sdl3-image-src 3.4.2

Source code of the SDL3_image library
Documentation
SDL_IMAGE_LOCAL_PATH := $(call my-dir)


# Enable this if you want PNG and JPG support with minimal dependencies
USE_STBIMAGE ?= true

# The additional formats below require downloading third party dependencies,
# using the external/download.sh script.

# Enable this if you want to support loading AVIF images
# The library path should be a relative path to this directory.
SUPPORT_AVIF ?= false
SUPPORT_SAVE_AVIF ?= true
AVIF_LIBRARY_PATH := external/libavif
DAV1D_LIBRARY_PATH := external/dav1d

# Enable this if you want to support loading JPEG images using libjpeg
# The library path should be a relative path to this directory.
SUPPORT_JPG ?= false
SUPPORT_SAVE_JPG ?= true
JPG_LIBRARY_PATH := external/jpeg

# Enable this if you want to support loading JPEG-XL images
# The library path should be a relative path to this directory.
SUPPORT_JXL ?= false
JXL_LIBRARY_PATH := external/libjxl

# Enable this if you want to support loading PNG images using libpng
# The library path should be a relative path to this directory.
SUPPORT_PNG ?= false
SUPPORT_SAVE_PNG ?= true
PNG_LIBRARY_PATH := external/libpng

# Enable this if you want to support loading WebP images
# The library path should be a relative path to this directory.
SUPPORT_WEBP ?= false
SUPPORT_SAVE_WEBP ?= true
WEBP_LIBRARY_PATH := external/libwebp


# Build the library
ifeq ($(SUPPORT_AVIF),true)
    include $(SDL_IMAGE_LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/Android.mk
    include $(SDL_IMAGE_LOCAL_PATH)/$(DAV1D_LIBRARY_PATH)/Android.mk
endif

# Build the library
ifeq ($(SUPPORT_JPG),true)
    include $(SDL_IMAGE_LOCAL_PATH)/$(JPG_LIBRARY_PATH)/Android.mk
endif

# Build the library
ifeq ($(SUPPORT_JXL),true)
    include $(SDL_IMAGE_LOCAL_PATH)/$(JXL_LIBRARY_PATH)/Android.mk
endif

# Build the library
ifeq ($(SUPPORT_PNG),true)
    include $(SDL_IMAGE_LOCAL_PATH)/$(PNG_LIBRARY_PATH)/Android.mk
endif

# Build the library
ifeq ($(SUPPORT_WEBP),true)
    include $(SDL_IMAGE_LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/Android.mk
endif

# Restore local path
LOCAL_PATH := $(SDL_IMAGE_LOCAL_PATH)

include $(CLEAR_VARS)

LOCAL_MODULE := SDL3_image

LOCAL_SRC_FILES :=  		\
    src/IMG.c           	\
    src/IMG_ani.c               \
    src/IMG_anim_encoder.c      \
    src/IMG_anim_decoder.c      \
    src/IMG_avif.c      	\
    src/IMG_bmp.c       	\
    src/IMG_gif.c       	\
    src/IMG_gpu.c       	\
    src/IMG_jpg.c       	\
    src/IMG_jxl.c       	\
    src/IMG_lbm.c       	\
    src/IMG_pcx.c       	\
    src/IMG_libpng.c    	\
    src/IMG_png.c       	\
    src/IMG_pnm.c       	\
    src/IMG_qoi.c       	\
    src/IMG_stb.c       	\
    src/IMG_svg.c       	\
    src/IMG_tga.c       	\
    src/IMG_tif.c       	\
    src/IMG_webp.c      	\
    src/IMG_WIC.c       	\
    src/IMG_xcf.c       	\
    src/IMG_xpm.c.arm   	\
    src/IMG_xv.c		\
    src/xmlman.c

LOCAL_C_INCLUDES += $(LOCAL_PATH)/include

LOCAL_CFLAGS := -DLOAD_ANI -DLOAD_BMP -DLOAD_GIF -DLOAD_LBM \
                -DLOAD_PCX -DLOAD_PNM -DLOAD_SVG -DLOAD_TGA \
                -DLOAD_XCF -DLOAD_XPM -DLOAD_XV -DLOAD_QOI
LOCAL_LDLIBS :=
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/SDL_image.sym
LOCAL_STATIC_LIBRARIES :=
LOCAL_SHARED_LIBRARIES := SDL3

ifeq ($(USE_STBIMAGE),true)
    LOCAL_CFLAGS += -DLOAD_JPG -DLOAD_PNG -DUSE_STBIMAGE
endif

ifeq ($(SUPPORT_AVIF),true)
    LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/include
    LOCAL_CFLAGS += -DLOAD_AVIF
    LOCAL_STATIC_LIBRARIES += avif
    LOCAL_WHOLE_STATIC_LIBRARIES += dav1d dav1d-8bit dav1d-16bit
ifeq ($(SUPPORT_SAVE_AVIF),true)
    LOCAL_CFLAGS += -DSAVE_AVIF=1
else
    LOCAL_CFLAGS += -DSAVE_AVIF=0
endif
endif

ifeq ($(SUPPORT_JPG),true)
    LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JPG_LIBRARY_PATH)              \
                        $(LOCAL_PATH)/$(JPG_LIBRARY_PATH)/android
    LOCAL_CFLAGS += -DLOAD_JPG
    LOCAL_STATIC_LIBRARIES += jpeg
ifeq ($(SUPPORT_SAVE_JPG),true)
    LOCAL_CFLAGS += -DSAVE_JPG=1
else
    LOCAL_CFLAGS += -DSAVE_JPG=0
endif
endif

ifeq ($(SUPPORT_JXL),true)
    LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/lib/include \
                        $(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/android
    LOCAL_CFLAGS += -DLOAD_JXL
    LOCAL_STATIC_LIBRARIES += jxl
endif

ifeq ($(SUPPORT_PNG),true)
    LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(PNG_LIBRARY_PATH)             \
                        $(LOCAL_PATH)/$(PNG_LIBRARY_PATH)/android
    LOCAL_CFLAGS += -DLOAD_PNG -DSDL_IMAGE_LIBPNG
    LOCAL_STATIC_LIBRARIES += png
    LOCAL_LDLIBS += -lz
ifeq ($(SUPPORT_SAVE_PNG),true)
    LOCAL_CFLAGS += -DSAVE_PNG=1
else
    LOCAL_CFLAGS += -DSAVE_PNG=0
endif
endif

ifeq ($(SUPPORT_WEBP),true)
    LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/src
    LOCAL_CFLAGS += -DLOAD_WEBP
    LOCAL_STATIC_LIBRARIES += webpdemux
    LOCAL_STATIC_LIBRARIES += webp
ifeq ($(SUPPORT_SAVE_WEBP),true)
    LOCAL_CFLAGS += -DSAVE_WEBP=1
else
    LOCAL_CFLAGS += -DSAVE_WEBP=0
endif
endif

LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/include

include $(BUILD_SHARED_LIBRARY)

###########################
#
# SDL3_image static library
#
###########################

LOCAL_MODULE := SDL3_image_static

LOCAL_MODULE_FILENAME := libSDL3_image

LOCAL_LDLIBS :=
LOCAL_EXPORT_LDLIBS :=

include $(BUILD_STATIC_LIBRARY)