#include "SDL_internal.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h"
#include "SDL_gamepad_c.h"
#include "SDL_gamepad_db.h"
#include "controller_type.h"
#include "usb_ids.h"
#include "hidapi/SDL_hidapi_flydigi.h"
#include "hidapi/SDL_hidapi_nintendo.h"
#include "hidapi/SDL_hidapi_sinput.h"
#include "../events/SDL_events_c.h"
#include "../SDL_hints_c.h"
#ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h"
#endif
#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
#define SDL_GAMEPAD_CRC_FIELD "crc:"
#define SDL_GAMEPAD_CRC_FIELD_SIZE 4
#define SDL_GAMEPAD_TYPE_FIELD "type:"
#define SDL_GAMEPAD_TYPE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_TYPE_FIELD)
#define SDL_GAMEPAD_FACE_FIELD "face:"
#define SDL_GAMEPAD_FACE_FIELD_SIZE 5
#define SDL_GAMEPAD_PLATFORM_FIELD "platform:"
#define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD)
#define SDL_GAMEPAD_HINT_FIELD "hint:"
#define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD)
#define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:"
#define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD)
#define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:"
#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
#define SDL_ADD_BUTTON_MAPPING(sdl_name, button_id, maxlen) \
do { \
char temp[32]; \
(void)SDL_snprintf(temp, sizeof(temp), "%s:b%d,", sdl_name, button_id); \
SDL_strlcat(mapping_string, temp, maxlen); \
} while (0)
#define SDL_ADD_AXIS_MAPPING(sdl_name, axis_id, maxlen) \
do { \
char temp[32]; \
(void)SDL_snprintf(temp, sizeof(temp), "%s:a%d,", sdl_name, axis_id); \
SDL_strlcat(mapping_string, temp, maxlen); \
} while (0)
static bool SDL_gamepads_initialized;
static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static SDL_HashTable *SDL_gamepad_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
typedef enum
{
SDL_GAMEPAD_FACE_STYLE_UNKNOWN,
SDL_GAMEPAD_FACE_STYLE_ABXY,
SDL_GAMEPAD_FACE_STYLE_AXBY,
SDL_GAMEPAD_FACE_STYLE_BAYX,
SDL_GAMEPAD_FACE_STYLE_SONY,
} SDL_GamepadFaceStyle;
typedef enum
{
SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT,
SDL_GAMEPAD_MAPPING_PRIORITY_API,
SDL_GAMEPAD_MAPPING_PRIORITY_USER,
} SDL_GamepadMappingPriority;
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
typedef struct GamepadMapping_t
{
SDL_GUID guid _guarded;
char *name _guarded;
char *mapping _guarded;
SDL_GamepadMappingPriority priority _guarded;
struct GamepadMapping_t *next _guarded;
} GamepadMapping_t;
typedef struct
{
int refcount _guarded;
SDL_JoystickID *joysticks _guarded;
GamepadMapping_t **joystick_mappings _guarded;
int num_changed_mappings _guarded;
GamepadMapping_t **changed_mappings _guarded;
} MappingChangeTracker;
#undef _guarded
static SDL_GUID s_zeroGUID;
static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static MappingChangeTracker *s_mappingChangeTracker SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static SDL_HashTable *s_gamepadInstanceIDs SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
struct SDL_Gamepad
{
SDL_Joystick *joystick _guarded; int ref_count _guarded;
const char *name _guarded;
SDL_GamepadType type _guarded;
SDL_GamepadFaceStyle face_style _guarded;
GamepadMapping_t *mapping _guarded;
int num_bindings _guarded;
SDL_GamepadBinding *bindings _guarded;
SDL_GamepadBinding **last_match_axis _guarded;
Uint8 *last_hat_mask _guarded;
Uint64 guide_button_down _guarded;
struct SDL_Gamepad *next _guarded; };
#undef _guarded
#define CHECK_GAMEPAD_MAGIC(gamepad, result) \
CHECK_PARAM(!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD) || \
!SDL_IsJoystickValid(gamepad->joystick)) { \
SDL_InvalidParamError("gamepad"); \
SDL_UnlockJoysticks(); \
return result; \
}
static SDL_vidpid_list SDL_allowed_gamepads = {
SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, 0, 0, NULL,
NULL, 0, 0, NULL,
0, NULL,
false
};
static SDL_vidpid_list SDL_ignored_gamepads = {
SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, 0, 0, NULL,
NULL, 0, 0, NULL,
0, NULL,
false
};
enum SDL_GamepadBlacklistWordsPosition {
GAMEPAD_BLACKLIST_BEGIN,
GAMEPAD_BLACKLIST_END,
GAMEPAD_BLACKLIST_ANYWHERE,
};
struct SDL_GamepadBlacklistWords {
const char* str;
enum SDL_GamepadBlacklistWordsPosition pos;
};
static const struct SDL_GamepadBlacklistWords SDL_gamepad_blacklist_words[] = {
#ifdef SDL_PLATFORM_LINUX
{" Motion Sensors", GAMEPAD_BLACKLIST_END}, {" IMU", GAMEPAD_BLACKLIST_END}, {" Touchpad", GAMEPAD_BLACKLIST_END},
{" Accelerometer", GAMEPAD_BLACKLIST_END},
{" IR", GAMEPAD_BLACKLIST_END},
{" Motion Plus", GAMEPAD_BLACKLIST_END},
{" Nunchuk", GAMEPAD_BLACKLIST_END},
#endif
{"uinput-", GAMEPAD_BLACKLIST_BEGIN},
{"Synaptics ", GAMEPAD_BLACKLIST_ANYWHERE}, {"Trackpad", GAMEPAD_BLACKLIST_ANYWHERE},
{"Clickpad", GAMEPAD_BLACKLIST_ANYWHERE},
{" Keyboard", GAMEPAD_BLACKLIST_ANYWHERE},
{" Laptop ", GAMEPAD_BLACKLIST_ANYWHERE}, {"Mouse ", GAMEPAD_BLACKLIST_BEGIN}, {" Pen", GAMEPAD_BLACKLIST_END}, {" Finger", GAMEPAD_BLACKLIST_END}, {" LED ", GAMEPAD_BLACKLIST_ANYWHERE}, {" Thelio ", GAMEPAD_BLACKLIST_ANYWHERE}, };
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority);
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping);
static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down);
static bool HasSameOutput(SDL_GamepadBinding *a, SDL_GamepadBinding *b)
{
if (a->output_type != b->output_type) {
return false;
}
if (a->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
return a->output.axis.axis == b->output.axis.axis;
} else {
return a->output.button == b->output.button;
}
}
static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadBinding *bind)
{
if (bind->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0);
} else {
SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, false);
}
}
static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, int value)
{
int i;
SDL_GamepadBinding *last_match;
SDL_GamepadBinding *match = NULL;
SDL_AssertJoysticksLocked();
last_match = gamepad->last_match_axis[axis];
for (i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
axis == binding->input.axis.axis) {
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
if (value >= binding->input.axis.axis_min &&
value <= binding->input.axis.axis_max) {
match = binding;
break;
}
} else {
if (value >= binding->input.axis.axis_max &&
value <= binding->input.axis.axis_min) {
match = binding;
break;
}
}
}
}
if (last_match && (!match || !HasSameOutput(last_match, match))) {
ResetOutput(timestamp, gamepad, last_match);
}
if (match) {
if (match->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
}
SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value);
} else {
bool down;
int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
if (match->input.axis.axis_max < match->input.axis.axis_min) {
down = (value <= threshold);
} else {
down = (value >= threshold);
}
SDL_SendGamepadButton(timestamp, gamepad, match->output.button, down);
}
}
gamepad->last_match_axis[axis] = match;
}
static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, bool down)
{
int i;
SDL_AssertJoysticksLocked();
for (i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
button == binding->input.button) {
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
int value = down ? binding->output.axis.axis_max : binding->output.axis.axis_min;
SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value);
} else {
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, down);
}
break;
}
}
}
static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, Uint8 value)
{
int i;
Uint8 last_mask, changed_mask;
SDL_AssertJoysticksLocked();
last_mask = gamepad->last_hat_mask[hat];
changed_mask = (last_mask ^ value);
for (i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT && hat == binding->input.hat.hat) {
if ((changed_mask & binding->input.hat.hat_mask) != 0) {
if (value & binding->input.hat.hat_mask) {
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
} else {
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, true);
}
} else {
ResetOutput(timestamp, gamepad, binding);
}
}
}
}
gamepad->last_hat_mask[hat] = value;
}
static void RecenterGamepad(SDL_Gamepad *gamepad)
{
int i;
Uint64 timestamp = SDL_GetTicksNS();
for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
SDL_GamepadButton button = (SDL_GamepadButton)i;
if (SDL_GetGamepadButton(gamepad, button)) {
SDL_SendGamepadButton(timestamp, gamepad, button, false);
}
}
for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
if (SDL_GetGamepadAxis(gamepad, axis) != 0) {
SDL_SendGamepadAxis(timestamp, gamepad, axis, 0);
}
}
}
static const char *SDL_UpdateGamepadNameForID(SDL_JoystickID instance_id)
{
const char *current_name = NULL;
SDL_AssertJoysticksLocked();
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
if (mapping) {
if (SDL_strcmp(mapping->name, "*") == 0) {
current_name = SDL_GetJoystickNameForID(instance_id);
} else {
current_name = mapping->name;
}
}
if (!SDL_gamepad_names) {
return SDL_GetPersistentString(current_name);
}
char *name = NULL;
bool found = SDL_FindInHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, (const void **)&name);
if (!current_name) {
if (!found) {
SDL_SetError("Gamepad %" SDL_PRIu32 " not found", instance_id);
return NULL;
}
if (!name) {
SDL_OutOfMemory();
return NULL;
}
return name;
}
if (!name || SDL_strcmp(name, current_name) != 0) {
name = SDL_strdup(current_name);
SDL_InsertIntoHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, name, true);
}
return name;
}
void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
{
SDL_Event event;
if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
return;
}
SDL_UpdateGamepadNameForID(instance_id);
event.type = SDL_EVENT_GAMEPAD_ADDED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id)
{
SDL_Event event;
SDL_Gamepad *gamepad;
SDL_AssertJoysticksLocked();
if (!SDL_gamepads_initialized) {
return;
}
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == instance_id) {
RecenterGamepad(gamepad);
break;
}
}
event.type = SDL_EVENT_GAMEPAD_REMOVED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
static void SDL_PrivateGamepadRemapped(SDL_JoystickID instance_id)
{
SDL_Event event;
if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
return;
}
event.type = SDL_EVENT_GAMEPAD_REMAPPED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
{
SDL_Gamepad *gamepad;
switch (event->type) {
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
{
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jaxis.which) {
HandleJoystickAxis(event->common.timestamp, gamepad, event->jaxis.axis, event->jaxis.value);
break;
}
}
} break;
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
{
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jbutton.which) {
HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.down);
break;
}
}
} break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
