#![no_std]
use core::ptr::null_mut;
use sdl2_sys::*;
fn main() {
unsafe {
let mut _window: *mut SDL_Window = null_mut();
let mut _surface: *mut SDL_Surface = null_mut();
if SDL_Init(SDL_INIT_VIDEO) < 0 {
panic!("failed to initialize sdl2 with video");
};
_window = SDL_CreateWindow(
b"hello_sdl2\0".as_ptr() as *const i8,
SDL_WINDOWPOS_UNDEFINED_MASK as i32,
SDL_WINDOWPOS_UNDEFINED_MASK as i32,
640,
480,
SDL_WindowFlags::SDL_WINDOW_SHOWN as u32,
);
if _window == null_mut() {
panic!("failed to create window");
}
_surface = SDL_GetWindowSurface(_window);
SDL_FillRect(
_surface,
null_mut(),
SDL_MapRGB((*_surface).format, 0xFF, 0xFF, 0x00),
);
SDL_UpdateWindowSurface(_window);
SDL_Delay(5000);
SDL_DestroyWindow(_window);
SDL_Quit();
}
}