sdl2-sys 0.38.0

Raw SDL2 bindings for Rust, used internally rust-sdl2
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#ifdef SDL_JOYSTICK_HIDAPI

#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../../SDL_hints_c.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"


#ifdef SDL_JOYSTICK_HIDAPI_PS3

/* Define this if you want to log all packets from the controller */
/*#define DEBUG_PS3_PROTOCOL*/

#define LOAD16(A, B)  (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))

typedef enum
{
    k_EPS3ReportIdState = 1,
    k_EPS3ReportIdEffects = 1,
} EPS3ReportId;

typedef struct {
    SDL_HIDAPI_Device *device;
    SDL_Joystick *joystick;
    SDL_bool is_shanwan;
    SDL_bool report_sensors;
    SDL_bool effects_updated;
    int player_index;
    Uint8 rumble_left;
    Uint8 rumble_right;
    Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverPS3_Context;


static int HIDAPI_DriverPS3_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size);

static void
HIDAPI_DriverPS3_RegisterHints(SDL_HintCallback callback, void *userdata)
{
    SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS3, callback, userdata);
}

static void
HIDAPI_DriverPS3_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
    SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS3, callback, userdata);
}

static SDL_bool
HIDAPI_DriverPS3_IsEnabled(void)
{
    SDL_bool default_value;

#if defined(__MACOSX__)
    /* This works well on macOS */
    default_value = SDL_TRUE;
#elif defined(__WINDOWS__)
    /* You can't initialize the controller with the stock Windows drivers
     * See https://github.com/ViGEm/DsHidMini as an alternative driver
     */
    default_value = SDL_FALSE;
#elif defined(__LINUX__)
    /* Linux drivers do a better job of managing the transition between
     * USB and Bluetooth. There are also some quirks in communicating
     * with PS3 controllers that have been implemented in SDL's hidapi
     * for libusb, but are not possible to support using hidraw if the
     * kernel doesn't already know about them.
     */
    default_value = SDL_FALSE;
#else
    /* Untested, default off */
    default_value = SDL_FALSE;
#endif

    if (default_value) {
        default_value = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT);
    }
    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS3, default_value);
}

static SDL_bool
HIDAPI_DriverPS3_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
    if (vendor_id == USB_VENDOR_SONY && product_id == USB_PRODUCT_SONY_DS3) {
        return SDL_TRUE;
    }
    if (vendor_id == USB_VENDOR_SHANWAN && product_id == USB_PRODUCT_SHANWAN_DS3) {
        return SDL_TRUE;
    }
    return SDL_FALSE;
}

static int ReadFeatureReport(SDL_hid_device *dev, Uint8 report_id, Uint8 *report, size_t length)
{
    SDL_memset(report, 0, length);
    report[0] = report_id;
    return SDL_hid_get_feature_report(dev, report, length);
}

static int SendFeatureReport(SDL_hid_device *dev, Uint8 *report, size_t length)
{
    return SDL_hid_send_feature_report(dev, report, length);
}

static SDL_bool
HIDAPI_DriverPS3_InitDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverPS3_Context *ctx;
    SDL_bool is_shanwan = SDL_FALSE;

    if (device->vendor_id == USB_VENDOR_SONY &&
        SDL_strncasecmp(device->name, "ShanWan", 7) == 0) {
        is_shanwan = SDL_TRUE;
    }
    if (device->vendor_id == USB_VENDOR_SHANWAN ||
        device->vendor_id == USB_VENDOR_SHANWAN_ALT) {
        is_shanwan = SDL_TRUE;
    }

    ctx = (SDL_DriverPS3_Context *)SDL_calloc(1, sizeof(*ctx));
    if (!ctx) {
        SDL_OutOfMemory();
        return SDL_FALSE;
    }
    ctx->device = device;
    ctx->is_shanwan = is_shanwan;

    device->context = ctx;

    /* Set the controller into report mode over Bluetooth */
    {
        Uint8 data[] = { 0xf4, 0x42, 0x03, 0x00, 0x00 };

