#include <cerrno>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <dlfcn.h>
#include <memory>
#include <string>
#include <vector>
#include <wayland-client.h>
#include "unity.h"
#include "outputs.h"
#include "wayland.h"
int main()
{
int ret = load_screen_selector();
if (ret)
return 1;
ret = populate_wayland_outputs();
if (ret)
return 2;
SetupUnityCallbacks((void*)GetAxisDescription, (void*)ConfigureAxis, (void*)GetResolutions, (void*)GetSelectedResolution, (void*)SetSelectedResolution, (void*)GetQualityLevels, (void*)GetSelectedQualityLevel, (void*)SetSelectedQualityLevel, (void*)GetDisplays, (void*)GetSelectedDisplay, (void*)SetSelectedDisplay);
char module[512];
ret = LoadScreenSelectorWindow(module, "My Game", "/usr/share/icons/hicolor/24x24/apps/firefox.png", "/home/linkmauve/dev/rust/screen-selector/gibbous.png");
if (!ret) {
fprintf(stderr, "LoadScreenSelectorWindow() returned %d\n", ret);
return 3;
}
ret = unload_screen_selector();
if (ret)
return 4;
}