{
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jhat.which) {
HandleJoystickHat(event->common.timestamp, gamepad, event->jhat.hat, event->jhat.value);
break;
}
}
} break;
case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
{
SDL_AssertJoysticksLocked();
if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)) {
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
deviceevent.common.timestamp = event->jdevice.timestamp;
deviceevent.gdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
}
}
} break;
default:
break;
}
return true;
}
static void AdjustSensorOrientation(const SDL_Joystick *joystick, const float *src, float *dst)
{
unsigned int i, j;
SDL_AssertJoysticksLocked();
for (i = 0; i < 3; ++i) {
dst[i] = 0.0f;
for (j = 0; j < 3; ++j) {
dst[i] += joystick->sensor_transform[i][j] * src[j];
}
}
}
void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->accel && gamepad->joystick->accel_sensor == sensor) {
float gamepad_data[3];
AdjustSensorOrientation(gamepad->joystick, data, gamepad_data);
SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_ACCEL, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data));
}
if (gamepad->joystick->gyro && gamepad->joystick->gyro_sensor == sensor) {
float gamepad_data[3];
AdjustSensorOrientation(gamepad->joystick, data, gamepad_data);
SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_GYRO, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data));
}
}
SDL_UnlockJoysticks();
}
static void PushMappingChangeTracking(void)
{
MappingChangeTracker *tracker;
int i, num_joysticks;
SDL_AssertJoysticksLocked();
if (s_mappingChangeTracker) {
++s_mappingChangeTracker->refcount;
return;
}
s_mappingChangeTracker = (MappingChangeTracker *)SDL_calloc(1, sizeof(*tracker));
s_mappingChangeTracker->refcount = 1;
tracker = s_mappingChangeTracker;
tracker->joysticks = SDL_GetJoysticks(&num_joysticks);
if (!tracker->joysticks) {
return;
}
if (num_joysticks == 0) {
return;
}
tracker->joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*tracker->joystick_mappings));
if (!tracker->joystick_mappings) {
return;
}
for (i = 0; i < num_joysticks; ++i) {
tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i], false);
}
}
static void AddMappingChangeTracking(GamepadMapping_t *mapping)
{
MappingChangeTracker *tracker;
int num_mappings;
GamepadMapping_t **new_mappings;
SDL_AssertJoysticksLocked();
SDL_assert(s_mappingChangeTracker != NULL);
tracker = s_mappingChangeTracker;
num_mappings = tracker->num_changed_mappings;
new_mappings = (GamepadMapping_t **)SDL_realloc(tracker->changed_mappings, (num_mappings + 1) * sizeof(*new_mappings));
if (new_mappings) {
tracker->changed_mappings = new_mappings;
tracker->changed_mappings[num_mappings] = mapping;
tracker->num_changed_mappings = (num_mappings + 1);
}
}
static bool HasMappingChangeTracking(MappingChangeTracker *tracker, GamepadMapping_t *mapping)
{
int i;
SDL_AssertJoysticksLocked();
for (i = 0; i < tracker->num_changed_mappings; ++i) {
if (tracker->changed_mappings[i] == mapping) {
return true;
}
}
return false;
}
static void PopMappingChangeTracking(void)
{
int i;
MappingChangeTracker *tracker;
SDL_AssertJoysticksLocked();
SDL_assert(s_mappingChangeTracker != NULL);
tracker = s_mappingChangeTracker;
--tracker->refcount;
if (tracker->refcount > 0) {
return;
}
s_mappingChangeTracker = NULL;
if (tracker->joysticks && tracker->joystick_mappings) {
for (i = 0; tracker->joysticks[i]; ++i) {
SDL_JoystickID joystick = tracker->joysticks[i];
SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick);
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, false);
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
if (new_mapping && !old_mapping) {
if (s_gamepadInstanceIDs) {
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)true, true);
}
SDL_PrivateGamepadAdded(joystick);
} else if (old_mapping && !new_mapping) {
if (s_gamepadInstanceIDs) {
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)false, true);
}
SDL_PrivateGamepadRemoved(joystick);
} else if (old_mapping != new_mapping || HasMappingChangeTracking(tracker, new_mapping)) {
if (gamepad) {
SDL_PrivateLoadButtonMapping(gamepad, new_mapping);
}
SDL_PrivateGamepadRemapped(joystick);
}
}
}
SDL_free(tracker->joysticks);
SDL_free(tracker->joystick_mappings);
SDL_free(tracker->changed_mappings);
SDL_free(tracker);
}
#ifdef SDL_PLATFORM_ANDROID
static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid)
{
const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_SOUTH) |
(1 << SDL_GAMEPAD_BUTTON_EAST) |
(1 << SDL_GAMEPAD_BUTTON_WEST) |
(1 << SDL_GAMEPAD_BUTTON_NORTH));
bool existing;
char mapping_string[1024];
int button_mask;
int axis_mask;
button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
if (!button_mask && !axis_mask) {
return NULL;
}
if (!(button_mask & face_button_mask)) {
return NULL;
}
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
} else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
if (SDL_GetAndroidSDKVersion() >= 30 ) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
}
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
#endif
static inline void SDL_SInputStylesMapExtraction(SDL_SInputStyles_t* styles, char* mapping_string, size_t mapping_string_len)
{
int current_button = 0;
int current_axis = 0;
int misc_buttons = 0;
int misc_button, misc_end;
bool digital_triggers = false;
bool dualstage_triggers = false;
int bumpers = 0;
bool left_stick = false;
bool right_stick = false;
int paddle_pairs = 0;
char misc_label[32];
switch (styles->misc_style) {
case SINPUT_MISCSTYLE_1:
misc_buttons = 1;
break;
case SINPUT_MISCSTYLE_2:
misc_buttons = 2;
break;
case SINPUT_MISCSTYLE_3:
misc_buttons = 3;
break;
case SINPUT_MISCSTYLE_4:
misc_buttons = 4;
break;
default:
break;
}
misc_button = 2;
misc_end = misc_button + misc_buttons;
switch (styles->analog_style) {
case SINPUT_ANALOGSTYLE_LEFTONLY:
SDL_ADD_AXIS_MAPPING("leftx", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("lefty", current_axis++, mapping_string_len);
left_stick = true;
break;
case SINPUT_ANALOGSTYLE_LEFTRIGHT:
SDL_ADD_AXIS_MAPPING("leftx", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("lefty", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("rightx", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("righty", current_axis++, mapping_string_len);
left_stick = true;
right_stick = true;
break;
case SINPUT_ANALOGSTYLE_RIGHTONLY:
SDL_ADD_AXIS_MAPPING("rightx", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("righty", current_axis++, mapping_string_len);
right_stick = true;
break;
default:
break;
}
switch (styles->bumper_style) {
case SINPUT_BUMPERSTYLE_ONE:
bumpers = 1;
break;
case SINPUT_BUMPERSTYLE_TWO:
bumpers = 2;
break;
default:
break;
}
switch (styles->trigger_style) {
case SINPUT_TRIGGERSTYLE_ANALOG:
SDL_ADD_AXIS_MAPPING("lefttrigger", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("righttrigger", current_axis++, mapping_string_len);
break;
case SINPUT_TRIGGERSTYLE_DIGITAL:
digital_triggers = true;
break;
case SINPUT_TRIGGERSTYLE_DUALSTAGE:
SDL_ADD_AXIS_MAPPING("lefttrigger", current_axis++, mapping_string_len);
SDL_ADD_AXIS_MAPPING("righttrigger", current_axis++, mapping_string_len);
dualstage_triggers = true;
break;
default:
break;
}
switch (styles->paddle_style) {
case SINPUT_PADDLESTYLE_TWO:
paddle_pairs = 1;
break;
case SINPUT_PADDLESTYLE_FOUR:
paddle_pairs = 2;
break;
default:
break;
}
SDL_ADD_BUTTON_MAPPING("a", current_button++, mapping_string_len); SDL_ADD_BUTTON_MAPPING("b", current_button++, mapping_string_len); SDL_ADD_BUTTON_MAPPING("x", current_button++, mapping_string_len); SDL_ADD_BUTTON_MAPPING("y", current_button++, mapping_string_len);
SDL_strlcat(mapping_string, "dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,", mapping_string_len);
if (left_stick) {
SDL_ADD_BUTTON_MAPPING("leftstick", current_button++, mapping_string_len);
}
if (right_stick) {
SDL_ADD_BUTTON_MAPPING("rightstick", current_button++, mapping_string_len);
}
if (bumpers > 0) {
SDL_ADD_BUTTON_MAPPING("leftshoulder", current_button++, mapping_string_len);
}
if (bumpers > 1) {
SDL_ADD_BUTTON_MAPPING("rightshoulder", current_button++, mapping_string_len);
}
if (digital_triggers) {
SDL_ADD_BUTTON_MAPPING("lefttrigger", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("righttrigger", current_button++, mapping_string_len);
} else if (dualstage_triggers) {
if (misc_end < 3) {
misc_end = 3;
}
SDL_snprintf(misc_label, sizeof(misc_label), "misc%d", misc_end++);
SDL_ADD_BUTTON_MAPPING(misc_label, current_button++, mapping_string_len);
SDL_snprintf(misc_label, sizeof(misc_label), "misc%d", misc_end++);
SDL_ADD_BUTTON_MAPPING(misc_label, current_button++, mapping_string_len);
}
if (paddle_pairs > 0) {
SDL_ADD_BUTTON_MAPPING("paddle2", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("paddle1", current_button++, mapping_string_len);
}
SDL_ADD_BUTTON_MAPPING("start", current_button++, mapping_string_len);
switch (styles->meta_style) {
case SINPUT_METASTYLE_BACK:
SDL_ADD_BUTTON_MAPPING("back", current_button++, mapping_string_len);
break;
case SINPUT_METASTYLE_BACKGUIDE:
SDL_ADD_BUTTON_MAPPING("back", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("guide", current_button++, mapping_string_len);
break;
case SINPUT_METASTYLE_BACKGUIDESHARE:
SDL_ADD_BUTTON_MAPPING("back", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("guide", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("misc1", current_button++, mapping_string_len);
break;
default:
break;
}
if (paddle_pairs > 1) {
SDL_ADD_BUTTON_MAPPING("paddle4", current_button++, mapping_string_len);
SDL_ADD_BUTTON_MAPPING("paddle3", current_button++, mapping_string_len);
}
switch (styles->touch_style) {
case SINPUT_TOUCHSTYLE_SINGLE:
SDL_ADD_BUTTON_MAPPING("touchpad", current_button++, mapping_string_len);
break;
case SINPUT_TOUCHSTYLE_DOUBLE:
SDL_ADD_BUTTON_MAPPING("touchpad", current_button++, mapping_string_len);
SDL_snprintf(misc_label, sizeof(misc_label), "misc%d", misc_end++);
SDL_ADD_BUTTON_MAPPING(misc_label, current_button++, mapping_string_len);
break;
default:
break;
}
for (int i = 0; i < misc_buttons; ++i) {
SDL_snprintf(misc_label, sizeof(misc_label), "misc%d", misc_button++);
SDL_ADD_BUTTON_MAPPING(misc_label, current_button++, mapping_string_len);
}
}
static void SDL_CreateMappingStringForSInputGamepad(Uint16 vendor, Uint16 product, Uint8 sub_product, Uint16 version, Uint8 face_style, char* mapping_string, size_t mapping_string_len)
{
SDL_SInputStyles_t decoded = { 0 };
switch (face_style) {
default:
SDL_strlcat(mapping_string, "face:abxy,", mapping_string_len);
break;
case 2:
SDL_strlcat(mapping_string, "face:axby,", mapping_string_len);
break;
case 3:
SDL_strlcat(mapping_string, "face:bayx,", mapping_string_len);
break;
case 4:
SDL_strlcat(mapping_string, "face:sony,", mapping_string_len);
