#include "SDL_internal.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
static SDL_Mutex *SDL_touch_lock = NULL; static int SDL_touch_locked = 0;
struct SDL_Touch
{
SDL_TouchID id SDL_GUARDED_BY(SDL_touch_lock);
SDL_TouchDeviceType type SDL_GUARDED_BY(SDL_touch_lock);
int num_fingers SDL_GUARDED_BY(SDL_touch_lock);
int max_fingers SDL_GUARDED_BY(SDL_touch_lock);
SDL_Finger **fingers SDL_GUARDED_BY(SDL_touch_lock);
char *name SDL_GUARDED_BY(SDL_touch_lock);
};
static int SDL_num_touch SDL_GUARDED_BY(SDL_touch_lock) = 0;
static SDL_Touch **SDL_touchDevices SDL_GUARDED_BY(SDL_touch_lock) = NULL;
static bool finger_touching = false;
static SDL_FingerID track_fingerid;
static SDL_TouchID track_touchid;
bool SDL_InitTouch(void)
{
SDL_touch_lock = SDL_CreateMutex();
return true;
}
static void SDL_LockTouch(void) SDL_ACQUIRE(SDL_touch_lock)
{
SDL_LockMutex(SDL_touch_lock);
++SDL_touch_locked;
}
static void SDL_UnlockTouch(void) SDL_RELEASE(SDL_touch_lock)
{
--SDL_touch_locked;
SDL_UnlockMutex(SDL_touch_lock);
}
static void SDL_AssertTouchLocked(void) SDL_ASSERT_CAPABILITY(SDL_touch_lock)
{
SDL_assert(SDL_touch_locked > 0);
}
bool SDL_TouchDevicesAvailable(void)
{
bool available;
SDL_LockTouch();
{
available = (SDL_num_touch > 0);
}
SDL_UnlockTouch();
return available;
}
SDL_TouchID *SDL_GetTouchDevices(int *count)
{
SDL_TouchID *result;
if (count) {
*count = 0;
}
SDL_LockTouch();
{
const int total = SDL_num_touch;
result = (SDL_TouchID *)SDL_malloc(sizeof (SDL_TouchID) * (total + 1));
if (result) {
for (int i = 0; i < total; i++) {
result[i] = SDL_touchDevices[i]->id;
}
result[total] = 0;
if (count) {
*count = SDL_num_touch;
}
}
}
SDL_UnlockTouch();
return result;
}
static int SDL_GetTouchIndex(SDL_TouchID id)
{
int index;
SDL_Touch *touch;
SDL_AssertTouchLocked();
for (index = 0; index < SDL_num_touch; ++index) {
touch = SDL_touchDevices[index];
if (touch->id == id) {
return index;
}
}
return -1;
}
SDL_Touch *SDL_GetTouch(SDL_TouchID id)
{
SDL_AssertTouchLocked();
int index = SDL_GetTouchIndex(id);
if (index < 0 || index >= SDL_num_touch) {
if ((id == SDL_MOUSE_TOUCHID) || (id == SDL_PEN_TOUCHID)) {
} else if ( SDL_GetVideoDevice()->ResetTouch) {
SDL_SetError("Unknown touch id %d, resetting", (int)id);
SDL_GetVideoDevice()->ResetTouch(SDL_GetVideoDevice());
} else {
SDL_SetError("Unknown touch device id %d, cannot reset", (int)id);
}
return NULL;
}
return SDL_touchDevices[index];
}
const char *SDL_GetTouchDeviceName(SDL_TouchID id)
{
const char *name = NULL;
SDL_LockTouch();
{
SDL_Touch *touch = SDL_GetTouch(id);
if (touch) {
name = SDL_GetPersistentString(touch->name);
}
}
SDL_UnlockTouch();
return name;
}
SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id)
{
SDL_TouchDeviceType type = SDL_TOUCH_DEVICE_INVALID;
SDL_LockTouch();
{
SDL_Touch *touch = SDL_GetTouch(id);
if (touch) {
type = touch->type;
}
}
SDL_UnlockTouch();
return type;
}
static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid)
{
SDL_AssertTouchLocked();
int index;
for (index = 0; index < touch->num_fingers; ++index) {
if (touch->fingers[index]->id == fingerid) {
return index;
}
}
return -1;
}
static SDL_Finger *SDL_GetFinger(const SDL_Touch *touch, SDL_FingerID id)
{
SDL_AssertTouchLocked();
int index = SDL_GetFingerIndex(touch, id);
if (index < 0 || index >= touch->num_fingers) {
return NULL;
}
return touch->fingers[index];
}
SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
{
SDL_Finger **fingers;
SDL_Finger *finger_data;
if (count) {
*count = 0;
}
SDL_LockTouch();
{
SDL_Touch *touch = SDL_GetTouch(touchID);
if (!touch) {
SDL_UnlockTouch();
return NULL;
}
fingers = (SDL_Finger **)SDL_malloc((touch->num_fingers + 1) * sizeof(*fingers) + touch->num_fingers * sizeof(**fingers));
