#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hidapihaptic_c.h"
#ifdef SDL_HAPTIC_HIDAPI_LG4FF
#include "SDL3/SDL_thread.h"
#include "SDL3/SDL_mutex.h"
#include "SDL3/SDL_timer.h"
#include <math.h>
#define USB_VENDOR_ID_LOGITECH 0x046d
#define USB_DEVICE_ID_LOGITECH_G29_WHEEL 0xc24f
#define USB_DEVICE_ID_LOGITECH_G27_WHEEL 0xc29b
#define USB_DEVICE_ID_LOGITECH_G25_WHEEL 0xc299
#define USB_DEVICE_ID_LOGITECH_DFGT_WHEEL 0xc29a
#define USB_DEVICE_ID_LOGITECH_DFP_WHEEL 0xc298
#define USB_DEVICE_ID_LOGITECH_WHEEL 0xc294
static Uint32 supported_device_ids[] = {
USB_DEVICE_ID_LOGITECH_G29_WHEEL,
USB_DEVICE_ID_LOGITECH_G27_WHEEL,
USB_DEVICE_ID_LOGITECH_G25_WHEEL,
USB_DEVICE_ID_LOGITECH_DFGT_WHEEL,
USB_DEVICE_ID_LOGITECH_DFP_WHEEL,
USB_DEVICE_ID_LOGITECH_WHEEL
};
#define LG4FF_MAX_EFFECTS 16
#define FF_EFFECT_STARTED 0
#define FF_EFFECT_ALLSET 1
#define FF_EFFECT_PLAYING 2
#define FF_EFFECT_UPDATING 3
struct lg4ff_effect_state {
SDL_HapticEffect effect;
Uint64 start_at;
Uint64 play_at;
Uint64 stop_at;
Uint32 flags;
Uint64 time_playing;
Uint64 updated_at;
Uint32 phase;
Uint32 phase_adj;
Uint32 count;
double direction_gain;
Sint32 slope;
bool allocated;
};
struct lg4ff_effect_parameters {
Sint32 level;
Sint32 d1;
Sint32 d2;
Sint32 k1;
Sint32 k2;
Uint32 clip;
};
struct lg4ff_slot {
Sint32 id;
struct lg4ff_effect_parameters parameters;
Uint8 current_cmd[7];
Uint32 cmd_op;
bool is_updated;
Uint32 effect_type;
};
typedef struct lg4ff_device {
Uint16 product_id;
Uint16 release_number;
struct lg4ff_effect_state states[LG4FF_MAX_EFFECTS];
struct lg4ff_slot slots[4];
Sint32 effects_used;
Sint32 gain;
Sint32 app_gain;
Sint32 spring_level;
Sint32 damper_level;
Sint32 friction_level;
Sint32 peak_ffb_level;
SDL_Joystick *hid_handle;
bool stop_thread;
SDL_Thread *thread;
char thread_name_buf[256];
SDL_Mutex *mutex;
bool is_ffex;
} lg4ff_device;
static SDL_INLINE Uint64 get_time_ms(void) {
return SDL_GetTicks();
}
#define test_bit(bit, field) (*(field) & (1 << bit))
#define __set_bit(bit, field) {*(field) = *(field) | (1 << bit);}
#define __clear_bit(bit, field) {*(field) = *(field) & ~(1 << bit);}
#define sin_deg(in) (double)(SDL_sin((double)(in) * SDL_PI_D / 180.0))
#define time_after_eq(a, b) (a >= b)
#define time_before(a, b) (a < b)
#define time_diff(a, b) (a - b)
#define STOP_EFFECT(state) ((state)->flags = 0)
#define CLAMP_VALUE_U16(x) ((Uint16)((x) > 0xffff ? 0xffff : (x)))
#define SCALE_VALUE_U16(x, bits) (CLAMP_VALUE_U16(x) >> (16 - bits))
#define CLAMP_VALUE_S16(x) ((Uint16)((x) <= -0x8000 ? -0x8000 : ((x) > 0x7fff ? 0x7fff : (x))))
#define TRANSLATE_FORCE(x) ((CLAMP_VALUE_S16(x) + 0x8000) >> 8)
#define SCALE_COEFF(x, bits) SCALE_VALUE_U16(abs32(x) * 2, bits)
static SDL_INLINE Sint32 abs32(Sint32 x) {
return x < 0 ? -x : x;
}
static SDL_INLINE Sint64 abs64(Sint64 x) {
return x < 0 ? -x : x;
}
static SDL_INLINE bool effect_is_periodic(const SDL_HapticEffect *effect)
{
return effect->type == SDL_HAPTIC_SINE ||
effect->type == SDL_HAPTIC_TRIANGLE ||
effect->type == SDL_HAPTIC_SAWTOOTHUP ||
effect->type == SDL_HAPTIC_SAWTOOTHDOWN ||
effect->type == SDL_HAPTIC_SQUARE;
}
static SDL_INLINE bool effect_is_condition(const SDL_HapticEffect *effect)
{
return effect->type == SDL_HAPTIC_SPRING ||
effect->type == SDL_HAPTIC_DAMPER ||
effect->type == SDL_HAPTIC_FRICTION;
}
static Uint16 to_linux_direction(SDL_HapticDirection *src)
{
Uint32 tmp;
switch (src->type) {
case SDL_HAPTIC_POLAR:
tmp = ((src->dir[0] % 36000) * 0x8000) / 18000;
return (Uint16)tmp;
