || right || down) {
xy[4] = xy[2] + xy[6] - xy[0];
xy[5] = xy[3] + xy[7] - xy[1];
} else {
xy[4] = real_dstrect.x + real_dstrect.w;
xy[5] = real_dstrect.y + real_dstrect.h;
}
result = QueueCmdGeometry(
renderer, texture,
xy, xy_stride,
&texture->color, 0 ,
uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP
);
}
return result;
}
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip)
{
SDL_FRect real_srcrect;
SDL_FPoint real_center;
bool result;
if (flip == SDL_FLIP_NONE && (int)(angle / 360) == angle / 360) { return SDL_RenderTexture(renderer, texture, srcrect, dstrect);
}
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (!renderer->QueueCopyEx && !renderer->QueueGeometry) {
return SDL_SetError("Renderer does not support RenderCopyEx");
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return true;
}
}
SDL_FRect full_dstrect;
if (!dstrect) {
GetRenderViewportSize(renderer, &full_dstrect);
dstrect = &full_dstrect;
}
if (!UpdateTexturePalette(texture)) {
return false;
}
if (texture->native) {
texture = texture->native;
}
if (center) {
real_center = *center;
} else {
real_center.x = dstrect->w / 2.0f;
real_center.y = dstrect->h / 2.0f;
}
texture->last_command_generation = renderer->render_command_generation;
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
const bool use_rendergeometry = (!renderer->QueueCopyEx);
if (use_rendergeometry) {
float xy[8];
const int xy_stride = 2 * sizeof(float);
float uv[8];
const int uv_stride = 2 * sizeof(float);
const int num_vertices = 4;
const int *indices = rect_index_order;
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
float centerx, centery;
float s_minx, s_miny, s_maxx, s_maxy;
float c_minx, c_miny, c_maxx, c_maxy;
const float radian_angle = (float)((SDL_PI_D * angle) / 180.0);
const float s = SDL_sinf(radian_angle);
const float c = SDL_cosf(radian_angle);
minu = real_srcrect.x / texture->w;
minv = real_srcrect.y / texture->h;
maxu = (real_srcrect.x + real_srcrect.w) / texture->w;
maxv = (real_srcrect.y + real_srcrect.h) / texture->h;
centerx = real_center.x + dstrect->x;
centery = real_center.y + dstrect->y;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->x + dstrect->w;
maxx = dstrect->x;
} else {
minx = dstrect->x;
maxx = dstrect->x + dstrect->w;
}
if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->y + dstrect->h;
maxy = dstrect->y;
} else {
miny = dstrect->y;
maxy = dstrect->y + dstrect->h;
}
uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;
s_minx = s * (minx - centerx);
s_miny = s * (miny - centery);
s_maxx = s * (maxx - centerx);
s_maxy = s * (maxy - centery);
c_minx = c * (minx - centerx);
c_miny = c * (miny - centery);
c_maxx = c * (maxx - centerx);
c_maxy = c * (maxy - centery);
xy[0] = (c_minx - s_miny) + centerx;
xy[1] = (s_minx + c_miny) + centery;
xy[2] = (c_maxx - s_miny) + centerx;
xy[3] = (s_maxx + c_miny) + centery;
xy[4] = (c_maxx - s_maxy) + centerx;
xy[5] = (s_maxx + c_maxy) + centery;
xy[6] = (c_minx - s_maxy) + centerx;
xy[7] = (s_minx + c_maxy) + centery;
result = QueueCmdGeometry(renderer, texture,
xy, xy_stride, &texture->color, 0 , uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
} else {
result = QueueCmdCopyEx(renderer, texture, &real_srcrect, dstrect, angle, &real_center, flip, scale_x, scale_y);
}
return result;
}
static bool SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
float xy[8];
const int xy_stride = 2 * sizeof(float);
float uv[8];
const int uv_stride = 2 * sizeof(float);
const int num_vertices = 4;
const int *indices = rect_index_order;
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
minu = 0.0f;
minv = 0.0f;
maxu = dstrect->w / (srcrect->w * scale);
maxv = dstrect->h / (srcrect->h * scale);
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;
xy[0] = minx;
xy[1] = miny;
xy[2] = maxx;
xy[3] = miny;
xy[4] = maxx;
xy[5] = maxy;
xy[6] = minx;
xy[7] = maxy;
const SDL_RenderViewState *view = renderer->view;
return QueueCmdGeometry(renderer, texture,
xy, xy_stride, &texture->color, 0 , uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
view->current_scale.x, view->current_scale.y,
SDL_TEXTURE_ADDRESS_WRAP, SDL_TEXTURE_ADDRESS_WRAP);
}
static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
float tile_width = srcrect->w * scale;
float tile_height = srcrect->h * scale;
float float_rows, float_cols;
float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols);
float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows);
float remaining_src_w = remaining_w * srcrect->w;
float remaining_src_h = remaining_h * srcrect->h;
float remaining_dst_w = remaining_w * tile_width;
float remaining_dst_h = remaining_h * tile_height;
int rows = (int)float_rows;
int cols = (int)float_cols;
SDL_FRect curr_src, curr_dst;
SDL_copyp(&curr_src, srcrect);
curr_dst.y = dstrect->y;
curr_dst.w = tile_width;
curr_dst.h = tile_height;
for (int y = 0; y < rows; ++y) {
curr_dst.x = dstrect->x;
for (int x = 0; x < cols; ++x) {
if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_dst.x += curr_dst.w;
}
if (remaining_dst_w > 0.0f) {
curr_src.w = remaining_src_w;
curr_dst.w = remaining_dst_w;
if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.w = srcrect->w;
curr_dst.w = tile_width;
}
curr_dst.y += curr_dst.h;
}
if (remaining_dst_h > 0.0f) {
curr_src.h = remaining_src_h;
curr_dst.h = remaining_dst_h;
curr_dst.x = dstrect->x;
for (int x = 0; x < cols; ++x) {
