#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_WINDOWS
#include "../../core/windows/SDL_windows.h"
#include <shlobj.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
DWORD buflen = 128;
WCHAR *path = NULL;
char *retval = NULL;
DWORD len = 0;
int i;
while (SDL_TRUE) {
void *ptr = SDL_realloc(path, buflen * sizeof (WCHAR));
if (!ptr) {
SDL_free(path);
SDL_OutOfMemory();
return NULL;
}
path = (WCHAR *) ptr;
len = GetModuleFileNameW(NULL, path, buflen);
if (len < buflen - 1) {
break;
}
buflen *= 2;
}
if (len == 0) {
SDL_free(path);
WIN_SetError("Couldn't locate our .exe");
return NULL;
}
for (i = len-1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
SDL_assert(i > 0);
path[i+1] = '\0';
retval = WIN_StringToUTF8W(path);
SDL_free(path);
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
WCHAR path[MAX_PATH];
char *retval = NULL;
WCHAR* worg = NULL;
WCHAR* wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
if (!app) {
SDL_InvalidParamError("app");
return NULL;
}
if (!org) {
org = "";
}
if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
WIN_SetError("Couldn't locate our prefpath");
return NULL;
}
worg = WIN_UTF8ToStringW(org);
if (worg == NULL) {
SDL_OutOfMemory();
return NULL;
}
wapp = WIN_UTF8ToStringW(app);
if (wapp == NULL) {
SDL_free(worg);
SDL_OutOfMemory();
return NULL;
}
new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
if ((new_wpath_len + 1) > MAX_PATH) {
SDL_free(worg);
SDL_free(wapp);
WIN_SetError("Path too long.");
return NULL;
}
if (*worg) {
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, worg, SDL_arraysize(path));
}
SDL_free(worg);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
SDL_free(wapp);
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, wapp, SDL_arraysize(path));
SDL_free(wapp);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
retval = WIN_StringToUTF8W(path);
return retval;
}
#endif
#ifdef SDL_FILESYSTEM_XBOX
#include "SDL_filesystem.h"
#include "SDL_error.h"
char *
SDL_GetBasePath(void)
{
SDL_Unsupported();
return NULL;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
SDL_Unsupported();
return NULL;
}
#endif