#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_hints.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
#include "SDL_rotate.h"
#include "SDL_triangle.h"
typedef struct
{
const SDL_Rect *viewport;
const SDL_Rect *cliprect;
SDL_bool surface_cliprect_dirty;
} SW_DrawStateCache;
typedef struct
{
SDL_Surface *surface;
SDL_Surface *window;
} SW_RenderData;
static SDL_Surface *
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (!data->surface) {
data->surface = data->window;
}
if (!data->surface) {
SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
if (surface) {
data->surface = data->window = surface;
}
}
return data->surface;
}
static void
SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
data->surface = NULL;
data->window = NULL;
}
}
static int
SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->surface) {
if (w) {
*w = data->surface->w;
}
if (h) {
*h = data->surface->h;
}
return 0;
}
if (renderer->window) {
SDL_GetWindowSize(renderer->window, w, h);
return 0;
}
return SDL_SetError("Software renderer doesn't have an output surface");
}
static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
return SDL_SetError("Unknown texture format");
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
SDL_SetSurfaceColorMod(texture->driverdata, texture->color.r, texture->color.g, texture->color.b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->color.a);
SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
if(SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
src = (Uint8 *) pixels;
dst = (Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
if(SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
return 0;
}
static int
SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
static void
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
}
static int
SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (texture) {
data->surface = (SDL_Surface *) texture->driverdata;
} else {
data->surface = data->window;
}
return 0;
}
static int
SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
{
return 0;
}
static int
SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++, verts++, points++) {
verts->x = (int)points->x;
verts->y = (int)points->y;
}
return 0;
}
static int
SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++, verts++, rects++) {
verts->x = (int)rects->x;
verts->y = (int)rects->y;
verts->w = SDL_max((int)rects->w, 1);
verts->h = SDL_max((int)rects->h, 1);
}
return 0;
}
static int
SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = 1;
SDL_copyp(verts, srcrect);
verts++;
verts->x = (int)dstrect->x;
verts->y = (int)dstrect->y;
verts->w = (int)dstrect->w;
verts->h = (int)dstrect->h;
return 0;
}
typedef struct CopyExData
{
SDL_Rect srcrect;
SDL_Rect dstrect;
double angle;
SDL_FPoint center;
SDL_RendererFlip flip;
float scale_x;
float scale_y;
} CopyExData;
static int
SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
{
CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = 1;
SDL_copyp(&verts->srcrect, srcrect);
verts->dstrect.x = (int)dstrect->x;
verts->dstrect.y = (int)dstrect->y;
verts->dstrect.w = (int)dstrect->w;
verts->dstrect.h = (int)dstrect->h;
verts->angle = angle;
SDL_copyp(&verts->center, center);
verts->flip = flip;
verts->scale_x = scale_x;
verts->scale_y = scale_y;
return 0;
}
static int
Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
float scale_x, float scale_y, SDL_ScaleMode scaleMode)
{
int retval;
if (scale_x != 1.0f || scale_y != 1.0f) {
SDL_Rect r;
r.x = (int)((float) dstrect->x * scale_x);
r.y = (int)((float) dstrect->y * scale_y);
r.w = (int)((float) dstrect->w * scale_x);
r.h = (int)((float) dstrect->h * scale_y);
retval = SDL_PrivateUpperBlitScaled(src, srcrect, surface, &r, scaleMode);
} else {
retval = SDL_BlitSurface(src, srcrect, surface, dstrect);
}
return retval;
}
static int
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * final_rect,
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
{
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SDL_Rect tmp_rect;
SDL_Surface *src_clone, *src_rotated, *src_scaled;
SDL_Surface *mask = NULL, *mask_rotated = NULL;
int retval = 0;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
int applyModulation = SDL_FALSE;
int blitRequired = SDL_FALSE;
int isOpaque = SDL_FALSE;
if (!surface) {
return -1;
}
tmp_rect.x = 0;
tmp_rect.y = 0;
tmp_rect.w = final_rect->w;
tmp_rect.h = final_rect->h;
if (SDL_MUSTLOCK(src)) {
SDL_LockSurface(src);
}
src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (src_clone == NULL) {
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
return -1;
}
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
blitRequired = SDL_TRUE;
}
if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
applyModulation = SDL_TRUE;
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
}
if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
isOpaque = SDL_TRUE;
}
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (mask == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
}
}
if (!retval && (blitRequired || applyModulation)) {
SDL_Rect scale_rect = tmp_rect;
src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (src_scaled == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
SDL_FreeSurface(src_clone);
src_clone = src_scaled;
src_scaled = NULL;
}
}
SDL_SetSurfaceBlendMode(src_clone, blendmode);
if (!retval) {
SDL_Rect rect_dest;
