use smithay_client_toolkit::window::WindowState;
use tiny_skia::{Color, Paint, Shader};
pub const BORDER_SIZE: u32 = 10;
pub const HEADER_SIZE: u32 = 35;
#[derive(Debug)]
pub struct ColorMap {
pub headerbar: Color,
pub button_idle: Color,
pub button_hover: Color,
pub button_icon: Color,
pub border_color: Color,
}
impl ColorMap {
pub fn headerbar_paint(&self) -> Paint {
Paint {
shader: Shader::SolidColor(self.headerbar),
anti_alias: true,
..Default::default()
}
}
pub fn button_idle_paint(&self) -> Paint {
Paint {
shader: Shader::SolidColor(self.button_idle),
anti_alias: true,
..Default::default()
}
}
pub fn button_hover_paint(&self) -> Paint {
Paint {
shader: Shader::SolidColor(self.button_hover),
anti_alias: true,
..Default::default()
}
}
pub fn button_icon_paint(&self) -> Paint {
Paint {
shader: Shader::SolidColor(self.button_icon),
..Default::default()
}
}
pub fn border_paint(&self) -> Paint {
Paint {
shader: Shader::SolidColor(self.border_color),
..Default::default()
}
}
}
#[derive(Debug)]
pub struct ColorTheme {
pub active: ColorMap,
pub inactive: ColorMap,
}
impl Default for ColorTheme {
fn default() -> Self {
Self {
active: ColorMap {
headerbar: Color::from_rgba8(235, 235, 235, 255),
button_idle: Color::from_rgba8(216, 216, 216, 255),
button_hover: Color::from_rgba8(207, 207, 207, 255),
button_icon: Color::from_rgba8(42, 42, 42, 255),
border_color: Color::from_rgba8(220, 220, 220, 255),
},
inactive: ColorMap {
headerbar: Color::from_rgba8(250, 250, 250, 255),
button_idle: Color::from_rgba8(240, 240, 240, 255),
button_hover: Color::from_rgba8(216, 216, 216, 255),
button_icon: Color::from_rgba8(148, 148, 148, 255),
border_color: Color::from_rgba8(220, 220, 220, 255),
},
}
}
}
impl ColorTheme {
pub fn for_state(&self, state: WindowState) -> &ColorMap {
if state == WindowState::Active {
&self.active
} else {
&self.inactive
}
}
}