case SDL_HAPTIC_SPHERICAL:
tmp = ((src->dir[0]) + 9000) % 36000;
tmp = (tmp * 0x8000) / 18000;
return (Uint16)tmp;
case SDL_HAPTIC_CARTESIAN:
if (!src->dir[1]) {
return (Uint16) (src->dir[0] >= 0 ? 0x4000 : 0xC000);
} else if (!src->dir[0]) {
return (Uint16) (src->dir[1] >= 0 ? 0x8000 : 0);
} else {
float f = (float)SDL_atan2(src->dir[1], src->dir[0]);
tmp = (((Sint32) (f * 18000. / SDL_PI_D)) + 45000) % 36000;
tmp = (tmp * 0x8000) / 18000;
return (Uint16)tmp;
}
case SDL_HAPTIC_STEERING_AXIS:
return 0x4000;
default:
SDL_assert(0);
}
return 0;
}
static Uint16 get_effect_direction(SDL_HapticEffect *effect)
{
Uint16 direction = 0;
if (effect_is_periodic(effect)) {
direction = to_linux_direction(&effect->periodic.direction);
} else if (effect_is_condition(effect)) {
direction = to_linux_direction(&effect->condition.direction);
} else {
switch(effect->type) {
case SDL_HAPTIC_CONSTANT:
direction = to_linux_direction(&effect->constant.direction);
break;
case SDL_HAPTIC_RAMP:
direction = to_linux_direction(&effect->ramp.direction);
break;
default:
SDL_assert(0);
}
}
return direction;
}
static Uint32 get_effect_replay_length(SDL_HapticEffect *effect)
{
Uint32 length = 0;
if (effect_is_periodic(effect)) {
length = effect->periodic.length;
} else if (effect_is_condition(effect)) {
length = effect->condition.length;
} else {
switch(effect->type) {
case SDL_HAPTIC_CONSTANT:
length = effect->constant.length;
break;
case SDL_HAPTIC_RAMP:
length = effect->ramp.length;
break;
default:
SDL_assert(0);
}
}
if (length == SDL_HAPTIC_INFINITY) {
length = 0;
}
return length;
}
static Uint16 get_effect_replay_delay(SDL_HapticEffect *effect)
{
Uint16 delay = 0;
if (effect_is_periodic(effect)) {
delay = effect->periodic.delay;
} else if (effect_is_condition(effect)) {
delay = effect->condition.delay;
} else {
switch(effect->type) {
case SDL_HAPTIC_CONSTANT:
delay = effect->constant.delay;
break;
case SDL_HAPTIC_RAMP:
delay = effect->ramp.delay;
break;
default:
SDL_assert(0);
}
}
return delay;
}
static int lg4ff_play_effect(struct lg4ff_device *device, SDL_HapticEffectID effect_id, int value)
{
struct lg4ff_effect_state *state;
Uint64 now = get_time_ms();
state = &device->states[effect_id];
if (value > 0) {
if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
STOP_EFFECT(state);
} else {
device->effects_used++;
}
__set_bit(FF_EFFECT_STARTED, &state->flags);
state->start_at = now;
state->count = value;
} else {
if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
STOP_EFFECT(state);
device->effects_used--;
}
}
return 0;
}
static int lg4ff_upload_effect(struct lg4ff_device *device, const SDL_HapticEffect *effect, SDL_HapticEffectID id)
{
struct lg4ff_effect_state *state;
Uint64 now = get_time_ms();
if (effect_is_periodic(effect) && effect->periodic.period == 0) {
return -1;
}
state = &device->states[id];
if (test_bit(FF_EFFECT_STARTED, &state->flags) && effect->type != state->effect.type) {
return -1;
}
state->effect = *effect;
if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
__set_bit(FF_EFFECT_UPDATING, &state->flags);
state->updated_at = now;
}
return 0;
}
static void lg4ff_update_state(struct lg4ff_effect_state *state, const Uint64 now)
{
SDL_HapticEffect *effect = &state->effect;
Uint64 phase_time;
Uint16 effect_direction = get_effect_direction(effect);
if (!test_bit(FF_EFFECT_ALLSET, &state->flags)) {
state->play_at = state->start_at + get_effect_replay_delay(effect);
if (!test_bit(FF_EFFECT_UPDATING, &state->flags)) {
state->updated_at = state->play_at;
}
