#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_N3DS
#include <3ds.h>
#include "../SDL_sysjoystick.h"
#include "SDL_events.h"
#define NB_BUTTONS 23
#define CORRECT_AXIS_X(X) ((X * SDL_JOYSTICK_AXIS_MAX) / 160)
#define CORRECT_AXIS_Y(Y) CORRECT_AXIS_X(-Y)
SDL_FORCE_INLINE void UpdateN3DSPressedButtons(SDL_Joystick *joystick);
SDL_FORCE_INLINE void UpdateN3DSReleasedButtons(SDL_Joystick *joystick);
SDL_FORCE_INLINE void UpdateN3DSCircle(SDL_Joystick *joystick);
SDL_FORCE_INLINE void UpdateN3DSCStick(SDL_Joystick *joystick);
static int
N3DS_JoystickInit(void)
{
hidInit();
return 0;
}
static const char *
N3DS_JoystickGetDeviceName(int device_index)
{
return "Nintendo 3DS";
}
static int
N3DS_JoystickGetCount(void)
{
return 1;
}
static SDL_JoystickGUID
N3DS_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid = SDL_CreateJoystickGUIDForName("Nintendo 3DS");
return guid;
}
static SDL_JoystickID
N3DS_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
static int
N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = NB_BUTTONS;
joystick->naxes = 4;
joystick->nhats = 0;
joystick->instance_id = device_index;
return 0;
}
static int
N3DS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
N3DS_JoystickUpdate(SDL_Joystick *joystick)
{
UpdateN3DSPressedButtons(joystick);
UpdateN3DSReleasedButtons(joystick);
UpdateN3DSCircle(joystick);
UpdateN3DSCStick(joystick);
}
SDL_FORCE_INLINE void
UpdateN3DSPressedButtons(SDL_Joystick *joystick)
{
static u32 previous_state = 0;
u32 updated_down;
u32 current_state = hidKeysDown();
updated_down = previous_state ^ current_state;
if (updated_down) {
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
if (current_state & BIT(i) & updated_down) {
SDL_PrivateJoystickButton(joystick, i, SDL_PRESSED);
}
}
}
previous_state = current_state;
}
SDL_FORCE_INLINE void
UpdateN3DSReleasedButtons(SDL_Joystick *joystick)
{
static u32 previous_state = 0;
u32 updated_up;
u32 current_state = hidKeysUp();
updated_up = previous_state ^ current_state;
if (updated_up) {
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
if (current_state & BIT(i) & updated_up) {
SDL_PrivateJoystickButton(joystick, i, SDL_RELEASED);
}
}
}
previous_state = current_state;
}
SDL_FORCE_INLINE void
UpdateN3DSCircle(SDL_Joystick *joystick)
{
static circlePosition previous_state = { 0, 0 };
circlePosition current_state;
hidCircleRead(¤t_state);
if (previous_state.dx != current_state.dx) {
SDL_PrivateJoystickAxis(joystick,
0,
CORRECT_AXIS_X(current_state.dx));
}
if (previous_state.dy != current_state.dy) {
SDL_PrivateJoystickAxis(joystick,
1,
CORRECT_AXIS_Y(current_state.dy));
}
previous_state = current_state;
}
SDL_FORCE_INLINE void
UpdateN3DSCStick(SDL_Joystick *joystick)
{
static circlePosition previous_state = { 0, 0 };
circlePosition current_state;
hidCstickRead(¤t_state);
if (previous_state.dx != current_state.dx) {
SDL_PrivateJoystickAxis(joystick,
2,
CORRECT_AXIS_X(current_state.dx));
}
if (previous_state.dy != current_state.dy) {
SDL_PrivateJoystickAxis(joystick,
3,
CORRECT_AXIS_Y(current_state.dy));
}
previous_state = current_state;
}
static void
N3DS_JoystickClose(SDL_Joystick *joystick)
{
}
static void
N3DS_JoystickQuit(void)
{
hidExit();
}
static SDL_bool
N3DS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
*out = (SDL_GamepadMapping){
.a = { EMappingKind_Button, 0 },
.b = { EMappingKind_Button, 1 },
.x = { EMappingKind_Button, 10 },
.y = { EMappingKind_Button, 11 },
.back = { EMappingKind_Button, 2 },
.guide = { EMappingKind_None, 255 },
.start = { EMappingKind_Button, 3 },
.leftstick = { EMappingKind_None, 255 },
.rightstick = { EMappingKind_None, 255 },
.leftshoulder = { EMappingKind_Button, 9 },
.rightshoulder = { EMappingKind_Button, 8 },
.dpup = { EMappingKind_Button, 6 },
.dpdown = { EMappingKind_Button, 7 },
.dpleft = { EMappingKind_Button, 5 },
.dpright = { EMappingKind_Button, 4 },
.misc1 = { EMappingKind_None, 255 },
.paddle1 = { EMappingKind_None, 255 },
.paddle2 = { EMappingKind_None, 255 },
.paddle3 = { EMappingKind_None, 255 },
.paddle4 = { EMappingKind_None, 255 },
.leftx = { EMappingKind_Axis, 0 },
.lefty = { EMappingKind_Axis, 1 },
.rightx = { EMappingKind_Axis, 2 },
.righty = { EMappingKind_Axis, 3 },
.lefttrigger = { EMappingKind_Button, 14 },
.righttrigger = { EMappingKind_Button, 15 },
};
return SDL_TRUE;
}
static void
N3DS_JoystickDetect(void)
{
}
static const char *
N3DS_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
N3DS_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
N3DS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static Uint32
N3DS_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
N3DS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
N3DS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static int
N3DS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
.Init = N3DS_JoystickInit,
.GetCount = N3DS_JoystickGetCount,
.Detect = N3DS_JoystickDetect,
.GetDeviceName = N3DS_JoystickGetDeviceName,
.GetDevicePath = N3DS_JoystickGetDevicePath,
.GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex,
.SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex,
.GetDeviceGUID = N3DS_JoystickGetDeviceGUID,
.GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID,
.Open = N3DS_JoystickOpen,
.Rumble = N3DS_JoystickRumble,
.RumbleTriggers = N3DS_JoystickRumbleTriggers,
.GetCapabilities = N3DS_JoystickGetCapabilities,
.SetLED = N3DS_JoystickSetLED,
.SendEffect = N3DS_JoystickSendEffect,
.SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled,
.Update = N3DS_JoystickUpdate,
.Close = N3DS_JoystickClose,
.Quit = N3DS_JoystickQuit,
.GetGamepadMapping = N3DS_JoystickGetGamepadMapping
};
#endif