#include "../../SDL_internal.h"
#ifndef SDL_cocoashape_h_
#define SDL_cocoashape_h_
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include "SDL_shape.h"
#include "../SDL_shape_internals.h"
@interface SDL_ShapeData : NSObject
@property (nonatomic) NSGraphicsContext* context;
@property (nonatomic) SDL_bool saved;
@property (nonatomic) SDL_ShapeTree* shape;
@end
extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);
#endif