state->direction_gain = sin_deg(effect_direction * 360 / 0x10000);
if (effect_is_periodic(effect)) {
state->phase_adj = effect->periodic.phase * 360 / effect->periodic.period;
}
if (get_effect_replay_length(effect)) {
state->stop_at = state->play_at + get_effect_replay_length(effect);
}
}
__set_bit(FF_EFFECT_ALLSET, &state->flags);
if (test_bit(FF_EFFECT_UPDATING, &state->flags)) {
__clear_bit(FF_EFFECT_PLAYING, &state->flags);
state->play_at = state->updated_at + get_effect_replay_delay(effect);
state->direction_gain = sin_deg(effect_direction * 360 / 0x10000);
if (get_effect_replay_length(effect)) {
state->stop_at = state->updated_at + get_effect_replay_length(effect);
}
if (effect_is_periodic(effect)) {
state->phase_adj = state->phase;
}
}
__clear_bit(FF_EFFECT_UPDATING, &state->flags);
state->slope = 0;
if (effect->type == SDL_HAPTIC_RAMP && effect->ramp.length && (effect->ramp.length - effect->ramp.attack_length - effect->ramp.fade_length) != 0) {
state->slope = ((effect->ramp.end - effect->ramp.start) << 16) / (effect->ramp.length - effect->ramp.attack_length - effect->ramp.fade_length);
}
if (!test_bit(FF_EFFECT_PLAYING, &state->flags) && time_after_eq(now,
state->play_at) && (get_effect_replay_length(effect) == 0 ||
time_before(now, state->stop_at))) {
__set_bit(FF_EFFECT_PLAYING, &state->flags);
}
if (test_bit(FF_EFFECT_PLAYING, &state->flags)) {
state->time_playing = time_diff(now, state->play_at);
if (effect_is_periodic(effect)) {
phase_time = time_diff(now, state->updated_at);
state->phase = (phase_time % effect->periodic.period) * 360 / effect->periodic.period;
state->phase += state->phase_adj % 360;
}
}
}
static Sint32 lg4ff_calculate_constant(struct lg4ff_effect_state *state)
{
SDL_HapticConstant *constant = (SDL_HapticConstant *)&state->effect;
Sint32 level_sign;
Sint32 level = constant->level;
Sint32 d, t;
if (state->time_playing < constant->attack_length) {
level_sign = level < 0 ? -1 : 1;
d = level - level_sign * constant->attack_level;
level = (Sint32) (level_sign * constant->attack_level + d * state->time_playing / constant->attack_length);
} else if (constant->length && constant->fade_length) {
t = (Sint32) (state->time_playing - constant->length + constant->fade_length);
if (t > 0) {
level_sign = level < 0 ? -1 : 1;
d = level - level_sign * constant->fade_level;
level = level - d * t / constant->fade_length;
}
}
return (Sint32)(state->direction_gain * level);
}
static Sint32 lg4ff_calculate_ramp(struct lg4ff_effect_state *state)
{
SDL_HapticRamp *ramp = (SDL_HapticRamp *)&state->effect;
Sint32 level_sign;
Sint32 level;
Sint32 d, t;
if (state->time_playing < ramp->attack_length) {
level = ramp->start;
level_sign = level < 0 ? -1 : 1;
t = (Sint32) (ramp->attack_length - state->time_playing);
d = level - level_sign * ramp->attack_level;
level = level_sign * ramp->attack_level + d * t / ramp->attack_length;
} else if (ramp->length && state->time_playing >= ramp->length - ramp->fade_length && ramp->fade_length) {
level = ramp->end;
level_sign = level < 0 ? -1 : 1;
t = (Sint32) (state->time_playing - ramp->length + ramp->fade_length);
d = level_sign * ramp->fade_level - level;
level = level - d * t / ramp->fade_length;
} else {
t = (Sint32) (state->time_playing - ramp->attack_length);
level = ramp->start + ((t * state->slope) >> 16);
}
return (Sint32)(state->direction_gain * level);
}
static Sint32 lg4ff_calculate_periodic(struct lg4ff_effect_state *state)
{
SDL_HapticPeriodic *periodic = (SDL_HapticPeriodic *)&state->effect;