if (!fingers) {
SDL_UnlockTouch();
return NULL;
}
finger_data = (SDL_Finger *)(fingers + (touch->num_fingers + 1));
for (int i = 0; i < touch->num_fingers; ++i) {
fingers[i] = &finger_data[i];
SDL_copyp(fingers[i], touch->fingers[i]);
}
fingers[touch->num_fingers] = NULL;
if (count) {
*count = touch->num_fingers;
}
}
SDL_UnlockTouch();
return fingers;
}
int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
{
SDL_Touch **touchDevices;
int index;
SDL_assert(touchID != 0);
SDL_LockTouch();
{
index = SDL_GetTouchIndex(touchID);
if (index >= 0) {
SDL_UnlockTouch();
return index;
}
touchDevices = (SDL_Touch **)SDL_realloc(SDL_touchDevices,
(SDL_num_touch + 1) * sizeof(*touchDevices));
if (!touchDevices) {
SDL_UnlockTouch();
return -1;
}
SDL_touchDevices = touchDevices;
index = SDL_num_touch;
SDL_touchDevices[index] = (SDL_Touch *)SDL_malloc(sizeof(*SDL_touchDevices[index]));
if (!SDL_touchDevices[index]) {
SDL_UnlockTouch();
return -1;
}
++SDL_num_touch;
SDL_touchDevices[index]->id = touchID;
SDL_touchDevices[index]->type = type;
SDL_touchDevices[index]->num_fingers = 0;
SDL_touchDevices[index]->max_fingers = 0;
SDL_touchDevices[index]->fingers = NULL;
SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
}
SDL_UnlockTouch();
return index;
}
static bool SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
{
SDL_Finger *finger;
SDL_assert(fingerid != 0);
SDL_AssertTouchLocked();
if (touch->num_fingers == touch->max_fingers) {
SDL_Finger **new_fingers;
new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers + 1) * sizeof(*touch->fingers));
if (!new_fingers) {
return false;
}
touch->fingers = new_fingers;
touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
if (!touch->fingers[touch->max_fingers]) {
return false;
}
touch->max_fingers++;
}
finger = touch->fingers[touch->num_fingers++];
finger->id = fingerid;
finger->x = x;
finger->y = y;
finger->pressure = pressure;
return true;
}
static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
{
SDL_AssertTouchLocked();
int index = SDL_GetFingerIndex(touch, fingerid);
if (index < 0) {
return;
}
--touch->num_fingers;
if (index < (touch->num_fingers)) {
SDL_Finger *deleted_finger = touch->fingers[index];
SDL_memmove(&touch->fingers[index], &touch->fingers[index + 1], (touch->num_fingers - index) * sizeof(touch->fingers[index]));
touch->fingers[touch->num_fingers] = deleted_finger;
}
}
void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure)
{
SDL_Finger *finger;
bool down = (type == SDL_EVENT_FINGER_DOWN);
SDL_LockTouch();
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
SDL_UnlockTouch();
return;
}
SDL_Mouse *mouse = SDL_GetMouse();
{
if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
#ifdef SDL_PLATFORM_VITA
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 3))) {
#else
if (mouse->touch_mouse_events) {
#endif
if (window) {
if (down) {
if (finger_touching == false) {
float pos_x = (x * (float)window->w);
float pos_y = (y * (float)window->h);
if (pos_x < 0) {
pos_x = 0;
}
if (pos_x > (float)(window->w - 1)) {
pos_x = (float)(window->w - 1);
}
if (pos_y < 0.0f) {
pos_y = 0.0f;
}
if (pos_y > (float)(window->h - 1)) {
pos_y = (float)(window->h - 1);
}
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true);
}
} else {
if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false);
}
}
}
if (down) {
if (finger_touching == false) {
finger_touching = true;
track_touchid = id;
track_fingerid = fingerid;
}
} else {
if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
finger_touching = false;
}
}
}
}
}
if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) {
SDL_UnlockTouch();
return;
} else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) {
