Struct sdl2::render::RenderTarget [] [src]

pub struct RenderTarget<'renderer> { /* fields omitted */ }

A handle for getting/setting the render target of the render context.

Example

use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::Rect;
use sdl2::render::{Renderer, Texture};

// Draw a red rectangle to a new texture
fn draw_to_texture(r: &mut Renderer) -> Texture {
    r.render_target()
        .expect("This platform doesn't support render targets")
        .create_and_set(PixelFormatEnum::RGBA8888, 512, 512);

    // Start drawing
    r.clear();
    r.set_draw_color(Color::RGB(255, 0, 0));
    r.fill_rect(Rect::new(100, 100, 256, 256));

    let texture: Option<Texture> = r.render_target().unwrap().reset().unwrap();
    texture.unwrap()
}

Methods

impl<'renderer> RenderTarget<'renderer>
[src]

Resets the render target to the default render target.

The old render target is returned if the function is successful.

Sets the render target to the provided texture. The texture must be created with the texture access: sdl2::render::TextureAccess::Target.

The old render target is returned if the function is successful.

Creates a new texture and sets it as the render target.

The old render target is returned if the function is successful.