if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_dst.x += curr_dst.w;
}
if (remaining_dst_w > 0.0f) {
curr_src.w = remaining_src_w;
curr_dst.w = remaining_dst_w;
if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
}
}
return true;
}
static bool IsNPOT(int x)
{
return (x <= 0) || ((x & (x - 1)) != 0);
}
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
SDL_FRect real_srcrect;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
CHECK_PARAM(scale <= 0.0f) {
return SDL_InvalidParamError("scale");
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return true;
}
}
SDL_FRect full_dstrect;
if (!dstrect) {
GetRenderViewportSize(renderer, &full_dstrect);
dstrect = &full_dstrect;
}
if (!UpdateTexturePalette(texture)) {
return false;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
bool do_wrapping = !renderer->software &&
(!srcrect ||
(real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h));
if (do_wrapping && renderer->npot_texture_wrap_unsupported) {
if (IsNPOT(texture->w) || IsNPOT(texture->h)) {
do_wrapping = false;
}
}
if (do_wrapping) {
return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, dstrect);
} else {
return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, dstrect);
}
}
bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect)
{
SDL_FRect full_src, full_dst;
SDL_FRect curr_src, curr_dst;
float dst_left_width;
float dst_right_width;
float dst_top_height;
float dst_bottom_height;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (!srcrect) {
full_src.x = 0;
full_src.y = 0;
full_src.w = (float)texture->w;
full_src.h = (float)texture->h;
srcrect = &full_src;
}
if (!dstrect) {
GetRenderViewportSize(renderer, &full_dst);
dstrect = &full_dst;
}
if (scale <= 0.0f || scale == 1.0f) {
dst_left_width = SDL_ceilf(left_width);
dst_right_width = SDL_ceilf(right_width);
dst_top_height = SDL_ceilf(top_height);
dst_bottom_height = SDL_ceilf(bottom_height);
} else {
dst_left_width = SDL_ceilf(left_width * scale);
dst_right_width = SDL_ceilf(right_width * scale);
dst_top_height = SDL_ceilf(top_height * scale);
dst_bottom_height = SDL_ceilf(bottom_height * scale);
}
curr_src.x = srcrect->x + left_width;
curr_src.y = srcrect->y + top_height;
curr_src.w = srcrect->w - left_width - right_width;
curr_src.h = srcrect->h - top_height - bottom_height;
curr_dst.x = dstrect->x + dst_left_width;
curr_dst.y = dstrect->y + dst_top_height;
curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x;
curr_src.y = srcrect->y;
curr_src.w = left_width;
curr_src.h = top_height;
curr_dst.x = dstrect->x;
curr_dst.y = dstrect->y;
curr_dst.w = dst_left_width;
curr_dst.h = dst_top_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + srcrect->w - right_width;
curr_src.w = right_width;
curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
curr_dst.w = dst_right_width;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + srcrect->h - bottom_height;
curr_src.h = bottom_height;
curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
curr_dst.h = dst_bottom_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x;
curr_src.w = left_width;
curr_dst.x = dstrect->x;
curr_dst.w = dst_left_width;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + top_height;
curr_src.h = srcrect->h - top_height - bottom_height;
curr_dst.y = dstrect->y + dst_top_height;
curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + srcrect->w - right_width;
curr_src.w = right_width;
curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
curr_dst.w = dst_right_width;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + left_width;
curr_src.y = srcrect->y;
curr_src.w = srcrect->w - left_width - right_width;
curr_src.h = top_height;
curr_dst.x = dstrect->x + dst_left_width;
curr_dst.y = dstrect->y;
curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
curr_dst.h = dst_top_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + srcrect->h - bottom_height;
curr_src.h = bottom_height;
curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
curr_dst.h = dst_bottom_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
return true;
}
bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale)
{
SDL_FRect full_src, full_dst;
SDL_FRect curr_src, curr_dst;
float dst_left_width;
float dst_right_width;
float dst_top_height;
float dst_bottom_height;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (!srcrect) {
full_src.x = 0;
full_src.y = 0;
full_src.w = (float)texture->w;
full_src.h = (float)texture->h;
srcrect = &full_src;
}
if (!dstrect) {
GetRenderViewportSize(renderer, &full_dst);
dstrect = &full_dst;
}
if (scale <= 0.0f || scale == 1.0f) {
dst_left_width = SDL_ceilf(left_width);
dst_right_width = SDL_ceilf(right_width);
dst_top_height = SDL_ceilf(top_height);
dst_bottom_height = SDL_ceilf(bottom_height);
} else {
dst_left_width = SDL_ceilf(left_width * scale);
dst_right_width = SDL_ceilf(right_width * scale);
dst_top_height = SDL_ceilf(top_height * scale);
dst_bottom_height = SDL_ceilf(bottom_height * scale);
}
curr_src.x = srcrect->x + left_width;
curr_src.y = srcrect->y + top_height;
curr_src.w = srcrect->w - left_width - right_width;
curr_src.h = srcrect->h - top_height - bottom_height;
curr_dst.x = dstrect->x + dst_left_width;
curr_dst.y = dstrect->y + dst_top_height;
curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x;
curr_src.y = srcrect->y;
curr_src.w = left_width;
curr_src.h = top_height;