        SendFeatureReport(device->dev, data, sizeof(data));
    }

    /* Set the controller into report mode over USB */
    {
        Uint8 data[USB_PACKET_LENGTH];
        int size;

        if ((size = ReadFeatureReport(device->dev, 0xf2, data, 17)) < 0) {
            SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
                         "HIDAPI_DriverPS3_InitDevice(): Couldn't read feature report 0xf2");
            return SDL_FALSE;
        }
#ifdef DEBUG_PS3_PROTOCOL
        HIDAPI_DumpPacket("PS3 0xF2 packet: size = %d", data, size);
#endif
        if ((size = ReadFeatureReport(device->dev, 0xf5, data, 8)) < 0) {
            SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
                         "HIDAPI_DriverPS3_InitDevice(): Couldn't read feature report 0xf5");
            return SDL_FALSE;
        }
#ifdef DEBUG_PS3_PROTOCOL
        HIDAPI_DumpPacket("PS3 0xF5 packet: size = %d", data, size);
#endif
        if (!ctx->is_shanwan) {
            /* An output report could cause ShanWan controllers to rumble non-stop */
            SDL_hid_write(device->dev, data, 1);
        }
    }

    device->type = SDL_CONTROLLER_TYPE_PS3;
    HIDAPI_SetDeviceName(device, "PS3 Controller");

    return HIDAPI_JoystickConnected(device, NULL);
}

static int
HIDAPI_DriverPS3_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
    return -1;
}

static int
HIDAPI_DriverPS3_UpdateEffects(SDL_HIDAPI_Device *device)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    Uint8 effects[] = {
        0x01, 0xff, 0x00, 0xff, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0x00, 0x00, 0x00, 0x00, 0x00
    };

    effects[2] = ctx->rumble_right ? 1 : 0;
    effects[4] = ctx->rumble_left;

    effects[9] = (0x01 << (1+(ctx->player_index % 4)));

    return HIDAPI_DriverPS3_SendJoystickEffect(device, ctx->joystick, effects, sizeof(effects));
}

static void
HIDAPI_DriverPS3_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    if (!ctx) {
        return;
    }

    ctx->player_index = player_index;

    /* This will set the new LED state based on the new player index */
    HIDAPI_DriverPS3_UpdateEffects(device);
}

static SDL_bool
HIDAPI_DriverPS3_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->joystick = joystick;
    ctx->effects_updated = SDL_FALSE;
    ctx->rumble_left = 0;
    ctx->rumble_right = 0;
    SDL_zeroa(ctx->last_state);

    /* Initialize player index (needed for setting LEDs) */
    ctx->player_index = SDL_JoystickGetPlayerIndex(joystick);

    /* Initialize the joystick capabilities */
    joystick->nbuttons = 15;
    joystick->naxes = 16;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;

    SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f);

    return SDL_TRUE;
}

static int
HIDAPI_DriverPS3_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->rumble_left = (low_frequency_rumble >> 8);
    ctx->rumble_right = (high_frequency_rumble >> 8);

    return HIDAPI_DriverPS3_UpdateEffects(device);
}

static int
HIDAPI_DriverPS3_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
    return SDL_Unsupported();
}

static Uint32
HIDAPI_DriverPS3_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    return SDL_JOYCAP_RUMBLE;
}

static int
HIDAPI_DriverPS3_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    return SDL_Unsupported();
}

static int
HIDAPI_DriverPS3_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size)
{
    Uint8 data[49];
    int report_size, offset;

    SDL_zeroa(data);

    data[0] = k_EPS3ReportIdEffects;
    report_size = sizeof(data);
    offset = 1;
    SDL_memcpy(&data[offset], effect, SDL_min((sizeof(data) - offset), (size_t)size));

    if (SDL_HIDAPI_SendRumble(device, data, report_size) != report_size) {
        return SDL_SetError("Couldn't send rumble packet");
    }
    return 0;
}

static int
HIDAPI_DriverPS3_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->report_sensors = enabled;

    return 0;
}

static float
HIDAPI_DriverPS3_ScaleAccel(Sint16 value)
{
    /* Accelerometer values are in big endian order */
    value = SDL_SwapBE16(value);
    return (float)(value - 511) / 113.0f;
}

static void
HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;

    if (ctx->last_state[4] != data[4]) {
        SDL_bool dpad_up = SDL_FALSE;
        SDL_bool dpad_down = SDL_FALSE;
        SDL_bool dpad_left = SDL_FALSE;
        SDL_bool dpad_right = SDL_FALSE;

        switch (data[4] & 0x0f) {
        case 0:
            dpad_up = SDL_TRUE;
            break;
        case 1:
            dpad_up = SDL_TRUE;
            dpad_right = SDL_TRUE;
            break;
        case 2:
            dpad_right = SDL_TRUE;
            break;
        case 3:
            dpad_right = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 4:
            dpad_down = SDL_TRUE;
            break;
        case 5:
            dpad_left = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 6:
            dpad_left = SDL_TRUE;
            break;
        case 7:
            dpad_up = SDL_TRUE;
            dpad_left = SDL_TRUE;
            break;
        default:
            break;
        }
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);

