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use {
super::{MaterialHandle, ModelHandle},
glam::{Quat, Vec3},
serde::{Deserialize, Serialize},
std::collections::HashMap,
};
type Idx = u16;
#[derive(Default)]
pub struct Instance {
pub id: Option<String>,
pub material: Option<MaterialHandle>,
pub model: Option<ModelHandle>,
pub position: Vec3,
pub rotation: Quat,
pub tags: Vec<String>,
}
#[derive(Debug)]
pub struct SceneBufRef<'a> {
idx: usize,
scene: &'a SceneBuf,
}
impl SceneBufRef<'_> {
pub fn has_tag<T: AsRef<str>>(&self, tag: T) -> bool {
let tag = tag.as_ref();
self.scene_ref()
.tags
.binary_search_by(|probe| self.scene_str(*probe).cmp(tag))
.is_ok()
}
pub fn id(&self) -> Option<&str> {
self.scene.refs[self.idx]
.id
.map(|idx| self.scene.strs[idx as usize].as_str())
}
pub fn material(&self) -> Option<MaterialHandle> {
self.scene_ref().material
}
pub fn model(&self) -> Option<ModelHandle> {
self.scene_ref().model
}
pub fn position(&self) -> Vec3 {
self.scene_ref().position
}
pub fn rotation(&self) -> Quat {
self.scene_ref().rotation
}
fn scene_ref(&self) -> &SceneRef {
&self.scene.refs[self.idx]
}
fn scene_str<I: Into<usize>>(&self, idx: I) -> &str {
self.scene.strs[idx.into()].as_str()
}
pub fn tags(&self) -> impl Iterator<Item = &str> {
self.scene_ref()
.tags
.iter()
.map(move |idx| self.scene_str(*idx))
}
}
#[derive(Debug)]
pub struct SceneBufRefIter<'a> {
idx: usize,
scene: &'a SceneBuf,
}
impl<'a> Iterator for SceneBufRefIter<'a> {
type Item = SceneBufRef<'a>;
fn next(&mut self) -> Option<Self::Item> {
if self.idx < self.scene.refs.len() {
let res = SceneBufRef {
scene: self.scene,
idx: self.idx,
};
self.idx += 1;
Some(res)
} else {
None
}
}
}
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct SceneBuf {
refs: Vec<SceneRef>,
strs: Vec<String>,
}
impl SceneBuf {
#[allow(unused)]
pub(crate) fn new<I: Iterator<Item = Instance>>(instances: I) -> Self {
let mut refs = vec![];
let mut strs = vec![];
let mut cache = HashMap::new();
let mut idx = |s: String| -> Idx {
*cache.entry(s.clone()).or_insert_with(|| {
let res = strs.len() as Idx;
strs.push(s);
res
})
};
for mut instance in instances {
refs.push(SceneRef {
id: instance.id.map(&mut idx),
model: instance.model,
material: instance.material,
position: instance.position,
rotation: instance.rotation,
tags: instance.tags.drain(..).map(&mut idx).collect(),
});
}
Self { refs, strs }
}
pub fn refs(&self) -> SceneBufRefIter {
SceneBufRefIter {
idx: 0,
scene: self,
}
}
}
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
struct SceneRef {
id: Option<Idx>,
model: Option<ModelHandle>,
material: Option<MaterialHandle>,
position: Vec3,
rotation: Quat,
tags: Vec<Idx>,
}