double cangle, sangle;
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
&rect_dest, &cangle, &sangle);
src_rotated = SDLgfx_rotateSurface(src_clone, angle,
(texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
&rect_dest, cangle, sangle, center);
if (src_rotated == NULL) {
retval = -1;
}
if (!retval && mask != NULL) {
mask_rotated = SDLgfx_rotateSurface(mask, angle,
SDL_FALSE, 0, 0,
&rect_dest, cangle, sangle, center);
if (mask_rotated == NULL) {
retval = -1;
}
}
if (!retval) {
tmp_rect.x = final_rect->x + rect_dest.x;
tmp_rect.y = final_rect->y + rect_dest.y;
tmp_rect.w = rect_dest.w;
tmp_rect.h = rect_dest.h;
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
if (applyModulation == SDL_FALSE) {
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
}
retval = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
} else {
SDL_Rect mask_rect = tmp_rect;
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
retval = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
if (!retval) {
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
mask_rect = tmp_rect;
retval = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
if (!retval) {
SDL_Surface *src_rotated_rgb;
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
src_rotated->format->BitsPerPixel, src_rotated->pitch,
src_rotated->format->Rmask, src_rotated->format->Gmask,
src_rotated->format->Bmask, 0);
if (src_rotated_rgb == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
SDL_FreeSurface(src_rotated_rgb);
}
}
}
SDL_FreeSurface(mask_rotated);
}
if (src_rotated != NULL) {
SDL_FreeSurface(src_rotated);
}
}
}
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
if (mask != NULL) {
SDL_FreeSurface(mask);
}
if (src_clone != NULL) {
SDL_FreeSurface(src_clone);
}
return retval;
}
typedef struct GeometryFillData
{
SDL_Point dst;
SDL_Color color;
} GeometryFillData;
typedef struct GeometryCopyData
{
SDL_Point src;
SDL_Point dst;
SDL_Color color;
} GeometryCopyData;
static int
SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{
int i;
int count = indices ? num_indices : num_vertices;
void *verts;
int sz = texture ? sizeof (GeometryCopyData) : sizeof (GeometryFillData);
verts = (void *) SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
size_indices = indices ? size_indices : 0;
if (texture) {
GeometryCopyData *ptr = (GeometryCopyData *) verts;
for (i = 0; i < count; i++) {
int j;
float *xy_;
SDL_Color col_;
float *uv_;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else if (size_indices == 1) {
j = ((const Uint8 *)indices)[i];
} else {
j = i;
}
xy_ = (float *)((char*)xy + j * xy_stride);
col_ = *(SDL_Color *)((char*)color + j * color_stride);
uv_ = (float *)((char*)uv + j * uv_stride);
ptr->src.x = (int)(uv_[0] * texture->w);
ptr->src.y = (int)(uv_[1] * texture->h);
ptr->dst.x = (int)(xy_[0] * scale_x);
ptr->dst.y = (int)(xy_[1] * scale_y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color = col_;
ptr++;
}
} else {
GeometryFillData *ptr = (GeometryFillData *) verts;
for (i = 0; i < count; i++) {
int j;
float *xy_;
SDL_Color col_;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else if (size_indices == 1) {
j = ((const Uint8 *)indices)[i];
} else {
j = i;
}
xy_ = (float *)((char*)xy + j * xy_stride);
col_ = *(SDL_Color *)((char*)color + j * color_stride);
ptr->dst.x = (int)(xy_[0] * scale_x);
ptr->dst.y = (int)(xy_[1] * scale_y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color = col_;
ptr++;
}
}
return 0;
}
static void
PrepTextureForCopy(const SDL_RenderCommand *cmd)
{
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const SDL_BlendMode blend = cmd->data.draw.blend;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
const SDL_bool colormod = ((r & g & b) != 0xFF);
const SDL_bool alphamod = (a != 0xFF);
const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
if (colormod || alphamod || blending) {
SDL_SetSurfaceRLE(surface, 0);
}
SDL_SetSurfaceColorMod(surface, r, g, b);
SDL_SetSurfaceAlphaMod(surface, a);
SDL_SetSurfaceBlendMode(surface, blend);
}
static void
SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
{
if (drawstate->surface_cliprect_dirty) {
const SDL_Rect *viewport = drawstate->viewport;
const SDL_Rect *cliprect = drawstate->cliprect;
SDL_assert(viewport != NULL);
if (cliprect != NULL) {
SDL_Rect clip_rect;
clip_rect.x = cliprect->x + viewport->x;
clip_rect.y = cliprect->y + viewport->y;
clip_rect.w = cliprect->w;
clip_rect.h = cliprect->h;
SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
SDL_SetClipRect(surface, &clip_rect);
} else {
SDL_SetClipRect(surface, drawstate->viewport);
}
drawstate->surface_cliprect_dirty = SDL_FALSE;
}
}
static int
SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
SW_DrawStateCache drawstate;
if (!surface) {
return -1;
}
drawstate.viewport = NULL;
drawstate.cliprect = NULL;
drawstate.surface_cliprect_dirty = SDL_TRUE;
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
break;
}
case SDL_RENDERCMD_SETVIEWPORT: {
drawstate.viewport = &cmd->data.viewport.rect;
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_SETCLIPRECT: {
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_CLEAR: {
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
SDL_SetClipRect(surface, NULL);
SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_COPY: {
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_Rect *srcrect = verts;
