pub struct AdwaitaFrame<State> { /* private fields */ }
Expand description
A simple set of decorations
Implementations§
Source§impl<State> AdwaitaFrame<State>
impl<State> AdwaitaFrame<State>
Sourcepub fn new(
base_surface: &impl WaylandSurface,
shm: &Shm,
compositor: Arc<CompositorState>,
subcompositor: Arc<SubcompositorState>,
queue_handle: QueueHandle<State>,
frame_config: FrameConfig,
) -> Result<Self, Box<dyn Error>>
pub fn new( base_surface: &impl WaylandSurface, shm: &Shm, compositor: Arc<CompositorState>, subcompositor: Arc<SubcompositorState>, queue_handle: QueueHandle<State>, frame_config: FrameConfig, ) -> Result<Self, Box<dyn Error>>
Examples found in repository?
examples/window.rs (lines 248-255)
231 fn configure(
232 &mut self,
233 conn: &Connection,
234 qh: &QueueHandle<Self>,
235 window: &Window,
236 configure: WindowConfigure,
237 _serial: u32,
238 ) {
239 self.buffer = None;
240
241 println!(
242 "Configure size {:?}, decorations: {:?}",
243 configure.new_size, configure.decoration_mode
244 );
245
246 let (width, height) = if configure.decoration_mode == DecorationMode::Client {
247 let window_frame = self.window_frame.get_or_insert_with(|| {
248 let mut frame = AdwaitaFrame::new(
249 &self.window,
250 &self.shm_state,
251 self.compositor_state.clone(),
252 self.subcompositor_state.clone(),
253 qh.clone(),
254 FrameConfig::auto(),
255 )
256 .expect("failed to create client side decorations frame.");
257 frame.set_title(self.title.clone());
258 frame
259 });
260
261 // Un-hide the frame.
262 window_frame.set_hidden(false);
263
264 // Configure state before touching any resizing.
265 window_frame.update_state(configure.state);
266
267 // Configure the button state.
268 window_frame.update_wm_capabilities(configure.capabilities);
269
270 let (width, height) = match configure.new_size {
271 (Some(width), Some(height)) => {
272 // The size could be 0.
273 window_frame.subtract_borders(width, height)
274 }
275 _ => {
276 // You might want to consider checking for configure bounds.
277 (Some(self.width), Some(self.height))
278 }
279 };
280
281 // Clamp the size to at least one pixel.
282 let width = width.unwrap_or(NonZeroU32::new(1).unwrap());
283 let height = height.unwrap_or(NonZeroU32::new(1).unwrap());
284
285 window_frame.resize(width, height);
286
287 let (x, y) = window_frame.location();
288 let outer_size = window_frame.add_borders(width.get(), height.get());
289 window.xdg_surface().set_window_geometry(
290 x,
291 y,
292 outer_size.0 as i32,
293 outer_size.1 as i32,
294 );
295
296 (width, height)
297 } else {
298 // Hide the frame, if any.
299 if let Some(frame) = self.window_frame.as_mut() {
300 frame.set_hidden(true)
301 }
302 let width = configure.new_size.0.unwrap_or(self.width);
303 let height = configure.new_size.1.unwrap_or(self.height);
304 self.window.xdg_surface().set_window_geometry(
305 0,
306 0,
307 width.get() as i32,
308 height.get() as i32,
309 );
310 (width, height)
311 };
312
313 // Update new width and height;
314 self.width = width;
315 self.height = height;
316
317 // Initiate the first draw.
318 if self.first_configure {
319 self.first_configure = false;
320 self.draw(conn, qh);
321 }
322 }
Sourcepub fn set_config(&mut self, config: FrameConfig)
pub fn set_config(&mut self, config: FrameConfig)
Update the current frame config.
Trait Implementations§
Source§impl<State: Debug> Debug for AdwaitaFrame<State>
impl<State: Debug> Debug for AdwaitaFrame<State>
Source§impl<State> DecorationsFrame for AdwaitaFrame<State>
impl<State> DecorationsFrame for AdwaitaFrame<State>
Source§fn update_state(&mut self, state: WindowState)
fn update_state(&mut self, state: WindowState)
Update the state of the frame. Read more
Source§fn update_wm_capabilities(&mut self, wm_capabilities: WindowManagerCapabilities)
fn update_wm_capabilities(&mut self, wm_capabilities: WindowManagerCapabilities)
Update the window manager capabilites. Read more
Set the frame as hidden. Read more
Source§fn set_resizable(&mut self, resizable: bool)
fn set_resizable(&mut self, resizable: bool)
Mark the frame as resizable. Read more
Source§fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)
fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)
Resize the window to the new size. Read more
Source§fn subtract_borders(
&self,
width: NonZeroU32,
height: NonZeroU32,
) -> (Option<NonZeroU32>, Option<NonZeroU32>)
fn subtract_borders( &self, width: NonZeroU32, height: NonZeroU32, ) -> (Option<NonZeroU32>, Option<NonZeroU32>)
Source§fn location(&self) -> (i32, i32)
fn location(&self) -> (i32, i32)
Return the coordinates of the top-left corner of the borders relative to
the content. Read more
Source§fn on_click(
&mut self,
timestamp: Duration,
click: FrameClick,
pressed: bool,
) -> Option<FrameAction>
fn on_click( &mut self, timestamp: Duration, click: FrameClick, pressed: bool, ) -> Option<FrameAction>
Emulate click on the decorations. Read more
Source§fn set_scaling_factor(&mut self, scale_factor: f64)
fn set_scaling_factor(&mut self, scale_factor: f64)
Set the scaling of the decorations frame. Read more
Source§fn click_point_moved(
&mut self,
_timestamp: Duration,
surface: &ObjectId,
x: f64,
y: f64,
) -> Option<CursorIcon>
fn click_point_moved( &mut self, _timestamp: Duration, surface: &ObjectId, x: f64, y: f64, ) -> Option<CursorIcon>
Emulate pointer moved event on the decorations frame. Read more
Source§fn click_point_left(&mut self)
fn click_point_left(&mut self)
All clicks left the decorations. Read more
Get the frame hidden state. Read more
Auto Trait Implementations§
impl<State> Freeze for AdwaitaFrame<State>
impl<State> !RefUnwindSafe for AdwaitaFrame<State>
impl<State> Send for AdwaitaFrame<State>
impl<State> Sync for AdwaitaFrame<State>
impl<State> Unpin for AdwaitaFrame<State>
impl<State> !UnwindSafe for AdwaitaFrame<State>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.