#include "../../SDL_internal.h"
#ifdef SDL_TIMER_VITA
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "../SDL_timer_c.h"
#include <stdlib.h>
#include <time.h>
#include <sys/time.h>
#include <psp2/kernel/processmgr.h>
static uint64_t start;
static SDL_bool ticks_started = SDL_FALSE;
void
SDL_TicksInit(void)
{
if (ticks_started) {
return;
}
ticks_started = SDL_TRUE;
start = sceKernelGetProcessTimeWide();
}
void
SDL_TicksQuit(void)
{
ticks_started = SDL_FALSE;
}
Uint64
SDL_GetTicks64(void)
{
uint64_t now;
if (!ticks_started) {
SDL_TicksInit();
}
now = sceKernelGetProcessTimeWide();
return (Uint64) ((now - start) / 1000);
}
Uint64
SDL_GetPerformanceCounter(void)
{
return sceKernelGetProcessTimeWide();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000000;
}
void SDL_Delay(Uint32 ms)
{
const Uint32 max_delay = 0xffffffffUL / 1000;
if(ms > max_delay)
ms = max_delay;
sceKernelDelayThreadCB(ms * 1000);
}
#endif