SDL_UnlockTouch();
return;
}
finger = SDL_GetFinger(touch, fingerid);
if (down) {
if (finger) {
SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure);
}
if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) {
SDL_UnlockTouch();
return;
}
if (SDL_EventEnabled(type)) {
SDL_Event event;
event.type = type;
event.common.timestamp = timestamp;
event.tfinger.touchID = id;
event.tfinger.fingerID = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
SDL_PushEvent(&event);
}
} else {
if (!finger) {
SDL_UnlockTouch();
return;
}
if (SDL_EventEnabled(type)) {
SDL_Event event;
event.type = type;
event.common.timestamp = timestamp;
event.tfinger.touchID = id;
event.tfinger.fingerID = fingerid;
event.tfinger.x = finger->x;
event.tfinger.y = finger->y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
SDL_PushEvent(&event);
}
SDL_DelFinger(touch, fingerid);
}
}
SDL_UnlockTouch();
}
void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window,
float x, float y, float pressure)
{
SDL_Touch *touch;
SDL_Finger *finger;
float xrel, yrel, prel;
SDL_LockTouch();
{
touch = SDL_GetTouch(id);
if (!touch) {
SDL_UnlockTouch();
return;
}
SDL_Mouse *mouse = SDL_GetMouse();
{
if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
if (mouse->touch_mouse_events) {
if (window) {
if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
float pos_x = (x * (float)window->w);
float pos_y = (y * (float)window->h);
if (pos_x < 0.0f) {
pos_x = 0.0f;
}
if (pos_x > (float)(window->w - 1)) {
pos_x = (float)(window->w - 1);
}
if (pos_y < 0.0f) {
pos_y = 0.0f;
}
if (pos_y > (float)(window->h - 1)) {
pos_y = (float)(window->h - 1);
}
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
}
}
}
}
}
if (!mouse->mouse_touch_events) {
if (id == SDL_MOUSE_TOUCHID) {
SDL_UnlockTouch();
return;
}
}
finger = SDL_GetFinger(touch, fingerid);
if (!finger) {
SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure);
SDL_UnlockTouch();
return;
}
xrel = x - finger->x;
yrel = y - finger->y;
prel = pressure - finger->pressure;
if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
#if 0 #endif
SDL_UnlockTouch();
return;
}
finger->x = x;
finger->y = y;
finger->pressure = pressure;
if (SDL_EventEnabled(SDL_EVENT_FINGER_MOTION)) {
SDL_Event event;
event.type = SDL_EVENT_FINGER_MOTION;
event.common.timestamp = timestamp;
event.tfinger.touchID = id;
event.tfinger.fingerID = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = xrel;
event.tfinger.dy = yrel;
event.tfinger.pressure = pressure;
event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
SDL_PushEvent(&event);
}
}
SDL_UnlockTouch();
}
void SDL_DelTouch(SDL_TouchID id)
{
int i, index;
SDL_Touch *touch;
SDL_LockTouch();
{
if (SDL_num_touch == 0) {
SDL_UnlockTouch();
return;
}
index = SDL_GetTouchIndex(id);
touch = SDL_GetTouch(id);
if (!touch) {
SDL_UnlockTouch();
return;
}
for (i = 0; i < touch->max_fingers; ++i) {
SDL_free(touch->fingers[i]);
}
SDL_free(touch->fingers);
SDL_free(touch->name);
SDL_free(touch);
SDL_num_touch--;
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
}
SDL_UnlockTouch();
}
void SDL_QuitTouch(void)
{
int i;
SDL_LockTouch();
{
for (i = SDL_num_touch; i--;) {
SDL_DelTouch(SDL_touchDevices[i]->id);
}
SDL_assert(SDL_num_touch == 0);
SDL_free(SDL_touchDevices);
SDL_touchDevices = NULL;
}
SDL_UnlockTouch();
SDL_DestroyMutex(SDL_touch_lock);
SDL_touch_lock = NULL;
}
int SDL_SendPinch(SDL_EventType type, Uint64 timestamp, SDL_Window *window, float scale)
{
int posted = 0;
if (SDL_EventEnabled(type)) {
SDL_Event event;
event.type = type;
event.common.timestamp = timestamp;
event.pinch.scale = scale;
event.pinch.windowID = window ? SDL_GetWindowID(window) : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}