pub struct EntityId(/* private fields */);Expand description
A stable entity identifier.
Entity IDs are assigned by the simulation layer and must remain stable for the lifetime of an entity.
Implementations§
Trait Implementations§
Source§impl Ord for EntityId
impl Ord for EntityId
Source§impl PartialOrd for EntityId
impl PartialOrd for EntityId
impl Copy for EntityId
impl Eq for EntityId
impl StructuralPartialEq for EntityId
Auto Trait Implementations§
impl Freeze for EntityId
impl RefUnwindSafe for EntityId
impl Send for EntityId
impl Sync for EntityId
impl Unpin for EntityId
impl UnwindSafe for EntityId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more