use screeps::{LocalRoomTerrain, RoomName};
use screeps_utils::offline_map::load_shard_map_json;
use std::collections::HashMap;
use std::{env, path::PathBuf};
const TEST_MAPS_DIRNAME: &str = "test_maps";
pub fn load_all_room_terrains_from_map(map_name: &str) -> HashMap<RoomName, LocalRoomTerrain> {
let mut ret_data = HashMap::new();
let manifest_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
let map_path = PathBuf::from(manifest_dir)
.join("src")
.join("common")
.join("data")
.join(TEST_MAPS_DIRNAME)
.join(map_name);
println!("{}", map_path.display());
let map_data = load_shard_map_json(map_path);
for (room_name, room_data) in map_data.rooms {
ret_data.insert(room_name, room_data.terrain);
}
ret_data
}