sdl2-sys 0.38.0

Raw SDL2 bindings for Rust, used internally rust-sdl2
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#if SDL_AUDIO_DRIVER_AAUDIO

#include "SDL_audio.h"
#include "SDL_loadso.h"
#include "../SDL_audio_c.h"
#include "../../core/android/SDL_android.h"
#include "SDL_aaudio.h"

/* Debug */
#if 0
#  define LOGI(...) SDL_Log(__VA_ARGS__);
#else
#  define LOGI(...)
#endif

typedef struct AAUDIO_Data
{
    AAudioStreamBuilder *builder;
    void *handle;
#define SDL_PROC(ret,func,params) ret (*func) params;
#  include "SDL_aaudiofuncs.h"
#undef SDL_PROC
} AAUDIO_Data;
static AAUDIO_Data ctx;

static SDL_AudioDevice *audioDevice = NULL;
static SDL_AudioDevice *captureDevice = NULL;

static int aaudio_LoadFunctions(AAUDIO_Data *data)
{
#define SDL_PROC(ret,func,params)                                                                   \
    do {                                                                                            \
        data->func = SDL_LoadFunction(data->handle, #func);                                         \
        if (! data->func) {                                                                         \
            return SDL_SetError("Couldn't load AAUDIO function %s: %s", #func, SDL_GetError());     \
        }                                                                                           \
    } while (0);
#include "SDL_aaudiofuncs.h"
#undef SDL_PROC
    return 0;
}

void aaudio_errorCallback( AAudioStream *stream, void *userData, aaudio_result_t error );
void aaudio_errorCallback( AAudioStream *stream, void *userData, aaudio_result_t error )
{
    LOGI( "SDL aaudio_errorCallback: %d - %s", error, ctx.AAudio_convertResultToText( error ) );
}

#define LIB_AAUDIO_SO "libaaudio.so"

static int
aaudio_OpenDevice(_THIS, const char *devname)
{
    struct SDL_PrivateAudioData *private;
    SDL_bool iscapture = this->iscapture;
    aaudio_result_t res;
    LOGI(__func__);

    SDL_assert((captureDevice == NULL) || !iscapture);
    SDL_assert((audioDevice == NULL) || iscapture);

    if (iscapture) {
        if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
            LOGI("This app doesn't have RECORD_AUDIO permission");
            return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
        }
    }

    if (iscapture) {
        captureDevice = this;
    } else {
        audioDevice = this;
    }

    this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
    if (this->hidden == NULL) {
        return SDL_OutOfMemory();
    }
    private = this->hidden;

    ctx.AAudioStreamBuilder_setSampleRate(ctx.builder, this->spec.freq);
    ctx.AAudioStreamBuilder_setChannelCount(ctx.builder, this->spec.channels);
    {
        aaudio_direction_t direction = (iscapture ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
        ctx.AAudioStreamBuilder_setDirection(ctx.builder, direction);
    }
    {
        aaudio_format_t format = AAUDIO_FORMAT_PCM_FLOAT;
        if (this->spec.format == AUDIO_S16SYS) {
            format = AAUDIO_FORMAT_PCM_I16;
        } else if (this->spec.format == AUDIO_S16SYS) {
            format = AAUDIO_FORMAT_PCM_FLOAT;
        }
        ctx.AAudioStreamBuilder_setFormat(ctx.builder, format);
    }

    ctx.AAudioStreamBuilder_setErrorCallback( ctx.builder, aaudio_errorCallback, private );

    LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
          this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
          this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);

    res = ctx.AAudioStreamBuilder_openStream(ctx.builder, &private->stream);
    if (res != AAUDIO_OK) {
        LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
        return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
    }

    this->spec.freq = ctx.AAudioStream_getSampleRate(private->stream);
    this->spec.channels = ctx.AAudioStream_getChannelCount(private->stream);
    {
        aaudio_format_t fmt = ctx.AAudioStream_getFormat(private->stream);
        if (fmt == AAUDIO_FORMAT_PCM_I16) {
            this->spec.format = AUDIO_S16SYS;
        } else if (fmt == AAUDIO_FORMAT_PCM_FLOAT) {
            this->spec.format = AUDIO_F32SYS;
        }
    }

    LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
          this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
          this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);

    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate mixing buffer */
    if (!iscapture) {
        private->mixlen = this->spec.size;
        private->mixbuf = (Uint8 *) SDL_malloc(private->mixlen);
        if (private->mixbuf == NULL) {
            return SDL_OutOfMemory();
        }
        SDL_memset(private->mixbuf, this->spec.silence, this->spec.size);
    }

    private->frame_size = this->spec.channels * (SDL_AUDIO_BITSIZE(this->spec.format) / 8);

    res = ctx.AAudioStream_requestStart(private->stream);
    if (res != AAUDIO_OK) {
        LOGI("SDL Failed AAudioStream_requestStart %d iscapture:%d", res, iscapture);
        return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
    }

