extern crate sdl2;
use sdl2::pixels::PixelFormatEnum;
use sdl2::rect::Rect;
use sdl2::keycode::KeyCode;
pub fn main() {
let sdl_context = sdl2::init().video().unwrap();
let window = sdl_context.window("rust-sdl2 demo: Video", 800, 600)
.position_centered()
.opengl()
.build()
.unwrap();
let mut renderer = window.renderer().build().unwrap();
let mut texture = renderer.create_texture_streaming(PixelFormatEnum::IYUV, (256, 256)).unwrap();
texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
let w = 256;
let h = 256;
for y in 0..h {
for x in 0..w {
let offset = y*pitch + x;
buffer[offset] = 128;
}
}
let y_size = pitch*h;
for y in 0..h/2 {
for x in 0..w/2 {
let u_offset = y_size + y*pitch/2 + x;
let v_offset = y_size + (pitch/2 * h/2) + y*pitch/2 + x;
buffer[u_offset] = (x*2) as u8;
buffer[v_offset] = (y*2) as u8;
}
}
}).unwrap();
let mut drawer = renderer.drawer();
drawer.clear();
drawer.copy(&texture, None, Some(Rect::new(100, 100, 256, 256)));
drawer.present();
let mut running = true;
let mut event_pump = sdl_context.event_pump();
while running {
for event in event_pump.poll_iter() {
use sdl2::event::Event;
match event {
Event::Quit {..} | Event::KeyDown { keycode: KeyCode::Escape, .. } => {
running = false
},
_ => {}
}
}
}
}