pub struct InputCall<'scope> { /* private fields */ }Expand description
Capabilities valid during one direct input callback or shutdown call.
The raw SDK permits calls back into the game only while SCS is directly invoking plugin code on the game main thread. This token therefore carries an invariant lifetime and a raw-pointer marker so it cannot be stored, sent to another thread, or used as a global capability.
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use scs_sdk::input::InputCall;
fn require_send<T: Send>() {}
require_send::<InputCall<'static>>();Implementations§
Source§impl InputCall<'_>
impl InputCall<'_>
pub const fn input_api_version(&self) -> InputApiVersion
pub const fn logger(&self) -> ScopedLogger<'_>
Auto Trait Implementations§
impl<'scope> !Send for InputCall<'scope>
impl<'scope> !Sync for InputCall<'scope>
impl<'scope> !UnwindSafe for InputCall<'scope>
impl<'scope> Freeze for InputCall<'scope>
impl<'scope> RefUnwindSafe for InputCall<'scope>
impl<'scope> Unpin for InputCall<'scope>
impl<'scope> UnsafeUnpin for InputCall<'scope>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more