sdl2-sys 0.38.0

Raw SDL2 bindings for Rust, used internally rust-sdl2
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#if SDL_JOYSTICK_VITA

/* This is the PSVita implementation of the SDL joystick API */
#include <psp2/types.h>
#include <psp2/ctrl.h>
#include <psp2/kernel/threadmgr.h>

#include <stdio.h>      /* For the definition of NULL */
#include <stdlib.h>

#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"

#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"

/* Current pad state */
static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };

static int ext_port_map[4]= { 1, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number. For external controllers

static int SDL_numjoysticks = 1;

static const unsigned int ext_button_map[] = {
    SCE_CTRL_TRIANGLE,
    SCE_CTRL_CIRCLE,
    SCE_CTRL_CROSS,
    SCE_CTRL_SQUARE,
    SCE_CTRL_L1,
    SCE_CTRL_R1,
    SCE_CTRL_DOWN,
    SCE_CTRL_LEFT,
    SCE_CTRL_UP,
    SCE_CTRL_RIGHT,
    SCE_CTRL_SELECT,
    SCE_CTRL_START,
    SCE_CTRL_L2,
    SCE_CTRL_R2,
    SCE_CTRL_L3,
    SCE_CTRL_R3
};

static int analog_map[256];  /* Map analog inputs to -32768 -> 32767 */

typedef struct
{
  int x;
  int y;
} point;

/* 4 points define the bezier-curve. */
/* The Vita has a good amount of analog travel, so use a linear curve */
static point a = { 0, 0 };
static point b = { 0, 0  };
static point c = { 128, 32767 };
static point d = { 128, 32767 };

/* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
{
    dest->x = first->x + (second->x - first->x) * t;
    dest->y = first->y + (second->y - first->y) * t;
}

/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
static int calc_bezier_y(float t)
{
    point ab, bc, cd, abbc, bccd, dest;
    lerp (&ab, &a, &b, t);           /* point between a and b */
    lerp (&bc, &b, &c, t);           /* point between b and c */
    lerp (&cd, &c, &d, t);           /* point between c and d */
    lerp (&abbc, &ab, &bc, t);       /* point between ab and bc */
    lerp (&bccd, &bc, &cd, t);       /* point between bc and cd */
    lerp (&dest, &abbc, &bccd, t);   /* point on the bezier-curve */
    return dest.y;
}

/* Function to scan the system for joysticks.
 * Joystick 0 should be the system default joystick.
 * It should return number of joysticks, or -1 on an unrecoverable fatal error.
 */
int VITA_JoystickInit(void)
{
    int i;
    SceCtrlPortInfo myPortInfo;

    /* Setup input */
    sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
    sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);

    /* Create an accurate map from analog inputs (0 to 255)
       to SDL joystick positions (-32768 to 32767) */
    for (i = 0; i < 128; i++)
    {
        float t = (float)i/127.0f;
        analog_map[i+128] = calc_bezier_y(t);
        analog_map[127-i] = -1 * analog_map[i+128];
    }

    // Assume we have at least one controller, even when nothing is paired
    // This way the user can jump in, pair a controller
    // and control things immediately even if it is paired
    // after the app has already started.

    SDL_numjoysticks = 1;
    SDL_PrivateJoystickAdded(0);
    // How many additional paired controllers are there?
    sceCtrlGetControllerPortInfo(&myPortInfo);

    // On Vita TV, port 0 and 1 are the same controller
    // and that is the first one, so start at port 2
    for (i=2; i<=4; i++)
    {
        if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
        {
            SDL_PrivateJoystickAdded(SDL_numjoysticks);
            SDL_numjoysticks++;
        }
    }
    return SDL_numjoysticks;
}

int VITA_JoystickGetCount()
{
    return SDL_numjoysticks;
}

void VITA_JoystickDetect()
{
}

/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
{
    return device_index;
}

const char *VITA_JoystickGetDeviceName(int index)
{
    if (index == 0)
        return "PSVita Controller";

    if (index == 1)
        return "PSVita Controller";

    if (index == 2)
        return "PSVita Controller";

    if (index == 3)
        return "PSVita Controller";

