#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_EMSCRIPTEN
#include <stdio.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
static SDL_joylist_item * JoystickByIndex(int index);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
static EM_BOOL
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
int i;
SDL_joylist_item *item;
if (JoystickByIndex(gamepadEvent->index) != NULL) {
return 1;
}
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
return 1;
}
SDL_zerop(item);
item->index = gamepadEvent->index;
item->name = SDL_CreateJoystickName(0, 0, NULL, gamepadEvent->id);
if ( item->name == NULL ) {
SDL_free(item);
return 1;
}
item->mapping = SDL_strdup(gamepadEvent->mapping);
if ( item->mapping == NULL ) {
SDL_free(item->name);
SDL_free(item);
return 1;
}
item->naxes = gamepadEvent->numAxes;
item->nbuttons = gamepadEvent->numButtons;
item->device_instance = instance_counter++;
item->timestamp = gamepadEvent->timestamp;
for( i = 0; i < item->naxes; i++) {
item->axis[i] = gamepadEvent->axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadEvent->analogButton[i];
item->digitalButton[i] = gamepadEvent->digitalButton[i];
}
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
++numjoysticks;
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Number of joysticks is %d", numjoysticks);
#endif
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick with index %d", item->index);
#endif
return 1;
}
static EM_BOOL
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
while (item != NULL) {
if (item->index == gamepadEvent->index) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return 1;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Removed joystick with id %d", item->device_instance);
#endif
SDL_free(item->name);
SDL_free(item->mapping);
SDL_free(item);
return 1;
}
static void
EMSCRIPTEN_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->mapping);
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
static int
EMSCRIPTEN_JoystickInit(void)
{
int retval, i, numjs;
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
retval = emscripten_sample_gamepad_data();
if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return SDL_SetError("Gamepads not supported");
}
numjs = emscripten_get_num_gamepads();
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
retval = emscripten_get_gamepad_status(i, &gamepadState);
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
&gamepadState,
NULL);
}
}
}
retval = emscripten_set_gamepadconnected_callback(NULL,
0,
Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad connect callback");
}
retval = emscripten_set_gamepaddisconnected_callback(NULL,
0,
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad disconnect callback");
}
return 0;
}
static SDL_joylist_item *
JoystickByDeviceIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
while (0 < device_index) {
--device_index;
item = item->next;
}
return item;
}
static SDL_joylist_item *
JoystickByIndex(int index)
{
SDL_joylist_item *item = SDL_joylist;
if (index < 0) {
return NULL;
}
while (item != NULL) {
if (item->index == index) {
break;
}
item = item->next;
}
return item;
}
static int
EMSCRIPTEN_JoystickGetCount(void)
{
return numjoysticks;
}
static void
EMSCRIPTEN_JoystickDetect(void)
{
}
static const char *
EMSCRIPTEN_JoystickGetDeviceName(int device_index)
{
return JoystickByDeviceIndex(device_index)->name;
}
static const char *
EMSCRIPTEN_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickID
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDeviceIndex(device_index)->device_instance;
}
static int
EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
if (item == NULL ) {
return SDL_SetError("No such device");
}
if (item->joystick != NULL) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = item->device_instance;
joystick->hwdata = (struct joystick_hwdata *) item;
item->joystick = joystick;
joystick->nhats = 0;
joystick->nballs = 0;
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
return (0);
}
static void
EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
emscripten_sample_gamepad_data();
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
for(i = 0; i < item->nbuttons; i++) {
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
}
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
for(i = 0; i < item->naxes; i++) {
if(item->axis[i] != gamepadState.axis[i]) {
SDL_PrivateJoystickAxis(item->joystick, i,
(Sint16) (32767.*gamepadState.axis[i]));
}
item->axis[i] = gamepadState.axis[i];
}
item->timestamp = gamepadState.timestamp;
}
}
}
}
static void
EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
item->joystick = NULL;
}
}
static SDL_JoystickGUID
EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
{
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
return SDL_CreateJoystickGUIDForName(name);
}
static int
EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
static Uint32
EMSCRIPTEN_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
{
EMSCRIPTEN_JoystickInit,
EMSCRIPTEN_JoystickGetCount,
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickGetDeviceName,
EMSCRIPTEN_JoystickGetDevicePath,
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
EMSCRIPTEN_JoystickGetDeviceGUID,
EMSCRIPTEN_JoystickGetDeviceInstanceID,
EMSCRIPTEN_JoystickOpen,
EMSCRIPTEN_JoystickRumble,
EMSCRIPTEN_JoystickRumbleTriggers,
EMSCRIPTEN_JoystickGetCapabilities,
EMSCRIPTEN_JoystickSetLED,
EMSCRIPTEN_JoystickSendEffect,
EMSCRIPTEN_JoystickSetSensorsEnabled,
EMSCRIPTEN_JoystickUpdate,
EMSCRIPTEN_JoystickClose,
EMSCRIPTEN_JoystickQuit,
EMSCRIPTEN_JoystickGetGamepadMapping
};
#endif