Sint32 magnitude = periodic->magnitude;
Sint32 magnitude_sign = magnitude < 0 ? -1 : 1;
Sint32 level = periodic->offset;
Sint32 d, t;
if (state->time_playing < periodic->attack_length) {
d = magnitude - magnitude_sign * periodic->attack_level;
magnitude = (Sint32) (magnitude_sign * periodic->attack_level + d * state->time_playing / periodic->attack_length);
} else if (periodic->length && periodic->fade_length) {
t = (Sint32) (state->time_playing - get_effect_replay_length(&state->effect) + periodic->fade_length);
if (t > 0) {
d = magnitude - magnitude_sign * periodic->fade_level;
magnitude = magnitude - d * t / periodic->fade_length;
}
}
switch (periodic->type) {
case SDL_HAPTIC_SINE:
level += (Sint32)(sin_deg(state->phase) * magnitude);
break;
case SDL_HAPTIC_SQUARE:
level += (state->phase < 180 ? 1 : -1) * magnitude;
break;
case SDL_HAPTIC_TRIANGLE:
level += (Sint32) (abs64((Sint64)state->phase * magnitude * 2 / 360 - magnitude) * 2 - magnitude);
break;
case SDL_HAPTIC_SAWTOOTHUP:
level += state->phase * magnitude * 2 / 360 - magnitude;
break;
case SDL_HAPTIC_SAWTOOTHDOWN:
level += magnitude - state->phase * magnitude * 2 / 360;
break;
default:
SDL_assert(0);
}
return (Sint32)(state->direction_gain * level);
}
static void lg4ff_calculate_spring(struct lg4ff_effect_state *state, struct lg4ff_effect_parameters *parameters)
{
SDL_HapticCondition *condition = (SDL_HapticCondition *)&state->effect;
parameters->d1 = ((Sint32)condition->center[0]) - condition->deadband[0] / 2;
parameters->d2 = ((Sint32)condition->center[0]) + condition->deadband[0] / 2;
parameters->k1 = condition->left_coeff[0];
parameters->k2 = condition->right_coeff[0];
parameters->clip = (Uint16)condition->right_sat[0];
}
static void lg4ff_calculate_resistance(struct lg4ff_effect_state *state, struct lg4ff_effect_parameters *parameters)
{
SDL_HapticCondition *condition = (SDL_HapticCondition *)&state->effect;
parameters->k1 = condition->left_coeff[0];
parameters->k2 = condition->right_coeff[0];
parameters->clip = (Uint16)condition->right_sat[0];
}
static void lg4ff_update_slot(struct lg4ff_slot *slot, struct lg4ff_effect_parameters *parameters)
{
Uint8 original_cmd[7];
Sint32 d1;
Sint32 d2;
Sint32 k1;
Sint32 k2;
Sint32 s1;
Sint32 s2;
SDL_memcpy(original_cmd, slot->current_cmd, sizeof(original_cmd));
if ((original_cmd[0] & 0xf) == 1) {
original_cmd[0] = (original_cmd[0] & 0xf0) + 0xc;
}
if (slot->effect_type == SDL_HAPTIC_CONSTANT) {
if (slot->cmd_op == 0) {
slot->cmd_op = 1;
} else {
slot->cmd_op = 0xc;
}
} else {
if (parameters->clip == 0) {
slot->cmd_op = 3;
} else if (slot->cmd_op == 3) {
slot->cmd_op = 1;
} else {
slot->cmd_op = 0xc;
}
}
slot->current_cmd[0] = (Uint8)((0x10 << slot->id) + slot->cmd_op);
if (slot->cmd_op == 3) {
slot->current_cmd[1] = 0;
slot->current_cmd[2] = 0;
slot->current_cmd[3] = 0;
slot->current_cmd[4] = 0;
slot->current_cmd[5] = 0;
slot->current_cmd[6] = 0;
} else {
switch (slot->effect_type) {
case SDL_HAPTIC_CONSTANT:
slot->current_cmd[1] = 0x00;
slot->current_cmd[2] = 0;
slot->current_cmd[3] = 0;
slot->current_cmd[4] = 0;
slot->current_cmd[5] = 0;
slot->current_cmd[6] = 0;
slot->current_cmd[2 + slot->id] = TRANSLATE_FORCE(parameters->level);
break;
case SDL_HAPTIC_SPRING:
d1 = SCALE_VALUE_U16(((parameters->d1) + 0x8000) & 0xffff, 11);
d2 = SCALE_VALUE_U16(((parameters->d2) + 0x8000) & 0xffff, 11);
s1 = parameters->k1 < 0;
s2 = parameters->k2 < 0;
k1 = abs32(parameters->k1);
k2 = abs32(parameters->k2);
if (k1 < 2048) {
d1 = 0;
} else {
k1 -= 2048;
}
if (k2 < 2048) {