    SDL_SetError("No joystick available with that index");
    return NULL;
}

const char *VITA_JoystickGetDevicePath(int index)
{
    return NULL;
}

static int
VITA_JoystickGetDevicePlayerIndex(int device_index)
{
    return -1;
}

static void
VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}

/* Function to open a joystick for use.
   The joystick to open is specified by the device index.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
    joystick->nbuttons = SDL_arraysize(ext_button_map);
    joystick->naxes = 6;
    joystick->nhats = 0;
    joystick->instance_id = device_index;

    return 0;
}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
static void VITA_JoystickUpdate(SDL_Joystick *joystick)
{
    int i;
    unsigned int buttons;
    unsigned int changed;
    unsigned char lx, ly, rx, ry, lt, rt;
    static unsigned int old_buttons[] = { 0, 0, 0, 0 };
    static unsigned char old_lx[] = { 0, 0, 0, 0 };
    static unsigned char old_ly[] = { 0, 0, 0, 0 };
    static unsigned char old_rx[] = { 0, 0, 0, 0 };
    static unsigned char old_ry[] = { 0, 0, 0, 0 };
    static unsigned char old_lt[] = { 0, 0, 0, 0 };
    static unsigned char old_rt[] = { 0, 0, 0, 0 };
    SceCtrlData *pad = NULL;

    int index = (int) SDL_JoystickInstanceID(joystick);

    if (index == 0) pad = &pad0;
    else if (index == 1) pad = &pad1;
    else if (index == 2) pad = &pad2;
    else if (index == 3) pad = &pad3;
    else return;

    if (index == 0) {
        if (sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1) < 0) {
            // on vita fallback to port 0
            sceCtrlPeekBufferPositive2(0, pad, 1);
        }
    } else {
        sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1);
    }

    buttons = pad->buttons;

    lx = pad->lx;
    ly = pad->ly;
    rx = pad->rx;
    ry = pad->ry;
    lt = pad->lt;
    rt = pad->rt;

    // Axes

    if (old_lx[index] != lx) {
        SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
        old_lx[index] = lx;
    }
    if (old_ly[index] != ly) {
        SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
        old_ly[index] = ly;
    }
    if (old_rx[index] != rx) {
        SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
        old_rx[index] = rx;
    }
    if (old_ry[index] != ry) {
        SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
        old_ry[index] = ry;
    }

    if (old_lt[index] != lt) {
        SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
        old_lt[index] = lt;
    }
    if (old_rt[index] != rt) {
        SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
        old_rt[index] = rt;
    }

    // Buttons
    changed = old_buttons[index] ^ buttons;
    old_buttons[index] = buttons;

    if (changed) {
        for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
            if (changed & ext_button_map[i]) {
                SDL_PrivateJoystickButton(
                    joystick, i,
                    (buttons & ext_button_map[i]) ?
                    SDL_PRESSED : SDL_RELEASED);
            }
        }
    }
}

/* Function to close a joystick after use */
void VITA_JoystickClose(SDL_Joystick *joystick)
{
}

/* Function to perform any system-specific joystick related cleanup */
void VITA_JoystickQuit(void)
{
}

SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
{
    /* the GUID is just the name for now */
    const char *name = VITA_JoystickGetDeviceName(device_index);
    return SDL_CreateJoystickGUIDForName(name);
}

static int
VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
    int index = (int) SDL_JoystickInstanceID(joystick);
    SceCtrlActuator act;
    SDL_zero(act);

    act.small = high_frequency_rumble / 256;
    act.large = low_frequency_rumble / 256;
    if (sceCtrlSetActuator(ext_port_map[index], &act) < 0) {
        return SDL_Unsupported();
    }
    return 0;
}

static int
VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
{
    return SDL_Unsupported();
}

static Uint32
VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
{
    // always return LED and rumble supported for now
    return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
}


static int
VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    int index = (int) SDL_JoystickInstanceID(joystick);
    if (sceCtrlSetLightBar(ext_port_map[index], red, green, blue) < 0) {
        return SDL_Unsupported();
    }
    return 0;
}

static int
VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
    return SDL_Unsupported();
}

static int
VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
    return SDL_Unsupported();
}

static SDL_bool
VITA_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
    return SDL_FALSE;
}

SDL_JoystickDriver SDL_VITA_JoystickDriver =
{
    VITA_JoystickInit,
    VITA_JoystickGetCount,
    VITA_JoystickDetect,
    VITA_JoystickGetDeviceName,
    VITA_JoystickGetDevicePath,
    VITA_JoystickGetDevicePlayerIndex,
    VITA_JoystickSetDevicePlayerIndex,
    VITA_JoystickGetDeviceGUID,
    VITA_JoystickGetDeviceInstanceID,

    VITA_JoystickOpen,

    VITA_JoystickRumble,
    VITA_JoystickRumbleTriggers,

    VITA_JoystickGetCapabilities,
    VITA_JoystickSetLED,
    VITA_JoystickSendEffect,
    VITA_JoystickSetSensorsEnabled,

    VITA_JoystickUpdate,
    VITA_JoystickClose,
    VITA_JoystickQuit,
    VITA_JoystickGetGamepadMapping,
};

#endif /* SDL_JOYSTICK_VITA */

/* vi: set ts=4 sw=4 expandtab: */