#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_NACL
#include "SDL_naclaudio.h"
#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi_simple/ps.h"
#include "ppapi_simple/ps_interface.h"
#include "ppapi_simple/ps_event.h"
#define NACLAUDIO_DRIVER_NAME "nacl"
#define SAMPLE_FRAME_COUNT 4096
static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
const int len = (int) buffer_size;
SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
SDL_AudioCallback callback = _this->callbackspec.callback;
SDL_LockMutex(_this->mixer_lock);
if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) {
if (_this->stream) {
SDL_AudioStreamClear(_this->stream);
}
SDL_memset(stream, _this->spec.silence, len);
} else {
SDL_assert(_this->spec.size == len);
if (_this->stream == NULL) {
callback(_this->callbackspec.userdata, stream, len);
} else {
const int stream_len = _this->callbackspec.size;
while (SDL_AudioStreamAvailable(_this->stream) < len) {
callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(_this->stream);
SDL_AtomicSet(&_this->enabled, 0);
break;
}
}
const int got = SDL_AudioStreamGet(_this->stream, stream, len);
SDL_assert((got < 0) || (got == len));
if (got != len) {
SDL_memset(stream, _this->spec.silence, len);
}
}
}
SDL_UnlockMutex(_this->mixer_lock);
}
static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
const PPB_Core *core = PSInterfaceCore();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
ppb_audio->StopPlayback(hidden->audio);
core->ReleaseResource(hidden->audio);
}
static int
NACLAUDIO_OpenDevice(_THIS, const char *devname) {
PP_Instance instance = PSGetInstanceId();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
if (private == NULL) {
return SDL_OutOfMemory();
}
_this->spec.freq = 44100;
_this->spec.format = AUDIO_S16LSB;
_this->spec.channels = 2;
_this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
instance,
PP_AUDIOSAMPLERATE_44100,
SAMPLE_FRAME_COUNT);
SDL_CalculateAudioSpec(&_this->spec);
private->audio = ppb_audio->Create(
instance,
ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
nacl_audio_callback,
_this);
ppb_audio->StartPlayback(private->audio);
return 0;
}
static SDL_bool
NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
{
if (PSGetInstanceId() == 0) {
return SDL_FALSE;
}
impl->OpenDevice = NACLAUDIO_OpenDevice;
impl->CloseDevice = NACLAUDIO_CloseDevice;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->ProvidesOwnCallbackThread = SDL_TRUE;
return SDL_TRUE;
}
AudioBootStrap NACLAUDIO_bootstrap = {
NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver",
NACLAUDIO_Init, SDL_FALSE
};
#endif