        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[5] != data[5]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    axis = ((int)data[2] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = ((int)data[3] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = ((int)data[0] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = ((int)data[1] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}

static void
HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;

    if (ctx->last_state[2] != data[2]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[3] != data[3]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[4] != data[4]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
    }

    axis = ((int)data[18] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
    axis = ((int)data[19] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
    axis = ((int)data[6] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = ((int)data[7] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = ((int)data[8] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = ((int)data[9] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    /* Buttons are mapped as axes in the order they appear in the button enumeration */
    {
        static int button_axis_offsets[] = {
            24, /* SDL_CONTROLLER_BUTTON_A */
            23, /* SDL_CONTROLLER_BUTTON_B */
            25, /* SDL_CONTROLLER_BUTTON_X */
            22, /* SDL_CONTROLLER_BUTTON_Y */
            0,  /* SDL_CONTROLLER_BUTTON_BACK */
            0,  /* SDL_CONTROLLER_BUTTON_GUIDE */
            0,  /* SDL_CONTROLLER_BUTTON_START */
            0,  /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
            0,  /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
            20, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
            21, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
            14, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
            16, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
            17, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
            15, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
        };
        int i, axis_index = 6;

        for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
            int offset = button_axis_offsets[i];
            if (!offset) {
                /* This button doesn't report as an axis */
                continue;
            }

            axis = ((int)data[offset] * 257) - 32768;
            SDL_PrivateJoystickAxis(joystick, axis_index, axis);
            ++axis_index;
        }
    }

    if (ctx->report_sensors) {
        float sensor_data[3];

        sensor_data[0] = HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[41], data[42]));
        sensor_data[1] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[45], data[46]));
        sensor_data[2] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[43], data[44]));
        SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, 0, sensor_data, SDL_arraysize(sensor_data));
    }

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}

static SDL_bool
HIDAPI_DriverPS3_UpdateDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
    SDL_Joystick *joystick = NULL;
    Uint8 data[USB_PACKET_LENGTH];
    int size;

    if (device->num_joysticks > 0) {
        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
    } else {
        return SDL_FALSE;
    }

    while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_PS3_PROTOCOL
        HIDAPI_DumpPacket("PS3 packet: size = %d", data, size);
#endif
        if (!joystick) {
            continue;
        }

        if (size == 7) {
            /* Seen on a ShanWan PS2 -> PS3 USB converter */
            HIDAPI_DriverPS3_HandleMiniStatePacket(joystick, ctx, data, size);

            /* Wait for the first report to set the LED state after the controller stops blinking */
            if (!ctx->effects_updated) {
                HIDAPI_DriverPS3_UpdateEffects(device);
                ctx->effects_updated = SDL_TRUE;
            }
            continue;
        }

        switch (data[0]) {
        case k_EPS3ReportIdState:
            if (data[1] == 0xFF) {
                /* Invalid data packet, ignore */
                break;
            }
            HIDAPI_DriverPS3_HandleStatePacket(joystick, ctx, data, size);

            /* Wait for the first report to set the LED state after the controller stops blinking */
            if (!ctx->effects_updated) {
                HIDAPI_DriverPS3_UpdateEffects(device);
                ctx->effects_updated = SDL_TRUE;
            }
            break;
        default:
#ifdef DEBUG_JOYSTICK
            SDL_Log("Unknown PS3 packet: 0x%.2x\n", data[0]);
#endif
            break;
        }
    }

    if (size < 0) {
        /* Read error, device is disconnected */
        HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
    }
    return (size >= 0);
}

static void
HIDAPI_DriverPS3_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->joystick = NULL;
}

