use l3::ast::*;
use std::ops::{Index, IndexMut};
use std::vec::Vec;
pub struct Frame {
pub global_index: usize,
pub e: usize,
pub cp: CodePtr,
perms: Vec<Addr>
}
impl Frame {
fn new(global_index: usize, e: usize, cp: CodePtr, n: usize) -> Self {
Frame {
global_index: global_index,
e: e,
cp: cp,
perms: vec![Addr::HeapCell(0); n]
}
}
}
pub struct AndStack(Vec<Frame>);
impl AndStack {
pub fn new() -> Self {
AndStack(Vec::new())
}
pub fn push(&mut self, global_index: usize, e: usize, cp: CodePtr, n: usize) {
self.0.push(Frame::new(global_index, e, cp, n));
}
pub fn top(&self) -> Option<&Frame> {
self.0.last()
}
pub fn len(&self) -> usize {
self.0.len()
}
pub fn clear(&mut self) {
self.0.clear()
}
pub fn drop_frames(&mut self, n: usize) {
let len = self.0.len();
self.0.truncate(len - n);
}
}
impl Index<usize> for AndStack {
type Output = Frame;
fn index(&self, index: usize) -> &Self::Output {
self.0.index(index)
}
}
impl IndexMut<usize> for AndStack {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
self.0.index_mut(index)
}
}
impl Index<usize> for Frame {
type Output = Addr;
fn index(&self, index: usize) -> &Self::Output {
self.perms.index(index - 1)
}
}
impl IndexMut<usize> for Frame {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
self.perms.index_mut(index - 1)
}
}