sculkr 0.1.1

Companion CLI for packwiz - generate modlists and track Minecraft modpack changes
sculkr-0.1.1 is not a library.

license

sculkr

A companion CLI application for packwiz that parses its output data to deliver advanced utility commands and extended features for Minecraft modpack development.

Project originally forked from Ricky12Awesome's: packwiz-modlist.

I am currently going through the original packwiz-modlist args and attempting to port those over, changing functionality where it makes most sense, adding things here or there. If you have an idea, or would like something yourself, let me know!

Current Features

  • Creates a Minecraft modlist from packwiz.

    The format of the modlist can be customized to your choosing, based on a collection of available placeholder/template strings, and it's output stored in a file or piped into other programs.

    See the Formatting section for more information.

    NOTE: Will be implementing an -o, --output arg soon, but for now, piping content to a file works perfectly fine, e.g. sculkr > modlist.md.

Formatting

--format / -f takes a string literal with {PLACEHOLDER} holes in it, one per field the cache holds.

The default modpack output is (Markdown List format):

- [{NAME}]({URL}) - {DESCRIPTION}\n
# Markdown table rows
sculkr -f '| {NAME} | {AUTHORS} | {LICENSE_ID} |\n'
# HTML list-item anchor tags with a newline
sculkr -f '<li><a href="{URL}">{NAME}</a> — {DESC}</li>\n'
# Perhaps something a bit more complicated (see image below)
sculkr -f '| {INDEX}. | <img src="{ICON_URL}" width="128px" /> | <a href="{URL}">{NAME}</a><br/><code>{DESC}</code><br/><br/><i>by {AUTHORS_MD}</i> |\n'

Complex Custom Formatting

Backslash escapes (\n, \t, \r, \0, \\, \{, \}) are resolved by sculkr rather than by the shell, so quote the template and write \n wherever you want a line break — nothing is appended for you. Placeholder names are case-insensitive, and a bad template is rejected before any API calls are made.

Placeholder Value
{ID} Project id (Modrinth base62, CurseForge numeric)
{SLUG} URL slug, e.g. sodium
{NAME}, {TITLE} Project title
{DESCRIPTION}, {DESC} Short description / summary
{URL} Project page on Modrinth/CurseForge
{ICON_URL} Project icon image
{SOURCE_URL} Source repository
{ISSUES_URL} Issue tracker
{WIKI_URL} Wiki / documentation
{LICENSE} License name
{LICENSE_ID} License id, e.g. MIT
{LICENSE_URL} License text
{AUTHORS} Author names, or the owning organization, comma separated
{AUTHOR_URLS} Author pages, comma separated
{AUTHORS_MD} Authors as markdown links
{INDEX} This mod's position in the list, starting at 1

A placeholder with no value for a given mod renders as an empty string.

Formatting Notes

Line breaks inside a value are collapsed to single spaces before substitution. Both Modrinth and CurseForge allow them in a description, and one arriving mid-entry would otherwise split a list item or table row across lines — so the only line breaks in the output are the ones custom format's request.

CurseForge exposes no license anywhere in its public API, even though it is shown on the project page. {LICENSE*} is therefore empty for CurseForge mods.

Modrinth author names cost extra lookups, because a project is credited to a Team rather than to a list of users:

  • Team members come from a bulk /v2/teams call, sorted owner-first so the credit line is stable between runs.
  • A project owned by an organization has an empty team, and the site credits the organization — so {AUTHORS} gets the organization (Forgified Fabric API :: Sinytra). This is the one place sculkr touches Modrinth's /v3 API, which is documented as unstable, so a failure there logs a warning and leaves those authors empty rather than failing the run... perhaps it'll be stable later.

Neither API lookup runs when every mod is already cached.

If you are getting rate-limited by an API, it is advisible to update the cache only once all mod changes are finished.

sculkr --help prints the same table, generated from the same source.

Todo

Just a small list of things I'd like to implement that would probably elevate this app just a little bit more:

  1. Cache, list, query dependencies for each mod.
  2. Ability to have inline notifications regarding when a new update for a specific Minecraft version is available.
  3. Display info regarding: (+ # of New Mods) or (- # Deleted mods), and their names, since last cache state.
  4. Extend the cache db to include information about when mod was added (may help troubleshoot terrible mod issues!)
  5. Bulk Edit / Bulk Modify mods based on regular expressions
  6. (Idk if this can be done???) Ability to hook into log files and determine what mods/deps caused previous crashes.

Issues & Contributions

If you encounter any bugs, have questions, or notice areas for improvement, your feedback is highly welcome! Please feel free to open an issue to report problems or suggest enhancements. If you'd like to contribute directly, you can also submit a PR with your proposed fixes or updates, and I'll get to it when I can.


sculkr began as a fork of packwiz-modlist by Ricky12Awesome, rewritten and renamed with their consent (discussion). Large portions and functionality have been rewritten from the ground-up. Licensed under Apache-2.0; see NOTICE.