SDL_Rect *dstrect = verts + 1;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
dstrect->x += drawstate.viewport->x;
dstrect->y += drawstate.viewport->y;
}
if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
SDL_BlitSurface(src, srcrect, surface, dstrect);
} else {
SDL_SetSurfaceRLE(surface, 0);
if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect->w, dstrect->h, 0, src->format->format);
if (tmp) {
SDL_Rect r;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
r.x = 0;
r.y = 0;
r.w = dstrect->w;
r.h = dstrect->h;
SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
SDL_SetSurfaceColorMod(src, 255, 255, 255);
SDL_SetSurfaceAlphaMod(src, 255);
SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode);
SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
SDL_SetSurfaceAlphaMod(tmp, alphaMod);
SDL_SetSurfaceBlendMode(tmp, blendmode);
SDL_BlitSurface(tmp, NULL, surface, dstrect);
SDL_FreeSurface(tmp);
}
} else{
SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
}
}
break;
}
case SDL_RENDERCMD_COPY_EX: {
CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
copydata->dstrect.x += drawstate.viewport->x;
copydata->dstrect.y += drawstate.viewport->y;
}
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
©data->dstrect, copydata->angle, ©data->center, copydata->flip,
copydata->scale_x, copydata->scale_y);
break;
}
case SDL_RENDERCMD_GEOMETRY: {
int i;
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const int count = (int) cmd->data.draw.count;
SDL_Texture *texture = cmd->data.draw.texture;
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (texture) {
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
GeometryCopyData *ptr = (GeometryCopyData *) verts;
PrepTextureForCopy(cmd);
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
SDL_Point vp;
vp.x = drawstate.viewport->x;
vp.y = drawstate.viewport->y;
trianglepoint_2_fixedpoint(&vp);
for (i = 0; i < count; i++) {
ptr[i].dst.x += vp.x;
ptr[i].dst.y += vp.y;
}
}
for (i = 0; i < count; i += 3, ptr += 3) {
SDL_SW_BlitTriangle(
src,
&(ptr[0].src), &(ptr[1].src), &(ptr[2].src),
surface,
&(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst),
ptr[0].color, ptr[1].color, ptr[2].color);
}
} else {
GeometryFillData *ptr = (GeometryFillData *) verts;
if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
SDL_Point vp;
vp.x = drawstate.viewport->x;
vp.y = drawstate.viewport->y;
trianglepoint_2_fixedpoint(&vp);
for (i = 0; i < count; i++) {
ptr[i].dst.x += vp.x;
ptr[i].dst.y += vp.y;
}
}
for (i = 0; i < count; i += 3, ptr += 3) {
SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
}
}
break;
}
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
}
return 0;
}
static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
Uint32 src_format;
void *src_pixels;
if (!surface) {
return -1;
}
if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {
return SDL_SetError("Tried to read outside of surface bounds");
}
src_format = surface->format->format;
src_pixels = (void*)((Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
return SDL_ConvertPixels(rect->w, rect->h,
src_format, src_pixels, surface->pitch,
format, pixels, pitch);
}
static int
SW_RenderPresent(SDL_Renderer * renderer)
{
SDL_Window *window = renderer->window;
if (!window) {
return -1;
}
return SDL_UpdateWindowSurface(window);
}
static void
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
static void
SW_DestroyRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_free(data);
SDL_free(renderer);
}
SDL_Renderer *
SW_CreateRendererForSurface(SDL_Surface * surface)
{
SDL_Renderer *renderer;
SW_RenderData *data;
if (!surface) {
SDL_InvalidParamError("surface");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SW_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
data->surface = surface;
data->window = surface;
renderer->WindowEvent = SW_WindowEvent;
renderer->GetOutputSize = SW_GetOutputSize;
renderer->CreateTexture = SW_CreateTexture;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueSetViewport;
renderer->QueueSetDrawColor = SW_QueueSetViewport;
renderer->QueueDrawPoints = SW_QueueDrawPoints;
renderer->QueueDrawLines = SW_QueueDrawPoints;
renderer->QueueFillRects = SW_QueueFillRects;
renderer->QueueCopy = SW_QueueCopy;
renderer->QueueCopyEx = SW_QueueCopyEx;
renderer->QueueGeometry = SW_QueueGeometry;
renderer->RunCommandQueue = SW_RunCommandQueue;
renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->DestroyRenderer = SW_DestroyRenderer;
renderer->info = SW_RenderDriver.info;
renderer->driverdata = data;
SW_ActivateRenderer(renderer);
return renderer;
}
static SDL_Renderer *
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
const char *hint;
SDL_Surface *surface;
SDL_bool no_hint_set;
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
if (!hint || !*hint) {
no_hint_set = SDL_TRUE;
} else {
no_hint_set = SDL_FALSE;
}
if (no_hint_set) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, (flags & SDL_RENDERER_PRESENTVSYNC) ? "1" : "0");
}
surface = SDL_GetWindowSurface(window);
if (no_hint_set) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
}
if (!surface) {
return NULL;
}
return SW_CreateRendererForSurface(surface);
}
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
{
"software",
SDL_RENDERER_SOFTWARE | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
8,
{
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB555
},
0,
0}
};
#endif