#include <stdlib.h>
#ifdef NULL
#undef NULL
#endif
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_NGAGE
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#ifdef __cplusplus
}
#endif
#include "SDL_ngagevideo.h"
#include "SDL_ngagewindow.h"
#include "SDL_ngageevents_c.h"
#include "SDL_ngageframebuffer_c.h"
#define NGAGEVID_DRIVER_NAME "ngage"
static int NGAGE_VideoInit(_THIS);
static int NGAGE_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void NGAGE_VideoQuit(_THIS);
static void
NGAGE_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *phdata = (SDL_VideoData*)device->driverdata;
if (phdata)
{
if (phdata->NGAGE_WsEventStatus != KRequestPending)
{
phdata->NGAGE_WsSession.EventReadyCancel();
}
if (phdata->NGAGE_RedrawEventStatus != KRequestPending)
{
phdata->NGAGE_WsSession.RedrawReadyCancel();
}
free(phdata->NGAGE_DrawDevice);
if (phdata->NGAGE_WsWindow.WsHandle())
{
phdata->NGAGE_WsWindow.Close();
}
if (phdata->NGAGE_WsWindowGroup.WsHandle())
{
phdata->NGAGE_WsWindowGroup.Close();
}
delete phdata->NGAGE_WindowGc;
phdata->NGAGE_WindowGc = NULL;
delete phdata->NGAGE_WsScreen;
phdata->NGAGE_WsScreen = NULL;
if (phdata->NGAGE_WsSession.WsHandle())
{
phdata->NGAGE_WsSession.Close();
}
SDL_free(phdata);
phdata = NULL;
}
if (device)
{
SDL_free(device);
device = NULL;
}
}
static SDL_VideoDevice *
NGAGE_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (! phdata)
{
SDL_OutOfMemory();
SDL_free(device);
return (0);
}
device->VideoInit = NGAGE_VideoInit;
device->VideoQuit = NGAGE_VideoQuit;
device->SetDisplayMode = NGAGE_SetDisplayMode;
device->PumpEvents = NGAGE_PumpEvents;
device->CreateWindowFramebuffer = SDL_NGAGE_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_NGAGE_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_NGAGE_DestroyWindowFramebuffer;
device->free = NGAGE_DeleteDevice;
device->CreateSDLWindow = NGAGE_CreateWindow;
device->DestroyWindow = NGAGE_DestroyWindow;
device->driverdata = phdata;
return device;
}
VideoBootStrap NGAGE_bootstrap = {
NGAGEVID_DRIVER_NAME, "SDL ngage video driver",
NGAGE_CreateDevice
};
int
NGAGE_VideoInit(_THIS)
{
SDL_DisplayMode mode;
mode.format = SDL_PIXELFORMAT_RGB444;
mode.w = 176;
mode.h = 208;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
return 0;
}
static int
NGAGE_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
NGAGE_VideoQuit(_THIS)
{
}
#endif