curr_dst.x = dstrect->x;
curr_dst.y = dstrect->y;
curr_dst.w = dst_left_width;
curr_dst.h = dst_top_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + srcrect->w - right_width;
curr_src.w = right_width;
curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
curr_dst.w = dst_right_width;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + srcrect->h - bottom_height;
curr_src.h = bottom_height;
curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
curr_dst.h = dst_bottom_height;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x;
curr_src.w = left_width;
curr_dst.x = dstrect->x;
curr_dst.w = dst_left_width;
if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + top_height;
curr_src.h = srcrect->h - top_height - bottom_height;
curr_dst.y = dstrect->y + dst_top_height;
curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + srcrect->w - right_width;
curr_src.w = right_width;
curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
curr_dst.w = dst_right_width;
if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
return false;
}
curr_src.x = srcrect->x + left_width;
curr_src.y = srcrect->y;
curr_src.w = srcrect->w - left_width - right_width;
curr_src.h = top_height;
curr_dst.x = dstrect->x + dst_left_width;
curr_dst.y = dstrect->y;
curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
curr_dst.h = dst_top_height;
if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
return false;
}
curr_src.y = srcrect->y + srcrect->h - bottom_height;
curr_src.h = bottom_height;
curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
curr_dst.h = dst_bottom_height;
if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
return false;
}
return true;
}
bool SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices)
{
if (vertices) {
const float *xy = &vertices->position.x;
int xy_stride = sizeof(SDL_Vertex);
const SDL_FColor *color = &vertices->color;
int color_stride = sizeof(SDL_Vertex);
const float *uv = &vertices->tex_coord.x;
int uv_stride = sizeof(SDL_Vertex);
int size_indices = 4;
return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
} else {
return SDL_InvalidParamError("vertices");
}
}
#ifdef SDL_VIDEO_RENDER_SW
static int remap_one_indice(
int prev,
int k,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride)
{
const float *xy0_, *xy1_, *uv0_, *uv1_;
const SDL_FColor *col0_, *col1_;
xy0_ = (const float *)((const char *)xy + prev * xy_stride);
xy1_ = (const float *)((const char *)xy + k * xy_stride);
if (xy0_[0] != xy1_[0]) {
return k;
}
if (xy0_[1] != xy1_[1]) {
return k;
}
if (texture) {
uv0_ = (const float *)((const char *)uv + prev * uv_stride);
uv1_ = (const float *)((const char *)uv + k * uv_stride);
if (uv0_[0] != uv1_[0]) {
return k;
}
if (uv0_[1] != uv1_[1]) {
return k;
}
}
col0_ = (const SDL_FColor *)((const char *)color + prev * color_stride);
col1_ = (const SDL_FColor *)((const char *)color + k * color_stride);
if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) != 0) {
return k;
}
return prev;
}
static int remap_indices(
int prev[3],
int k,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride)
{
int i;
if (prev[0] == -1) {
return k;
}
for (i = 0; i < 3; i++) {
int new_k = remap_one_indice(prev[i], k, texture, xy, xy_stride, color, color_stride, uv, uv_stride);
if (new_k != k) {
return new_k;
}
}
return k;
}
#define DEBUG_SW_RENDER_GEOMETRY 0
static bool SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices)
{
int i;
bool result = true;
int count = indices ? num_indices : num_vertices;
int prev[3]; float texw = 0.0f, texh = 0.0f;
SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
float r = 0, g = 0, b = 0, a = 0;
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
SDL_GetRenderDrawBlendMode(renderer, &blendMode);
SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a);
if (texture) {
SDL_GetTextureSize(texture, &texw, &texh);
}
prev[0] = -1;
prev[1] = -1;
prev[2] = -1;
size_indices = indices ? size_indices : 0;
for (i = 0; i < count; i += 3) {
int k0, k1, k2; int is_quad = 1;
#if DEBUG_SW_RENDER_GEOMETRY
int is_uniform = 1;
int is_rectangle = 1;
#endif
int A = -1; int B = -1; int C = -1; int C2 = -1;
if (size_indices == 4) {
k0 = ((const Uint32 *)indices)[i];
k1 = ((const Uint32 *)indices)[i + 1];
k2 = ((const Uint32 *)indices)[i + 2];
} else if (size_indices == 2) {
k0 = ((const Uint16 *)indices)[i];
k1 = ((const Uint16 *)indices)[i + 1];
k2 = ((const Uint16 *)indices)[i + 2];
} else if (size_indices == 1) {
k0 = ((const Uint8 *)indices)[i];
k1 = ((const Uint8 *)indices)[i + 1];
k2 = ((const Uint8 *)indices)[i + 2];
} else {
k0 = remap_indices(prev, i, texture, xy, xy_stride, color, color_stride, uv, uv_stride);
k1 = remap_indices(prev, i + 1, texture, xy, xy_stride, color, color_stride, uv, uv_stride);
k2 = remap_indices(prev, i + 2, texture, xy, xy_stride, color, color_stride, uv, uv_stride);
}
if (prev[0] == -1) {
prev[0] = k0;
prev[1] = k1;
prev[2] = k2;
continue;
}
{
int cnt = 0, j = 3;
while (j--) {
int p = prev[j];
if (p == k0 || p == k1 || p == k2) {
cnt++;
}
}
is_quad = (cnt == 2);
}
if (is_quad) {
const float *xy0_, *xy1_, *xy2_;
float x0, x1, x2;
float y0, y1, y2;
xy0_ = (const float *)((const char *)xy + k0 * xy_stride);
xy1_ = (const float *)((const char *)xy + k1 * xy_stride);
xy2_ = (const float *)((const char *)xy + k2 * xy_stride);
x0 = xy0_[0];
y0 = xy0_[1];
x1 = xy1_[0];
y1 = xy1_[1];
x2 = xy2_[0];
y2 = xy2_[1];
