Struct sdl2::render::RendererContext [−][src]
pub struct RendererContext<T> { /* fields omitted */ }Manages what keeps a SDL_Renderer alive
When the RendererContext is dropped, it destroys the SDL_Renderer
Methods
impl<T> RendererContext<T>[src]
impl<T> RendererContext<T>pub fn info(&self) -> RendererInfo[src]
pub fn info(&self) -> RendererInfoGets information about the rendering context.
pub fn raw(&self) -> *mut SDL_Renderer[src]
pub fn raw(&self) -> *mut SDL_RendererGets the raw pointer to the SDL_Renderer
pub unsafe fn from_ll(raw: *mut SDL_Renderer, target: Rc<T>) -> Self[src]
pub unsafe fn from_ll(raw: *mut SDL_Renderer, target: Rc<T>) -> SelfTrait Implementations
impl<T> Drop for RendererContext<T>[src]
impl<T> Drop for RendererContext<T>Auto Trait Implementations
impl<T> !Send for RendererContext<T>
impl<T> !Send for RendererContext<T>impl<T> !Sync for RendererContext<T>
impl<T> !Sync for RendererContext<T>