d2 = 2047;
} else {
k2 -= 2048;
}
slot->current_cmd[1] = 0x0b;
slot->current_cmd[2] = (Uint8)(d1 >> 3);
slot->current_cmd[3] = (Uint8)(d2 >> 3);
slot->current_cmd[4] = (SCALE_COEFF(k2, 4) << 4) + SCALE_COEFF(k1, 4);
slot->current_cmd[5] = (Uint8)(((d2 & 7) << 5) + ((d1 & 7) << 1) + (s2 << 4) + s1);
slot->current_cmd[6] = SCALE_VALUE_U16(parameters->clip, 8);
break;
case SDL_HAPTIC_DAMPER:
s1 = parameters->k1 < 0;
s2 = parameters->k2 < 0;
slot->current_cmd[1] = 0x0c;
slot->current_cmd[2] = SCALE_COEFF(parameters->k1, 4);
slot->current_cmd[3] = (Uint8)s1;
slot->current_cmd[4] = SCALE_COEFF(parameters->k2, 4);
slot->current_cmd[5] = (Uint8)s2;
slot->current_cmd[6] = SCALE_VALUE_U16(parameters->clip, 8);
break;
case SDL_HAPTIC_FRICTION:
s1 = parameters->k1 < 0;
s2 = parameters->k2 < 0;
slot->current_cmd[1] = 0x0e;
slot->current_cmd[2] = SCALE_COEFF(parameters->k1, 8);
slot->current_cmd[3] = SCALE_COEFF(parameters->k2, 8);
slot->current_cmd[4] = SCALE_VALUE_U16(parameters->clip, 8);
slot->current_cmd[5] = (Uint8)((s2 << 4) + s1);
slot->current_cmd[6] = 0;
break;
}
}
if (SDL_memcmp(original_cmd, slot->current_cmd, sizeof(original_cmd))) {
slot->is_updated = 1;
}
}
static int lg4ff_init_slots(struct lg4ff_device *device)
{
struct lg4ff_effect_parameters parameters;
Uint8 cmd[7] = {0};
int i;
bool ret;
cmd[0] = 0x0d;
cmd[1] = 0;
ret = SDL_SendJoystickEffect(device->hid_handle, cmd, 7);
if (!ret) {
return -1;
}
SDL_zero(device->states);
SDL_zero(device->slots);
SDL_zero(parameters);
device->slots[0].effect_type = SDL_HAPTIC_CONSTANT;
device->slots[1].effect_type = SDL_HAPTIC_SPRING;
device->slots[2].effect_type = SDL_HAPTIC_DAMPER;
device->slots[3].effect_type = SDL_HAPTIC_FRICTION;
for (i = 0; i < 4; i++) {
device->slots[i].id = i;
lg4ff_update_slot(&device->slots[i], ¶meters);
ret = SDL_SendJoystickEffect(device->hid_handle, cmd, 7);
if (!ret) {
return -1;
}
device->slots[i].is_updated = 0;
}
return 0;
}
static int lg4ff_timer(struct lg4ff_device *device)
{
struct lg4ff_slot *slot;
struct lg4ff_effect_state *state;
struct lg4ff_effect_parameters parameters[4];
Uint64 now = get_time_ms();
Uint16 gain;
Sint32 count;
Sint32 effect_id;
int i;
Sint32 ffb_level;
int status = 0;
SDL_zeroa(parameters);
gain = (Uint16)((Uint32)device->gain * device->app_gain / 0xffff);
count = device->effects_used;
for (effect_id = 0; effect_id < LG4FF_MAX_EFFECTS; effect_id++) {
if (!count) {
break;
}
state = &device->states[effect_id];
if (!test_bit(FF_EFFECT_STARTED, &state->flags)) {
continue;
}
count--;
if (test_bit(FF_EFFECT_ALLSET, &state->flags)) {
if (get_effect_replay_length(&state->effect) && time_after_eq(now, state->stop_at)) {
STOP_EFFECT(state);
if (!--state->count) {
device->effects_used--;
continue;
}
__set_bit(FF_EFFECT_STARTED, &state->flags);
state->start_at = state->stop_at;
}
}
lg4ff_update_state(state, now);
if (!test_bit(FF_EFFECT_PLAYING, &state->flags)) {
continue;
}
if (effect_is_periodic(&state->effect)) {
parameters[0].level += lg4ff_calculate_periodic(state);
} else {
switch (state->effect.type) {
case SDL_HAPTIC_CONSTANT:
parameters[0].level += lg4ff_calculate_constant(state);
break;
case SDL_HAPTIC_RAMP:
parameters[0].level += lg4ff_calculate_ramp(state);
break;
case SDL_HAPTIC_SPRING:
lg4ff_calculate_spring(state, ¶meters[1]);
break;
case SDL_HAPTIC_DAMPER:
lg4ff_calculate_resistance(state, ¶meters[2]);
break;
case SDL_HAPTIC_FRICTION:
lg4ff_calculate_resistance(state, ¶meters[3]);
break;
}
}
}
parameters[0].level = (Sint32)((Sint64)parameters[0].level * gain / 0xffff);
