sdf2mesh 0.1.0

A tool to convert SDFs to triangle meshes using wgpu and dual contouring
Documentation
#version 450 core

float sdf(vec3 p){ 
	p.xyz = p.xzy;
	vec3 z = p;
	vec3 dz=vec3(0.0);
	float power = 8.0;
	float r, theta, phi;
	float dr = 1.0;
	
	float t0 = 1.0;
	for(int i = 0; i < 5; ++i) {
		r = length(z);
		if(r > 2.0) continue;
		theta = atan(z.y / z.x);
        phi = asin(z.z / r);
		dr = pow(r, power - 1.0) * dr * power + 1.0;
	
		r = pow(r, power);
		theta = theta * power;
		phi = phi * power;
		
		z = r * vec3(cos(theta)*cos(phi), sin(theta)*cos(phi), sin(phi)) + p;
		
		t0 = min(t0, r);
	}
	return 0.5 * log(r) * r / dr - 0.003; 
} 

void main() {

}