#include <SDL_platform.h>
#if defined(__WIN32__)
#include <windows.h>
#include <shlwapi.h>
#elif defined(__LINUX__)
#include <unistd.h>
#else
#error "Unsupported platform."
#endif
#ifndef SDL_visualtest_process_h_
#define SDL_visualtest_process_h_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SDL_ProcessInfo
{
#if defined(__WIN32__)
PROCESS_INFORMATION pi;
#elif defined(__LINUX__)
int pid;
#endif
} SDL_ProcessInfo;
typedef struct SDL_ProcessExitStatus
{
int exit_success;
int exit_status;
} SDL_ProcessExitStatus;
int SDL_LaunchProcess(char* file, char* args, SDL_ProcessInfo* pinfo);
int SDL_IsProcessRunning(SDL_ProcessInfo* pinfo);
int SDL_KillProcess(SDL_ProcessInfo* pinfo, SDL_ProcessExitStatus* ps);
int SDL_QuitProcess(SDL_ProcessInfo* pinfo, SDL_ProcessExitStatus* ps);
int SDL_GetProcessExitStatus(SDL_ProcessInfo* pinfo, SDL_ProcessExitStatus* ps);
#ifdef __cplusplus
}
#endif
#endif