break;
}
decoded.misc_style = (SInput_MiscStyleType)(version % SINPUT_MISCSTYLE_MAX);
version /= SINPUT_MISCSTYLE_MAX;
decoded.touch_style = (SInput_TouchStyleType)(version % SINPUT_TOUCHSTYLE_MAX);
version /= SINPUT_TOUCHSTYLE_MAX;
decoded.meta_style = (SInput_MetaStyleType)(version % SINPUT_METASTYLE_MAX);
version /= SINPUT_METASTYLE_MAX;
decoded.paddle_style = (SInput_PaddleStyleType)(version % SINPUT_PADDLESTYLE_MAX);
version /= SINPUT_PADDLESTYLE_MAX;
decoded.trigger_style = (SInput_TriggerStyleType)(version % SINPUT_TRIGGERSTYLE_MAX);
version /= SINPUT_TRIGGERSTYLE_MAX;
decoded.bumper_style = (SInput_BumperStyleType)(version % SINPUT_BUMPERSTYLE_MAX);
version /= SINPUT_BUMPERSTYLE_MAX;
decoded.analog_style = (SInput_AnalogStyleType)(version % SINPUT_ANALOGSTYLE_MAX);
SDL_SInputStylesMapExtraction(&decoded, mapping_string, mapping_string_len);
}
static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
{
bool existing;
char mapping_string[1024];
Uint16 vendor;
Uint16 product;
Uint16 version;
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
if (SDL_IsJoystickWheel(vendor, product)) {
return NULL;
}
if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
(vendor == USB_VENDOR_DRAGONRISE &&
(product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 ||
product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2 ||
product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3))) {
SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,misc3:b11,misc4:b10,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
SDL_strlcat(mapping_string, "a:b1,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,rightx:a2,righty:a3,start:b5,x:b0,y:b2,misc1:b8,misc2:b9,misc3:b10,misc4:b11,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,misc2:b12,paddle1:b13,paddle2:b14,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
SDL_strlcat(mapping_string, "back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,paddle2:b14,paddle4:b16,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b1,b:b2,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b0,paddle2:b14,paddle4:b16,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc2:b12,paddle1:b13,paddle3:b15,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b1,b:b3,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b0,y:b2,misc2:b12,paddle1:b13,paddle3:b15,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_NINTENDO &&
product == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_PAIR) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,misc2:b12,paddle1:b13,paddle2:b14,paddle3:b15,paddle4:b16,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_NESRight ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_SNES ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_N64 ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_SEGA_Genesis ||
guid.data[15] == k_eWiiExtensionControllerType_None ||
guid.data[15] == k_eWiiExtensionControllerType_Nunchuk ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConRight)) {
switch (guid.data[15]) {
case k_eSwitchDeviceInfoControllerType_HVCLeft:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_HVCRight:
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_NESLeft:
case k_eSwitchDeviceInfoControllerType_NESRight:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_SNES:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_N64:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,misc2:b4,rightshoulder:b10,righttrigger:b7,start:b6,x:a5,y:b2,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11,", sizeof(mapping_string));
break;
case k_eWiiExtensionControllerType_None:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
break;
case k_eWiiExtensionControllerType_Nunchuk:
{
const bool map_nunchuck_left_side = true;
if (map_nunchuck_left_side) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
}
} break;
default:
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
SDL_strlcat(mapping_string, "back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,paddle2:b13,paddle4:b15,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14,", sizeof(mapping_string));
}
} else {
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b13,paddle4:b15,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14,", sizeof(mapping_string));
}
}
break;
}
} else if (vendor == USB_VENDOR_8BITDO &&
(product == USB_PRODUCT_8BITDO_SF30_PRO ||
product == USB_PRODUCT_8BITDO_SF30_PRO_BT ||
product == USB_PRODUCT_8BITDO_SN30_PRO ||
product == USB_PRODUCT_8BITDO_SN30_PRO_BT ||
product == USB_PRODUCT_8BITDO_PRO_2 ||
product == USB_PRODUCT_8BITDO_PRO_2_BT ||
product == USB_PRODUCT_8BITDO_PRO_3)) {
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
if (product == USB_PRODUCT_8BITDO_PRO_2 || product == USB_PRODUCT_8BITDO_PRO_2_BT) {
SDL_strlcat(mapping_string, "paddle1:b14,paddle2:b13,", sizeof(mapping_string));
} else if (product == USB_PRODUCT_8BITDO_PRO_3) {
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_8BITDO &&
(product == USB_PRODUCT_8BITDO_SF30_PRO ||
product == USB_PRODUCT_8BITDO_SF30_PRO_BT)) {
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (SDL_IsJoystickSInputController(vendor, product)) {
Uint8 face_style = (guid.data[15] & 0xE0) >> 5;
Uint8 sub_product = guid.data[15] & 0x1F;
SDL_CreateMappingStringForSInputGamepad(vendor, product, sub_product, version, face_style, mapping_string, sizeof(mapping_string));
} else {
if (SDL_IsJoystickGameCube(vendor, product)) {
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
}
if (SDL_IsJoystickSteamController(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
} else if (SDL_IsJoystickSteamTriton(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,paddle1:b12,paddle2:b13,paddle3:b14,paddle4:b15", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,paddle1:b12,paddle2:b13,paddle3:b14,paddle4:b15,", sizeof(mapping_string));
} else if (SDL_IsJoystickAmazonLunaController(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
} else if (SDL_IsJoystickGoogleStadiaController(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,misc2:b12,", sizeof(mapping_string));
} else if (SDL_IsJoystickNVIDIASHIELDController(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
SDL_strlcat(mapping_string, "touchpad:b12,misc2:b13,misc3:b14,", sizeof(mapping_string));
}
} else if (SDL_IsJoystickHoriSteamController(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b13,paddle2:b12,paddle3:b15,paddle4:b14,misc2:b11,misc3:b16,misc4:b17", sizeof(mapping_string));
} else if (SDL_IsJoystickFlydigiController(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,paddle3:b13,paddle4:b14,", sizeof(mapping_string));
if (guid.data[15] >= SDL_FLYDIGI_VADER2) {
SDL_strlcat(mapping_string, "misc2:b15,misc3:b16,", sizeof(mapping_string));
if (guid.data[15] == SDL_FLYDIGI_VADER5_PRO) {
SDL_strlcat(mapping_string, "misc4:b17,misc5:b18,misc6:b19", sizeof(mapping_string));
}
} else if (guid.data[15] == SDL_FLYDIGI_APEX5) {
SDL_strlcat(mapping_string, "misc2:b15,misc3:b16,", sizeof(mapping_string));
}
} else if (vendor == USB_VENDOR_8BITDO && product == USB_PRODUCT_8BITDO_ULTIMATE2_WIRELESS) {
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
} else {
switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) {
case SDL_GAMEPAD_TYPE_PS4:
SDL_strlcat(mapping_string, "touchpad:b11,", sizeof(mapping_string));
break;
case SDL_GAMEPAD_TYPE_PS5:
SDL_strlcat(mapping_string, "touchpad:b11,misc1:b12,", sizeof(mapping_string));
if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
}
break;
case SDL_GAMEPAD_TYPE_XBOXONE:
if (SDL_IsJoystickXboxOneElite(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,", sizeof(mapping_string));
} else if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
}
break;
default:
if (vendor == 0 && product == 0) {
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
}
break;
}
}
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_GUID guid)
{
bool existing;
char mapping_string[1024];
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_GUID guid)
{
bool existing;
char mapping_string[1024];
if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMEPAD) {
return NULL;
}
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_GUID guid, bool match_version, bool exact_match_crc)
{
GamepadMapping_t *mapping, *best_match = NULL;
Uint16 crc = 0;
SDL_AssertJoysticksLocked();
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
SDL_SetJoystickGUIDCRC(&guid, 0);
if (!match_version) {
SDL_SetJoystickGUIDVersion(&guid, 0);
}
for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
SDL_GUID mapping_guid;
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid));
if (!match_version) {
SDL_SetJoystickGUIDVersion(&mapping_guid, 0);
}
if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD);
if (crc_string) {
Uint16 mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
if (mapping_crc != crc) {
continue;
}
return mapping;
} else if (crc && exact_match_crc) {
continue;
}
if (!best_match) {
best_match = mapping;
}
}
}
return best_match;
}
static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool adding_mapping)
{
GamepadMapping_t *mapping;
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, true);
if (mapping) {
return mapping;
}
if (adding_mapping) {
return NULL;
}
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, false);
if (mapping) {
return mapping;
}
if (SDL_JoystickGUIDUsesVersion(guid)) {
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, true);
if (mapping) {
return mapping;
}
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false);
if (mapping) {
return mapping;
}
}
#ifdef SDL_JOYSTICK_XINPUT
if (SDL_IsJoystickXInput(guid)) {
return s_pXInputMapping;
}
#endif
if (SDL_IsJoystickHIDAPI(guid)) {
mapping = SDL_CreateMappingForHIDAPIGamepad(guid);
} else if (SDL_IsJoystickRAWINPUT(guid)) {
mapping = SDL_CreateMappingForRAWINPUTGamepad(guid);
} else if (SDL_IsJoystickWGI(guid)) {
mapping = SDL_CreateMappingForWGIGamepad(guid);
} else if (SDL_IsJoystickVIRTUAL(guid)) {
#ifdef SDL_PLATFORM_ANDROID
} else {
mapping = SDL_CreateMappingForAndroidGamepad(guid);
#endif
}
return mapping;
}
static const char *map_StringForGamepadType[] = {
"unknown",
"standard",
"xbox360",
"xboxone",
"ps3",
"ps4",
"ps5",
"switchpro",
"joyconleft",
"joyconright",
"joyconpair",
"gamecube"
};
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadType, SDL_arraysize(map_StringForGamepadType) == SDL_GAMEPAD_TYPE_COUNT);
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str)
{
int i;
if (!str || str[0] == '\0') {
return SDL_GAMEPAD_TYPE_UNKNOWN;
}
if (*str == '+' || *str == '-') {
++str;
}
for (i = 0; i < SDL_arraysize(map_StringForGamepadType); ++i) {
if (SDL_strcasecmp(str, map_StringForGamepadType[i]) == 0) {
return (SDL_GamepadType)i;
}
}
return SDL_GAMEPAD_TYPE_UNKNOWN;
}
