Struct sdl2::pixels::Color

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pub struct Color {
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

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§r: u8§g: u8§b: u8§a: u8

Implementations§

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impl Color

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pub const fn RGB(r: u8, g: u8, b: u8) -> Color

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pub const fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color

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pub fn to_u32(self, format: &PixelFormat) -> u32

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pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color

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pub fn invert(self) -> Color

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pub const fn rgb(self) -> (u8, u8, u8)

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pub const fn rgba(self) -> (u8, u8, u8, u8)

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pub const WHITE: Color = _

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pub const BLACK: Color = _

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pub const GRAY: Color = _

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pub const GREY: Color = Color::GRAY

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pub const RED: Color = _

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pub const GREEN: Color = _

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pub const BLUE: Color = _

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pub const MAGENTA: Color = _

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pub const YELLOW: Color = _

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pub const CYAN: Color = _

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<(u8, u8, u8)> for Color

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fn from((r, g, b): (u8, u8, u8)) -> Color

Converts to this type from the input type.
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impl From<(u8, u8, u8, u8)> for Color

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fn from((r, g, b, a): (u8, u8, u8, u8)) -> Color

Converts to this type from the input type.
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impl From<SDL_Color> for Color

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fn from(raw: SDL_Color) -> Color

Converts to this type from the input type.
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impl Hash for Color

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<SDL_Color> for Color

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fn into(self) -> SDL_Color

Converts this type into the (usually inferred) input type.
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToColor for Color

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fn as_rgba(&self) -> (u8, u8, u8, u8)

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fn as_u32(&self) -> u32

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impl Copy for Color

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impl Eq for Color

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impl StructuralEq for Color

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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.