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mod buf;
mod cmd_buf;
mod compute_pipeline;
mod descriptor_set;
mod descriptor_set_layout;
mod device;
mod device_api;
mod graphic_pipeline;
mod image;
mod instance;
mod physical_device;
mod ray_trace_pipeline;
mod render_pass;
mod shader;
mod surface;
mod swapchain;
pub use {
self::{
buf::{Buffer, BufferInfo, BufferInfoBuilder, BufferSubresource},
cmd_buf::CommandBuffer,
compute_pipeline::{ComputePipeline, ComputePipelineInfo, ComputePipelineInfoBuilder},
descriptor_set::{
DescriptorPool, DescriptorPoolInfo, DescriptorPoolInfoBuilder, DescriptorPoolSize,
DescriptorSet,
},
descriptor_set_layout::DescriptorSetLayout,
device::{Device, FeatureFlags},
graphic_pipeline::{
DepthStencilMode, GraphicPipeline, GraphicPipelineInfo, GraphicPipelineInfoBuilder,
StencilMode,
},
image::{
Image, ImageInfo, ImageInfoBuilder, ImageSubresource, ImageType, ImageView,
ImageViewInfo, ImageViewInfoBuilder, SampleCount,
},
instance::Instance,
physical_device::{PhysicalDevice, QueueFamily, QueueFamilyProperties},
ray_trace_pipeline::{
RayTraceAcceleration, RayTraceAccelerationScratchBuffer, RayTraceInstanceInfo,
RayTracePipeline, RayTracePipelineInfo, RayTraceTopAccelerationInfo,
},
render_pass::{
AttachmentInfo, AttachmentInfoBuilder, AttachmentRef, FramebufferKey,
FramebufferKeyAttachment, RenderPass, RenderPassInfo, RenderPassInfoBuilder,
SubpassDependency, SubpassDependencyBuilder, SubpassInfo,
},
shader::{
DescriptorBinding, DescriptorBindingMap, DescriptorInfo, PipelineDescriptorInfo,
Shader, ShaderBuilder,
},
surface::Surface,
swapchain::{
Swapchain, SwapchainImage, SwapchainImageError, SwapchainInfo, SwapchainInfoBuilder,
},
},
ash::{self, vk},
vk_sync::AccessType,
};
use {
crate::ptr::Shared,
archery::SharedPointerKind,
derive_builder::Builder,
glam::UVec2,
log::{info, trace},
raw_window_handle::HasRawWindowHandle,
std::{
error::Error,
ffi::CStr,
fmt::{Display, Formatter},
os::raw::c_char,
},
};
pub type QueueFamilyBuilder = QueueFamily;
pub const fn format_aspect_mask(fmt: vk::Format) -> vk::ImageAspectFlags {
match fmt {
vk::Format::D16_UNORM => vk::ImageAspectFlags::DEPTH,
vk::Format::X8_D24_UNORM_PACK32 => vk::ImageAspectFlags::DEPTH,
vk::Format::D32_SFLOAT => vk::ImageAspectFlags::DEPTH,
vk::Format::S8_UINT => vk::ImageAspectFlags::STENCIL,
vk::Format::D16_UNORM_S8_UINT => vk::ImageAspectFlags::from_raw(
vk::ImageAspectFlags::DEPTH.as_raw() | vk::ImageAspectFlags::STENCIL.as_raw(),
),
vk::Format::D24_UNORM_S8_UINT => vk::ImageAspectFlags::from_raw(
vk::ImageAspectFlags::DEPTH.as_raw() | vk::ImageAspectFlags::STENCIL.as_raw(),
),
vk::Format::D32_SFLOAT_S8_UINT => vk::ImageAspectFlags::from_raw(
vk::ImageAspectFlags::DEPTH.as_raw() | vk::ImageAspectFlags::STENCIL.as_raw(),
),
_ => vk::ImageAspectFlags::COLOR,
}
}
pub const fn is_read_access(ty: AccessType) -> bool {
!is_write_access(ty)
}
pub const fn is_write_access(ty: AccessType) -> bool {
use AccessType::*;
match ty {
Nothing
| CommandBufferReadNVX
| IndirectBuffer
| IndexBuffer
| VertexBuffer
| VertexShaderReadUniformBuffer
| VertexShaderReadSampledImageOrUniformTexelBuffer
| VertexShaderReadOther
| TessellationControlShaderReadUniformBuffer
| TessellationControlShaderReadSampledImageOrUniformTexelBuffer
| TessellationControlShaderReadOther
| TessellationEvaluationShaderReadUniformBuffer
| TessellationEvaluationShaderReadSampledImageOrUniformTexelBuffer
| TessellationEvaluationShaderReadOther
| GeometryShaderReadUniformBuffer
| GeometryShaderReadSampledImageOrUniformTexelBuffer
| GeometryShaderReadOther
| FragmentShaderReadUniformBuffer
| FragmentShaderReadSampledImageOrUniformTexelBuffer
| FragmentShaderReadColorInputAttachment
| FragmentShaderReadDepthStencilInputAttachment
| FragmentShaderReadOther
| ColorAttachmentRead
| DepthStencilAttachmentRead
| ComputeShaderReadUniformBuffer
| ComputeShaderReadSampledImageOrUniformTexelBuffer
| ComputeShaderReadOther
| AnyShaderReadUniformBuffer
| AnyShaderReadUniformBufferOrVertexBuffer
| AnyShaderReadSampledImageOrUniformTexelBuffer
| AnyShaderReadOther
| TransferRead
| HostRead
| Present
| RayTracingShaderReadSampledImageOrUniformTexelBuffer
