sdl2 0.34.1

SDL2 bindings for Rust
Documentation
extern crate sdl2;

use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;

pub fn main() -> Result<(), String> {
    let sdl_context = sdl2::init()?;
    let video_subsystem = sdl_context.video()?;

    let window = video_subsystem
        .window("rust-sdl2 demo: Window", 800, 600)
        .resizable()
        .build()
        .map_err(|e| e.to_string())?;

    let mut canvas = window.into_canvas().present_vsync().build().map_err(|e| e.to_string())?;

    let mut tick = 0;

    let mut event_pump = sdl_context.event_pump().map_err(|e| e.to_string())?;

    'running: loop {
        for event in event_pump.poll_iter() {
            match event {
                Event::Quit { .. } |
                Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running,
                _ => {}
            }
        }

        {
            // Update the window title.
            let window = canvas.window_mut();

            let position = window.position();
            let size = window.size();
            let title = format!("Window - pos({}x{}), size({}x{}): {}",
                                position.0,
                                position.1,
                                size.0,
                                size.1,
                                tick);
            window.set_title(&title).map_err(|e| e.to_string())?;

            tick += 1;
        }

        canvas.set_draw_color(Color::RGB(0, 0, 0));
        canvas.clear();
        canvas.present();
    }

    Ok(())
}