parameters[1].clip = parameters[1].clip * device->spring_level / 100;
parameters[2].clip = parameters[2].clip * device->damper_level / 100;
parameters[3].clip = parameters[3].clip * device->friction_level / 100;
ffb_level = abs32(parameters[0].level);
for (i = 1; i < 4; i++) {
parameters[i].k1 = (Sint32)((Sint64)parameters[i].k1 * gain / 0xffff);
parameters[i].k2 = (Sint32)((Sint64)parameters[i].k2 * gain / 0xffff);
parameters[i].clip = parameters[i].clip * gain / 0xffff;
ffb_level = (Sint32)(ffb_level + parameters[i].clip * 0x7fff / 0xffff);
}
if (ffb_level > device->peak_ffb_level) {
device->peak_ffb_level = ffb_level;
}
for (i = 0; i < 4; i++) {
slot = &device->slots[i];
lg4ff_update_slot(slot, ¶meters[i]);
if (slot->is_updated) {
bool ret = SDL_SendJoystickEffect(device->hid_handle, slot->current_cmd, 7);
if (!ret) {
status = -1;
}
slot->is_updated = 0;
}
}
return status;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_JoystickSupported(SDL_Joystick *joystick)
{
Uint16 vendor_id = SDL_GetJoystickVendor(joystick);
Uint16 product_id = SDL_GetJoystickProduct(joystick);
if (vendor_id != USB_VENDOR_ID_LOGITECH) {
return false;
}
for (int i = 0;i < SDL_arraysize(supported_device_ids);i++) {
if (supported_device_ids[i] == product_id) {
return true;
}
}
return false;
}
static int SDLCALL SDL_HIDAPI_HapticDriverLg4ff_ThreadFunction(void *ctx_in)
{
lg4ff_device *ctx = (lg4ff_device *)ctx_in;
while (true) {
if (ctx->stop_thread) {
return 0;
}
SDL_LockMutex(ctx->mutex);
lg4ff_timer(ctx);
SDL_UnlockMutex(ctx->mutex);
SDL_Delay(2);
}
}
static int SDL_HIDAPI_HapticDriverLg4ff_GetEnvInt(const char *env_name, int min, int max, int def)
{
const char *env = SDL_getenv(env_name);
int value = 0;
if (env == NULL) {
return def;
}
value = SDL_atoi(env);
if (value < min) {
value = min;
}
if (value > max) {
value = max;
}
return value;
}
static void *SDL_HIDAPI_HapticDriverLg4ff_Open(SDL_Joystick *joystick)
{
lg4ff_device *ctx;
if (!SDL_HIDAPI_HapticDriverLg4ff_JoystickSupported(joystick)) {
SDL_SetError("Device not supported by the lg4ff hidapi haptic driver");
return NULL;
}
ctx = SDL_malloc(sizeof(lg4ff_device));
if (ctx == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(ctx);
ctx->hid_handle = joystick;
if (lg4ff_init_slots(ctx) != 0) {
SDL_SetError("lg4ff hidapi driver failed initializing effect slots");
SDL_free(ctx);
return NULL;
}
ctx->mutex = SDL_CreateMutex();
if (ctx->mutex == NULL) {
SDL_free(ctx);
return NULL;
}
ctx->spring_level = SDL_HIDAPI_HapticDriverLg4ff_GetEnvInt("SDL_HAPTIC_LG4FF_SPRING", 0, 100, 30);
ctx->damper_level = SDL_HIDAPI_HapticDriverLg4ff_GetEnvInt("SDL_HAPTIC_LG4FF_DAMPER", 0, 100, 30);
ctx->friction_level = SDL_HIDAPI_HapticDriverLg4ff_GetEnvInt("SDL_HAPTIC_LG4FF_FRICTION", 0, 100, 30);
ctx->gain = SDL_HIDAPI_HapticDriverLg4ff_GetEnvInt("SDL_HAPTIC_LG4FF_GAIN", 0, 65535, 65535);
ctx->app_gain = 65535;
ctx->product_id = SDL_GetJoystickProduct(joystick);
ctx->release_number = SDL_GetJoystickProductVersion(joystick);
SDL_snprintf(ctx->thread_name_buf, sizeof(ctx->thread_name_buf), "SDL_hidapihaptic_lg4ff %d %04x:%04x", SDL_GetJoystickID(joystick), USB_VENDOR_ID_LOGITECH, ctx->product_id);
ctx->stop_thread = false;
ctx->thread = SDL_CreateThread(SDL_HIDAPI_HapticDriverLg4ff_ThreadFunction, ctx->thread_name_buf, ctx);
if (ctx->product_id == USB_DEVICE_ID_LOGITECH_WHEEL &&
(ctx->release_number >> 8) == 0x21 &&
(ctx->release_number & 0xff) == 0x00) {
ctx->is_ffex = true;
} else {
ctx->is_ffex = false;
