Struct sdl2::JoystickSubsystem
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[src]
pub struct JoystickSubsystem {
// some fields omitted
}Methods
impl JoystickSubsystem[src]
fn num_joysticks(&self) -> SdlResult<u32>
Retreive the total number of attached joysticks and controllers identified by SDL.
fn open(&self, id: u32) -> SdlResult<Joystick>
Attempt to open the joystick at number id and return it.
fn name_for_index(&self, id: u32) -> SdlResult<String>
Return the name of the joystick at index id
fn device_guid(&self, id: u32) -> SdlResult<Guid>
Get the GUID for the joystick number id
fn set_event_state(&self, state: bool)
If state is true joystick events are processed, otherwise
they're ignored.
fn event_state(&self) -> bool
Return true if joystick events are processed.
fn update(&self)
Force joystick update when not using the event loop
impl JoystickSubsystem[src]
Trait Implementations
impl Clone for JoystickSubsystem[src]
fn clone(&self) -> JoystickSubsystem
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more