const char *SDL_GetGamepadStringForType(SDL_GamepadType type)
{
if (type >= SDL_GAMEPAD_TYPE_STANDARD && type < SDL_GAMEPAD_TYPE_COUNT) {
return map_StringForGamepadType[type];
}
return NULL;
}
static const char *map_StringForGamepadAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger"
};
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadAxis, SDL_arraysize(map_StringForGamepadAxis) == SDL_GAMEPAD_AXIS_COUNT);
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str)
{
int i;
if (!str || str[0] == '\0') {
return SDL_GAMEPAD_AXIS_INVALID;
}
if (*str == '+' || *str == '-') {
++str;
}
for (i = 0; i < SDL_arraysize(map_StringForGamepadAxis); ++i) {
if (SDL_strcasecmp(str, map_StringForGamepadAxis[i]) == 0) {
return (SDL_GamepadAxis)i;
}
}
return SDL_GAMEPAD_AXIS_INVALID;
}
const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)
{
if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_COUNT) {
return map_StringForGamepadAxis[axis];
}
return NULL;
}
static const char *map_StringForGamepadButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
"misc1",
"paddle1",
"paddle2",
"paddle3",
"paddle4",
"touchpad",
"misc2",
"misc3",
"misc4",
"misc5",
"misc6"
};
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_COUNT);
static SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, bool axby, bool baxy)
{
int i;
if (!str || str[0] == '\0') {
return SDL_GAMEPAD_BUTTON_INVALID;
}
for (i = 0; i < SDL_arraysize(map_StringForGamepadButton); ++i) {
if (SDL_strcasecmp(str, map_StringForGamepadButton[i]) == 0) {
if (axby) {
switch (i) {
case SDL_GAMEPAD_BUTTON_EAST:
return SDL_GAMEPAD_BUTTON_WEST;
case SDL_GAMEPAD_BUTTON_WEST:
return SDL_GAMEPAD_BUTTON_EAST;
default:
break;
}
} else if (baxy) {
switch (i) {
case SDL_GAMEPAD_BUTTON_SOUTH:
return SDL_GAMEPAD_BUTTON_EAST;
case SDL_GAMEPAD_BUTTON_EAST:
return SDL_GAMEPAD_BUTTON_SOUTH;
case SDL_GAMEPAD_BUTTON_WEST:
return SDL_GAMEPAD_BUTTON_NORTH;
case SDL_GAMEPAD_BUTTON_NORTH:
return SDL_GAMEPAD_BUTTON_WEST;
default:
break;
}
}
return (SDL_GamepadButton)i;
}
}
return SDL_GAMEPAD_BUTTON_INVALID;
}
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str)
{
return SDL_PrivateGetGamepadButtonFromString(str, false, false);
}
const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
{
if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_COUNT) {
return map_StringForGamepadButton[button];
}
return NULL;
}
static bool SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
{
SDL_GamepadBinding bind;
SDL_GamepadButton button;
SDL_GamepadAxis axis;
bool invert_input = false;
char half_axis_input = 0;
char half_axis_output = 0;
int i;
SDL_GamepadBinding *new_bindings;
bool axby_mapping = false;
bool baxy_mapping = false;
SDL_AssertJoysticksLocked();
SDL_zero(bind);
if (*szGameButton == '+' || *szGameButton == '-') {
half_axis_output = *szGameButton++;
}
if (SDL_strstr(gamepad->mapping->mapping, ",hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1") != NULL) {
axby_mapping = true;
}
if (SDL_strstr(gamepad->mapping->mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") != NULL) {
baxy_mapping = true;
}
axis = SDL_GetGamepadAxisFromString(szGameButton);
button = SDL_PrivateGetGamepadButtonFromString(szGameButton, axby_mapping, baxy_mapping);
if (axis != SDL_GAMEPAD_AXIS_INVALID) {
bind.output_type = SDL_GAMEPAD_BINDTYPE_AXIS;
bind.output.axis.axis = axis;
if (axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else {
if (half_axis_output == '+') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_output == '-') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
}
} else if (button != SDL_GAMEPAD_BUTTON_INVALID) {
bind.output_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
bind.output.button = button;
} else {
return false;
}
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
half_axis_input = *szJoystickButton++;
}
if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
invert_input = true;
}
if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
bind.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
if (half_axis_input == '+') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_input == '-') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
if (invert_input) {
int tmp = bind.input.axis.axis_min;
bind.input.axis.axis_min = bind.input.axis.axis_max;
bind.input.axis.axis_max = tmp;
}
} else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
bind.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
bind.input.button = SDL_atoi(&szJoystickButton[1]);
} else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char)szJoystickButton[1]) &&
szJoystickButton[2] == '.' && SDL_isdigit((unsigned char)szJoystickButton[3])) {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
bind.input_type = SDL_GAMEPAD_BINDTYPE_HAT;
bind.input.hat.hat = hat;
bind.input.hat.hat_mask = mask;
} else {
return false;
}
for (i = 0; i < gamepad->num_bindings; ++i) {
if (SDL_memcmp(&gamepad->bindings[i], &bind, sizeof(bind)) == 0) {
return true;
}
}
++gamepad->num_bindings;
new_bindings = (SDL_GamepadBinding *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
if (!new_bindings) {
SDL_free(gamepad->bindings);
gamepad->num_bindings = 0;
gamepad->bindings = NULL;
return false;
}
gamepad->bindings = new_bindings;
gamepad->bindings[gamepad->num_bindings - 1] = bind;
return true;
}
static bool SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[128];
bool bGameButton = true;
int i = 0;
const char *pchPos = pchString;
SDL_zeroa(szGameButton);
SDL_zeroa(szJoystickButton);
while (pchPos && *pchPos) {
if (*pchPos == ':') {
i = 0;
bGameButton = false;
} else if (*pchPos == ' ') {
} else if (*pchPos == ',') {
i = 0;
bGameButton = true;
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
SDL_zeroa(szGameButton);
SDL_zeroa(szJoystickButton);
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
szGameButton[sizeof(szGameButton) - 1] = '\0';
return SDL_SetError("Button name too large: %s", szGameButton);
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
szJoystickButton[sizeof(szJoystickButton) - 1] = '\0';
return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
}
return true;
}
static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
{
char *type_string, *comma;
SDL_AssertJoysticksLocked();
gamepad->type = SDL_GAMEPAD_TYPE_UNKNOWN;
type_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_TYPE_FIELD);
if (type_string) {
type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
comma = SDL_strchr(type_string, ',');
if (comma) {
*comma = '\0';
gamepad->type = SDL_GetGamepadTypeFromString(type_string);
*comma = ',';
} else {
gamepad->type = SDL_GetGamepadTypeFromString(type_string);
}
}
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
gamepad->type = SDL_GetRealGamepadTypeForID(gamepad->joystick->instance_id);
}
}
static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleFromString(const char *string)
{
if (SDL_strcmp(string, "abxy") == 0) {
return SDL_GAMEPAD_FACE_STYLE_ABXY;
} else if (SDL_strcmp(string, "axby") == 0) {
return SDL_GAMEPAD_FACE_STYLE_AXBY;
} else if (SDL_strcmp(string, "bayx") == 0) {
return SDL_GAMEPAD_FACE_STYLE_BAYX;
} else if (SDL_strcmp(string, "sony") == 0) {
return SDL_GAMEPAD_FACE_STYLE_SONY;
} else {
return SDL_GAMEPAD_FACE_STYLE_UNKNOWN;
}
}
static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleForGamepadType(SDL_GamepadType type)
{
switch (type) {
case SDL_GAMEPAD_TYPE_PS3:
case SDL_GAMEPAD_TYPE_PS4:
case SDL_GAMEPAD_TYPE_PS5:
return SDL_GAMEPAD_FACE_STYLE_SONY;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
return SDL_GAMEPAD_FACE_STYLE_BAYX;
case SDL_GAMEPAD_TYPE_GAMECUBE:
return SDL_GAMEPAD_FACE_STYLE_AXBY;
default:
return SDL_GAMEPAD_FACE_STYLE_ABXY;
}
}
static void SDL_UpdateGamepadFaceStyle(SDL_Gamepad *gamepad)
{
char *face_string, *comma;
SDL_AssertJoysticksLocked();
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_UNKNOWN;
face_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_FACE_FIELD);
if (face_string) {
face_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
comma = SDL_strchr(face_string, ',');
if (comma) {
*comma = '\0';
gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string);
*comma = ',';
} else {
gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string);
}
}
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN &&
SDL_strstr(gamepad->mapping->mapping, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") != NULL) {
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_AXBY;
}
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN &&
SDL_strstr(gamepad->mapping->mapping, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS") != NULL) {
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_BAYX;
}
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN) {
gamepad->face_style = SDL_GetGamepadFaceStyleForGamepadType(gamepad->type);
}
}
static void SDL_FixupHIDAPIMapping(SDL_Gamepad *gamepad)
{
SDL_AssertJoysticksLocked();
bool need_fixup = false;
for (int i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
binding->output.button >= SDL_GAMEPAD_BUTTON_DPAD_UP) {
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
binding->input.button == binding->output.button) {
need_fixup = true;
}
break;
}
}
if (!need_fixup) {
return;
}
for (int i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
switch (binding->output.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP:
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
binding->input.hat.hat = 0;
binding->input.hat.hat_mask = SDL_HAT_UP;
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
binding->input.hat.hat = 0;
binding->input.hat.hat_mask = SDL_HAT_DOWN;
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
binding->input.hat.hat = 0;
binding->input.hat.hat_mask = SDL_HAT_LEFT;
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
binding->input.hat.hat = 0;
binding->input.hat.hat_mask = SDL_HAT_RIGHT;
break;
default:
if (binding->output.button > SDL_GAMEPAD_BUTTON_DPAD_RIGHT) {
binding->input.button -= 4;
}
break;
}
}
}
}
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping)
{
int i;
SDL_AssertJoysticksLocked();
gamepad->name = pGamepadMapping->name;
gamepad->num_bindings = 0;
gamepad->mapping = pGamepadMapping;
if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis) {
SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis));
}
SDL_UpdateGamepadType(gamepad);
SDL_UpdateGamepadFaceStyle(gamepad);
SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping);
if (SDL_IsJoystickHIDAPI(pGamepadMapping->guid)) {
SDL_FixupHIDAPIMapping(gamepad);
}
for (i = 0; i < gamepad->num_bindings; ++i) {
SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
(binding->output.axis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
binding->output.axis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
if (binding->input.axis.axis < gamepad->joystick->naxes) {