    LOGI("SDL AAudioStream_requestStart OK");
    return 0;
}

static void
aaudio_CloseDevice(_THIS)
{
    struct SDL_PrivateAudioData *private = this->hidden;
    aaudio_result_t res;
    LOGI(__func__);

    if (private->stream) {
        res = ctx.AAudioStream_requestStop(private->stream);
        if (res != AAUDIO_OK) {
            LOGI("SDL Failed AAudioStream_requestStop %d", res);
            SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            return;
        }

        res = ctx.AAudioStream_close(private->stream);
        if (res != AAUDIO_OK) {
            LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
            SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            return;
        }
    }

    if (this->iscapture) {
        SDL_assert(captureDevice == this);
        captureDevice = NULL;
    } else {
        SDL_assert(audioDevice == this);
        audioDevice = NULL;
    }

    SDL_free(this->hidden->mixbuf);
    SDL_free(this->hidden);
}

static Uint8 *
aaudio_GetDeviceBuf(_THIS)
{
    struct SDL_PrivateAudioData *private = this->hidden;
    return private->mixbuf;
}

static void
aaudio_PlayDevice(_THIS)
{
    struct SDL_PrivateAudioData *private = this->hidden;
    aaudio_result_t res;
    int64_t timeoutNanoseconds = 1 * 1000 * 1000; /* 8 ms */
    res = ctx.AAudioStream_write(private->stream,  private->mixbuf, private->mixlen / private->frame_size, timeoutNanoseconds);
    if (res < 0) {
        LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
    } else {
        LOGI("SDL AAudio play: %d frames, wanted:%d frames", (int)res, private->mixlen / private->frame_size);
    }

#if 0
    /* Log under-run count */
    {
        static int prev = 0;
        int32_t cnt = ctx.AAudioStream_getXRunCount(private->stream);
        if (cnt != prev) {
            SDL_Log("AAudio underrun: %d - total: %d", cnt - prev, cnt);
            prev = cnt;
        }
    }
#endif
}

static int
aaudio_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
    struct SDL_PrivateAudioData *private = this->hidden;
    aaudio_result_t res;
    int64_t timeoutNanoseconds = 8 * 1000 * 1000; /* 8 ms */
    res = ctx.AAudioStream_read(private->stream,  buffer, buflen / private->frame_size, timeoutNanoseconds);
    if (res < 0) {
        LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
        return -1;
    }
    LOGI("SDL AAudio capture:%d frames, wanted:%d frames", (int)res, buflen / private->frame_size);
    return res * private->frame_size;
}

static void
aaudio_Deinitialize(void)
{
    LOGI(__func__);
    if (ctx.handle) {
        if (ctx.builder) {
            aaudio_result_t res;
            res = ctx.AAudioStreamBuilder_delete(ctx.builder);
            if (res != AAUDIO_OK) {
                SDL_SetError("Failed AAudioStreamBuilder_delete %s", ctx.AAudio_convertResultToText(res));
            }
        }
        SDL_UnloadObject(ctx.handle);
    }
    ctx.handle = NULL;
    ctx.builder = NULL;
    LOGI("End AAUDIO %s", SDL_GetError());
}

static SDL_bool
aaudio_Init(SDL_AudioDriverImpl *impl)
{
    aaudio_result_t res;
    LOGI(__func__);

    /* AAudio was introduced in Android 8.0, but has reference counting crash issues in that release,
     * so don't use it until 8.1.
     *
     * See https://github.com/google/oboe/issues/40 for more information.
     */
    if (SDL_GetAndroidSDKVersion() < 27) {
        return SDL_FALSE;
    }

    SDL_zero(ctx);

    ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
    if (ctx.handle == NULL) {
        LOGI("SDL couldn't find " LIB_AAUDIO_SO);
        goto failure;
    }

    if (aaudio_LoadFunctions(&ctx) < 0) {
        goto failure;
    }

    res = ctx.AAudio_createStreamBuilder(&ctx.builder);
    if (res != AAUDIO_OK) {
        LOGI("SDL Failed AAudio_createStreamBuilder %d", res);
        goto failure;
    }

    if (ctx.builder == NULL) {
        LOGI("SDL Failed AAudio_createStreamBuilder - builder NULL");
        goto failure;
    }

    impl->Deinitialize = aaudio_Deinitialize;
    impl->OpenDevice = aaudio_OpenDevice;
    impl->CloseDevice = aaudio_CloseDevice;
    impl->PlayDevice = aaudio_PlayDevice;
    impl->GetDeviceBuf = aaudio_GetDeviceBuf;
    impl->CaptureFromDevice = aaudio_CaptureFromDevice;

    /* and the capabilities */
    impl->HasCaptureSupport = SDL_TRUE;
    impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
    impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;

    /* this audio target is available. */
    LOGI("SDL aaudio_Init OK");
    return SDL_TRUE;

failure:
    if (ctx.handle) {
        if (ctx.builder) {
            ctx.AAudioStreamBuilder_delete(ctx.builder);
        }
        SDL_UnloadObject(ctx.handle);
    }
    ctx.handle = NULL;
    ctx.builder = NULL;
    return SDL_FALSE;
}