if (x0 <= x1 && y0 <= y1) {
if (x0 <= x2 && y0 <= y2) {
A = k0;
} else {
A = k2;
}
} else {
if (x1 <= x2 && y1 <= y2) {
A = k1;
} else {
A = k2;
}
}
if (x0 >= x1 && y0 >= y1) {
if (x0 >= x2 && y0 >= y2) {
B = k0;
} else {
B = k2;
}
} else {
if (x1 >= x2 && y1 >= y2) {
B = k1;
} else {
B = k2;
}
}
if (k0 != A && k0 != B) {
C = k0;
} else if (k1 != A && k1 != B) {
C = k1;
} else {
C = k2;
}
if (prev[0] != A && prev[0] != B) {
C2 = prev[0];
} else if (prev[1] != A && prev[1] != B) {
C2 = prev[1];
} else {
C2 = prev[2];
}
xy0_ = (const float *)((const char *)xy + A * xy_stride);
xy1_ = (const float *)((const char *)xy + B * xy_stride);
xy2_ = (const float *)((const char *)xy + C * xy_stride);
x0 = xy0_[0];
y0 = xy0_[1];
x1 = xy1_[0];
y1 = xy1_[1];
x2 = xy2_[0];
y2 = xy2_[1];
if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) {
} else {
is_quad = 0;
#if DEBUG_SW_RENDER_GEOMETRY
is_rectangle = 0;
#endif
}
xy2_ = (const float *)((const char *)xy + C2 * xy_stride);
x2 = xy2_[0];
y2 = xy2_[1];
if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) {
} else {
is_quad = 0;
#if DEBUG_SW_RENDER_GEOMETRY
is_rectangle = 0;
#endif
}
}
if (is_quad) {
const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + A * color_stride);
const SDL_FColor *col1_ = (const SDL_FColor *)((const char *)color + B * color_stride);
const SDL_FColor *col2_ = (const SDL_FColor *)((const char *)color + C * color_stride);
const SDL_FColor *col3_ = (const SDL_FColor *)((const char *)color + C2 * color_stride);
if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) == 0 &&
SDL_memcmp(col0_, col2_, sizeof(*col0_)) == 0 &&
SDL_memcmp(col0_, col3_, sizeof(*col0_)) == 0) {
} else {
is_quad = 0;
#if DEBUG_SW_RENDER_GEOMETRY
is_uniform = 0;
#endif
}
}
if (is_quad && uv) {
const float *uv0_ = (const float *)((const char *)uv + A * color_stride);
const float *uv1_ = (const float *)((const char *)uv + B * color_stride);
const float *uv2_ = (const float *)((const char *)uv + C * color_stride);
const float *uv3_ = (const float *)((const char *)uv + C2 * color_stride);
if (uv0_[0] >= 0.0f && uv0_[0] <= 1.0f &&
uv1_[0] >= 0.0f && uv1_[0] <= 1.0f &&
uv2_[0] >= 0.0f && uv2_[0] <= 1.0f &&
uv3_[0] >= 0.0f && uv3_[0] <= 1.0f) {
} else {
is_quad = 0;
}
}
if (is_quad) {
SDL_FRect s;
SDL_FRect d;
const float *xy0_, *xy1_, *uv0_, *uv1_;
const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + k0 * color_stride);
xy0_ = (const float *)((const char *)xy + A * xy_stride);
xy1_ = (const float *)((const char *)xy + B * xy_stride);
if (texture) {
uv0_ = (const float *)((const char *)uv + A * uv_stride);
uv1_ = (const float *)((const char *)uv + B * uv_stride);
s.x = uv0_[0] * texw;
s.y = uv0_[1] * texh;
s.w = uv1_[0] * texw - s.x;
s.h = uv1_[1] * texh - s.y;
} else {
s.x = s.y = s.w = s.h = 0;
}
d.x = xy0_[0];
d.y = xy0_[1];
d.w = xy1_[0] - d.x;
d.h = xy1_[1] - d.y;
if (texture && s.w != 0 && s.h != 0) {
SDL_SetTextureAlphaModFloat(texture, col0_->a);
SDL_SetTextureColorModFloat(texture, col0_->r, col0_->g, col0_->b);
if (s.w > 0 && s.h > 0) {
SDL_RenderTexture(renderer, texture, &s, &d);
} else {
int flags = 0;
if (s.w < 0) {
flags |= SDL_FLIP_HORIZONTAL;
s.w *= -1;
s.x -= s.w;
}
if (s.h < 0) {
flags |= SDL_FLIP_VERTICAL;
s.h *= -1;
s.y -= s.h;
}
SDL_RenderTextureRotated(renderer, texture, &s, &d, 0, NULL, (SDL_FlipMode)flags);
}
#if DEBUG_SW_RENDER_GEOMETRY
SDL_Log("Rect-COPY: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a,
(void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h);
#endif
} else if (d.w != 0.0f && d.h != 0.0f) { SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColorFloat(renderer, col0_->r, col0_->g, col0_->b, col0_->a);
SDL_RenderFillRect(renderer, &d);
#if DEBUG_SW_RENDER_GEOMETRY
SDL_Log("Rect-FILL: RGB %f %f %f - Alpha:%f - texture=%p: dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a,
(void *)texture, d.x, d.y, d.w, d.h);
} else {
SDL_Log("Rect-DISMISS: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a,
(void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h);
#endif
}
prev[0] = -1;
} else {
if (prev[0] != -1) {
#if DEBUG_SW_RENDER_GEOMETRY
SDL_Log("Triangle %d %d %d - is_uniform:%d is_rectangle:%d", prev[0], prev[1], prev[2], is_uniform, is_rectangle);
#endif
result = QueueCmdGeometry(renderer, texture,
xy, xy_stride, color, color_stride, uv, uv_stride,
num_vertices, prev, 3, 4,
scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
if (!result) {
goto end;
}
}
prev[0] = k0;
prev[1] = k1;
prev[2] = k2;
}
}
if (prev[0] != -1) {
#if DEBUG_SW_RENDER_GEOMETRY
SDL_Log("Last triangle %d %d %d", prev[0], prev[1], prev[2]);
#endif
result = QueueCmdGeometry(renderer, texture,
xy, xy_stride, color, color_stride, uv, uv_stride,
num_vertices, prev, 3, 4,
scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
if (!result) {
goto end;
}
}
end:
SDL_SetRenderDrawBlendMode(renderer, blendMode);
SDL_SetRenderDrawColorFloat(renderer, r, g, b, a);
return result;
}
#endif
bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices)
{
int i;
int count = indices ? num_indices : num_vertices;
SDL_TextureAddressMode texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
SDL_TextureAddressMode texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
CHECK_RENDERER_MAGIC(renderer, false);
if (texture) {
CHECK_TEXTURE_MAGIC(texture, false);
CHECK_PARAM(renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
