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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* These are functions that need to be implemented by a port of SDL */
/* Set up for C function definitions, even when using C++ */
extern "C" SDL_PASSED_BEGINTHREAD_ENDTHREAD
extern int ;
extern int ;
/* This function does any necessary setup in the child thread */
extern void ;
/* This function sets the current thread priority */
extern int ;
/* This function waits for the thread to finish and frees any data
allocated by SDL_SYS_CreateThread()
*/
extern void ;
/* Mark thread as cleaned up as soon as it exits, without joining. */
extern void ;
/* Get the thread local storage for this thread */
extern SDL_TLSData *;
/* Set the thread local storage for this thread */
extern int ;
/* This is for internal SDL use, so we don't need #ifdefs everywhere. */
extern SDL_Thread *
;
/* Ends C function definitions when using C++ */
}
/* SDL_systhread_h_ */
/* vi: set ts=4 sw=4 expandtab: */