#include "SDL_internal.h"
#ifdef SDL_HAPTIC_ANDROID
#include "SDL_syshaptic_c.h"
#include "../SDL_syshaptic.h"
#include "../../core/android/SDL_android.h"
typedef struct SDL_hapticlist_item
{
SDL_HapticID instance_id;
int device_id;
char *name;
SDL_Haptic *haptic;
struct SDL_hapticlist_item *next;
} SDL_hapticlist_item;
static SDL_hapticlist_item *SDL_hapticlist = NULL;
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
static int numhaptics = 0;
bool SDL_SYS_HapticInit(void)
{
Android_JNI_PollHapticDevices();
return true;
}
int SDL_SYS_NumHaptics(void)
{
return numhaptics;
}
static SDL_hapticlist_item *HapticByOrder(int index)
{
SDL_hapticlist_item *item = SDL_hapticlist;
if ((index < 0) || (index >= numhaptics)) {
return NULL;
}
while (index > 0) {
SDL_assert(item != NULL);
--index;
item = item->next;
}
return item;
}
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
{
SDL_hapticlist_item *item;
for (item = SDL_hapticlist; item; item = item->next) {
if (instance_id == item->instance_id) {
return item;
}
}
return NULL;
}
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
{
SDL_hapticlist_item *item = HapticByOrder(index);
if (item) {
return item->instance_id;
}
return 0;
}
const char *SDL_SYS_HapticName(int index)
{
SDL_hapticlist_item *item = HapticByOrder(index);
if (!item) {
SDL_SetError("No such device");
return NULL;
}
return item->name;
}
static SDL_hapticlist_item *OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
{
if (!item) {
SDL_SetError("No such device");
return NULL;
}
if (item->haptic) {
SDL_SetError("Haptic already opened");
return NULL;
}
haptic->hwdata = (struct haptic_hwdata *)item;
item->haptic = haptic;
haptic->instance_id = item->instance_id;
if (item->name) {
haptic->name = SDL_strdup(item->name);
}
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
haptic->neffects = 1;
haptic->nplaying = haptic->neffects;
haptic->effects = (struct haptic_effect *)SDL_calloc(haptic->neffects, sizeof(struct haptic_effect));
if (!haptic->effects) {
return NULL;
}
return item;
}
static SDL_hapticlist_item *OpenHapticByInstanceID(SDL_Haptic *haptic, SDL_HapticID instance_id)
{
return OpenHaptic(haptic, HapticByInstanceID(instance_id));
}
bool SDL_SYS_HapticOpen(SDL_Haptic *haptic)
{
return OpenHapticByInstanceID(haptic, haptic->instance_id) != NULL;
}
int SDL_SYS_HapticMouse(void)
{
return -1;
}
bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
{
return false;
}
bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
return SDL_Unsupported();
}
bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
return false;
}
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
{
((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
haptic->hwdata = NULL;
}
void SDL_SYS_HapticQuit(void)
{
#if 0#endif
}
bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
struct haptic_effect *effect, const SDL_HapticEffect *base)
{
return true;
}
bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
struct haptic_effect *effect,
const SDL_HapticEffect *data)
{
return true;
}
bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
Uint32 iterations)
{
float large = effect->effect.leftright.large_magnitude / 32767.0f;
float small = effect->effect.leftright.small_magnitude / 32767.0f;
float total = (large * 0.6f) + (small * 0.4f);
Android_JNI_HapticRun(((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
return true;
}
bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
Android_JNI_HapticStop(((SDL_hapticlist_item *)haptic->hwdata)->device_id);
return true;
}
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
}
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
{
return 0;
}
bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
{
return true;
}
bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
return true;
}
bool SDL_SYS_HapticPause(SDL_Haptic *haptic)
{
return true;
}
bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
{
return true;
}
bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
{
return true;
}
bool Android_AddHaptic(int device_id, const char *name)
{
SDL_hapticlist_item *item;
item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
if (!item) {
return false;
}
item->instance_id = SDL_GetNextObjectID();
item->device_id = device_id;
item->name = SDL_strdup(name);
if (!item->name) {
SDL_free(item);
return false;
}
if (!SDL_hapticlist_tail) {
SDL_hapticlist = SDL_hapticlist_tail = item;
} else {
SDL_hapticlist_tail->next = item;
SDL_hapticlist_tail = item;
}
++numhaptics;
return true;
}
bool Android_RemoveHaptic(int device_id)
{
SDL_hapticlist_item *item;
SDL_hapticlist_item *prev = NULL;
for (item = SDL_hapticlist; item; item = item->next) {
if (device_id == item->device_id) {
const bool result = item->haptic ? true : false;
if (prev) {
prev->next = item->next;
} else {
SDL_assert(SDL_hapticlist == item);
SDL_hapticlist = item->next;
}
if (item == SDL_hapticlist_tail) {
SDL_hapticlist_tail = prev;
}
--numhaptics;
SDL_free(item->name);
SDL_free(item);
return result;
}
prev = item;
}
return false;
}
#endif