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use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct AnimationId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct BitmapId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct BitmapFontId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct BlobId(pub(crate) u16);
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub(crate) enum Id {
Animation(AnimationId),
Bitmap(BitmapId),
BitmapFont(BitmapFontId),
Blob(BlobId),
Material(MaterialId),
Model(ModelId),
Scene(SceneId),
Text(TextId),
}
impl Id {
pub fn as_animation(&self) -> Option<AnimationId> {
match self {
Self::Animation(id) => Some(*id),
_ => None,
}
}
pub fn as_bitmap(&self) -> Option<BitmapId> {
match self {
Self::Bitmap(id) => Some(*id),
_ => None,
}
}
pub fn as_bitmap_font(&self) -> Option<BitmapFontId> {
match self {
Self::BitmapFont(id) => Some(*id),
_ => None,
}
}
pub fn as_blob(&self) -> Option<BlobId> {
match self {
Self::Blob(id) => Some(*id),
_ => None,
}
}
pub fn as_material(&self) -> Option<MaterialId> {
match self {
Self::Material(id) => Some(*id),
_ => None,
}
}
pub fn as_model(&self) -> Option<ModelId> {
match self {
Self::Model(id) => Some(*id),
_ => None,
}
}
pub fn as_scene(&self) -> Option<SceneId> {
match self {
Self::Scene(id) => Some(*id),
_ => None,
}
}
pub fn as_text(&self) -> Option<TextId> {
match self {
Self::Text(id) => Some(*id),
_ => None,
}
}
}
impl From<AnimationId> for Id {
fn from(id: AnimationId) -> Self {
Self::Animation(id)
}
}
impl From<BitmapId> for Id {
fn from(id: BitmapId) -> Self {
Self::Bitmap(id)
}
}
impl From<BitmapFontId> for Id {
fn from(id: BitmapFontId) -> Self {
Self::BitmapFont(id)
}
}
impl From<BlobId> for Id {
fn from(id: BlobId) -> Self {
Self::Blob(id)
}
}
impl From<MaterialId> for Id {
fn from(id: MaterialId) -> Self {
Self::Material(id)
}
}
impl From<ModelId> for Id {
fn from(id: ModelId) -> Self {
Self::Model(id)
}
}
impl From<SceneId> for Id {
fn from(id: SceneId) -> Self {
Self::Scene(id)
}
}
impl From<TextId> for Id {
fn from(id: TextId) -> Self {
Self::Text(id)
}
}
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct MaterialId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct ModelId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct SceneId(pub(crate) u16);
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct TextId(pub(crate) u16);