AudioBootStrap aaudio_bootstrap = {
    "AAudio", "AAudio audio driver", aaudio_Init, SDL_FALSE
};

/* Pause (block) all non already paused audio devices by taking their mixer lock */
void aaudio_PauseDevices(void)
{
    /* TODO: Handle multiple devices? */
    struct SDL_PrivateAudioData *private;
    if (audioDevice != NULL && audioDevice->hidden != NULL) {
        private = (struct SDL_PrivateAudioData *) audioDevice->hidden;

        if (private->stream) {
            aaudio_result_t res = ctx.AAudioStream_requestPause(private->stream);
            if (res != AAUDIO_OK) {
                LOGI("SDL Failed AAudioStream_requestPause %d", res);
                SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            }
        }

        if (SDL_AtomicGet(&audioDevice->paused)) {
            /* The device is already paused, leave it alone */
            private->resume = SDL_FALSE;
        } else {
            SDL_LockMutex(audioDevice->mixer_lock);
            SDL_AtomicSet(&audioDevice->paused, 1);
            private->resume = SDL_TRUE;
        }
    }

    if (captureDevice != NULL && captureDevice->hidden != NULL) {
        private = (struct SDL_PrivateAudioData *) captureDevice->hidden;

        if (private->stream) {
            /* Pause() isn't implemented for 'capture', use Stop() */
            aaudio_result_t res = ctx.AAudioStream_requestStop(private->stream);
            if (res != AAUDIO_OK) {
                LOGI("SDL Failed AAudioStream_requestStop %d", res);
                SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            }
        }

        if (SDL_AtomicGet(&captureDevice->paused)) {
            /* The device is already paused, leave it alone */
            private->resume = SDL_FALSE;
        } else {
            SDL_LockMutex(captureDevice->mixer_lock);
            SDL_AtomicSet(&captureDevice->paused, 1);
            private->resume = SDL_TRUE;
        }
    }
}

/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
void aaudio_ResumeDevices(void)
{
    /* TODO: Handle multiple devices? */
    struct SDL_PrivateAudioData *private;
    if (audioDevice != NULL && audioDevice->hidden != NULL) {
        private = (struct SDL_PrivateAudioData *) audioDevice->hidden;

        if (private->resume) {
            SDL_AtomicSet(&audioDevice->paused, 0);
            private->resume = SDL_FALSE;
            SDL_UnlockMutex(audioDevice->mixer_lock);
        }

        if (private->stream) {
            aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
            if (res != AAUDIO_OK) {
                LOGI("SDL Failed AAudioStream_requestStart %d", res);
                SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            }
        }
    }

    if (captureDevice != NULL && captureDevice->hidden != NULL) {
        private = (struct SDL_PrivateAudioData *) captureDevice->hidden;

        if (private->resume) {
            SDL_AtomicSet(&captureDevice->paused, 0);
            private->resume = SDL_FALSE;
            SDL_UnlockMutex(captureDevice->mixer_lock);
        }

        if (private->stream) {
            aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
            if (res != AAUDIO_OK) {
                LOGI("SDL Failed AAudioStream_requestStart %d", res);
                SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
            }
        }
    }
}

/*
 We can sometimes get into a state where AAudioStream_write() will just block forever until we pause and unpause.
 None of the standard state queries indicate any problem in my testing. And the error callback doesn't actually get called.
 But, AAudioStream_getTimestamp() does return AAUDIO_ERROR_INVALID_STATE
*/
SDL_bool aaudio_DetectBrokenPlayState( void )
{
    struct SDL_PrivateAudioData *private;
    int64_t framePosition, timeNanoseconds;
    aaudio_result_t res;

    if ( !audioDevice || !audioDevice->hidden ) {
        return SDL_FALSE;
    }

    private = audioDevice->hidden;

    res = ctx.AAudioStream_getTimestamp( private->stream, CLOCK_MONOTONIC, &framePosition, &timeNanoseconds );
    if ( res == AAUDIO_ERROR_INVALID_STATE ) {
        aaudio_stream_state_t currentState = ctx.AAudioStream_getState( private->stream );
        /* AAudioStream_getTimestamp() will also return AAUDIO_ERROR_INVALID_STATE while the stream is still initially starting. But we only care if it silently went invalid while playing. */
        if ( currentState == AAUDIO_STREAM_STATE_STARTED ) {
            LOGI( "SDL aaudio_DetectBrokenPlayState: detected invalid audio device state: AAudioStream_getTimestamp result=%d, framePosition=%lld, timeNanoseconds=%lld, getState=%d", (int)res, (long long)framePosition, (long long)timeNanoseconds, (int)currentState );
            return SDL_TRUE;
        }
    }

    return SDL_FALSE;
}

#endif /* SDL_AUDIO_DRIVER_AAUDIO */

/* vi: set ts=4 sw=4 expandtab: */