static void
HIDAPI_DriverPS3_FreeDevice(SDL_HIDAPI_Device *device)
{
}

SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3 =
{
    SDL_HINT_JOYSTICK_HIDAPI_PS3,
    SDL_TRUE,
    HIDAPI_DriverPS3_RegisterHints,
    HIDAPI_DriverPS3_UnregisterHints,
    HIDAPI_DriverPS3_IsEnabled,
    HIDAPI_DriverPS3_IsSupportedDevice,
    HIDAPI_DriverPS3_InitDevice,
    HIDAPI_DriverPS3_GetDevicePlayerIndex,
    HIDAPI_DriverPS3_SetDevicePlayerIndex,
    HIDAPI_DriverPS3_UpdateDevice,
    HIDAPI_DriverPS3_OpenJoystick,
    HIDAPI_DriverPS3_RumbleJoystick,
    HIDAPI_DriverPS3_RumbleJoystickTriggers,
    HIDAPI_DriverPS3_GetJoystickCapabilities,
    HIDAPI_DriverPS3_SetJoystickLED,
    HIDAPI_DriverPS3_SendJoystickEffect,
    HIDAPI_DriverPS3_SetJoystickSensorsEnabled,
    HIDAPI_DriverPS3_CloseJoystick,
    HIDAPI_DriverPS3_FreeDevice,
};


static SDL_bool
HIDAPI_DriverPS3ThirdParty_IsEnabled(void)
{
#if 1 /* Not enabled by default, we don't know what the L3/R3 buttons are */
    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS3, SDL_FALSE);
#else
    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS3,
               SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
                   SDL_HIDAPI_DEFAULT));
#endif
}

static SDL_bool
HIDAPI_DriverPS3ThirdParty_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
    Uint8 data[USB_PACKET_LENGTH];
    int size;

    if (SONY_THIRDPARTY_VENDOR(vendor_id)) {
        if (device) {
            if ((size = ReadFeatureReport(device->dev, 0x03, data, sizeof(data))) == 8 &&
                data[2] == 0x26) {
                /* Supported third party controller */
                return SDL_TRUE;
            } else {
                return SDL_FALSE;
            }
        } else {
            /* Might be supported by this driver, enumerate and find out */
            return SDL_TRUE;
        }
    }
    return SDL_FALSE;
}

static SDL_bool
HIDAPI_DriverPS3ThirdParty_InitDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverPS3_Context *ctx;

    ctx = (SDL_DriverPS3_Context *)SDL_calloc(1, sizeof(*ctx));
    if (!ctx) {
        SDL_OutOfMemory();
        return SDL_FALSE;
    }
    ctx->device = device;

    device->context = ctx;

    device->type = SDL_CONTROLLER_TYPE_PS3;

    return HIDAPI_JoystickConnected(device, NULL);
}

static int
HIDAPI_DriverPS3ThirdParty_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
    return -1;
}

static void
HIDAPI_DriverPS3ThirdParty_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}

static SDL_bool
HIDAPI_DriverPS3ThirdParty_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->joystick = joystick;
    SDL_zeroa(ctx->last_state);

    /* Initialize the joystick capabilities */
    joystick->nbuttons = 15;
    joystick->naxes = 16;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;

    return SDL_TRUE;
}

static int
HIDAPI_DriverPS3ThirdParty_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
    return SDL_Unsupported();
}

static int
HIDAPI_DriverPS3ThirdParty_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
    return SDL_Unsupported();
}

static Uint32
HIDAPI_DriverPS3ThirdParty_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    return 0;
}

static int
HIDAPI_DriverPS3ThirdParty_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    return SDL_Unsupported();
}

static int
HIDAPI_DriverPS3ThirdParty_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size)
{
    return SDL_Unsupported();
}

static int
HIDAPI_DriverPS3ThirdParty_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
    return SDL_Unsupported();
}

static void
HIDAPI_DriverPS3ThirdParty_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;

    if (ctx->last_state[0] != data[0]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[1] != data[1]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[2] != data[2]) {
        SDL_bool dpad_up = SDL_FALSE;
        SDL_bool dpad_down = SDL_FALSE;
        SDL_bool dpad_left = SDL_FALSE;
        SDL_bool dpad_right = SDL_FALSE;

        switch (data[2] & 0x0f) {
        case 0:
            dpad_up = SDL_TRUE;
            break;
        case 1:
            dpad_up = SDL_TRUE;
            dpad_right = SDL_TRUE;
            break;
        case 2:
            dpad_right = SDL_TRUE;
            break;
        case 3:
            dpad_right = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 4:
            dpad_down = SDL_TRUE;
            break;
        case 5:
            dpad_left = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 6:
            dpad_left = SDL_TRUE;
            break;
        case 7:
            dpad_up = SDL_TRUE;
            dpad_left = SDL_TRUE;
            break;
        default:
            break;
        }
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
    }

