#include "../../SDL_internal.h"
#include "SDL_thread.h"
#include "../SDL_systhread.h"
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
int
SDL_SYS_CreateThread(SDL_Thread * thread,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
int
SDL_SYS_CreateThread(SDL_Thread * thread)
#endif
{
return SDL_SetError("Threads are not supported on this platform");
}
void
SDL_SYS_SetupThread(const char *name)
{
return;
}
SDL_threadID
SDL_ThreadID(void)
{
return (0);
}
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
return (0);
}
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
return;
}
void
SDL_SYS_DetachThread(SDL_Thread * thread)
{
return;
}