gamepad->joystick->axes[binding->input.axis.axis].value =
gamepad->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
}
}
}
}
static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = (char *)SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
return NULL;
}
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
pchGUID[pFirstComma - pMapping] = '\0';
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#elif defined(SDL_PLATFORM_MACOS)
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#endif
return pchGUID;
}
return NULL;
}
static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma) {
return NULL;
}
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma) {
return NULL;
}
pchName = (char *)SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
return NULL;
}
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
pchName[pSecondComma - pFirstComma - 1] = 0;
return pchName;
}
static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *result;
size_t length;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma) {
return NULL;
}
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma) {
return NULL;
}
while (SDL_isspace(pSecondComma[1])) {
++pSecondComma;
}
result = SDL_strdup(pSecondComma + 1);
length = SDL_strlen(result);
while (length > 0 && SDL_isspace(result[length - 1])) {
--length;
}
result[length] = '\0';
return result;
}
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority)
{
char *pchName;
char *pchMapping;
GamepadMapping_t *pGamepadMapping;
Uint16 crc;
SDL_AssertJoysticksLocked();
pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString);
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return NULL;
}
pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString);
if (!pchMapping) {
SDL_free(pchName);
SDL_SetError("Couldn't parse %s", mappingString);
return NULL;
}
SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc);
if (crc) {
char *new_mapping;
const char *optional_comma;
size_t mapping_length;
char *crc_end = "";
char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
if (crc_string) {
crc_end = SDL_strchr(crc_string, ',');
if (crc_end) {
++crc_end;
} else {
crc_end = "";
}
*crc_string = '\0';
}
mapping_length = SDL_strlen(pchMapping);
if (mapping_length == 0 || pchMapping[mapping_length - 1] == ',') {
optional_comma = "";
} else {
optional_comma = ",";
}
if (SDL_asprintf(&new_mapping, "%s%s%s%.4x,%s", pchMapping, optional_comma, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
SDL_free(pchMapping);
pchMapping = new_mapping;
}
} else {
char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
if (crc_string) {
crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
if (crc) {
SDL_SetJoystickGUIDCRC(&jGUID, crc);
}
}
}
PushMappingChangeTracking();
pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, true);
if (pGamepadMapping) {
if (pGamepadMapping->priority <= priority) {
SDL_free(pGamepadMapping->name);
pGamepadMapping->name = pchName;
SDL_free(pGamepadMapping->mapping);
pGamepadMapping->mapping = pchMapping;
pGamepadMapping->priority = priority;
} else {
SDL_free(pchName);
SDL_free(pchMapping);
}
if (existing) {
*existing = true;
}
AddMappingChangeTracking(pGamepadMapping);
} else {
pGamepadMapping = (GamepadMapping_t *)SDL_malloc(sizeof(*pGamepadMapping));
if (!pGamepadMapping) {
PopMappingChangeTracking();
SDL_free(pchName);
SDL_free(pchMapping);
return NULL;
}
if (crc) {
SDL_SetJoystickGUIDCRC(&jGUID, 0);
}
pGamepadMapping->guid = jGUID;
pGamepadMapping->name = pchName;
pGamepadMapping->mapping = pchMapping;
pGamepadMapping->next = NULL;
pGamepadMapping->priority = priority;
if (s_pSupportedGamepads) {
GamepadMapping_t *pCurrMapping, *pPrevMapping;
for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next;
pCurrMapping;
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) {
}
pPrevMapping->next = pGamepadMapping;
} else {
s_pSupportedGamepads = pGamepadMapping;
}
if (existing) {
*existing = false;
}
}
PopMappingChangeTracking();
return pGamepadMapping;
}
static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_GUID guid)
{
GamepadMapping_t *mapping;
SDL_AssertJoysticksLocked();
mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false);
return mapping;
}
static void SDL_PrivateAppendToMappingString(char *mapping_string,
size_t mapping_string_len,
const char *input_name,
SDL_InputMapping *mapping)
{
char buffer[16];
if (mapping->kind == EMappingKind_None) {
return;
}
SDL_strlcat(mapping_string, input_name, mapping_string_len);
SDL_strlcat(mapping_string, ":", mapping_string_len);
switch (mapping->kind) {
case EMappingKind_Button:
(void)SDL_snprintf(buffer, sizeof(buffer), "b%u", mapping->target);
break;
case EMappingKind_Axis:
(void)SDL_snprintf(buffer, sizeof(buffer), "%sa%u%s",
mapping->half_axis_positive ? "+" :
mapping->half_axis_negative ? "-" : "",
mapping->target,
mapping->axis_reversed ? "~" : "");
break;
case EMappingKind_Hat:
(void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
break;
default:
SDL_assert(false);
}
SDL_strlcat(mapping_string, buffer, mapping_string_len);
SDL_strlcat(mapping_string, ",", mapping_string_len);
}
static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name,
SDL_GUID guid,
SDL_GamepadMapping *raw_map)
{
bool existing;
char name_string[128];
char mapping[1024];
SDL_SetJoystickGUIDCRC(&guid, 0);
SDL_strlcpy(name_string, name, sizeof(name_string));
{
char *spot;
for (spot = name_string; *spot; ++spot) {
if (*spot == ',') {
*spot = ' ';
}
}
}
(void)SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y", &raw_map->y);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back", &raw_map->back);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide", &raw_map->guide);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start", &raw_map->start);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick", &raw_map->leftstick);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick", &raw_map->rightstick);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder", &raw_map->leftshoulder);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder", &raw_map->rightshoulder);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup", &raw_map->dpup);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown", &raw_map->dpdown);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc2", &raw_map->misc2);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc3", &raw_map->misc3);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc4", &raw_map->misc4);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc5", &raw_map->misc5);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc6", &raw_map->misc6);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->right_paddle1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2", &raw_map->left_paddle1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3", &raw_map->right_paddle2);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4", &raw_map->left_paddle2);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx", &raw_map->leftx);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty", &raw_map->lefty);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx", &raw_map->rightx);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "touchpad", &raw_map->touchpad);
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping)
{
const char *name;
SDL_GUID guid;
GamepadMapping_t *mapping;
SDL_AssertJoysticksLocked();
name = SDL_GetJoystickNameForID(instance_id);
guid = SDL_GetJoystickGUIDForID(instance_id);
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
if (!mapping && create_mapping) {
SDL_GamepadMapping raw_map;
SDL_zero(raw_map);
if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) {
mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map);
}
}
if (!mapping) {
mapping = s_pDefaultMapping;
}
return mapping;
}
static bool SDL_PrivateIsGamepadPlatformMatch(const char *platform, size_t platform_len)
{
#ifdef SDL_PLATFORM_MACOS
if (SDL_strncasecmp(platform, "Mac OS X", platform_len) == 0) {
return true;
}
#endif
return SDL_strncasecmp(platform, SDL_GetPlatform(), platform_len) == 0;
}
int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio)
{
int gamepads = 0;
char *buf, *line, *line_end, *tmp, *comma, *platform;
size_t db_size;
size_t platform_len;
buf = (char *)SDL_LoadFile_IO(src, &db_size, closeio);
if (!buf) {
SDL_SetError("Could not allocate space to read DB into memory");
return -1;
}
line = buf;
SDL_LockJoysticks();
PushMappingChangeTracking();
while (line < buf + db_size) {
line_end = SDL_strchr(line, '\n');
if (line_end) {
*line_end = '\0';
} else {
line_end = buf + db_size;
}
tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD);
if (tmp) {
tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE;
comma = SDL_strchr(tmp, ',');
if (comma) {
platform = tmp;
platform_len = comma - platform;
if (SDL_PrivateIsGamepadPlatformMatch(platform, platform_len) &&
SDL_AddGamepadMapping(line) > 0) {
gamepads++;
}
}
}
line = line_end + 1;
}
PopMappingChangeTracking();
SDL_UnlockJoysticks();
SDL_free(buf);
return gamepads;
}
int SDL_AddGamepadMappingsFromFile(const char *file)
{
SDL_IOStream *stream = SDL_IOFromFile(file, "rb");
if (!stream) {
return -1;
}
return SDL_AddGamepadMappingsFromIO(stream, true);
}
bool SDL_ReloadGamepadMappings(void)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
PushMappingChangeTracking();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
AddMappingChangeTracking(gamepad->mapping);
}
SDL_QuitGamepadMappings();
SDL_InitGamepadMappings();
PopMappingChangeTracking();
SDL_UnlockJoysticks();
return true;
}
static char *SDL_ConvertMappingToPositionalAXBY(const char *mapping)
{
size_t length = SDL_strlen(mapping) + 1 + 1;
char *remapped = (char *)SDL_malloc(length);
if (remapped) {
char *button_B;
char *button_X;
char *hint;
SDL_strlcpy(remapped, mapping, length);
button_B = SDL_strstr(remapped, ",b:");
button_X = SDL_strstr(remapped, ",x:");
hint = SDL_strstr(remapped, "hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS");
if (button_B) {
button_B[1] = 'x';
}
if (button_X) {
button_X[1] = 'b';
}
if (hint) {
hint += 5;
SDL_memmove(hint + 1, hint, SDL_strlen(hint) + 1);
*hint = '!';
}
}
return remapped;
}
static char *SDL_ConvertMappingToPositionalBAXY(const char *mapping)
{
size_t length = SDL_strlen(mapping) + 1 + 1;
char *remapped = (char *)SDL_malloc(length);
if (remapped) {
char *button_A;
char *button_B;
char *button_X;
char *button_Y;
char *hint;
SDL_strlcpy(remapped, mapping, length);
button_A = SDL_strstr(remapped, ",a:");
button_B = SDL_strstr(remapped, ",b:");
button_X = SDL_strstr(remapped, ",x:");
button_Y = SDL_strstr(remapped, ",y:");
hint = SDL_strstr(remapped, "hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS");
if (button_A) {
button_A[1] = 'b';
}
if (button_B) {
button_B[1] = 'a';
}
