Struct screeps::objects::Room

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pub struct Room { /* private fields */ }
Expand description

A reference to a Room object, a 50x50 chunk of the Screeps game world.

Screeps documentation

Implementations§

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impl Room

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pub fn controller(&self) -> Option<StructureController>

The StructureController for the room, or None in rooms that cannot be claimed.

Screeps documentation

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impl Room

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pub fn energy_available(&self) -> u32

Energy available for spawning at the start of the current tick.

Screeps documentation

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impl Room

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pub fn energy_capacity_available(&self) -> u32

Total energy capacity of all spawns and extensions in the room.

Screeps documentation

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impl Room

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pub fn memory(&self) -> JsValue

A shortcut to Memory.rooms[room.name].

Screeps documentation

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impl Room

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pub fn set_memory(&self, val: &JsValue)

Sets a new value to Memory.rooms[room.name].

Screeps documentation

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impl Room

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pub fn storage(&self) -> Option<StructureStorage>

The StructureStorage built in the room, or None in rooms where there isn’t one.

Screeps documentation

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impl Room

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pub fn terminal(&self) -> Option<StructureTerminal>

The StructureTerminal built in the room, or None in rooms where there isn’t one.

Screeps documentation

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impl Room

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pub fn get_position_at(&self, x: u8, y: u8) -> RoomPosition

Gets the RoomPosition for the given coordinates.

Screeps documentation

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impl Room

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pub fn get_terrain(&self) -> RoomTerrain

Gets the RoomTerrain object for this room.

Screeps documentation

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impl Room

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pub fn name(&self) -> RoomName

The room’s name.

Screeps documentation

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pub fn serialize_path(path: &[Step]) -> String

Serialize a path array from Room::find_path into a string representation safe to store in memory.

Screeps documentation

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pub fn deserialize_path(path: &str) -> Vec<Step>

Deserialize a string representation from Room::serialize_path back to a path array.

Screeps documentation

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pub fn visual(&self) -> RoomVisual

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pub fn create_construction_site( &self, x: u8, y: u8, ty: StructureType, name: Option<&JsString> ) -> Result<(), ErrorCode>

Creates a construction site at given coordinates within this room. If it’s a StructureSpawn, a name can optionally be assigned for the structure.

See RoomPosition::create_construction_site to create at a specified position.

Screeps documentation

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pub fn create_flag( &self, x: u8, y: u8, name: Option<&JsString>, color: Option<Color>, secondary_color: Option<Color> ) -> Result<JsString, ErrorCode>

Creates a Flag at given coordinates within this room. The name of the flag is returned if the creation is successful.

Screeps documentation

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pub fn find<T>(&self, ty: T, options: Option<&FindOptions>) -> Vec<T::Item>
where T: FindConstant,

Find all objects of the specified type in the room, without passing additional options.

Returns an Vec containing the found objects, which should be converted into the type of object you searched for.

Screeps documentation

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pub fn find_exit_to(&self, room: RoomName) -> ExitDirection

Find an exit from the current room which leads to a target room.

Screeps documentation

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pub fn find_path<F, R>( &self, origin: &RoomPosition, goal: &RoomPosition, options: Option<FindPathOptions<F, R>> ) -> Path

Find a path within the room from one position to another.

Screeps documentation

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pub fn get_event_log(&self) -> Vec<Event>

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pub fn get_event_log_raw(&self) -> String

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pub fn look_at(&self, target: &RoomPosition) -> Vec<LookResult>

Get all objects at a position.

Screeps documentation

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pub fn look_at_xy(&self, x: u8, y: u8) -> Vec<LookResult>

Get all objects at the given room coordinates.

Screeps documentation

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pub fn look_at_area( &self, top_y: u8, left_x: u8, bottom_y: u8, right_x: u8 ) -> Vec<PositionedLookResult>

Get all objects in a certain area.

Screeps documentation

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pub fn look_for_at<T, U>(&self, _ty: T, target: &U) -> Vec<T::Item>

Get all objects of a given type at this position, if any.

Screeps documentation

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pub fn look_for_at_xy<T>(&self, _ty: T, x: u8, y: u8) -> Vec<T::Item>
where T: LookConstant,

Get all objects of a given type at the given coordinates, if any.

Screeps documentation

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pub fn look_for_at_area<T>( &self, _ty: T, top_y: u8, left_x: u8, bottom_y: u8, right_x: u8 ) -> Vec<PositionedLookResult>
where T: LookConstant,

Get all objects of a certain type in a certain area.

Screeps documentation

Methods from Deref<Target = JsValue>§

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pub const NULL: JsValue = _

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pub const UNDEFINED: JsValue = _

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pub const TRUE: JsValue = _

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pub const FALSE: JsValue = _

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pub fn as_f64(&self) -> Option<f64>

Returns the f64 value of this JS value if it’s an instance of a number.

If this JS value is not an instance of a number then this returns None.

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pub fn is_string(&self) -> bool

Tests whether this JS value is a JS string.

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pub fn as_string(&self) -> Option<String>

Available on crate feature std only.

If this JS value is a string value, this function copies the JS string value into wasm linear memory, encoded as UTF-8, and returns it as a Rust String.

To avoid the copying and re-encoding, consider the JsString::try_from() function from js-sys instead.

If this JS value is not an instance of a string or if it’s not valid utf-8 then this returns None.

UTF-16 vs UTF-8

JavaScript strings in general are encoded as UTF-16, but Rust strings are encoded as UTF-8. This can cause the Rust string to look a bit different than the JS string sometimes. For more details see the documentation about the str type which contains a few caveats about the encodings.

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pub fn as_bool(&self) -> Option<bool>

Returns the bool value of this JS value if it’s an instance of a boolean.

If this JS value is not an instance of a boolean then this returns None.

