Struct sdl2_sys::SDL_KeyboardEvent [−][src]
#[repr(C)]pub struct SDL_KeyboardEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub state: Uint8,
pub repeat: Uint8,
pub padding2: Uint8,
pub padding3: Uint8,
pub keysym: SDL_Keysym,
}Expand description
\brief Keyboard button event structure (event.key.*)
Fields
type_: Uint32< ::SDL_KEYDOWN or ::SDL_KEYUP
timestamp: Uint32< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32< The window with keyboard focus, if any
state: Uint8< ::SDL_PRESSED or ::SDL_RELEASED
repeat: Uint8< Non-zero if this is a key repeat
padding2: Uint8padding3: Uint8keysym: SDL_Keysym< The key that was pressed or released