if (button_X) {
button_X[1] = 'y';
}
if (button_Y) {
button_Y[1] = 'x';
}
if (hint) {
hint += 5;
SDL_memmove(hint + 1, hint, SDL_strlen(hint) + 1);
*hint = '!';
}
}
return remapped;
}
static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority)
{
char *appended = NULL;
char *remapped = NULL;
char *pchGUID;
SDL_GUID guid;
Uint16 vendor, product;
bool is_default_mapping = false;
bool is_xinput_mapping = false;
bool existing = false;
GamepadMapping_t *pGamepadMapping;
int result = -1;
SDL_AssertJoysticksLocked();
CHECK_PARAM(!mappingString) {
SDL_InvalidParamError("mappingString");
return -1;
}
pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString);
if (!pchGUID) {
SDL_SetError("Couldn't parse GUID from %s", mappingString);
return -1;
}
if (!SDL_strcasecmp(pchGUID, "default")) {
is_default_mapping = true;
} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = true;
}
guid = SDL_StringToGUID(pchGUID);
SDL_free(pchGUID);
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
if (SDL_IsJoystickGameCube(vendor, product) &&
SDL_strstr(mappingString, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") == NULL) {
SDL_asprintf(&appended, "%shint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", mappingString);
if (appended) {
mappingString = appended;
}
}
{ const char *tmp;
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD);
if (tmp) {
bool default_value, value, negate;
int len;
char hint[128];
tmp += SDL_GAMEPAD_HINT_FIELD_SIZE;
if (*tmp == '!') {
negate = true;
++tmp;
} else {
negate = false;
}
len = 0;
while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) {
hint[len++] = *tmp++;
}
hint[len] = '\0';
if (tmp[0] == ':' && tmp[1] == '=') {
tmp += 2;
default_value = SDL_atoi(tmp);
} else {
default_value = false;
}
if (SDL_strcmp(hint, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") == 0) {
if (negate) {
} else {
remapped = SDL_ConvertMappingToPositionalAXBY(mappingString);
if (!remapped) {
goto done;
}
mappingString = remapped;
}
} else if (SDL_strcmp(hint, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS") == 0) {
if (negate) {
} else {
remapped = SDL_ConvertMappingToPositionalBAXY(mappingString);
if (!remapped) {
goto done;
}
mappingString = remapped;
}
} else {
const char *hint_value = SDL_GetHint(hint);
if (!hint_value) {
hint_value = SDL_getenv_unsafe(hint);
}
value = SDL_GetStringBoolean(hint_value, default_value);
if (negate) {
value = !value;
}
if (!value) {
result = 0;
goto done;
}
}
}
}
#ifdef SDL_PLATFORM_ANDROID
{ const char *tmp;
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD);
if (tmp) {
tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE;
if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
goto done;
}
}
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD);
if (tmp) {
tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE;
if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
goto done;
}
}
}
#endif
pGamepadMapping = SDL_PrivateAddMappingForGUID(guid, mappingString, &existing, priority);
if (!pGamepadMapping) {
goto done;
}
if (existing) {
result = 0;
} else {
if (is_default_mapping) {
s_pDefaultMapping = pGamepadMapping;
} else if (is_xinput_mapping) {
s_pXInputMapping = pGamepadMapping;
}
result = 1;
}
done:
SDL_free(appended);
SDL_free(remapped);
return result;
}
int SDL_AddGamepadMapping(const char *mapping)
{
int result;
SDL_LockJoysticks();
{
result = SDL_PrivateAddGamepadMapping(mapping, SDL_GAMEPAD_MAPPING_PRIORITY_API);
}
SDL_UnlockJoysticks();
return result;
}
static char *CreateMappingString(GamepadMapping_t *mapping, SDL_GUID guid)
{
char *pMappingString, *pPlatformString;
char pchGUID[33];
size_t needed;
bool need_platform = false;
const char *platform = NULL;
SDL_AssertJoysticksLocked();
SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID));
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
need_platform = true;
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
needed += 1;
}
platform = SDL_GetPlatform();
needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform) + 1;
}
pMappingString = (char *)SDL_malloc(needed);
if (!pMappingString) {
return NULL;
}
(void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
if (need_platform) {
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
SDL_strlcat(pMappingString, ",", needed);
}
SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed);
SDL_strlcat(pMappingString, platform, needed);
SDL_strlcat(pMappingString, ",", needed);
}
pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD);
if (pPlatformString) {
pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD);
if (pPlatformString) {
*pPlatformString = '\0';
}
}
return pMappingString;
}
char **SDL_GetGamepadMappings(int *count)
{
int num_mappings = 0;
char **result = NULL;
char **mappings = NULL;
if (count) {
*count = 0;
}
SDL_LockJoysticks();
for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
num_mappings++;
}
size_t final_allocation = sizeof (char *); bool failed = false;
mappings = (char **) SDL_calloc(num_mappings + 1, sizeof (char *));
if (!mappings) {
failed = true;
} else {
int i = 0;
for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
char *mappingstr = CreateMappingString(mapping, mapping->guid);
if (!mappingstr) {
failed = true;
break; }
SDL_assert(i < num_mappings);
mappings[i++] = mappingstr;
final_allocation += SDL_strlen(mappingstr) + 1 + sizeof (char *);
}
}
SDL_UnlockJoysticks();
if (!failed) {
result = (char **) SDL_malloc(final_allocation);
if (result) {
final_allocation -= (sizeof (char *) * num_mappings + 1);
char *strptr = (char *) (result + (num_mappings + 1));
for (int i = 0; i < num_mappings; i++) {
result[i] = strptr;
const size_t slen = SDL_strlcpy(strptr, mappings[i], final_allocation) + 1;
SDL_assert(final_allocation >= slen);
final_allocation -= slen;
strptr += slen;
}
result[num_mappings] = NULL;
if (count) {
*count = num_mappings;
}
}
}
if (mappings) {
for (int i = 0; i < num_mappings; i++) {
SDL_free(mappings[i]);
}
SDL_free(mappings);
}
return result;
}
char *SDL_GetGamepadMappingForGUID(SDL_GUID guid)
{
char *result;
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false);
if (mapping) {
result = CreateMappingString(mapping, guid);
} else {
SDL_SetError("Mapping not available");
result = NULL;
}
}
SDL_UnlockJoysticks();
return result;
}
char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
{
char *result;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
result = CreateMappingString(gamepad->mapping, gamepad->joystick->guid);
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
{
SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
bool result = false;
CHECK_PARAM(SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
return SDL_InvalidParamError("instance_id");
}
if (!mapping) {
mapping = "*,*,";
}
SDL_LockJoysticks();
{
if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API)) {
result = true;
}
}
SDL_UnlockJoysticks();
return result;
}
static void SDL_LoadGamepadHints(void)
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if (hint && hint[0]) {
char *pTempMappings = SDL_strdup(hint);
char *pUserMappings = pTempMappings;
PushMappingChangeTracking();
while (pUserMappings) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine) {
*pchNewLine = '\0';
}
SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER);
if (pchNewLine) {
pUserMappings = pchNewLine + 1;
} else {
pUserMappings = NULL;
}
}
PopMappingChangeTracking();
SDL_free(pTempMappings);
}
}
static bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
if (hint && *hint) {
return SDL_strlcpy(path, hint, size) < size;
}
#ifdef SDL_PLATFORM_ANDROID
return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_GetAndroidInternalStoragePath()) < size;
#else
return false;
#endif
}
bool SDL_InitGamepadMappings(void)
{
char szGamepadMapPath[1024];
int i = 0;
const char *pMappingString = NULL;
SDL_AssertJoysticksLocked();
PushMappingChangeTracking();
pMappingString = s_GamepadMappings[i];
while (pMappingString) {
SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
i++;
pMappingString = s_GamepadMappings[i];
}
if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) {
SDL_AddGamepadMappingsFromFile(szGamepadMapPath);
}
SDL_LoadGamepadHints();
SDL_LoadVIDPIDList(&SDL_allowed_gamepads);
SDL_LoadVIDPIDList(&SDL_ignored_gamepads);
PopMappingChangeTracking();
return true;
}
bool SDL_InitGamepads(void)
{
int i;
SDL_JoystickID *joysticks;
SDL_gamepads_initialized = true;
SDL_LockJoysticks();
SDL_gamepad_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
joysticks = SDL_GetJoysticks(NULL);
if (joysticks) {
for (i = 0; joysticks[i]; ++i) {
if (SDL_IsGamepad(joysticks[i])) {
SDL_PrivateGamepadAdded(joysticks[i]);
}
}
SDL_free(joysticks);
}
SDL_UnlockJoysticks();
return true;
}
bool SDL_HasGamepad(void)
{
int num_joysticks = 0;
int num_gamepads = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
if (joysticks) {
int i;
for (i = num_joysticks - 1; i >= 0 && num_gamepads == 0; --i) {
if (SDL_IsGamepad(joysticks[i])) {
++num_gamepads;
}
}
SDL_free(joysticks);
}
if (num_gamepads > 0) {
return true;
}
return false;
}
SDL_JoystickID *SDL_GetGamepads(int *count)
{
int num_joysticks = 0;
int num_gamepads = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
if (joysticks) {
int i;
for (i = num_joysticks - 1; i >= 0; --i) {
if (SDL_IsGamepad(joysticks[i])) {
++num_gamepads;
} else {
SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i]));
}
}
}
if (count) {
*count = num_gamepads;
}
return joysticks;
}
const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id)
{
const char *result;
SDL_LockJoysticks();
result = SDL_UpdateGamepadNameForID(instance_id);
SDL_UnlockJoysticks();
return result;
}
const char *SDL_GetGamepadPathForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickPathForID(instance_id);
}
int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickPlayerIndexForID(instance_id);
}
SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickGUIDForID(instance_id);
}
Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickVendorForID(instance_id);
}
Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickProductForID(instance_id);
}
Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id)
{
return SDL_GetJoystickProductVersionForID(instance_id);
}
SDL_GamepadType SDL_GetGamepadTypeForID(SDL_JoystickID instance_id)
{
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
if (mapping) {
char *type_string, *comma;
type_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_TYPE_FIELD);
if (type_string) {
type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
comma = SDL_strchr(type_string, ',');
if (comma) {
*comma = '\0';
type = SDL_GetGamepadTypeFromString(type_string);
*comma = ',';
}
}
}
}
SDL_UnlockJoysticks();
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
return type;
}