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pub fn is_null(&self) -> bool

Tests whether this JS value is null

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pub fn is_undefined(&self) -> bool

Tests whether this JS value is undefined

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pub fn is_symbol(&self) -> bool

Tests whether the type of this JS value is symbol

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pub fn is_object(&self) -> bool

Tests whether typeof self == "object" && self !== null.

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pub fn is_array(&self) -> bool

Tests whether this JS value is an instance of Array.

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pub fn is_function(&self) -> bool

Tests whether the type of this JS value is function.

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pub fn is_bigint(&self) -> bool

Tests whether the type of this JS value is bigint.

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pub fn js_typeof(&self) -> JsValue

Applies the unary typeof JS operator on a JsValue.

MDN documentation

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pub fn js_in(&self, obj: &JsValue) -> bool

Applies the binary in JS operator on the two JsValues.

MDN documentation

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pub fn is_truthy(&self) -> bool

Tests whether the value is “truthy”.

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pub fn is_falsy(&self) -> bool

Tests whether the value is “falsy”.

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pub fn loose_eq(&self, other: &JsValue) -> bool

Compare two JsValues for equality, using the == operator in JS.

MDN documentation

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pub fn bit_not(&self) -> JsValue

Applies the unary ~ JS operator on a JsValue.

MDN documentation

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pub fn unsigned_shr(&self, rhs: &JsValue) -> u32

Applies the binary >>> JS operator on the two JsValues.

MDN documentation

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pub fn checked_div(&self, rhs: &JsValue) -> JsValue

Applies the binary / JS operator on two JsValues, catching and returning any RangeError thrown.

MDN documentation

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pub fn pow(&self, rhs: &JsValue) -> JsValue

Applies the binary ** JS operator on the two JsValues.

MDN documentation

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pub fn lt(&self, other: &JsValue) -> bool

Applies the binary < JS operator on the two JsValues.

MDN documentation

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pub fn le(&self, other: &JsValue) -> bool

Applies the binary <= JS operator on the two JsValues.

MDN documentation

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pub fn ge(&self, other: &JsValue) -> bool

Applies the binary >= JS operator on the two JsValues.

MDN documentation

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pub fn gt(&self, other: &JsValue) -> bool

Applies the binary > JS operator on the two JsValues.

MDN documentation

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pub fn unchecked_into_f64(&self) -> f64

Applies the unary + JS operator on a JsValue. Can throw.

MDN documentation

Trait Implementations§

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impl AsRef<JsValue> for Room

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fn as_ref(&self) -> &JsValue

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<Room> for Room

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fn as_ref(&self) -> &Room

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Room

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fn clone(&self) -> Room

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Room

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for Room

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type Target = JsValue

The resulting type after dereferencing.
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fn deref(&self) -> &JsValue

Dereferences the value.
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impl From<JsValue> for Room

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fn from(obj: JsValue) -> Room

Converts to this type from the input type.
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impl From<Room> for JsValue

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fn from(obj: Room) -> JsValue

Converts to this type from the input type.
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impl FromWasmAbi for Room

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type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl<'a> IntoWasmAbi for &'a Room

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type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl IntoWasmAbi for Room

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type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsCast for Room

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fn instanceof(val: &JsValue) -> bool

Performs a dynamic instanceof check to see whether the JsValue provided is an instance of this type. Read more
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fn unchecked_from_js(val: JsValue) -> Self

Performs a zero-cost unchecked conversion from a JsValue into an instance of Self Read more
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fn unchecked_from_js_ref(val: &JsValue) -> &Self

Performs a zero-cost unchecked conversion from a &JsValue into an instance of &Self. Read more
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fn has_type<T>(&self) -> bool
where T: JsCast,

Test whether this JS value has a type T. Read more
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fn dyn_into<T>(self) -> Result<T, Self>
where T: JsCast,

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more
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fn dyn_ref<T>(&self) -> Option<&T>
where T: JsCast,

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more
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fn unchecked_into<T>(self) -> T
where T: JsCast,

Performs a zero-cost unchecked cast into the specified type. Read more
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fn unchecked_ref<T>(&self) -> &T
where T: JsCast,

Performs a zero-cost unchecked cast into a reference to the specified type. Read more
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fn is_instance_of<T>(&self) -> bool
where T: JsCast,

Test whether this JS value is an instance of the type T. Read more
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fn is_type_of(val: &JsValue) -> bool

Performs a dynamic check to see whether the JsValue provided is a value of this type. Read more
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impl JsCollectionFromValue for Room

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fn from_value(val: JsValue) -> Self

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impl LongRefFromWasmAbi for Room

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type Abi = <JsValue as LongRefFromWasmAbi>::Abi

Same as RefFromWasmAbi::Abi
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type Anchor = Room

Same as RefFromWasmAbi::Anchor
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unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor

Same as RefFromWasmAbi::ref_from_abi
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impl OptionFromWasmAbi for Room

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fn is_none(abi: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl<'a> OptionIntoWasmAbi for &'a Room

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl OptionIntoWasmAbi for Room

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for Room

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fn eq(&self, other: &Room) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for Room

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type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.
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type Anchor = ManuallyDrop<Room>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl WasmDescribe for Room

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impl Eq for Room

Auto Trait Implementations§

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impl RefUnwindSafe for Room

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impl !Send for Room

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impl !Sync for Room

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impl Unpin for Room

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impl UnwindSafe for Room

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ReturnWasmAbi for T
where T: IntoWasmAbi,

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type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi
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fn return_abi(self) -> <T as ReturnWasmAbi>::Abi

Same as IntoWasmAbi::into_abi, except that it may throw and never return in the case of Err.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> VectorFromWasmAbi for T
where T: JsObject,

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impl<T> VectorIntoWasmAbi for T
where T: JsObject,