extern crate sdl2;
use std::path::Path;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::rect::Rect;
use sdl2::rect::Point;
use std::time::Duration;
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem.window("SDL2", 640, 480)
.position_centered().build().map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas()
.accelerated().build().map_err(|e| e.to_string())?;
let texture_creator = canvas.texture_creator();
canvas.set_draw_color(sdl2::pixels::Color::RGBA(0,0,0,255));
let mut timer = sdl_context.timer()?;
let mut event_pump = sdl_context.event_pump()?;
let temp_surface = sdl2::surface::Surface::load_bmp(Path::new("assets/characters.bmp"))?;
let texture = texture_creator.create_texture_from_surface(&temp_surface)
.map_err(|e| e.to_string())?;
let frames_per_anim = 4;
let sprite_tile_size = (32,32);
let mut source_rect_0 = Rect::new(0, 0, sprite_tile_size.0, sprite_tile_size.0);
let mut dest_rect_0 = Rect::new(0, 0, sprite_tile_size.0*4, sprite_tile_size.0*4);
dest_rect_0.center_on(Point::new(-64,120));
let mut source_rect_1 = Rect::new(0, 32, sprite_tile_size.0, sprite_tile_size.0);
let mut dest_rect_1 = Rect::new(0, 32, sprite_tile_size.0*4, sprite_tile_size.0*4);
dest_rect_1.center_on(Point::new(0,240));
let mut source_rect_2 = Rect::new(0, 64, sprite_tile_size.0, sprite_tile_size.0);
let mut dest_rect_2 = Rect::new(0, 64, sprite_tile_size.0*4, sprite_tile_size.0*4);
dest_rect_2.center_on(Point::new(440,360));
let mut running = true;
while running {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} | Event::KeyDown {keycode: Some(Keycode::Escape), ..} => {
running = false;
},
_ => {}
}
}
let ticks = timer.ticks() as i32;
source_rect_0.set_x(32 * ((ticks / 100) % frames_per_anim));
dest_rect_0.set_x(1 * ((ticks / 14) % 768) - 128);
source_rect_1.set_x(32 * ((ticks / 100) % frames_per_anim));
dest_rect_1.set_x((1 * ((ticks / 12) % 768) - 672) * -1);
source_rect_2.set_x(32 * ((ticks / 100) % frames_per_anim));
dest_rect_2.set_x(1 * ((ticks / 10) % 768) - 128);
canvas.clear();
canvas.copy_ex(&texture, Some(source_rect_0), Some(dest_rect_0), 0.0, None, false, false)?;
canvas.copy_ex(&texture, Some(source_rect_1), Some(dest_rect_1), 0.0, None, true, false)?;
canvas.copy_ex(&texture, Some(source_rect_2), Some(dest_rect_2), 0.0, None, false, false)?;
canvas.present();
std::thread::sleep(Duration::from_millis(100));
}
Ok(())
}