return SDL_GetRealGamepadTypeForID(instance_id);
}
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id)
{
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks();
{
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
if (info) {
type = info->type;
} else {
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDForID(instance_id), SDL_GetJoystickNameForID(instance_id));
}
}
SDL_UnlockJoysticks();
return type;
}
char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
{
char *result = NULL;
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
if (mapping) {
char pchGUID[33];
SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID));
SDL_asprintf(&result, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
{
bool result;
SDL_LockJoysticks();
{
if (s_pDefaultMapping || SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
result = true;
} else {
result = false;
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_IsGamepad(SDL_JoystickID instance_id)
{
bool result;
SDL_LockJoysticks();
{
const void *value;
if (s_gamepadInstanceIDs &&
SDL_FindInHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, &value)) {
result = (bool)(uintptr_t)value;
} else {
if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
result = true;
} else {
result = false;
}
if (!s_gamepadInstanceIDs) {
s_gamepadInstanceIDs = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, NULL, NULL);
}
if (s_gamepadInstanceIDs) {
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, (void *)(uintptr_t)result, true);
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
int i;
for (i = 0; i < SDL_arraysize(SDL_gamepad_blacklist_words); i++) {
const struct SDL_GamepadBlacklistWords *blacklist_word = &SDL_gamepad_blacklist_words[i];
switch (blacklist_word->pos) {
case GAMEPAD_BLACKLIST_BEGIN:
if (SDL_startswith(name, blacklist_word->str)) {
return true;
}
break;
case GAMEPAD_BLACKLIST_END:
if (SDL_endswith(name, blacklist_word->str)) {
return true;
}
break;
case GAMEPAD_BLACKLIST_ANYWHERE:
if (SDL_strstr(name, blacklist_word->str) != NULL) {
return true;
}
break;
}
}
const char *hint = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
bool allow_steam_virtual_gamepad = SDL_GetStringBoolean(hint, false);
#ifdef SDL_PLATFORM_WIN32
if (allow_steam_virtual_gamepad && WIN_IsWine()) {
return false;
}
#endif
if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
return !allow_steam_virtual_gamepad;
}
if (SDL_allowed_gamepads.num_included_entries > 0) {
if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_allowed_gamepads)) {
return false;
}
return true;
} else {
if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_ignored_gamepads)) {
return true;
}
return false;
}
}
SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
{
SDL_Gamepad *gamepad;
SDL_Gamepad *gamepadlist;
GamepadMapping_t *pSupportedGamepad = NULL;
SDL_LockJoysticks();
gamepadlist = SDL_gamepads;
while (gamepadlist) {
if (instance_id == gamepadlist->joystick->instance_id) {
gamepad = gamepadlist;
++gamepad->ref_count;
SDL_UnlockJoysticks();
return gamepad;
}
gamepadlist = gamepadlist->next;
}
pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id, true);
if (!pSupportedGamepad) {
SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id);
SDL_UnlockJoysticks();
return NULL;
}
gamepad = (SDL_Gamepad *)SDL_calloc(1, sizeof(*gamepad));
if (!gamepad) {
SDL_UnlockJoysticks();
return NULL;
}
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, true);
gamepad->joystick = SDL_OpenJoystick(instance_id);
if (!gamepad->joystick) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_free(gamepad);
SDL_UnlockJoysticks();
return NULL;
}
if (gamepad->joystick->naxes) {
gamepad->last_match_axis = (SDL_GamepadBinding **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis));
if (!gamepad->last_match_axis) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_CloseJoystick(gamepad->joystick);
SDL_free(gamepad);
SDL_UnlockJoysticks();
return NULL;
}
}
if (gamepad->joystick->nhats) {
gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask));
if (!gamepad->last_hat_mask) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_CloseJoystick(gamepad->joystick);
SDL_free(gamepad->last_match_axis);
SDL_free(gamepad);
SDL_UnlockJoysticks();
return NULL;
}
}
SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad);
++gamepad->ref_count;
gamepad->next = SDL_gamepads;
SDL_gamepads = gamepad;
SDL_UnlockJoysticks();
return gamepad;
}
void SDL_UpdateGamepads(void)
{
SDL_UpdateJoysticks();
}
bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
bool result = false;
SDL_LockJoysticks();
{
int i;
CHECK_GAMEPAD_MAGIC(gamepad, false);
for (i = 0; i < gamepad->num_bindings; ++i) {
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
result = true;
break;
}
}
}
SDL_UnlockJoysticks();
return result;
}
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
Sint16 result = 0;
SDL_LockJoysticks();
{
int i;
CHECK_GAMEPAD_MAGIC(gamepad, 0);
for (i = 0; i < gamepad->num_bindings; ++i) {
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
int value = 0;
bool valid_input_range;
bool valid_output_range;
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
} else {
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
}
if (valid_input_range) {
if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
}
} else {
value = 0;
}
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
if (SDL_GetJoystickButton(gamepad->joystick, binding->input.button)) {
value = binding->output.axis.axis_max;
}
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
if (hat_mask & binding->input.hat.hat_mask) {
value = binding->output.axis.axis_max;
}
}
if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
} else {
valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
}
if (value != 0 && valid_output_range) {
result = (Sint16)value;
break;
}
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
bool result = false;
SDL_LockJoysticks();
{
int i;
CHECK_GAMEPAD_MAGIC(gamepad, false);
for (i = 0; i < gamepad->num_bindings; ++i) {
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
result = true;
break;
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
bool result = false;
SDL_LockJoysticks();
{
int i;
CHECK_GAMEPAD_MAGIC(gamepad, false);
for (i = 0; i < gamepad->num_bindings; ++i) {
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
bool valid_input_range;
int value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
if (valid_input_range) {
result |= (value >= threshold);
}
} else {
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
if (valid_input_range) {
result |= (value <= threshold);
}
}
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
result |= SDL_GetJoystickButton(gamepad->joystick, binding->input.button);
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
result |= ((hat_mask & binding->input.hat.hat_mask) != 0);
}
}
}
}
SDL_UnlockJoysticks();
return result;
}
static SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button)
{
SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN;
switch (face_style) {
case SDL_GAMEPAD_FACE_STYLE_ABXY:
switch (button) {
case SDL_GAMEPAD_BUTTON_SOUTH:
label = SDL_GAMEPAD_BUTTON_LABEL_A;
break;
case SDL_GAMEPAD_BUTTON_EAST:
label = SDL_GAMEPAD_BUTTON_LABEL_B;
break;
case SDL_GAMEPAD_BUTTON_WEST:
label = SDL_GAMEPAD_BUTTON_LABEL_X;
break;
case SDL_GAMEPAD_BUTTON_NORTH:
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
break;
default:
break;
}
break;
case SDL_GAMEPAD_FACE_STYLE_AXBY:
switch (button) {
case SDL_GAMEPAD_BUTTON_SOUTH:
label = SDL_GAMEPAD_BUTTON_LABEL_A;
break;
case SDL_GAMEPAD_BUTTON_EAST:
label = SDL_GAMEPAD_BUTTON_LABEL_X;
break;
case SDL_GAMEPAD_BUTTON_WEST:
label = SDL_GAMEPAD_BUTTON_LABEL_B;
break;
case SDL_GAMEPAD_BUTTON_NORTH:
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
break;
default:
break;
}
break;
case SDL_GAMEPAD_FACE_STYLE_BAYX:
switch (button) {
case SDL_GAMEPAD_BUTTON_SOUTH:
label = SDL_GAMEPAD_BUTTON_LABEL_B;
break;
case SDL_GAMEPAD_BUTTON_EAST:
label = SDL_GAMEPAD_BUTTON_LABEL_A;
break;
case SDL_GAMEPAD_BUTTON_WEST:
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
break;
case SDL_GAMEPAD_BUTTON_NORTH:
label = SDL_GAMEPAD_BUTTON_LABEL_X;
break;
default:
break;
}
break;
case SDL_GAMEPAD_FACE_STYLE_SONY:
switch (button) {
case SDL_GAMEPAD_BUTTON_SOUTH:
label = SDL_GAMEPAD_BUTTON_LABEL_CROSS;
break;
case SDL_GAMEPAD_BUTTON_EAST:
label = SDL_GAMEPAD_BUTTON_LABEL_CIRCLE;
break;
case SDL_GAMEPAD_BUTTON_WEST:
label = SDL_GAMEPAD_BUTTON_LABEL_SQUARE;
break;
case SDL_GAMEPAD_BUTTON_NORTH:
label = SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE;
break;
default:
break;
}
break;
default:
break;
}
return label;
}
SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button)
{
return SDL_GetGamepadButtonLabelForFaceStyle(SDL_GetGamepadFaceStyleForGamepadType(type), button);
}
SDL_GamepadButtonLabel SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
SDL_GamepadFaceStyle face_style;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN);
face_style = gamepad->face_style;
}
SDL_UnlockJoysticks();
return SDL_GetGamepadButtonLabelForFaceStyle(face_style, button);
}
int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
{
int result = 0;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
result = joystick->ntouchpads;
}
}
SDL_UnlockJoysticks();
return result;
}
int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
{
int result = 0;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
result = joystick->touchpads[touchpad].nfingers;
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure)
{
bool result = false;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad];
if (finger >= 0 && finger < touchpad_info->nfingers) {
SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
if (down) {
*down = info->down;
}
if (x) {
*x = info->x;
}
if (y) {
*y = info->y;
}
if (pressure) {
*pressure = info->pressure;
}
result = true;
} else {
result = SDL_InvalidParamError("finger");
}
} else {
result = SDL_InvalidParamError("touchpad");
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type)
{
bool result = false;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
int i;
for (i = 0; i < joystick->nsensors; ++i) {
if (joystick->sensors[i].type == type) {
result = true;
break;
}
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled)
{
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
int i;
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
if (sensor->enabled == (enabled != false)) {
SDL_UnlockJoysticks();
return true;
}
if (type == SDL_SENSOR_ACCEL && joystick->accel_sensor) {
if (enabled) {
joystick->accel = SDL_OpenSensor(joystick->accel_sensor);
if (!joystick->accel) {
SDL_UnlockJoysticks();
return false;
}
} else {
if (joystick->accel) {
SDL_CloseSensor(joystick->accel);
joystick->accel = NULL;
}
}