}
return ctx;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffects(SDL_HIDAPI_HapticDevice *device)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
int i;
SDL_LockMutex(ctx->mutex);
for (i = 0;i < LG4FF_MAX_EFFECTS;i++) {
struct lg4ff_effect_state *state = &ctx->states[i];
STOP_EFFECT(state);
}
SDL_UnlockMutex(ctx->mutex);
return true;
}
static void SDL_HIDAPI_HapticDriverLg4ff_Close(SDL_HIDAPI_HapticDevice *device)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
SDL_HIDAPI_HapticDriverLg4ff_StopEffects(device);
SDL_Delay(50);
ctx->stop_thread = true;
SDL_WaitThread(ctx->thread, NULL);
SDL_DestroyMutex(ctx->mutex);
}
static int SDL_HIDAPI_HapticDriverLg4ff_NumEffects(SDL_HIDAPI_HapticDevice *device)
{
return LG4FF_MAX_EFFECTS;
}
static Uint32 SDL_HIDAPI_HapticDriverLg4ff_GetFeatures(SDL_HIDAPI_HapticDevice *device)
{
return SDL_HAPTIC_CONSTANT |
SDL_HAPTIC_SPRING |
SDL_HAPTIC_DAMPER |
SDL_HAPTIC_AUTOCENTER |
SDL_HAPTIC_SINE |
SDL_HAPTIC_SQUARE |
SDL_HAPTIC_TRIANGLE |
SDL_HAPTIC_SAWTOOTHUP |
SDL_HAPTIC_SAWTOOTHDOWN |
SDL_HAPTIC_RAMP |
SDL_HAPTIC_FRICTION |
SDL_HAPTIC_STATUS |
SDL_HAPTIC_GAIN;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_EffectSupported(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *effect) {
Uint32 features = SDL_HIDAPI_HapticDriverLg4ff_GetFeatures(device);
return (features & effect->type)? true : false;
}
static int SDL_HIDAPI_HapticDriverLg4ff_NumAxes(SDL_HIDAPI_HapticDevice *device)
{
return 1;
}
static SDL_HapticEffectID SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
SDL_HapticEffectID i;
SDL_HapticEffectID state_slot = -1;
int ret;
if (!SDL_HIDAPI_HapticDriverLg4ff_EffectSupported(device, data)) {
SDL_SetError("Unsupported effect");
return -1;
}
SDL_LockMutex(ctx->mutex);
for (i = 0;i < LG4FF_MAX_EFFECTS;i++) {
if (!ctx->states[i].allocated) {
state_slot = i;
break;
}
}
if (state_slot == -1) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("All effect slots in-use");
return -1;
}
ret = lg4ff_upload_effect(ctx, data, state_slot);
SDL_UnlockMutex(ctx->mutex);
if (ret == 0) {
ctx->states[state_slot].allocated = true;
return state_slot;
} else {
SDL_SetError("Bad effect parameters");
return -1;
}
}
static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, SDL_HapticEffectID id)
{
if (id >= LG4FF_MAX_EFFECTS || id < 0) {
return false;
}
if (!ctx->states[id].allocated) {
return false;
}
return true;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
int ret;
SDL_LockMutex(ctx->mutex);
if (!lg4ff_effect_slot_valid_active(ctx, id)) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Bad effect id");
return false;
}
ret = lg4ff_upload_effect(ctx, data, id);
SDL_UnlockMutex(ctx->mutex);
return ret == 0;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
int ret;
SDL_LockMutex(ctx->mutex);
if (!lg4ff_effect_slot_valid_active(ctx, id)) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Bad effect id");
return false;
}
ret = lg4ff_play_effect(ctx, id, iterations);
SDL_UnlockMutex(ctx->mutex);
return ret == 0;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
{
return SDL_HIDAPI_HapticDriverLg4ff_RunEffect(device, id, 0);
}
static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
struct lg4ff_effect_state *state;
SDL_LockMutex(ctx->mutex);
if (!lg4ff_effect_slot_valid_active(ctx, id)) {
SDL_UnlockMutex(ctx->mutex);
return;
}
state = &ctx->states[id];
STOP_EFFECT(state);
state->allocated = false;
SDL_UnlockMutex(ctx->mutex);
}
static bool SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
