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/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: Platform */
/*
* SDL_platform_defines.h tries to get a standard set of platform defines.
*/
/**
* A preprocessor macro that is only defined if compiling for AIX.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Haiku OS.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for BSDi
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for FreeBSD.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for HP-UX.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for IRIX.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Linux.
*
* Note that Android, although ostensibly a Linux-based system, will not
* define this. It defines SDL_PLATFORM_ANDROID instead.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Android.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for a Unix-like
* system.
*
* Other platforms, like Linux, might define this in addition to their primary
* define.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Apple platforms.
*
* iOS, macOS, etc will additionally define a more specific platform macro.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_MACOS
* \sa SDL_PLATFORM_IOS
* \sa SDL_PLATFORM_TVOS
* \sa SDL_PLATFORM_VISIONOS
*/
/* lets us know what version of macOS we're compiling on */
/* Fix building with older SDKs that don't define these
See this for more information:
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
*/
/**
* A preprocessor macro that is only defined if compiling for tvOS.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_APPLE
*/
/**
* A preprocessor macro that is only defined if compiling for visionOS.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_APPLE
*/
/**
* A preprocessor macro that is only defined if compiling for iOS or visionOS.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_APPLE
*/
/**
* A preprocessor macro that is only defined if compiling for macOS.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_APPLE
*/
/* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
/* TARGET_OS_IPHONE */
/* defined(__APPLE__) */
/**
* A preprocessor macro that is only defined if compiling for Emscripten.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for NetBSD.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for OpenBSD.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for OS/2.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Tru64 (OSF/1).
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for QNX Neutrino.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for RISC OS.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for SunOS/Solaris.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Cygwin.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Windows.
*
* This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
* etc. Each will have their own more-specific platform macros, too.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PLATFORM_WIN32
* \sa SDL_PLATFORM_XBOXONE
* \sa SDL_PLATFORM_XBOXSERIES
* \sa SDL_PLATFORM_WINGDK
* \sa SDL_PLATFORM_GDK
*/
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
/* HAVE_WINAPIFAMILY_H */
/**
* A preprocessor macro that defined to 1 if compiling for Windows Phone.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Microsoft GDK
* for Windows.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Xbox One.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Xbox Series.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for desktop Windows.
*
* Despite the "32", this also covers 64-bit Windows; as an informal
* convention, its system layer tends to still be referred to as "the Win32
* API."
*
* \since This macro is available since SDL 3.2.0.
*/
/* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
/* This is to support generic "any GDK" separate from a platform-specific GDK */
/**
* A preprocessor macro that is only defined if compiling for Microsoft GDK on
* any platform.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Sony PSP.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Sony PlayStation
* 2.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Sony Vita.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for Nintendo 3DS.
*
* \since This macro is available since SDL 3.2.0.
*/
/**
* A preprocessor macro that is only defined if compiling for the Nokia
* N-Gage.
*
* \since This macro is available since SDL 3.4.0.
*/
/**
* A preprocessor macro that is only defined if compiling for MS-DOS.
*
* \since This macro is available since SDL 3.6.0.
*/
/**
* A preprocessor macro that is only defined if compiling for GNU/Hurd.
*
* \since This macro is available since SDL 3.4.0.
*/
/* SDL_platform_defines_h_ */