}
CHECK_PARAM(!xy) {
return SDL_InvalidParamError("xy");
}
CHECK_PARAM(!color) {
return SDL_InvalidParamError("color");
}
CHECK_PARAM(texture && !uv) {
return SDL_InvalidParamError("uv");
}
(void)count; CHECK_PARAM(count % 3 != 0) {
return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices");
}
if (indices) {
CHECK_PARAM(size_indices != 1 && size_indices != 2 && size_indices != 4) {
return SDL_InvalidParamError("size_indices");
}
}
if (!indices) {
size_indices = 0;
}
if (!renderer->QueueGeometry) {
return SDL_Unsupported();
}
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
return true;
}
#endif
if (num_vertices < 3) {
return true;
}
if (texture) {
if (!UpdateTexturePalette(texture)) {
return false;
}
if (texture->native) {
texture = texture->native;
}
if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->w)) {
texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
} else {
texture_address_mode_u = renderer->texture_address_mode_u;
}
if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->h)) {
texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
} else {
texture_address_mode_v = renderer->texture_address_mode_v;
}
if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO ||
texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
for (i = 0; i < num_vertices; ++i) {
const float *uv_ = (const float *)((const char *)uv + i * uv_stride);
float u = uv_[0];
float v = uv_[1];
if (u < 0.0f || u > 1.0f) {
if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
texture_address_mode_u = SDL_TEXTURE_ADDRESS_WRAP;
if (texture_address_mode_v != SDL_TEXTURE_ADDRESS_AUTO) {
break;
}
}
}
if (v < 0.0f || v > 1.0f) {
if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
texture_address_mode_v = SDL_TEXTURE_ADDRESS_WRAP;
if (texture_address_mode_u != SDL_TEXTURE_ADDRESS_AUTO) {
break;
}
}
}
}
if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
}
if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
}
}
}
if (indices) {
for (i = 0; i < num_indices; ++i) {
int j;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else {
j = ((const Uint8 *)indices)[i];
}
if (j < 0 || j >= num_vertices) {
return SDL_SetError("Values of 'indices' out of bounds");
}
}
}
if (texture) {
texture->last_command_generation = renderer->render_command_generation;
}
#ifdef SDL_VIDEO_RENDER_SW
if (renderer->software &&
texture_address_mode_u == SDL_TEXTURE_ADDRESS_CLAMP &&
texture_address_mode_v == SDL_TEXTURE_ADDRESS_CLAMP) {
return SDL_SW_RenderGeometryRaw(renderer, texture,
xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices,
indices, num_indices, size_indices);
}
#endif
const SDL_RenderViewState *view = renderer->view;
return QueueCmdGeometry(renderer, texture,
xy, xy_stride, color, color_stride, uv, uv_stride,
num_vertices, indices, num_indices, size_indices,
view->current_scale.x, view->current_scale.y,
texture_address_mode_u, texture_address_mode_v);
}
bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->texture_address_mode_u = u_mode;
renderer->texture_address_mode_v = v_mode;
return true;
}
bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode)
{
if (u_mode) {
*u_mode = SDL_TEXTURE_ADDRESS_INVALID;
}
if (v_mode) {
*v_mode = SDL_TEXTURE_ADDRESS_INVALID;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (u_mode) {
*u_mode = renderer->texture_address_mode_u;
}
if (v_mode) {
*v_mode = renderer->texture_address_mode_v;
}
return true;
}
SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
if (!renderer->RenderReadPixels) {
SDL_Unsupported();
return NULL;
}
FlushRenderCommands(renderer);
SDL_Rect real_rect = renderer->view->pixel_viewport;
if (rect) {
if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) {
SDL_SetError("Can't read outside the current viewport");
return NULL;
}
}
SDL_Surface *surface = renderer->RenderReadPixels(renderer, &real_rect);
if (surface) {
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
if (renderer->target) {
SDL_Texture *target = renderer->target;
SDL_Texture *parent = SDL_GetPointerProperty(SDL_GetTextureProperties(target), SDL_PROP_TEXTURE_PARENT_POINTER, NULL);
SDL_PixelFormat expected_format = (parent ? parent->format : target->format);
SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, target->SDR_white_point);
SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, target->HDR_headroom);
if ((surface->format == SDL_PIXELFORMAT_ARGB8888 && expected_format == SDL_PIXELFORMAT_XRGB8888) ||
(surface->format == SDL_PIXELFORMAT_RGBA8888 && expected_format == SDL_PIXELFORMAT_RGBX8888) ||
(surface->format == SDL_PIXELFORMAT_ABGR8888 && expected_format == SDL_PIXELFORMAT_XBGR8888) ||
(surface->format == SDL_PIXELFORMAT_BGRA8888 && expected_format == SDL_PIXELFORMAT_BGRX8888)) {
surface->format = expected_format;
surface->fmt = SDL_GetPixelFormatDetails(expected_format);
}
} else {
SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point);
SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, renderer->HDR_headroom);
}
}
return surface;
}
static void SDL_RenderApplyWindowShape(SDL_Renderer *renderer)
{
SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
if (shape != renderer->shape_surface) {
if (renderer->shape_texture) {
SDL_DestroyTexture(renderer->shape_texture);
renderer->shape_texture = NULL;
}
if (shape) {
renderer->shape_texture = SDL_CreateTextureFromSurface(renderer, shape);
SDL_SetTextureBlendMode(renderer->shape_texture,