    axis = ((int)data[17] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
    axis = ((int)data[18] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
    axis = ((int)data[3] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = ((int)data[4] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = ((int)data[5] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = ((int)data[6] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    /* Buttons are mapped as axes in the order they appear in the button enumeration */
    {
        static int button_axis_offsets[] = {
            13, /* SDL_CONTROLLER_BUTTON_A */
            12, /* SDL_CONTROLLER_BUTTON_B */
            14, /* SDL_CONTROLLER_BUTTON_X */
            11, /* SDL_CONTROLLER_BUTTON_Y */
            0,  /* SDL_CONTROLLER_BUTTON_BACK */
            0,  /* SDL_CONTROLLER_BUTTON_GUIDE */
            0,  /* SDL_CONTROLLER_BUTTON_START */
            0,  /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
            0,  /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
            15, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
            16, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
            9,  /* SDL_CONTROLLER_BUTTON_DPAD_UP */
            10, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
            8,  /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
            7,  /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
        };
        int i, axis_index = 6;

        for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
            int offset = button_axis_offsets[i];
            if (!offset) {
                /* This button doesn't report as an axis */
                continue;
            }

            axis = ((int)data[offset] * 257) - 32768;
            SDL_PrivateJoystickAxis(joystick, axis_index, axis);
            ++axis_index;
        }
    }

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}

static SDL_bool
HIDAPI_DriverPS3ThirdParty_UpdateDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
    SDL_Joystick *joystick = NULL;
    Uint8 data[USB_PACKET_LENGTH];
    int size;

    if (device->num_joysticks > 0) {
        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
    } else {
        return SDL_FALSE;
    }

    while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_PS3_PROTOCOL
        HIDAPI_DumpPacket("PS3 packet: size = %d", data, size);
#endif
        if (!joystick) {
            continue;
        }

        if (size == 27) {
            HIDAPI_DriverPS3ThirdParty_HandleStatePacket(joystick, ctx, data, size);
        } else {
#ifdef DEBUG_JOYSTICK
            SDL_Log("Unknown PS3 packet, size %d\n", size);
#endif
        }
    }

    if (size < 0) {
        /* Read error, device is disconnected */
        HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
    }
    return (size >= 0);
}

static void
HIDAPI_DriverPS3ThirdParty_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;

    ctx->joystick = NULL;
}

static void
HIDAPI_DriverPS3ThirdParty_FreeDevice(SDL_HIDAPI_Device *device)
{
}

SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3ThirdParty =
{
    SDL_HINT_JOYSTICK_HIDAPI_PS3,
    SDL_TRUE,
    HIDAPI_DriverPS3_RegisterHints,
    HIDAPI_DriverPS3_UnregisterHints,
    HIDAPI_DriverPS3ThirdParty_IsEnabled,
    HIDAPI_DriverPS3ThirdParty_IsSupportedDevice,
    HIDAPI_DriverPS3ThirdParty_InitDevice,
    HIDAPI_DriverPS3ThirdParty_GetDevicePlayerIndex,
    HIDAPI_DriverPS3ThirdParty_SetDevicePlayerIndex,
    HIDAPI_DriverPS3ThirdParty_UpdateDevice,
    HIDAPI_DriverPS3ThirdParty_OpenJoystick,
    HIDAPI_DriverPS3ThirdParty_RumbleJoystick,
    HIDAPI_DriverPS3ThirdParty_RumbleJoystickTriggers,
    HIDAPI_DriverPS3ThirdParty_GetJoystickCapabilities,
    HIDAPI_DriverPS3ThirdParty_SetJoystickLED,
    HIDAPI_DriverPS3ThirdParty_SendJoystickEffect,
    HIDAPI_DriverPS3ThirdParty_SetJoystickSensorsEnabled,
    HIDAPI_DriverPS3ThirdParty_CloseJoystick,
    HIDAPI_DriverPS3ThirdParty_FreeDevice,
};

#endif /* SDL_JOYSTICK_HIDAPI_PS3 */

#endif /* SDL_JOYSTICK_HIDAPI */

/* vi: set ts=4 sw=4 expandtab: */