use l3::ast::*;
use std::ops::{Index, IndexMut};
use std::vec::Vec;
pub struct Frame {
pub global_index: usize,
pub e: usize,
pub cp: CodePtr,
pub b: usize,
pub bp: CodePtr,
pub tr: usize,
pub h: usize,
args: Vec<Addr>
}
impl Frame {
fn new(global_index: usize,
e: usize,
cp: CodePtr,
b: usize,
bp: CodePtr,
tr: usize,
h: usize,
n: usize)
-> Self
{
Frame {
global_index: global_index,
e: e,
cp: cp,
b: b,
bp: bp,
tr: tr,
h: h,
args: vec![Addr::HeapCell(0); n]
}
}
pub fn num_args(&self) -> usize {
self.args.len()
}
}
pub struct OrStack(Vec<Frame>);
impl OrStack {
pub fn new() -> Self {
OrStack(Vec::new())
}
pub fn push(&mut self,
global_index: usize,
e: usize,
cp: CodePtr,
b: usize,
bp: CodePtr,
tr: usize,
h: usize,
n: usize)
{
self.0.push(Frame::new(global_index, e, cp, b, bp, tr, h, n));
}
pub fn len(&self) -> usize {
self.0.len()
}
pub fn clear(&mut self) {
self.0.clear()
}
pub fn top(&self) -> Option<&Frame> {
self.0.last()
}
pub fn pop(&mut self) {
self.0.pop();
}
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
}
impl Index<usize> for OrStack {
type Output = Frame;
fn index(&self, index: usize) -> &Self::Output {
self.0.index(index)
}
}
impl IndexMut<usize> for OrStack {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
self.0.index_mut(index)
}
}
impl Index<usize> for Frame {
type Output = Addr;
fn index(&self, index: usize) -> &Self::Output {
self.args.index(index - 1)
}
}
impl IndexMut<usize> for Frame {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
self.args.index_mut(index - 1)
}
}