SDL_ComposeCustomBlendMode(
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD));
}
renderer->shape_surface = shape;
}
if (renderer->shape_texture) {
SDL_RenderTexture(renderer, renderer->shape_texture, NULL, NULL);
}
}
static void SDL_SimulateRenderVSync(SDL_Renderer *renderer)
{
Uint64 now, elapsed;
const Uint64 interval = renderer->simulate_vsync_interval_ns;
if (!interval) {
return;
}
now = SDL_GetTicksNS();
elapsed = (now - renderer->last_present);
if (elapsed < interval) {
Uint64 duration = (interval - elapsed);
SDL_DelayPrecise(duration);
now = SDL_GetTicksNS();
}
elapsed = (now - renderer->last_present);
if (!renderer->last_present || elapsed > SDL_MS_TO_NS(1000)) {
renderer->last_present = now;
} else {
renderer->last_present += (elapsed / interval) * interval;
}
}
bool SDL_RenderPresent(SDL_Renderer *renderer)
{
bool presented = true;
CHECK_RENDERER_MAGIC(renderer, false);
CHECK_PARAM(renderer->target) {
if (!renderer->window && SDL_strcmp(renderer->name, SDL_GPU_RENDERER) == 0) {
} else {
return SDL_SetError("You can't present on a render target");
}
}
if (renderer->transparent_window) {
SDL_RenderApplyWindowShape(renderer);
}
FlushRenderCommands(renderer);
#if DONT_DRAW_WHILE_HIDDEN
if (renderer->hidden) {
presented = false;
} else
#endif
if (!renderer->RenderPresent(renderer)) {
presented = false;
}
if (renderer->simulate_vsync ||
(!presented && renderer->wanted_vsync)) {
SDL_SimulateRenderVSync(renderer);
}
return true;
}
static void SDL_DestroyTextureInternal(SDL_Texture *texture, bool is_destroying)
{
SDL_Renderer *renderer;
if (texture->public_palette) {
SDL_SetTexturePalette(texture, NULL);
}
SDL_DestroyProperties(texture->props);
renderer = texture->renderer;
if (is_destroying) {
} else {
if (texture == renderer->target) {
SDL_SetRenderTarget(renderer, NULL); } else {
FlushRenderCommandsIfTextureNeeded(texture);
}
}
SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, false);
if (texture->next) {
texture->next->prev = texture->prev;
}
if (texture->prev) {
texture->prev->next = texture->next;
} else {
renderer->textures = texture->next;
}
if (texture->native) {
SDL_DestroyTextureInternal(texture->native, is_destroying);
}
#ifdef SDL_HAVE_YUV
if (texture->yuv) {
SDL_SW_DestroyYUVTexture(texture->yuv);
}
#endif
SDL_free(texture->pixels);
renderer->DestroyTexture(renderer, texture);
if (texture->palette_surface) {
SDL_DestroySurface(texture->palette_surface);
texture->palette_surface = NULL;
}
if (texture->locked_surface) {
SDL_DestroySurface(texture->locked_surface);
texture->locked_surface = NULL;
}
SDL_free(texture);
}
void SDL_DestroyTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, );
if (--texture->refcount > 0) {
return;
}
SDL_DestroyTextureInternal(texture, false );
}
static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
{
SDL_RenderCommand *cmd;
if (renderer->render_commands_tail) {
renderer->render_commands_tail->next = renderer->render_commands_pool;
cmd = renderer->render_commands;
} else {
cmd = renderer->render_commands_pool;
}
renderer->render_commands_pool = NULL;
renderer->render_commands_tail = NULL;
renderer->render_commands = NULL;
renderer->vertex_data_used = 0;
while (cmd) {
SDL_RenderCommand *next = cmd->next;
SDL_free(cmd);
cmd = next;
}
}
void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer)
{
SDL_assert(renderer != NULL);
SDL_assert(!renderer->destroyed);
renderer->destroyed = true;
SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer);
if (renderer->window) {
SDL_PropertiesID props = SDL_GetWindowProperties(renderer->window);
if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) {
SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER);
}
SDL_RemoveWindowRenderer(renderer->window, renderer);
}
if (renderer->software) {
FlushRenderCommands(renderer);
}
SDL_DiscardAllCommands(renderer);
if (renderer->debug_char_texture_atlas) {
SDL_DestroyTexture(renderer->debug_char_texture_atlas);
renderer->debug_char_texture_atlas = NULL;
}
while (renderer->textures) {
SDL_Texture *tex = renderer->textures;
SDL_DestroyTextureInternal(renderer->textures, true );
SDL_assert(tex != renderer->textures); }
if (renderer->palettes) {
SDL_assert(SDL_HashTableEmpty(renderer->palettes));
SDL_DestroyHashTable(renderer->palettes);
renderer->palettes = NULL;
}
if (renderer->DestroyRenderer) {
renderer->DestroyRenderer(renderer);
}
if (renderer->target_mutex) {
SDL_DestroyMutex(renderer->target_mutex);
renderer->target_mutex = NULL;
}
if (renderer->vertex_data) {
SDL_free(renderer->vertex_data);
renderer->vertex_data = NULL;
}
if (renderer->texture_formats) {
SDL_free(renderer->texture_formats);
renderer->texture_formats = NULL;
}
if (renderer->props) {
SDL_DestroyProperties(renderer->props);
renderer->props = 0;
}
}
void SDL_DestroyRenderer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer,);
if (!renderer->destroyed) {
SDL_DestroyRendererWithoutFreeing(renderer);
}
SDL_Renderer *curr = SDL_renderers;
SDL_Renderer *prev = NULL;
while (curr) {
if (curr == renderer) {
if (prev) {
prev->next = renderer->next;
} else {
SDL_renderers = renderer->next;
}
break;
}
prev = curr;
curr = curr->next;
}
SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, false);
SDL_free(renderer);
}
void *SDL_GetRenderMetalLayer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
if (renderer->GetMetalLayer) {
FlushRenderCommands(renderer); return renderer->GetMetalLayer(renderer);