| RayTracingShaderReadColorInputAttachment
| RayTracingShaderReadDepthStencilInputAttachment
| RayTracingShaderReadAccelerationStructure
| RayTracingShaderReadOther
| AccelerationStructureBuildRead => false,
CommandBufferWriteNVX
| VertexShaderWrite
| TessellationControlShaderWrite
| TessellationEvaluationShaderWrite
| GeometryShaderWrite
| FragmentShaderWrite
| ColorAttachmentWrite
| DepthStencilAttachmentWrite
| DepthAttachmentWriteStencilReadOnly
| StencilAttachmentWriteDepthReadOnly
| ComputeShaderWrite
| AnyShaderWrite
| TransferWrite
| HostWrite
| ColorAttachmentReadWrite
| General
| AccelerationStructureBuildWrite
| AccelerationStructureBufferWrite => true,
}
}
#[derive(Debug)]
pub struct Driver<P>
where
P: SharedPointerKind,
{
pub device: Shared<Device<P>, P>,
pub swapchain: Swapchain<P>,
}
impl<P> Driver<P>
where
P: SharedPointerKind,
{
pub fn new(
window: &impl HasRawWindowHandle,
cfg: DriverConfig,
desired_resolution: UVec2,
) -> Result<Self, DriverError> {
trace!("new {:?}", cfg);
let required_extensions = ash_window::enumerate_required_extensions(window)
.map_err(|_| DriverError::Unsupported)?;
let instance = Shared::new(Instance::new(cfg.debug, required_extensions.into_iter())?);
let surface = Surface::new(&instance, window)?;
let physical_devices = Instance::physical_devices(&instance)?
.filter(|physical_device| {
#[allow(clippy::if_same_then_else)]
if cfg.presentation
&& !PhysicalDevice::has_presentation_support(
physical_device,
&instance,
&surface,
)
{
return false;
} else if cfg.ray_tracing
&& !PhysicalDevice::has_ray_tracing_support(physical_device)
{
return false;
}
true
})
.collect::<Vec<_>>();
info!(
"Supported GPUs: {:#?}",
physical_devices
.iter()
.map(|physical_device| unsafe {
CStr::from_ptr(physical_device.props.device_name.as_ptr() as *const c_char)
})
.collect::<Vec<_>>()
);
let physical_device = physical_devices
.into_iter()
.rev()
.max_by_key(|physical_device| Self::score_device_type(physical_device))
.ok_or(DriverError::Unsupported)?;
info!("Selected GPU: {:#?}", physical_device);
let device = Shared::new(Device::create(&instance, physical_device, cfg)?);
let surface_formats = Device::surface_formats(&device, &surface)?;
info!("Surface formats: {:#?}", surface_formats);
let format = surface_formats
.into_iter()
.find(|format| Self::select_swapchain_format(*format))
.ok_or(DriverError::Unsupported)?;
let swapchain = Swapchain::new(
&device,
surface,
SwapchainInfo {
desired_image_count: cfg.desired_swapchain_image_count,
format,
extent: desired_resolution,
sync_display: cfg.sync_display,
},
)?;
info!("OK");
Ok(Self { device, swapchain })
}
fn select_swapchain_format(format: vk::SurfaceFormatKHR) -> bool {
format.format == vk::Format::B8G8R8A8_UNORM
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
}
fn score_device_type(physical_device: &PhysicalDevice) -> usize {
match physical_device.props.device_type {
vk::PhysicalDeviceType::DISCRETE_GPU => 1000,
vk::PhysicalDeviceType::INTEGRATED_GPU => 200,
vk::PhysicalDeviceType::VIRTUAL_GPU => 1,
_ => 0,
}
}
}
#[derive(Builder, Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[builder(pattern = "owned", derive(Debug))]
pub struct DriverConfig {
#[builder(default)]
pub debug: bool,
#[builder(default = "3")]
pub desired_swapchain_image_count: u32,
#[builder(default = "true")]
pub sync_display: bool,
#[builder(default)]
pub dlss: bool,
#[builder(default = "true")]
pub presentation: bool,
#[builder(default)]
pub ray_tracing: bool,
}
impl DriverConfig {
#[allow(clippy::new_ret_no_self)]
pub fn new() -> DriverConfigBuilder {
Default::default()
}
fn features(self) -> FeatureFlags {
let mut res = FeatureFlags::PRESENTATION;
if self.dlss {
res |= FeatureFlags::DLSS;
}
if self.ray_tracing {
res |= FeatureFlags::RAY_TRACING;
}
res
}
}
#[derive(Debug)]
pub enum DriverError {
InvalidData,
Unsupported,
OutOfMemory,
}
impl Display for DriverError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self)
}
}
impl Error for DriverError {}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct SamplerDesc {
pub texel_filter: vk::Filter,
pub mipmap_mode: vk::SamplerMipmapMode,
pub address_modes: vk::SamplerAddressMode,
}