#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_PSP
#include <stdlib.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_pspvideo.h"
#include "SDL_pspgl_c.h"
#define EGLCHK(stmt) \
do { \
EGLint err; \
\
stmt; \
err = eglGetError(); \
if (err != EGL_SUCCESS) { \
SDL_SetError("EGL error %d", err); \
return 0; \
} \
} while (0)
int
PSP_GL_LoadLibrary(_THIS, const char *path)
{
return 0;
}
void *
PSP_GL_GetProcAddress(_THIS, const char *proc)
{
return eglGetProcAddress(proc);
}
void
PSP_GL_UnloadLibrary(_THIS)
{
eglTerminate(_this->gl_data->display);
}
static EGLint width = 480;
static EGLint height = 272;
SDL_GLContext
PSP_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
EGLint attribs[32];
EGLDisplay display;
EGLContext context;
EGLSurface surface;
EGLConfig config;
EGLint num_configs;
int i;
EGLCHK(display = eglGetDisplay(0));
EGLCHK(eglInitialize(display, NULL, NULL));
wdata->uses_gles = SDL_TRUE;
window->flags |= SDL_WINDOW_FULLSCREEN;
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.alpha_size)
{
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.stencil_size)
{
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
attribs[i++] = EGL_NONE;
EGLCHK(eglChooseConfig(display, attribs, &config, 1, &num_configs));
if (num_configs == 0)
{
SDL_SetError("No valid EGL configs for requested mode");
return 0;
}
EGLCHK(eglGetConfigAttrib(display, config, EGL_WIDTH, &width));
EGLCHK(eglGetConfigAttrib(display, config, EGL_HEIGHT, &height));
EGLCHK(context = eglCreateContext(display, config, NULL, NULL));
EGLCHK(surface = eglCreateWindowSurface(display, config, 0, NULL));
EGLCHK(eglMakeCurrent(display, surface, surface, context));
_this->gl_data->display = display;
_this->gl_data->context = context;
_this->gl_data->surface = surface;
return context;
}
int
PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface,
_this->gl_data->surface, _this->gl_data->context))
{
return SDL_SetError("Unable to make EGL context current");
}
return 0;
}
int
PSP_GL_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
status = eglSwapInterval(_this->gl_data->display, interval);
if (status == EGL_TRUE) {
_this->gl_data->swapinterval = interval;
return 0;
}
return SDL_SetError("Unable to set the EGL swap interval");
}
int
PSP_GL_GetSwapInterval(_THIS)
{
return _this->gl_data->swapinterval;
}
int
PSP_GL_SwapWindow(_THIS, SDL_Window * window)
{
if (!eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface)) {
return SDL_SetError("eglSwapBuffers() failed");
}
return 0;
}
void
PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
return;
}
if (_this->gl_data->display != EGL_NO_DISPLAY) {
if (context != EGL_NO_CONTEXT) {
status = eglDestroyContext(_this->gl_data->display, context);
if (status != EGL_TRUE) {
SDL_SetError("PSP: OpenGL ES context destroy error");
return;
}
}
}
return;
}
#endif