}
return NULL;
}
void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
if (renderer->GetMetalCommandEncoder) {
FlushRenderCommands(renderer); return renderer->GetMetalCommandEncoder(renderer);
}
return NULL;
}
bool SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore)
{
CHECK_RENDERER_MAGIC(renderer, false);
if (!renderer->AddVulkanRenderSemaphores) {
return SDL_Unsupported();
}
return renderer->AddVulkanRenderSemaphores(renderer, wait_stage_mask, wait_semaphore, signal_semaphore);
}
static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode)
{
if (blendMode == SDL_BLENDMODE_NONE_FULL) {
return SDL_BLENDMODE_NONE;
}
if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
return SDL_BLENDMODE_BLEND;
}
if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL) {
return SDL_BLENDMODE_BLEND_PREMULTIPLIED;
}
if (blendMode == SDL_BLENDMODE_ADD_FULL) {
return SDL_BLENDMODE_ADD;
}
if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL) {
return SDL_BLENDMODE_ADD_PREMULTIPLIED;
}
if (blendMode == SDL_BLENDMODE_MOD_FULL) {
return SDL_BLENDMODE_MOD;
}
if (blendMode == SDL_BLENDMODE_MUL_FULL) {
return SDL_BLENDMODE_MUL;
}
return blendMode;
}
static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode)
{
if (blendMode == SDL_BLENDMODE_NONE) {
return SDL_BLENDMODE_NONE_FULL;
}
if (blendMode == SDL_BLENDMODE_BLEND) {
return SDL_BLENDMODE_BLEND_FULL;
}
if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED) {
return SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL;
}
if (blendMode == SDL_BLENDMODE_ADD) {
return SDL_BLENDMODE_ADD_FULL;
}
if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED) {
return SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL;
}
if (blendMode == SDL_BLENDMODE_MOD) {
return SDL_BLENDMODE_MOD_FULL;
}
if (blendMode == SDL_BLENDMODE_MUL) {
return SDL_BLENDMODE_MUL_FULL;
}
return blendMode;
}
SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation)
{
SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation,
srcAlphaFactor, dstAlphaFactor, alphaOperation);
return SDL_GetShortBlendMode(blendMode);
}
SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
}
SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
}
SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
}
SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
}
SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
}
SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);
}
bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->wanted_vsync = vsync ? true : false;
#ifdef SDL_VIDEO_RENDER_SW
if (renderer->software) {
if (!renderer->window) {
if (!vsync) {
return true;
} else {
return SDL_Unsupported();
}
}
if (SDL_SetWindowTextureVSync(NULL, renderer->window, vsync)) {
renderer->simulate_vsync = false;
return true;
}
}
#endif
if (!renderer->SetVSync ||
!renderer->SetVSync(renderer, vsync)) {
switch (vsync) {
case 0:
renderer->simulate_vsync = false;
break;
case 1:
renderer->simulate_vsync = true;
break;
default:
return SDL_Unsupported();
}
}
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync);
return true;
}
bool SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync)
{
if (vsync) {
*vsync = 0;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (vsync) {
*vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0);
}
return true;
}
#define SDL_DEBUG_FONT_GLYPHS_PER_ROW 14
static bool CreateDebugTextAtlas(SDL_Renderer *renderer)
{
SDL_assert(renderer->debug_char_texture_atlas == NULL);
const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
const int rows = (SDL_DEBUG_FONT_NUM_GLYPHS / SDL_DEBUG_FONT_GLYPHS_PER_ROW) + 1;
SDL_Surface *atlas = SDL_CreateSurface((charWidth + 2) * SDL_DEBUG_FONT_GLYPHS_PER_ROW, rows * (charHeight + 2), SDL_PIXELFORMAT_RGBA8888);
if (!atlas) {
return false;
}
const int pitch = atlas->pitch;
SDL_memset(atlas->pixels, '\0', atlas->h * atlas->pitch);
int column = 0;
int row = 0;
for (int glyph = 0; glyph < SDL_DEBUG_FONT_NUM_GLYPHS; glyph++) {
Uint8 *linepos = (((Uint8 *)atlas->pixels) + ((row * (charHeight + 2) + 1) * pitch)) + ((column * (charWidth + 2) + 1) * sizeof (Uint32));
const Uint8 *charpos = SDL_RenderDebugTextFontData + (glyph * 8);
for (int iy = 0; iy < charHeight; iy++) {
Uint32 *curpos = (Uint32 *)linepos;
for (int ix = 0; ix < charWidth; ix++) {
if ((*charpos) & (1 << ix)) {
*curpos = 0xffffffff;
} else {
*curpos = 0;
}
++curpos;
}
linepos += pitch;
++charpos;
}
column++;
if (column >= SDL_DEBUG_FONT_GLYPHS_PER_ROW) {
row++;
column = 0;
}
}
SDL_assert((row < rows) || ((row == rows) && (column == 0)));
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, atlas);
if (texture) {
SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_PIXELART);
renderer->debug_char_texture_atlas = texture;
}
SDL_DestroySurface(atlas);
return texture != NULL;
}
static bool DrawDebugCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c)
{
SDL_assert(renderer->debug_char_texture_atlas != NULL);
const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
Uint32 ci = c;
if ((ci <= 32) || ((ci >= 127) && (ci <= 160))) {
return true; } else if (ci >= SDL_DEBUG_FONT_NUM_GLYPHS) {
ci = SDL_DEBUG_FONT_NUM_GLYPHS - 1; } else if (ci < 127) {
ci -= 33; } else {
ci -= 67; }
const float src_x = (float) (((ci % SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charWidth + 2)) + 1);