} else if (type == SDL_SENSOR_GYRO && joystick->gyro_sensor) {
if (enabled) {
joystick->gyro = SDL_OpenSensor(joystick->gyro_sensor);
if (!joystick->gyro) {
SDL_UnlockJoysticks();
return false;
}
} else {
if (joystick->gyro) {
SDL_CloseSensor(joystick->gyro);
joystick->gyro = NULL;
}
}
} else {
if (enabled) {
if (joystick->nsensors_enabled == 0) {
if (!joystick->driver->SetSensorsEnabled(joystick, true)) {
SDL_UnlockJoysticks();
return false;
}
}
++joystick->nsensors_enabled;
} else {
if (joystick->nsensors_enabled == 1) {
if (!joystick->driver->SetSensorsEnabled(joystick, false)) {
SDL_UnlockJoysticks();
return false;
}
}
--joystick->nsensors_enabled;
}
}
sensor->enabled = enabled;
SDL_UnlockJoysticks();
return true;
}
}
}
}
SDL_UnlockJoysticks();
return SDL_Unsupported();
}
bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
{
bool result = false;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
int i;
for (i = 0; i < joystick->nsensors; ++i) {
if (joystick->sensors[i].type == type) {
result = joystick->sensors[i].enabled;
break;
}
}
}
}
SDL_UnlockJoysticks();
return result;
}
float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type)
{
float result = 0.0f;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
int i;
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
result = sensor->rate;
break;
}
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
{
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick) {
int i;
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
SDL_UnlockJoysticks();
return true;
}
}
}
}
SDL_UnlockJoysticks();
return SDL_Unsupported();
}
SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return 0;
}
return SDL_GetJoystickID(joystick);
}
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
{
SDL_PropertiesID result = 0;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, 0);
result = SDL_GetJoystickProperties(gamepad->joystick);
}
SDL_UnlockJoysticks();
return result;
}
const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
{
const char *result = NULL;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
if (SDL_strcmp(gamepad->name, "*") == 0 ||
gamepad->joystick->steam_handle != 0) {
result = SDL_GetJoystickName(gamepad->joystick);
} else {
result = SDL_GetPersistentString(gamepad->name);
}
}
SDL_UnlockJoysticks();
return result;
}
const char *SDL_GetGamepadPath(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return NULL;
}
return SDL_GetJoystickPath(joystick);
}
SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
{
SDL_GamepadType type;
const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN);
info = SDL_GetJoystickVirtualGamepadInfoForID(gamepad->joystick->instance_id);
if (info) {
type = info->type;
} else {
type = gamepad->type;
}
}
SDL_UnlockJoysticks();
return type;
}
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return SDL_GAMEPAD_TYPE_UNKNOWN;
}
return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUID(joystick), SDL_GetJoystickName(joystick));
}
int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return -1;
}
return SDL_GetJoystickPlayerIndex(joystick);
}
bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_SetJoystickPlayerIndex(joystick, player_index);
}
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return 0;
}
return SDL_GetJoystickVendor(joystick);
}
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return 0;
}
return SDL_GetJoystickProduct(joystick);
}
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return 0;
}
return SDL_GetJoystickProductVersion(joystick);
}
Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return 0;
}
return SDL_GetJoystickFirmwareVersion(joystick);
}
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return NULL;
}
return SDL_GetJoystickSerial(joystick);
}
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad)
{
Uint64 handle = 0;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, 0);
handle = gamepad->joystick->steam_handle;
}
SDL_UnlockJoysticks();
return handle;
}
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return SDL_JOYSTICK_CONNECTION_INVALID;
}
return SDL_GetJoystickConnectionState(joystick);
}
SDL_PowerState SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (percent) {
*percent = -1;
}
if (!joystick) {
return SDL_POWERSTATE_ERROR;
}
return SDL_GetJoystickPowerInfo(joystick, percent);
}
bool SDL_GamepadConnected(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_JoystickConnected(joystick);
}
SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
joystick = gamepad->joystick;
}
SDL_UnlockJoysticks();
return joystick;
}
SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
gamepad = SDL_gamepads;
while (gamepad) {
if (gamepad->joystick->instance_id == joyid) {
SDL_UnlockJoysticks();
return gamepad;
}
gamepad = gamepad->next;
}
SDL_UnlockJoysticks();
return NULL;
}
SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
{
SDL_Gamepad *result = NULL;
SDL_LockJoysticks();
{
SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
if (joystick) {
result = SDL_GetGamepadFromID(joystick->instance_id);
}
}
SDL_UnlockJoysticks();
return result;
}
SDL_GamepadBinding **SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
{
SDL_GamepadBinding **bindings = NULL;
if (count) {
*count = 0;
}
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
size_t pointers_size = ((gamepad->num_bindings + 1) * sizeof(SDL_GamepadBinding *));
size_t elements_size = (gamepad->num_bindings * sizeof(SDL_GamepadBinding));
bindings = (SDL_GamepadBinding **)SDL_malloc(pointers_size + elements_size);
if (bindings) {
SDL_GamepadBinding *binding = (SDL_GamepadBinding *)((Uint8 *)bindings + pointers_size);
int i;
for (i = 0; i < gamepad->num_bindings; ++i, ++binding) {
bindings[i] = binding;
SDL_copyp(binding, &gamepad->bindings[i]);
}
bindings[i] = NULL;
if (count) {
*count = gamepad->num_bindings;
}
}
}
SDL_UnlockJoysticks();
return bindings;
}
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_RumbleJoystick(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms);
}
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_SetJoystickLED(joystick, red, green, blue);
}
bool SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return false;
}
return SDL_SendJoystickEffect(joystick, data, size);
}
void SDL_CloseGamepad(SDL_Gamepad *gamepad)
{
SDL_Gamepad *gamepadlist, *gamepadlistprev;
SDL_LockJoysticks();
if (!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD)) {
SDL_UnlockJoysticks();
return;
}
if (--gamepad->ref_count > 0) {
SDL_UnlockJoysticks();
return;
}
SDL_CloseJoystick(gamepad->joystick);
gamepadlist = SDL_gamepads;
gamepadlistprev = NULL;
while (gamepadlist) {
if (gamepad == gamepadlist) {
if (gamepadlistprev) {
gamepadlistprev->next = gamepadlist->next;
} else {
SDL_gamepads = gamepad->next;
}
break;
}
gamepadlistprev = gamepadlist;
gamepadlist = gamepadlist->next;
}
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_free(gamepad->bindings);
SDL_free(gamepad->last_match_axis);
SDL_free(gamepad->last_hat_mask);
SDL_free(gamepad);
SDL_UnlockJoysticks();
}
void SDL_QuitGamepads(void)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
SDL_PrivateGamepadRemoved(gamepad->joystick->instance_id);
}
SDL_gamepads_initialized = false;
SDL_RemoveEventWatch(SDL_GamepadEventWatcher, NULL);
while (SDL_gamepads) {
SDL_gamepads->ref_count = 1;
SDL_CloseGamepad(SDL_gamepads);
}
if (SDL_gamepad_names) {
SDL_DestroyHashTable(SDL_gamepad_names);
SDL_gamepad_names = NULL;
}
SDL_UnlockJoysticks();
}
void SDL_QuitGamepadMappings(void)
{
GamepadMapping_t *pGamepadMap;
SDL_AssertJoysticksLocked();
while (s_pSupportedGamepads) {
pGamepadMap = s_pSupportedGamepads;
s_pSupportedGamepads = s_pSupportedGamepads->next;
SDL_free(pGamepadMap->name);
SDL_free(pGamepadMap->mapping);
SDL_free(pGamepadMap);
}
SDL_FreeVIDPIDList(&SDL_allowed_gamepads);
SDL_FreeVIDPIDList(&SDL_ignored_gamepads);
if (s_gamepadInstanceIDs) {
SDL_DestroyHashTable(s_gamepadInstanceIDs);
s_gamepadInstanceIDs = NULL;
}
}
static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value)
{
SDL_AssertJoysticksLocked();
if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) {
SDL_Event event;
event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
event.common.timestamp = timestamp;
event.gaxis.which = gamepad->joystick->instance_id;
event.gaxis.axis = axis;
event.gaxis.value = value;
SDL_PushEvent(&event);
}
}
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down)
{
SDL_Event event;
SDL_AssertJoysticksLocked();
if (button == SDL_GAMEPAD_BUTTON_INVALID) {
return;
}
if (down) {
event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
} else {
event.type = SDL_EVENT_GAMEPAD_BUTTON_UP;
}
if (button == SDL_GAMEPAD_BUTTON_GUIDE) {
Uint64 now = SDL_GetTicks();
if (down) {
gamepad->guide_button_down = now;
if (gamepad->joystick->delayed_guide_button) {
return;
}
} else {
if (now < (gamepad->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
gamepad->joystick->delayed_guide_button = true;
return;
}
gamepad->joystick->delayed_guide_button = false;
}
}
if (SDL_EventEnabled(event.type)) {
event.common.timestamp = timestamp;
event.gbutton.which = gamepad->joystick->instance_id;
event.gbutton.button = button;
event.gbutton.down = down;
SDL_PushEvent(&event);
}
}
static const Uint32 SDL_gamepad_event_list[] = {
SDL_EVENT_GAMEPAD_AXIS_MOTION,
SDL_EVENT_GAMEPAD_BUTTON_DOWN,
SDL_EVENT_GAMEPAD_BUTTON_UP,
SDL_EVENT_GAMEPAD_ADDED,
SDL_EVENT_GAMEPAD_REMOVED,
SDL_EVENT_GAMEPAD_REMAPPED,
SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN,
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION,
SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
SDL_EVENT_GAMEPAD_SENSOR_UPDATE,
};
void SDL_SetGamepadEventsEnabled(bool enabled)
{
unsigned int i;
for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled);
}
}
bool SDL_GamepadEventsEnabled(void)
{
bool enabled = false;
unsigned int i;
for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
enabled = SDL_EventEnabled(SDL_gamepad_event_list[i]);
if (enabled) {
break;
}
}
return enabled;
}
void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
{
SDL_Gamepad *gamepad;
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick == joystick) {
SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, false);
if (!gamepad->joystick->update_complete) {
gamepad->joystick->update_complete = SDL_GetTicksNS();
}
break;
}
}
}
const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
const char *result = NULL;
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
result = IOS_GetAppleSFSymbolsNameForButton(gamepad, button);
}
SDL_UnlockJoysticks();
#endif
return result;
}
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
const char *result = NULL;
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
result = IOS_GetAppleSFSymbolsNameForAxis(gamepad, axis);
}
SDL_UnlockJoysticks();
#endif
return result;
}