bool ret = false;
SDL_LockMutex(ctx->mutex);
if (!lg4ff_effect_slot_valid_active(ctx, id)) {
SDL_UnlockMutex(ctx->mutex);
return false;
}
if (test_bit(FF_EFFECT_STARTED, &ctx->states[id].flags)) {
ret = true;
}
SDL_UnlockMutex(ctx->mutex);
return ret;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_SetGain(SDL_HIDAPI_HapticDevice *device, int gain)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
if (gain > 100) {
gain = 100;
}
if (gain < 0) {
gain = 0;
}
ctx->app_gain = (65535 * gain) / 100;
return true;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_SetAutocenter(SDL_HIDAPI_HapticDevice *device, int autocenter)
{
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
Uint8 cmd[7] = {0};
bool ret;
if (autocenter < 0) {
autocenter = 0;
}
if (autocenter > 100) {
autocenter = 100;
}
SDL_LockMutex(ctx->mutex);
if (ctx->is_ffex) {
int magnitude = (90 * autocenter) / 100;
cmd[0] = 0xfe;
cmd[1] = 0x03;
cmd[2] = (Uint8)((Uint16)magnitude >> 14);
cmd[3] = (Uint8)((Uint16)magnitude >> 14);
cmd[4] = (Uint8)magnitude;
ret = SDL_SendJoystickEffect(ctx->hid_handle, cmd, sizeof(cmd));
if (!ret) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Failed sending autocenter command");
return false;
}
} else {
Uint32 expand_a;
Uint32 expand_b;
int magnitude = (65535 * autocenter) / 100;
cmd[0] = 0xf5;
ret = SDL_SendJoystickEffect(ctx->hid_handle, cmd, sizeof(cmd));
if (!ret) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Failed sending autocenter disable command");
return false;
}
if (magnitude == 0) {
SDL_UnlockMutex(ctx->mutex);
return true;
}
if (magnitude <= 0xaaaa) {
expand_a = 0x0c * magnitude;
expand_b = 0x80 * magnitude;
} else {
expand_a = (0x0c * 0xaaaa) + 0x06 * (magnitude - 0xaaaa);
expand_b = (0x80 * 0xaaaa) + 0xff * (magnitude - 0xaaaa);
}
expand_a = expand_a >> 1;
SDL_zeroa(cmd);
cmd[0] = 0xfe;
cmd[1] = 0x0d;
cmd[2] = (Uint8)(expand_a / 0xaaaa);
cmd[3] = (Uint8)(expand_a / 0xaaaa);
cmd[4] = (Uint8)(expand_b / 0xaaaa);
ret = SDL_SendJoystickEffect(ctx->hid_handle, cmd, sizeof(cmd));
if (!ret) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Failed sending autocenter magnitude command");
return false;
}
SDL_zeroa(cmd);
cmd[0] = 0x14;
ret = SDL_SendJoystickEffect(ctx->hid_handle, cmd, sizeof(cmd));
if (!ret) {
SDL_UnlockMutex(ctx->mutex);
SDL_SetError("Failed sending autocenter enable command");
return false;
}
}
SDL_UnlockMutex(ctx->mutex);
return true;
}
static bool SDL_HIDAPI_HapticDriverLg4ff_Pause(SDL_HIDAPI_HapticDevice *device)
{
return SDL_Unsupported();
}
static bool SDL_HIDAPI_HapticDriverLg4ff_Resume(SDL_HIDAPI_HapticDevice *device)
{
return SDL_Unsupported();
}
SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff = {
SDL_HIDAPI_HapticDriverLg4ff_JoystickSupported,
SDL_HIDAPI_HapticDriverLg4ff_Open,
SDL_HIDAPI_HapticDriverLg4ff_Close,
SDL_HIDAPI_HapticDriverLg4ff_NumEffects,
SDL_HIDAPI_HapticDriverLg4ff_NumEffects,
SDL_HIDAPI_HapticDriverLg4ff_GetFeatures,
SDL_HIDAPI_HapticDriverLg4ff_NumAxes,
SDL_HIDAPI_HapticDriverLg4ff_CreateEffect,
SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect,
SDL_HIDAPI_HapticDriverLg4ff_RunEffect,
SDL_HIDAPI_HapticDriverLg4ff_StopEffect,
SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect,
SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus,
SDL_HIDAPI_HapticDriverLg4ff_SetGain,
SDL_HIDAPI_HapticDriverLg4ff_SetAutocenter,
SDL_HIDAPI_HapticDriverLg4ff_Pause,
SDL_HIDAPI_HapticDriverLg4ff_Resume,
SDL_HIDAPI_HapticDriverLg4ff_StopEffects,
};
#endif #endif