const float src_y = (float) (((ci / SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charHeight + 2)) + 1);
const SDL_FRect srect = { src_x, src_y, (float) charWidth, (float) charHeight };
const SDL_FRect drect = { x, y, (float) charWidth, (float) charHeight };
return SDL_RenderTexture(renderer, renderer->debug_char_texture_atlas, &srect, &drect);
}
bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *s)
{
CHECK_RENDERER_MAGIC(renderer, false);
if (!renderer->debug_char_texture_atlas) {
if (!CreateDebugTextAtlas(renderer)) {
return false;
}
}
bool result = true;
Uint8 r, g, b, a;
result &= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
result &= SDL_SetTextureColorMod(renderer->debug_char_texture_atlas, r, g, b);
result &= SDL_SetTextureAlphaMod(renderer->debug_char_texture_atlas, a);
float curx = x;
Uint32 ch;
while (result && ((ch = SDL_StepUTF8(&s, NULL)) != 0)) {
result &= DrawDebugCharacter(renderer, curx, y, ch);
curx += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
}
return result;
}
bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
if (SDL_strcmp(fmt, "%s") == 0) {
const char *str = va_arg(ap, const char *);
va_end(ap);
return SDL_RenderDebugText(renderer, x, y, str);
}
char *str = NULL;
const int rc = SDL_vasprintf(&str, fmt, ap);
va_end(ap);
if (rc == -1) {
return false;
}
const bool retval = SDL_RenderDebugText(renderer, x, y, str);
SDL_free(str);
return retval;
}
bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->scale_mode = scale_mode;
return true;
}
bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
{
if (scale_mode) {
*scale_mode = SDL_SCALEMODE_LINEAR;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (scale_mode) {
*scale_mode = renderer->scale_mode;
}
return true;
}
SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
CHECK_PARAM(!createinfo) {
SDL_InvalidParamError("createinfo");
return NULL;
}
CHECK_PARAM(!createinfo->fragment_shader) {
SDL_SetError("A fragment_shader is required");
return NULL;
}
SDL_GPUDevice *device = (SDL_GPUDevice *)SDL_GetPointerProperty(renderer->props, SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL);
if (!device) {
SDL_SetError("Renderer isn't associated with a GPU device");
return NULL;
}
SDL_GPURenderState *state = (SDL_GPURenderState *)SDL_calloc(1, sizeof(*state));
if (!state) {
return NULL;
}
state->renderer = renderer;
state->fragment_shader = createinfo->fragment_shader;
if (createinfo->num_sampler_bindings > 0) {
state->sampler_bindings = (SDL_GPUTextureSamplerBinding *)SDL_calloc(createinfo->num_sampler_bindings, sizeof(*state->sampler_bindings));
if (!state->sampler_bindings) {
SDL_DestroyGPURenderState(state);
return NULL;
}
SDL_memcpy(state->sampler_bindings, createinfo->sampler_bindings, createinfo->num_sampler_bindings * sizeof(*state->sampler_bindings));
state->num_sampler_bindings = createinfo->num_sampler_bindings;
}
if (createinfo->num_storage_textures > 0) {
state->storage_textures = (SDL_GPUTexture **)SDL_calloc(createinfo->num_storage_textures, sizeof(*state->storage_textures));
if (!state->storage_textures) {
SDL_DestroyGPURenderState(state);
return NULL;
}
SDL_memcpy(state->storage_textures, createinfo->storage_textures, createinfo->num_storage_textures * sizeof(*state->storage_textures));
state->num_storage_textures = createinfo->num_storage_textures;
}
if (createinfo->num_storage_buffers > 0) {
state->storage_buffers = (SDL_GPUBuffer **)SDL_calloc(createinfo->num_storage_buffers, sizeof(*state->storage_buffers));
if (!state->storage_buffers) {
SDL_DestroyGPURenderState(state);
return NULL;
}
SDL_memcpy(state->storage_buffers, createinfo->storage_buffers, createinfo->num_storage_buffers * sizeof(*state->storage_buffers));
state->num_storage_buffers = createinfo->num_storage_buffers;
}
return state;
}
bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
{
if (!state) {
return SDL_InvalidParamError("state");
}
if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) {
return false;
}
for (int i = 0; i < state->num_uniform_buffers; i++) {
SDL_GPURenderStateUniformBuffer *buffer = &state->uniform_buffers[i];
if (buffer->slot_index == slot_index) {
void *new_data = SDL_realloc(buffer->data, length);
if (!new_data) {
return false;
}
SDL_memcpy(new_data, data, length);
buffer->data = new_data;
buffer->length = length;
return true;
}
}
SDL_GPURenderStateUniformBuffer *buffers = (SDL_GPURenderStateUniformBuffer *)SDL_realloc(state->uniform_buffers, (state->num_uniform_buffers + 1) * sizeof(*state->uniform_buffers));
if (!buffers) {
return false;
}
SDL_GPURenderStateUniformBuffer *buffer = &buffers[state->num_uniform_buffers];
buffer->slot_index = slot_index;
buffer->length = length;
buffer->data = SDL_malloc(length);
if (!buffer->data) {
SDL_free(buffers);
return false;
}
SDL_memcpy(buffer->data, data, length);
state->uniform_buffers = buffers;
++state->num_uniform_buffers;
return true;
}
bool SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->gpu_render_state = state;
return true;
}
void SDL_DestroyGPURenderState(SDL_GPURenderState *state)
{
if (!state) {
return;
}
FlushRenderCommandsIfGPURenderStateNeeded(state);
if (state->num_uniform_buffers > 0) {
for (int i = 0; i < state->num_uniform_buffers; i++) {
SDL_free(state->uniform_buffers[i].data);
}
SDL_free(state->uniform_buffers);
}
SDL_free(state->sampler_bindings);
SDL_free(state->storage_textures);
SDL_free(state->storage_buffers);
SDL_free(state);
}