use screen_13::prelude::*;
use screen_13_egui::*;
fn main() -> Result<(), DisplayError> {
pretty_env_logger::init();
let event_loop = EventLoop::new()
.window(|window| window.with_transparent(false))
.build()?;
let mut egui = Egui::new(&event_loop.device, &event_loop.window);
let mut cache = HashPool::new(&event_loop.device);
event_loop.run(|frame| {
let img = frame.render_graph.bind_node(
cache
.lease(ImageInfo::new_2d(
vk::Format::R8G8B8A8_UNORM,
100,
100,
vk::ImageUsageFlags::SAMPLED | vk::ImageUsageFlags::TRANSFER_DST,
))
.unwrap(),
);
frame
.render_graph
.clear_color_image_value(img, [0., 1., 0., 1.]);
frame
.render_graph
.clear_color_image_value(frame.swapchain_image, [0., 0., 0., 1.]);
let id = egui.register_texture(img);
egui.run(
frame.window,
frame.events,
frame.swapchain_image,
frame.render_graph,
|ui| {
egui::Window::new("Test")
.resizable(true)
.vscroll(true)
.default_size([400., 400.])
.show(ui, |ui| {
ui.add(egui::Button::new("Test"));
ui.add(egui::Link::new("Test"));
ui.add(egui::Image::new(id, [50., 50.]));
});
},
);
})
}